diff --git a/src/main/resources/net/rptools/maptool/language/i18n.properties b/src/main/resources/net/rptools/maptool/language/i18n.properties index da985d9bf7..71c5a83f8b 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n.properties @@ -866,33 +866,6 @@ CampaignPropertiesDialog.label.light = \ name: type shape OPTIONS scale range#rrggbb+x\

Define groups of light types with a line of text to indicate the group \ name followed by one or more name definitions. End a group with a \ -blank line. All text is case-insensitive. Lines that start with a "-" are \ -considered comments and are ignored. The group name becomes an entry on \ -the token's popup menu under the Light Sources element, and \ -individual light source definitions become sub-entries. Group names are \ -displayed in sorted order, and the sub-entries are alphabetically sorted \ -as well.

\ -
\ -
name
A user-visible name for light definition.
\ -
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
\ -
shape
shape may be circle, square, hex, grid, cone or beam.
\ -
distance=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance=10.5
\ -
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
\ -
arc=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc=120
\ -
width=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width=1.4
\ -
offset=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset=120
\ -
x#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
\ -
r#

Range of personal light. The token will have a light source that only they can see, centered on them, with a radius of this value. You can define multiple personal lights per sight type.

\ -

Can have an optional #rrggbb hex color component appended to it as per typical CSS rules.

\ -

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

\ -

Ex: r60#bb0000+120

\ -
\ -Format: \ -
Group name
\ -----------
\ -name: type shape OPTIONS scale range#rrggbb+x
\ -

Define groups of light types with a line of text to indicate the group \ -name followed by one or more name definitions. End a group with a \ blank line. All text is case-insensitive. Lines starting with a "-" are \ considered comments and are ignored. The group name becomes an entry on \ the token's popup menu under the Light Sources element, and \ @@ -902,7 +875,7 @@ their sub-entries are alphabetically sorted.

\
name
A user-visible name for light definition.
\
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
\
shape

An optional shape for the light emanation. Can be circle (default), \ - square, cone, beam, or grid†.

\ + square, cone, beam, or grid†.

\

Additional fields exist for beams and cones; both have an offset=y field,\ cones also have arc=y and beams have a width=y field.

\

Shapes apply from the point they are included in the definition until the end of the \ @@ -910,13 +883,15 @@ their sub-entries are alphabetically sorted.

\ can be created under a single name and turned on or off as a unit.

\

For systems like Pathfinder if you want to see exactly which grid cells are\ affected by a Light/Aura.

\ -
scale
An optional keyword that adds the token's footprint (size) to the range so the light/aura starts at token's edge vs the token's center.
\ -
range

A distance measured in map units (defined when the map is created). Units are \ - measured from the centerpoint of the grid cell, hence the extra 2 ½ feet \ - added in the below example to make neat squares.

\ -

Can have an optional #rrggbb hex color component appended to it as per \ - typical CSS rules.

\ -

Can have an optional +x lumens value, with x equaling an integer \ +

arc=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc=120
\ +
width=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width=1.4
\ +
offset=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset=120
\ +
OPTIONS
The only valid options are GM and OWNER and they apply only to auras (see below).
\ +
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
\ +
range

A distance in map units as measured from the centerpoint of the grid cell.

\ +

Can have additional definitions;\ +

\ -
OPTIONS
The only valid options are GM and OWNER and they apply only to auras (see below).
\ + lumens values <= -100.

\ +\ + \ \

Example:

\
\
diff --git a/src/main/resources/net/rptools/maptool/language/i18n_en_au.properties b/src/main/resources/net/rptools/maptool/language/i18n_en_au.properties
index 65c5a70006..93a78441a2 100644
--- a/src/main/resources/net/rptools/maptool/language/i18n_en_au.properties
+++ b/src/main/resources/net/rptools/maptool/language/i18n_en_au.properties
@@ -849,13 +849,13 @@ CampaignPropertiesDialog.label.sight   = \
   
\
shape
shape may be circle, square, hex, grid, cone or beam
\
distance=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance=10.5
\ -
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's centre.
\ +
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
\
arc=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc=120
\
width=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width=1.4
\ -
offset=y
Used with the cone and beam shape. For cones, how many degrees off centre the shape begins; for beams, how many degrees off centre to the centre-line of the beam. Can be an integer value, e.g. offset=120
\ +
offset=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset=120
\
x#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
\ -
r#

Range of personal light. The token will have a light source centreed on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

\ -

Can have an optional #rrggbb hex color component appended to it as per typical CSS rules.

\ +
r#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

\ +

Can have an optional #rrggbb hex colour component appended to it as per typical CSS rules.

\

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

\

Ex: r60#bb0000+120

\
\ @@ -868,33 +868,6 @@ CampaignPropertiesDialog.label.light = \ name: type shape OPTIONS scale range#rrggbb+x
\

Define groups of light types with a line of text to indicate the group \ name followed by one or more name definitions. End a group with a \ -blank line. All text is case-insensitive. Lines that start with a "-" are \ -considered comments and are ignored. The group name becomes an entry on \ -the token's popup menu under the Light Sources element, and \ -individual light source definitions become sub-entries. Group names are \ -displayed in sorted order, and the sub-entries are alphabetically sorted \ -as well.

\ -
\ -
name
A user-visible name for light definition.
\ -
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
\ -
shape
shape may be circle, square, hex, grid, cone or beam.
\ -
distance=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance=10.5
\ -
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's centre.
\ -
arc=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc=120
\ -
width=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width=1.4
\ -
offset=y
Used with the cone and beam shape. For cones, how many degrees off centre the shape begins; for beams, how many degrees off centre to the centre-line of the beam. Can be an integer value, e.g. offset=120
\ -
x#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
\ -
r#

Range of personal light. The token will have a light source that only they can see, centreed on them, with a radius of this value. You can define multiple personal lights per sight type.

\ -

Can have an optional #rrggbb hex color component appended to it as per typical CSS rules.

\ -

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

\ -

Ex: r60#bb0000+120

\ -
\ -Format: \ -
Group name
\ -----------
\ -name: type shape OPTIONS scale range#rrggbb+x
\ -

Define groups of light types with a line of text to indicate the group \ -name followed by one or more name definitions. End a group with a \ blank line. All text is case-insensitive. Lines starting with a "-" are \ considered comments and are ignored. The group name becomes an entry on \ the token's popup menu under the Light Sources element, and \ @@ -904,7 +877,7 @@ their sub-entries are alphabetically sorted.

\
name
A user-visible name for light definition.
\
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
\
shape

An optional shape for the light emanation. Can be circle (default), \ - square, cone, beam, or grid†.

\ + square, cone, beam, or grid†.

\

Additional fields exist for beams and cones; both have an offset=y field,\ cones also have arc=y and beams have a width=y field.

\

Shapes apply from the point they are included in the definition until the end of the \ @@ -912,13 +885,15 @@ their sub-entries are alphabetically sorted.

\ can be created under a single name and turned on or off as a unit.

\

For systems like Pathfinder if you want to see exactly which grid cells are\ affected by a Light/Aura.

\ -
scale
An optional keyword that adds the token's footprint (size) to the range so the light/aura starts at token's edge vs the token's centre.
\ -
range

A distance measured in map units (defined when the map is created). Units are \ - measured from the centrepoint of the grid cell, hence the extra 2 ½ feet \ - added in the below example to make neat squares.

\ -

Can have an optional #rrggbb hex color component appended to it as per \ - typical CSS rules.

\ -

Can have an optional +x lumens value, with x equaling an integer \ +

arc=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc=120
\ +
width=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width=1.4
\ +
offset=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset=120
\ +
OPTIONS
The only valid options are GM and OWNER and they apply only to auras (see below).
\ +
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
\ +
range

A distance in map units as measured from the centerpoint of the grid cell.

\ +

Can have additional definitions;\ +

\ -
OPTIONS
The only valid options are GM and OWNER and they apply only to auras (see below).
\ + lumens values <= -100.

\ +\ + \ \

Example:

\
\
@@ -953,7 +929,7 @@ Darkness - 20 (CL4): circle 22.5-40
\
\

Auras:

\

To create an aura, put the keyword aura at the beginning of the \ -definition. Auras radiate a colored area and interact with the vision \ +definition. Auras radiate a coloured area and interact with the vision \ blocking layer (i.e. are blocked by VBL), but do not actually cast any \ visible light and do not expose any fog-of-war. GM-only auras are only \ visible by clients logged into the server as GM. They remain visible \ @@ -962,7 +938,7 @@ only visible to the player(s) who owns the token. They are always visible\ to the GM. See examples, below.

\

In the following example, the GM-only auras are red, the owner-only \ auras are green, and the player auras are blue. You can of course define \ -your own colors.

\ +your own colours.

\
\
 Sample Auras: 5' grid
\ ----
\ diff --git a/src/main/resources/net/rptools/maptool/language/i18n_en_gb.properties b/src/main/resources/net/rptools/maptool/language/i18n_en_gb.properties index 65c5a70006..93a78441a2 100644 --- a/src/main/resources/net/rptools/maptool/language/i18n_en_gb.properties +++ b/src/main/resources/net/rptools/maptool/language/i18n_en_gb.properties @@ -849,13 +849,13 @@ CampaignPropertiesDialog.label.sight = \
\
shape
shape may be circle, square, hex, grid, cone or beam
\
distance=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance=10.5
\ -
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's centre.
\ +
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
\
arc=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view the token has. Can be an integer value, e.g. arc=120
\
width=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width=1.4
\ -
offset=y
Used with the cone and beam shape. For cones, how many degrees off centre the shape begins; for beams, how many degrees off centre to the centre-line of the beam. Can be an integer value, e.g. offset=120
\ +
offset=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset=120
\
x#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
\ -
r#

Range of personal light. The token will have a light source centreed on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

\ -

Can have an optional #rrggbb hex color component appended to it as per typical CSS rules.

\ +
r#

Range of personal light. The token will have a light source centered on them that only they can see with a radius of this value. You can define multiple personal lights per sight type.

\ +

Can have an optional #rrggbb hex colour component appended to it as per typical CSS rules.

\

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

\

Ex: r60#bb0000+120

\
\ @@ -868,33 +868,6 @@ CampaignPropertiesDialog.label.light = \ name: type shape OPTIONS scale range#rrggbb+x
\

Define groups of light types with a line of text to indicate the group \ name followed by one or more name definitions. End a group with a \ -blank line. All text is case-insensitive. Lines that start with a "-" are \ -considered comments and are ignored. The group name becomes an entry on \ -the token's popup menu under the Light Sources element, and \ -individual light source definitions become sub-entries. Group names are \ -displayed in sorted order, and the sub-entries are alphabetically sorted \ -as well.

\ -
\ -
name
A user-visible name for light definition.
\ -
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
\ -
shape
shape may be circle, square, hex, grid, cone or beam.
\ -
distance=y
Distance is the range at which this vision type ends. Can be a decimal value, e.g. distance=10.5
\ -
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's centre.
\ -
arc=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc=120
\ -
width=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width=1.4
\ -
offset=y
Used with the cone and beam shape. For cones, how many degrees off centre the shape begins; for beams, how many degrees off centre to the centre-line of the beam. Can be an integer value, e.g. offset=120
\ -
x#
Magnifier, multiplies each light source radius by this value. Can be a decimal value, e.g. x2.5
\ -
r#

Range of personal light. The token will have a light source that only they can see, centreed on them, with a radius of this value. You can define multiple personal lights per sight type.

\ -

Can have an optional #rrggbb hex color component appended to it as per typical CSS rules.

\ -

Can also have an optional +x lumens value. Lumens defaults to 100, meaning it will see through any darkness with a lumens value from -1 to -99. See discussion of lumens on the Light tab for more info.

\ -

Ex: r60#bb0000+120

\ -
\ -Format: \ -
Group name
\ -----------
\ -name: type shape OPTIONS scale range#rrggbb+x
\ -

Define groups of light types with a line of text to indicate the group \ -name followed by one or more name definitions. End a group with a \ blank line. All text is case-insensitive. Lines starting with a "-" are \ considered comments and are ignored. The group name becomes an entry on \ the token's popup menu under the Light Sources element, and \ @@ -904,7 +877,7 @@ their sub-entries are alphabetically sorted.

\
name
A user-visible name for light definition.
\
type
An optional type for the light. Currently only aura is valid. (See below for a description of auras.)
\
shape

An optional shape for the light emanation. Can be circle (default), \ - square, cone, beam, or grid†.

\ + square, cone, beam, or grid†.

\

Additional fields exist for beams and cones; both have an offset=y field,\ cones also have arc=y and beams have a width=y field.

\

Shapes apply from the point they are included in the definition until the end of the \ @@ -912,13 +885,15 @@ their sub-entries are alphabetically sorted.

\ can be created under a single name and turned on or off as a unit.

\

For systems like Pathfinder if you want to see exactly which grid cells are\ affected by a Light/Aura.

\ -
scale
An optional keyword that adds the token's footprint (size) to the range so the light/aura starts at token's edge vs the token's centre.
\ -
range

A distance measured in map units (defined when the map is created). Units are \ - measured from the centrepoint of the grid cell, hence the extra 2 ½ feet \ - added in the below example to make neat squares.

\ -

Can have an optional #rrggbb hex color component appended to it as per \ - typical CSS rules.

\ -

Can have an optional +x lumens value, with x equaling an integer \ +

arc=y
Used with the cone shape. The angle of the cone in degrees, it determines the field of view covered by the light. Can be an integer value, e.g. arc=120
\ +
width=y
Used with the beam shape. How wide the beam will be in map units. Can be a decimal, e.g. width=1.4
\ +
offset=y
Used with the cone and beam shape. For cones, how many degrees off center the shape begins; for beams, how many degrees off center to the center-line of the beam. Can be an integer value, e.g. offset=120
\ +
OPTIONS
The only valid options are GM and OWNER and they apply only to auras (see below).
\ +
scale
An optional keyword that adds the token's footprint (size) to the distance so vision starts at token's edge vs the token's center.
\ +
range

A distance in map units as measured from the centerpoint of the grid cell.

\ +

Can have additional definitions;\ +

\ -
OPTIONS
The only valid options are GM and OWNER and they apply only to auras (see below).
\ + lumens values <= -100.

\ +\ + \ \

Example:

\
\
@@ -953,7 +929,7 @@ Darkness - 20 (CL4): circle 22.5-40
\
\

Auras:

\

To create an aura, put the keyword aura at the beginning of the \ -definition. Auras radiate a colored area and interact with the vision \ +definition. Auras radiate a coloured area and interact with the vision \ blocking layer (i.e. are blocked by VBL), but do not actually cast any \ visible light and do not expose any fog-of-war. GM-only auras are only \ visible by clients logged into the server as GM. They remain visible \ @@ -962,7 +938,7 @@ only visible to the player(s) who owns the token. They are always visible\ to the GM. See examples, below.

\

In the following example, the GM-only auras are red, the owner-only \ auras are green, and the player auras are blue. You can of course define \ -your own colors.

\ +your own colours.

\
\
 Sample Auras: 5' grid
\ ----
\