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Features

  • Physical/Special Split
  • Reusable TMs
  • Repel Reuse Prompts
  • Wrapping Summary Screens
  • Bag Expansion
  • HM Usage without sacrificing move slots
  • Alpha-Blended Shadows like HGSS

The following lists may contain spoilers.

Bugfixes / Changes

  • Tile corruption in Littleroot Town on spawn
  • Darkening of tiles after a screen fade in
  • Readable text colors
  • Replace Golbat's sprite
  • Fix Shop's window tile corruption
  • Field Moves have colored text in the Party Menu
  • Disease type removal
  • Type icons reverted to default Ruby ones
  • Emerald style Save Prompt
  • Colored stat values based on nature
  • Repeated item usage
  • Error screen for wrong save file type
  • Multiple Registered Key Items
  • Exp Points on capture
  • Autorunning shoes
  • Fix Female Player sprite issues
  • More exp. points on winning battles
  • "Snakewood" logo
  • Use the dialogue box for Birch starting speech
  • Nature Changer in Verdanturf's Endless Plains
  • Ability Changer in New Mauville
  • Revert to original Birch chase script
Reveal: Event Specific
  • Fix the palette issue for Meteor's portrait
  • Use any Electric moves for SS Cangrejo's elevator event
  • Avoid softlock after losing the Senex battle
  • Set respawn point in Sootopolis City before heading to Sootopolis Heights
  • Hard Disk Solo is obtained without having to catch Roclobster

WIP

  • Fixing improper item names
  • Fixing item description overflows
Reveal: Event Specific
  • Fixed some cutscene event movement issues
    • In Route 101, the first zombie cutscene uses the slide movements
    • In Verdanturf Ruins, both Alicia and Pestilence have their exit movements stop at the edge of the screen
    • In Mauville City, Chloe walks into the Hombone and later into the former Chef