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jedcore config.yml
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Settings:
Updater:
Check: false
Notify: false
Properties:
MobCollisions:
Enabled: true
AbilityCollisions:
Enabled: true
PerWorldConfig: true
FireTickMethod: larger
LogDebug: true
ChiRestrictor:
Enabled: true
ResetCooldown: true
MeleeDistance: 7
Whitelist:
- DaggerThrow
CooldownEnforcer:
Enabled: true
OnReload: true
Abilities:
Avatar:
ElementSphere:
Enabled: true
Description: 'ElementSphere is a very all round ability, being able to shoot
attacks of each element, each with a different affect. To use, simply Left-Click.
Once active, Sneak (Default: Shift) to fly around. Sneak and double Left-Click
to disable the ability! To use each element, simply select hotbar slots 1-4
and Left-Click. Each element has limited uses! Once an element is used up,
the element''s ring will disappear!'
Cooldown: 180000
Duration: 60000
MaxControlledHeight: 40
FlySpeed: 1.5
Air:
Cooldown: 500
Range: 40
Uses: 20
Damage: 3.0
Knockback: 2
Speed: 3
Earth:
Cooldown: 500
Uses: 20
Damage: 3.0
ImpactCraterSize: 3
ImpactRevert: 15000
Fire:
Cooldown: 500
Range: 40
Uses: 20
Damage: 3.0
BurnDuration: 3000
Speed: 3
Controllable: false
Water:
Cooldown: 500
Range: 40
Uses: 20
Damage: 3.0
Speed: 3
Stream:
Cooldown: 500
Range: 40
Knockback: 2.0
Damage: 12.0
RequiredUses: 10
EndAbility: true
ImpactCraterSize: 3
ImpactRevert: 30000
SpiritBeam:
Enabled: true
Description: 'An energybending ability usable by the Avatar. To use, one must
enter the AvatarState and hold down Sneak (Default: Shift). This ability lasts
only for a few seconds before requiring another activation.'
Cooldown: 15000
Duration: 1000
Range: 40
Damage: 7.0
AvatarStateOnly: true
BlockDamage:
Enabled: true
Radius: 3
Regen: 20000
Air:
AirBlade:
Enabled: true
Description: With this ability bound, Left-Click to shoot a strong blade of
air at your targets doing some damage!
Cooldown: 4000
Range: 30.0
Damage: 2.0
EntityCollisionRadius: 1.0
AbilityCollisionRadius: 1.0
Collisions:
FireBlast:
Enabled: true
RemoveFirst: true
RemoveSecond: true
-small-:
Enabled: true
FireBlastCharged:
Enabled: true
RemoveFirst: true
RemoveSecond: false
AirBreath:
Enabled: true
Description: 'To use, hold Sneak (Default: Shift) to release a strong breath
of wind knocking your opponents back. This ability also has a longer range
and stronger knockback while in AvatarState!'
Cooldown: 5000
Duration: 3000
Particles: 3
AffectBlocks:
Lava: true
Fire: true
ExtinguishEntities: true
Damage:
Enabled: false
Player: 1.0
Mob: 2.0
Knockback: 0.8
Range: 10
LaunchPower: 1.0
RegenTargetOxygen: true
Avatar:
Enabled: true
Range: 20
Knockback: 3.5
AirGlide:
Enabled: true
Description: While falling, tap Sneak for a slow and steady descent, tap Sneak
again to stop gliding.
Speed: 0.5
FallSpeed: 0.1
Particles: 4
AllowAirSpout: false
Cooldown: 0
Duration: 0
RequireGround: false
AirPunch:
Enabled: true
Description: Left-Click in rapid succession to punch high desnity packets of
air at enemies to do slight damage to them. A few punches can be thrown before
the ability has a cooldown.
Cooldown: 5000
Threshold: 500
Shots: 4
Range: 30
Damage: 1.0
EntityCollisionRadius: 1.0
AbilityCollisionRadius: 1.0
Collisions:
FireBlast:
Enabled: true
RemoveFirst: true
RemoveSecond: false
FireBlastCharged:
Enabled: true
RemoveFirst: true
RemoveSecond: false
AirBlade:
Enabled: true
RemoveFirst: true
RemoveSecond: false
-small-:
Enabled: true
Meditate:
Enabled: true
Description: 'Hold Sneak (Default: Shift) to start meditating. After you have
focused your energy, you will obtain several buffs.'
UnfocusMessage: You have become unfocused from taking damage!
LossFocusMessage: true
ChargeTime: 5000
Cooldown: 60000
BoostDuration: 20000
ParticleDensity: 5
AbsorptionBoost: 2
SpeedBoost: 3
JumpBoost: 3
SonicBlast:
Enabled: true
Description: 'SonicBlast is a soundbending ability, known by very few airbenders.
It allows the airbender to stun and deafen an opponent by creating a sonic
blast, this is achieved by creating two regions of high and low pressure and
bringing them together. To use, hold Sneak (Default: Shift) in the direction
of the target. Once particles start appearing around you, let go of Sneak
to shoot a SonicBlast at your target! The technique is very powerful, even
if it doesn''t seem it, and comes with a short cooldown.'
ChargeTime: 2000
Damage: 4.0
Effects:
BlindnessDuration: 5000
NauseaDuration: 5000
Cooldown: 6000
EntityCollisionRadius: 1.3
AbilityCollisionRadius: 1.3
Range: 20
ChargeSwapping: true
Collisions:
-large-:
Enabled: true
AirCombo:
AirSlam:
Enabled: true
Description: Kick your enemy up into the air then blast them away!
Cooldown: 8000
Power: 2.5
Range: 8
SwiftStream:
Enabled: true
Description: Create a stream of air as you fly which causes nearby entities
to be thrown in your direction.
DragFactor: 1.5
Duration: 2000
Cooldown: 6000
Collisions:
-large-:
Enabled: true
Earth:
EarthArmor:
Enabled: false
Description: If the block is metal, then you will get metal armor!
Resistance:
Strength: 2
Duration: 4000
UseIronArmor: true
EarthKick:
Enabled: true
Description: 'This move enables an earthbender to create a large earthen cover,
ideal for defense. To use, Sneak (Default: Shift) at an earth source and it
will raise and launch towards your foe!'
Cooldown: 4500
EarthBlocks: 7
Damage: 4.5
EntityCollisionRadius: 1.5
AbilityCollisionRadius: 1.5
Collisions:
FireBlast:
Enabled: true
RemoveFirst: false
RemoveSecond: true
EarthBlast:
Enabled: true
RemoveFirst: false
RemoveSecond: true
WaterManipulation:
Enabled: true
RemoveFirst: false
RemoveSecond: true
AirSwipe:
Enabled: true
RemoveFirst: false
RemoveSecond: true
Combustion:
Enabled: true
RemoveFirst: false
RemoveSecond: true
WaterSpout:
Enabled: true
RemoveFirst: false
RemoveSecond: true
AirSpout:
Enabled: true
RemoveFirst: false
RemoveSecond: true
AirWheel:
Enabled: true
RemoveFirst: false
RemoveSecond: true
-small-:
Enabled: true
EarthLine:
PrepareCooldown: 3000
SourceKeepRange: 7
AllowChangeDirection: true
MaxDuration: 2500
Enabled: true
Description: 'To use, place your cursor over an earth-bendable block on the
ground, then Sneak (Default: Shift) to select the block. After selecting the
block you may release Sneak. If you then Left-Click at an object or player,
a small piece of earth will come up from the ground and move towards your
target to deal damage and knock them back. Additionally, hold Sneak to control
the flow of the line!'
Cooldown: 4000
Range: 30
PrepareRange: 7
AffectingRadius: 2
Damage: 4.0
RemovalPolicy:
SwappedSlots:
Enabled: false
Collisions:
-small-:
Enabled: true
EarthPillar:
Enabled: true
Description: 'With this ability bound, tap Sneak (Default: Shift) on any Earthbendable
surface to create pillar of earth in the direction of the block face!'
Height: 6
Range: 10
EarthShard:
Enabled: true
Description: EarthShard is a variation of EarthBlast which the earthbender may
use to hit a target. This ability deals a fair amount of damage and is easy
to rapid-fire. To use, simply shift at an earthbendable block, and it will
ascend to your eye height. Then, click towards your target and the block will
launch itself towards it.
Cooldown: 1000
Damage:
Normal: 1.0
Metal: 1.5
PrepareRange: 5
AbilityRange: 30
MaxShards: 3
AbilityCollisionRadius: 2.0
EntityCollisionRadius: 1.4
Collisions:
-small-:
Enabled: true
EarthSurf:
Enabled: true
Description: This ability allows an earth bender to ride up on a wave of earth,
allowing them to travel a little faster than normal. To use, simply be in
the air just above the ground, and Left Click! Additionally, if an entity
just so happens to get caught in the wave, they will be moved with the wave.
Cooldown:
Cooldown: 3000
MinimumCooldown: 2000
Scaled: true
Enabled: false
Duration:
Duration: 7000
Enabled: false
RelaxedCollisions: true
RemoveOnAnyDamage: false
Speed: 0.65
HeightTolerance: 3
SpringStiffness: 0.35
Fissure:
Enabled: true
Description: 'Fissure is an advanced Lavabending ability enabling a lavabender
to tear up the ground, swallowing up any enemies. To use, simply swing at
an enemy and a line of lava will crack open. Then, tap Sneak (Default: Shift)
to expand the crevice. The crevice has a maximum width and depth. Once the
crevice has reached it''s maximum width, Sneak while looking at the crevice
to close it!'
Cooldown: 20000
Duration: 5000
MaxWidth: 3
SlapRange: 10
SlapDelay: 50
LavaDisc:
Enabled: true
Description: 'Hold Sneak (Default: Shift) on a lava source block to generate
a disc of lava at your finger tips. Releasing Sneak will shoot the disc off
in the direction you are looking! If you tap or hold Sneak again, the disc
will attempt to return to you!'
Cooldown: 7000
Duration: 1000
Damage: 4.0
Particles: 3
ContinueAfterEntityHit: false
RecallLimit: 3
Destroy:
RegenTime: 5000
BlockDamage: true
AdditionalMeltableBlocks:
- COBBLESTONE
- OAK_LOG
- SPRUCE_LOG
- JUNGLE_LOG
- DARK_OAK_LOG
- BIRCH_LOG
- ACACIA_LOG
LavaTrail: true
TrailFlow: false
Source:
RegenTime: 10000
LavaOnly: false
Range: 4.0
RemovalPolicy:
SwappedSlots:
Enabled: true
Collisions:
-small-:
Enabled: true
LavaFlux:
Enabled: true
Description: This offensive ability enables a Lavabender to create a wave of
lava, swiftly progressing forward and hurting/burning anything in its way.
To use, simply swing your arm towards a target and the ability will activate.
Range: 10
Cooldown: 8000
Duration: 2500
Cleanup: 1000
Damage: 1.0
Speed: 1
Wave: true
LavaThrow:
Enabled: true
Description: 'Throwing lava is a fundamental technique for the rare subskill.
Use Sneak(Deafult: Shift) while looking at a pool of lava infront of you,
then Left-Click to splash the lava at your target. It can be used in rapid
succession to create multiple streams of lava!'
Cooldown: 10000
MaxShots: 6
Range: 20
Damage: 4.0
SourceGrabRange: 4
SourceRegenDelay: 10000
FireTicks: 2
Collisions:
-small-:
Enabled: true
MagnetShield:
Enabled: true
Description: Repel any metal projectiles using a strong magnetic shield. To
activate, simply hold sneak with this ability bound.
MetalFragments:
Enabled: true
Description: 'MetalFragments allows you to select a source and shoot multiple
fragments of metal out of that source block towards your target, injuring
them on impact. To use, tap Sneak (Default: Shift) at a metal source block
and it will float up. Then, turn around and click at your target to fling
metal fragments at them.'
Cooldown: 5000
MaxSources: 3
SourceRange: 5
MaxFragments: 10
Damage: 4.0
MetalHook:
Enabled: false
Description: 'This ability lets a Metalbender bend metal into grappling hooks,
allowing them to easily manouver terrain. To use this ability, the user must
either have Iron in their inventory or be wearing an Iron/Chainmail Chestplate.
Left-Click in the direction you are looking to fire a grappling hook, several
hooks can be active at once, allowing the bender to ''hang'' in locations.
To disengage the hooks, hold Shift (Default: Sneak) or Sprint.'
Cooldown: 3000
Range: 30
MaxHooks: 3
TotalHooks: 0
RequireItems: true
MetalShred:
Enabled: true
Description: 'MetalShred allows you to tear a metal surface allowing you to
sneak in to the other side.To use, you must find a flat metal surface. Then,
Sneak(Default: Shift) at a piece of metal on that surface, and two pieces
of metal will be pulled toward you. Finally, run alongside the surface to
coil the metal around those two pieces. The way will be open, and the blocks
will not reset until you either select a new source or you switch abilities.
If you click after having torn a hole in a vertical surface, you can Left-Click
in any direction and the metal will unfold in that direction. If you are fast
and precise enough, the metal can bend in any shape. The length of this sheet
of metal depends on how much was coiled in the first place.'
SourceRange: 5
ExtendTick: 80
Damage: 6.0
MudSurge:
Enabled: true
Description: This ability lets an earthbender send a surge of mud in any direction,
knocking back enemies and dealing moderate damage. This ability has a chance
of blinding the target. To use, select a source of earth and click in any
direction.
Cooldown: 6000
Damage: 1.0
Waves: 5
SourceRange: 7
BlindChance: 10
WetSourceOnly: false
WaterSearchRadius: 5
BlindTicks: 60
CollisionRadius: 2.0
MultipleHits: true
AllowFallDamage: false
RemovalPolicy:
SwappedSlots:
Enabled: true
OutOfRange:
Enabled: true
Range: 25.0
SandBlast:
Enabled: true
Description: 'This ability lets an earthbender blast a bunch of sand at an enemy
damaging them and temporarily blinding them! Just Sneak (Default: Shift) on
a sand bendable block, then Left-Click in a direction to shoot a blast of
sand!'
Cooldown: 4000
Damage: 3.0
SourceRange: 8
Range: 30
MaxSandBlocks: 10
Collisions:
-small-:
Enabled: true
EarthCombo:
Crevice:
Enabled: true
Description: Create a Crevice in the ground! Once opened, anyone can Tap Sneak
with Shockwave to close the Crevice!
Range: 50
RevertDelay: 7500
Depth: 5
AvatarStateDepth: 8
Cooldown: 10000
MagmaBlast:
Enabled: true
Description: Fire balls of magma at your enemy!
MaxShots: 3
ImpactDamage: 4.0
SearchRange: 4
Cooldown: 11000
ShotCooldown: 500
RequireLavaFlow: false
PlayerCollisions: true
EntitySelection: true
SelectRange: 24.0
ExplosionRadius: 3.0
FireSpeed: 2.0
MaxDuration: 15000
MaxDistanceFromSources: 15
Collisions:
-small-:
Enabled: true
Fire:
FirePunch:
Enabled: true
Description: This basic ability allows a Firebender to channel their energies
into a single punch, igniting and damaging the victim.
Cooldown: 4000
FireTicks: 2000
Damage: 2.0
Collisions:
-small-:
Enabled: true
Combustion:
Enabled: true
Description: Hold Shift to focus large amounts of energy into your body, Release
Shift to fire Combustion. Move your mouse to direct where the beam travels.
Left-Click to detonate the beam manually
Damage: 6.0
FireTick: 20
MisfireModifier: -1
Power: 3
Range: 100
Warmup: 1500
Cooldown: 6000
RegenTime: 10000
EntityCollisionRadius: 1.3
AbilityCollisionRadius: 1.3
DamageBlocks: true
RegenBlocks: true
WaitForRegen: true
InstantExplodeIfHit: true
ExplodeOnDeath: true
RemovalPolicy:
SwappedSlots:
Enabled: false
Collisions:
-large-:
Enabled: true
Discharge:
Enabled: true
Description: Left-Click to shoot bolts of electricity out of your fingertips
zapping what ever it hits!
Damage: 3.0
Cooldown: 5000
AvatarCooldown: 500
Duration: 1000
SlotSwapping: false
EntityCollisionRadius: 1.0
AbilityCollisionRadius: 1.0
FireBall:
Enabled: true
Description: To use, simply Left-Click to shoot a fireball at your target!
Cooldown: 3000
Range: 50
Damage: 3.0
FireDuration: 500
Controllable: false
FireTrail: true
CollisionRadius: 1.1
Collisions:
-small-:
Enabled: true
FireShield:
Enabled: true
RemoveFirst: true
RemoveSecond: false
AirShield:
Enabled: true
RemoveFirst: false
RemoveSecond: false
Reflect: true
FireBreath:
Enabled: true
Description: 'To use, hold Sneak (Default: Shift) to start breathing fire! Some
Firebenders possess the power to infuse color when they breathe, it''s unclear
how they do this, but some suggest it can be obtained by saying "Bring fire
and light together as one and allow the breath of color" and can be brought
back to normal by saying "Split the bond of fire and light and set the color
free".'
Cooldown: 7000
Duration: 3000
Particles: 3
Damage:
Player: 1.0
Mob: 2.0
FireDuration: 500
Range: 7
Avatar:
FireEnabled: true
Melt:
Enabled: true
Chance: 3
RainbowBreath:
Enabled: true
EnabledMessage: You have bonded fire with light and can now breathe pure color.
DisabledMessage: You have split your bond of color and light.
NoAccess: You don't possess the power to bond light with fire.
FireComet:
Enabled: true
Description: 'Harnessing the power of Sozin''s Comet, a firebender can create
a great ball of fire, with much destructive power. Only useable during Sozin''s
Comet or while in the AvatarState, hold Sneak (Default: Shift) to start charging
the ability up. Once the ability is charged, a large mass of particles will
follow your cursor, until you release sneak, launching the great ball of fire
in the direction you are looking.'
Cooldown: 15000
ChargeUp: 7000
Damage: 10.0
BlastRadius: 5.0
SozinsComet:
Cooldown: 3000
ChargeUp: 5000
Damage: 16.0
BlastRadius: 5.0
Range: 50
RegenDelay: 15000
SozinsCometOnly: false
AvatarStateBypassComet: true
FireShots:
Enabled: true
Description: 'To use, tap Sneak (Default: Shift) to summon a FireBalls at your
hand, then Left Click to shoot off each ball! Each shot will follow the cursor
until it runs out or hits something!'
Cooldown: 3000
Range: 50
FireBalls: 4
FireDuration: 500
Damage: 1.0
CollisionRadius: 0.9
Collisions:
-small-:
Enabled: true
FireShield:
Enabled: true
RemoveFirst: true
RemoveSecond: false
AirShield:
Enabled: true
RemoveFirst: false
RemoveSecond: false
Reflect: true
FireSki:
Enabled: true
Cooldown: 6000
Duration: 6000
Speed: 0.7
IgniteEntities: true
FireTicks: 2
RequiredHeight: 0.7
PunchActivated: false
LightningBurst:
Enabled: true
Description: 'To use the most explosive lightning move available to a firebender,
hold Sneak (Default: Shift) until blue sparks appear in front of you. Upon
releasing, you will unleash an electrical sphere, shocking anyone who gets
too close'
Cooldown: 25000
ChargeUp: 4000
AvatarCooldown: 1000
AvatarChargeUp: 1000
Radius: 12
Damage: 9.0
Water:
Bloodbending:
Enabled: true
Description: This ability allows a skilled waterbender to bend the water within
an enemy's blood, granting them full control over the enemy's limbs. This
ability is extremely dangerous and is to be used carefully. To use, sneak
while looking at an entity and its body will follow your movement. If you
click, you will launch the entity towards whatever you were looking at when
you clicked. The entity may collide with others, injuring them and the other
one further.
NightOnly: true
FullMoonOnly: true
UndeadMobs: true
IgnoreWalls: false
RequireBound: true
Distance: 6
HoldTime: 4000
Cooldown: 10000
BloodPuppet:
Enabled: true
Description: This very high-level bloodbending ability lets a master control
entities' limbs, forcing them to attack the master's target. To use this ability,
you must be a bloodbender. Next, sneak while targeting a mob or player and
you will start controlling them. To make the entity hit another, click. To
release your target, stop sneaking. This ability has NO cooldown, but may
only be usable during the night depending on the server configuration.
NightOnly: true
FullMoonOnly: true
UndeadMobs: true
IgnoreWalls: false
RequireBound: true
Distance: 6
HoldTime: 10000
Cooldown: 4000
Drain:
Enabled: true
Description: 'Inspired by how Hama drained water from the fire lilies, many
benders have practiced in the skill of draining water from plants! With this
ability bound, Sneak (Default: Shift) near/around plant sources to drain the
water out of them to fill up any bottles/buckets in your inventory! Alternatively,
if you have nothing to fill and blasts are enabled in the config, you will
be able to create mini blasts of water to shoot at your targets! Aleternatively,
this ability can also be used to quickly fill up bottles from straight water
sources or from falling rain!'
RegenDelay: 15000
Duration: 2000
Cooldown: 2000
AbsorbSpeed: 0.1
AbsorbChance: 20
AbsorbRate: 6
Radius: 6
HoldRange: 2
AllowRainSource: true
BlastsEnabled: true
KeepSource: false
BlastSpeed: 1
BlastDamage: 1.5
BlastRange: 20
MaxBlasts: 4
DrainTempBlocks: false
FrostBreath:
FrozenWaterDuration: 10000
Enabled: true
Description: 'As demonstrated by Katara, a Waterbender is able to freeze their
breath, causing anything it touches to be frozen! With this ability bound,
simply hold Sneak (Default: Shift) to start breathing frost!'
Cooldown: 15000
Duration: 3000
Particles: 3
FrostDuration: 3000
Range: 7
Snow: true
SnowDuration: 5000
BendableSnow: true
Damage:
Enabled: false
Player: 1.0
Mob: 2.0
Slow:
Enabled: true
Duration: 4000
RestrictBiomes: true
HealingWaters:
Enabled: true
Description: To use this ability, the bender has to be partially submerged in
water, OR be holding either a bottle of water or a water bucket. This move
will heal the player automatically if they have it equipped and are standing
in water. If the player sneaks while in water and is targeting another entity,
the bender will heal the targeted entity. The alternate healing method requires
the bender to be holding a bottle of water or a water bucket. To start healing
simply sneak, however if the bender is targeting a mob while sneaking, the
bender will heal the targeted mob.
Power: 1
Range: 5
DrainChance: 5
IceClaws:
Enabled: true
Description: 'As demonstrated by Hama, a Waterbender can pull water out of thin
air to create claws at the tips of their fingers. With IceClaws bound, hold
Sneak (Default: Shift) to start pulling water out the air until you form claws
at your finger tips, then attack an enemy to slow them down and do a bit of
damage!'
Cooldown: 4000
ChargeTime: 500
SlowDuration: 5000
Damage: 3.0
Range: 30
Throwable: true
IceWall:
Enabled: true
Description: IceWall allows an icebender to create a wall of ice, similar to
raiseearth. To use, simply sneak while targeting either water, ice, or snow.
To break the wall, you must sneak again while targeting it. Be aware that
other icebenders can break your own shields, and if you are too close you
can get hurt by the shards.
Cooldown: 4000
Width: 6
MaxHeight: 5
MinHeight: 3
MaxWallHealth: 12
MinWallHealth: 8
Range: 8
Damage: 4.0
CanBreak: true
Stackable: false
LifeTime:
Enabled: true
Duration: 10000
WallDamage:
Torrent: 5
TorrentFreeze: 9
IceBlast: 8
Fireblast: 3
FireblastCharged: 5
Lightning: 12
Combustion: 12
EarthSmash: 8
AirBlast: 2
WakeFishing:
Enabled: true
Description: 'With this ability bound, hold Shift (Default: Sneak) at a water
block and don''t lose focus of that block. Eventually some fish will investigate
the wake and swim out at you!'
Cooldown: 10000
Duration: 20000
Range: 5
WaterCombo:
Maelstrom:
Enabled: true
Description: Create a swirling mass of water that drags any entity that enters
it to the bottom of the whirlpool.
Cooldown: 18000
Duration: 15000
MaxDepth: 3
Range: 30
WaterFlow:
Enabled: true
Description: 'Some Waterbenders have managed to create torrents of water much
stronger than a regular torrent, that can carry them selves and others,
as well as being able to freeze the entire stream whenever. The bender must
stay focused on the flow or else the flow will stop. If you Sneak (Default:
Shift) while controlling the stream, the stream will return to you.'
Cooldown: 8000
Duration: 8000
MeltDelay: 5000
SourceRange: 10
MaxRange: 40
MinRange: 8
Trail: 80
BottleSource: true
PlantSource: true
RemoveOnAnyDamage: false
Size:
Normal: 1
AvatarState: 3
FullmoonSmall: 2
FullmoonLarge: 3
IsAvatarStateToggle: true
AvatarStateDuration: 60000
PlayerStayNearSource: true
MaxDistanceFromSource: 100
FullMoon:
Enabled: true
Modifier:
Cooldown: 3
Duration: 2
PlayerRideOwnFlow: true
WaterGimbal:
Enabled: true
Description: Skilled Waterbenders are able to create two spinning rings of
water around their bodies, which can be used as a defensive ability or for
an offensive attack.
Cooldown: 7000
Damage: 3.0
RingSize: 3.5
Range: 40
SourceRange: 10
Speed: 2
AnimationSpeed: 3
PlantSource: true
RequireAdjacentPlants: false
BottleSource: true
AbilityCollisionRadius: 1.6
EntityCollisionRadius: 1.6
Collisions:
FireShield:
Enabled: false
RemoveFirst: true
RemoveSecond: false
-small-:
Enabled: true
Ice:
Passive:
Skate:
Enabled: true
SpeedFactor: 4
Chi:
Backstab:
Enabled: true
Description: Strike your foe in the back with a hard jab, temporariliy blocking
their Chi, and inflicting a lot of damage! This ability has a long cooldown.
You must hit the target in the back or this ability won't work!
Cooldown: 8500
Damage: 6.0
MaxActivationAngle: 90
DaggerThrow:
Enabled: true
Description: With this ability bound, Left-Click in rapid succession to shoot
arrows out of your inventory at your target!
Cooldown: 3000
MaxDaggers:
Enabled: true
Amount: 6
Damage: 1.0
ParticleTrail: true
AbilityCollisionRadius: 0.5
Interactions:
WaterSpout:
Enabled: true
Cooldown: 1000
HitsRequired: 1
AirSpout:
Enabled: true
Cooldown: 1000
HitsRequired: 1
Passives:
WallRun:
Enabled: true
Cooldown: 1000
Duration: 20000
Particles: true
Air: true
Earth: false
Water: false
Fire: true
Chi: true
InvalidBlocks:
- BARRIER