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(continuing from #405 )
currently, osu creates about 80 frames per second during gameplay, so I'm unsure how feasible is it to expose raw frames as tokens.
I would expect these to be processed in process, in order to not have to deal with overhead of serializing/deserializing huge object arrays, containing ~10k objects for 2min map, several times per second.
As discussed in the discord: https://discord.com/channels/452057328532062219/452797364420345866/917766971418902548
Possibility to access live Replay Frame Data via Tokens for accurate measurements and analysis of the current play
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