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PhysX SDK 4.0 support? #4

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oscarbg opened this issue Dec 23, 2018 · 9 comments
Open

PhysX SDK 4.0 support? #4

oscarbg opened this issue Dec 23, 2018 · 9 comments

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@oscarbg
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oscarbg commented Dec 23, 2018

Just asking.. or replacing DLLs is enough?

@Pierre-Terdiman
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Replacing DLLs is not enough, no.
Support for 4.0 will arrive.... at some point :)

@Pierre-Terdiman
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@oscarbg
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oscarbg commented Jan 16, 2019

thanks for the video link..
hope we get also the updated test script shown in the video too..

@oscarbg
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oscarbg commented Apr 26, 2019

with PhysX 4.1 released.. with next PEEL release we can expect it will be supported also, right?

@riggedbelow
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PhysX 4.1 and next Peel release coming up ?

@Pierre-Terdiman
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Sorry guys I had no time to take care of PEEL last year. I might try to go back to it this year but no promises.

@oscarbg
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oscarbg commented Jan 4, 2020

thanks for update.. IMHO maybe you can skip 4.0 support.. as seems Physx 5.0 is coming soon..

@Pierre-Terdiman
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Adding PhysX 4 to the current repository is relatively simple. It's the update to PEEL 2.0 (the framework itself) which is time consuming. The PINT interfaces have changed quite a bit and it's a huge amount of work to update all the plugins and make them all work again (I have about 50 plugins/engines to go through these days).

Additionally some engines like Havok only work with VS2008/2010 (they stopped releasing free libs for newer VS versions once they got acquired by Microsoft), but some engines only work with more recent VS versions and don't support VS2008/2010 anymore. It makes everything more tedious than it should be.

The way forward might be to do a PhysX-only release next time, because I don't have time to support everything anymore. But then again a PhysX-only release defeats the purpose of PEEL a little bit :)

@PierreTerdiman
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This is available now: https://github.com/Pierre-Terdiman/PEEL_PhysX_Edition

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