- Physical/Special Split
- Reusable TMs
- Repel Reuse Prompts
- Wrapping Summary Screens
- Bag Expansion
- HM Usage without sacrificing move slots
- Alpha-Blended Shadows like HGSS
The following lists may contain spoilers.
- Tile corruption in Littleroot Town on spawn
- Darkening of tiles after a screen fade in
- Readable text colors
- Replace Golbat's sprite
- Fix Shop's window tile corruption
- Field Moves have colored text in the Party Menu
- Disease type removal
- Type icons reverted to default Ruby ones
- Emerald style Save Prompt
- Colored stat values based on nature
- Repeated item usage
- Error screen for wrong save file type
- Multiple Registered Key Items
- Exp Points on capture
- Autorunning shoes
- Fix Female Player sprite issues
- More exp. points on winning battles
- "Snakewood" logo
- Use the dialogue box for Birch starting speech
- Nature Changer in Verdanturf's Endless Plains
- Ability Changer in New Mauville
- Revert to original Birch chase script
Reveal: Event Specific
- Fix the palette issue for Meteor's portrait
- Use any Electric moves for SS Cangrejo's elevator event
- Avoid softlock after losing the Senex battle
- Set respawn point in Sootopolis City before heading to Sootopolis Heights
- Hard Disk Solo is obtained without having to catch Roclobster
- Fixing improper item names
- Fixing item description overflows
Reveal: Event Specific
- Fixed some cutscene event movement issues
- In Route 101, the first zombie cutscene uses the slide movements
- In Verdanturf Ruins, both Alicia and Pestilence have their exit movements stop at the edge of the screen
- In Mauville City, Chloe walks into the Hombone and later into the former Chef