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BSNESGameCore.mm
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/*
Copyright (c) 2012, OpenEmu Team
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the OpenEmu Team nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import <OpenGL/gl.h>
#import "BSNESGameCore.h"
#import "OESNESSystemResponderClient.h"
#define SYS_PARAM_H__BSD BSD
#undef BSD
#include "program.mm"
/*
* TODO
* - Multitap support
* - Mouse support
*/
@implementation BSNESGameCore {
NSMutableSet <NSString *> *_activeCheats;
NSMutableDictionary <NSString *, id> *_displayModes;
}
- (id)init
{
self = [super init];
emulator = new SuperFamicom::Interface;
program = new Program(self);
_activeCheats = [[NSMutableSet alloc] init];
_displayModes = [[NSMutableDictionary alloc] init];
screenRect = OEIntRectMake(0, 0, 256, 224);
return self;
}
- (void)dealloc
{
delete emulator;
delete program;
}
#pragma mark - Configuration & Cheats
- (void)setDisplayModeInfo:(NSDictionary<NSString *, id> *)displayModeInfo
{
const struct {
NSString *key;
Class valueClass;
id defaultValue;
} defaultValues[] = {
{ @"bsnes/Video/BlurEmulation", [NSNumber class], @NO },
{ @"bsnes/Video/ColorEmulation", [NSNumber class], @YES },
{ @"bsnes/Hacks/PPU/NoSpriteLimit", [NSNumber class], @NO },
{ @"bsnes/Hacks/PPU/Mode7/Scale", [NSString class], @"1" }};
/* validate the defaults to avoid crashes caused by users playing
* around where they shouldn't */
_displayModes = [[NSMutableDictionary alloc] init];
int n = sizeof(defaultValues)/sizeof(defaultValues[0]);
for (int i=0; i<n; i++) {
id thisPref = displayModeInfo[defaultValues[i].key];
if ([thisPref isKindOfClass:defaultValues[i].valueClass])
_displayModes[defaultValues[i].key] = thisPref;
else
_displayModes[defaultValues[i].key] = defaultValues[i].defaultValue;
}
}
- (NSDictionary<NSString *,id> *)displayModeInfo
{
return [_displayModes copy];
}
- (NSArray<NSDictionary<NSString *,id> *> *)displayModes
{
#define OptionToggleable(n, k) \
OEDisplayMode_OptionToggleableWithState(n, k, _displayModes[k])
#define OptionWithValue(n, k, v) \
OEDisplayMode_OptionWithStateValue(n, k, @([_displayModes[k] isEqual:v]), v)
return @[
OptionToggleable(@"Blur Emulation", @"bsnes/Video/BlurEmulation"),
OptionToggleable(@"Color Emulation", @"bsnes/Video/ColorEmulation"),
OEDisplayMode_SeparatorItem(),
OEDisplayMode_Label(@"HD Mode 7"),
OptionWithValue(@"240p (disabled)", @"bsnes/Hacks/PPU/Mode7/Scale", @"1"),
OptionWithValue(@"480p", @"bsnes/Hacks/PPU/Mode7/Scale", @"2"),
OptionWithValue(@"720p", @"bsnes/Hacks/PPU/Mode7/Scale", @"3"),
OptionWithValue(@"960p", @"bsnes/Hacks/PPU/Mode7/Scale", @"4"),
OptionWithValue(@"1200p", @"bsnes/Hacks/PPU/Mode7/Scale", @"5"),
OptionWithValue(@"1440p", @"bsnes/Hacks/PPU/Mode7/Scale", @"6"),
OptionWithValue(@"1680p", @"bsnes/Hacks/PPU/Mode7/Scale", @"7"),
OptionWithValue(@"1920p", @"bsnes/Hacks/PPU/Mode7/Scale", @"8"),
OEDisplayMode_SeparatorItem(),
OptionToggleable(@"Disable Sprite Limit (requires reset)", @"bsnes/Hacks/PPU/NoSpriteLimit"),
];
#undef OptionToggleable
#undef OptionWithValue
}
- (void)changeDisplayWithMode:(NSString *)displayMode
{
NSString *key;
id currentVal;
OEDisplayModeListGetPrefKeyValueFromModeName(self.displayModes, displayMode, &key, ¤tVal);
if ([currentVal isKindOfClass:[NSNumber class]])
_displayModes[key] = @(![currentVal boolValue]);
else
_displayModes[key] = currentVal;
[self loadConfiguration];
}
- (void)loadConfiguration
{
[_displayModes enumerateKeysAndObjectsUsingBlock:^(NSString *key, id obj, BOOL *stop) {
if ([key hasPrefix:@"bsnes/"]) {
NSString *keyNoPrefix = [key substringFromIndex:@"bsnes/".length];
if ([obj isKindOfClass:[NSNumber class]])
emulator->configure(keyNoPrefix.UTF8String, (bool)[obj boolValue]);
else if ([obj isKindOfClass:[NSString class]])
emulator->configure(keyNoPrefix.UTF8String, [obj UTF8String]);
}
}];
program->updateVideoPalette();
}
- (void)setCheat:(NSString *)code setType:(NSString *)type setEnabled:(BOOL)enabled
{
if ([type isEqual:@"Action Replay"])
code = [code stringByReplacingOccurrencesOfString:@":" withString:@""];
NSArray <NSString *> *codes = [code componentsSeparatedByString:@"+"];
if (enabled)
[_activeCheats addObjectsFromArray:codes];
else
[_activeCheats minusSet:[NSSet setWithArray:codes]];
[self loadCheats];
}
- (void)loadCheats
{
vector<string> newCheatList;
for (NSString *cheat in _activeCheats) {
string decodedCheat = string(cheat.UTF8String).downcase();
if (OEBSNESCheatDecodeSNES(decodedCheat)) {
NSLog(@"Successfully decoded cheat %@ to %s", cheat, decodedCheat.begin());
newCheatList.append(decodedCheat);
} else {
NSLog(@"Could not decode cheat %@", cheat);
}
}
emulator->cheats(newCheatList);
}
#pragma mark - Load / Save
- (BOOL)loadFileAtPath:(NSString *)path error:(NSError **)error
{
memset(pad, 0, sizeof(pad));
emulator->configure("Hacks/Hotfixes", true);
emulator->configure("Hacks/PPU/Fast", true);
[self loadConfiguration];
NSString *batterySavesDirectory = [self batterySavesDirectoryPath];
NSAssert(batterySavesDirectory.length > 0, @"no battery save directory!?");
[[NSFileManager defaultManager] createDirectoryAtPath:batterySavesDirectory withIntermediateDirectories:YES attributes:nil error:NULL];
const char *fullPath = path.fileSystemRepresentation;
program->superFamicom.location = string(fullPath);
program->base_name = string(fullPath);
program->load();
if (program->failedLoadingAtLeastOneRequiredFile) {
NSError *outErr;
if (program->lastFailedBiosLoad) {
NSString *missing = [NSString stringWithUTF8String:program->lastFailedBiosLoad.get().begin()];
outErr = [NSError
errorWithDomain:OEGameCoreErrorDomain code:OEGameCoreCouldNotLoadROMError
userInfo:@{
NSLocalizedDescriptionKey: @"Required chip dump file missing.",
NSLocalizedRecoverySuggestionErrorKey: [NSString stringWithFormat:
@"To run this game you need the following file:\n"
@"\"%@\"\n\n"
@"Obtain this file, drag and drop onto the game library "
@"window and try again.", missing]}];
}
if (error)
*error = outErr;
return NO;
}
emulator->connect(SuperFamicom::ID::Port::Controller1, SuperFamicom::ID::Device::Gamepad);
emulator->connect(SuperFamicom::ID::Port::Controller2, SuperFamicom::ID::Device::Gamepad);
[self loadCheats];
return YES;
}
- (NSData *)serializeStateWithError:(NSError *__autoreleasing *)outError
{
serializer s = emulator->serialize();
return [NSData dataWithBytes:s.data() length:s.size()];
}
- (BOOL)deserializeState:(NSData *)state withError:(NSError *__autoreleasing *)outError
{
serializer s(static_cast<const uint8_t *>(state.bytes), (uint)state.length);
BOOL res = emulator->unserialize(s);
if (!res && outError)
*outError = [NSError
errorWithDomain:OEGameCoreErrorDomain
code:OEGameCoreCouldNotLoadStateError
userInfo:@{
NSLocalizedDescriptionKey: @"The save state data could not be read.",
NSLocalizedRecoverySuggestionErrorKey: @"When the BSNES core is updated, existing save states may stop working. This is normal and unavoidable.\n\nPlease use in-game saves as much as possible instead."
}];
return res;
}
- (void)saveStateToFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL, NSError *))block
{
NSData *stateData = [self serializeStateWithError:nil];
__autoreleasing NSError *error = nil;
BOOL success = [stateData writeToFile:fileName options:NSDataWritingAtomic error:&error];
block(success, success ? nil : error);
}
- (void)loadStateFromFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL, NSError *))block
{
__autoreleasing NSError *error = nil;
NSData *data = [NSData dataWithContentsOfFile:fileName options:NSDataReadingMappedIfSafe | NSDataReadingUncached error:&error];
if(data == nil) {
block(NO, error);
return;
}
BOOL success = [self deserializeState:data withError:&error];
block(success, success ? nil : error);
}
#pragma mark - Input
- (oneway void)didPushSNESButton:(OESNESButton)button forPlayer:(NSUInteger)player;
{
NSAssert(player > 0 && player <= 2, @"too many players");
pad[player-1][button] = YES;
}
- (oneway void)didReleaseSNESButton:(OESNESButton)button forPlayer:(NSUInteger)player;
{
NSAssert(player > 0 && player <= 2, @"too many players");
pad[player-1][button] = NO;
}
- (oneway void)leftMouseDownAtPoint:(OEIntPoint)point
{
}
- (oneway void)leftMouseUp
{
}
- (oneway void)mouseMovedAtPoint:(OEIntPoint)point
{
}
- (oneway void)rightMouseDownAtPoint:(OEIntPoint)point
{
}
- (oneway void)rightMouseUp
{
}
#pragma mark - Execution
- (void)executeFrame
{
emulator->run();
}
- (void)resetEmulation
{
emulator->reset();
}
- (void)stopEmulation
{
program->save();
[super stopEmulation];
}
#pragma mark - Video
- (const void *)getVideoBufferWithHint:(void *)hint
{
NSAssert(hint, @"no hint? bummer");
videoBuffer = (uint32_t *)hint;
return hint;
}
- (OEIntRect)screenRect
{
return screenRect;
}
- (OEIntSize)bufferSize
{
return OEIntSizeMake(OE_VIDEO_BUFFER_SIZE_W, OE_VIDEO_BUFFER_SIZE_H);
}
- (OEIntSize)aspectSize
{
if (!(program->overscan)) {
/* Overscan hiding removes the top and bottom 8 pixels. */
return OEIntSizeMake(256 * 8, 224 * 7);
}
return OEIntSizeMake(8, 7);
}
- (GLenum)pixelFormat
{
return GL_BGRA;
}
- (GLenum)pixelType
{
return GL_UNSIGNED_INT_8_8_8_8_REV;
}
- (GLenum)internalPixelFormat
{
return GL_RGB8;
}
- (NSTimeInterval)frameInterval
{
if (program->superFamicom.region == "NTSC") {
return 21477272.0 / 357366.0;
}
return 21281370.0 / 425568.0;
}
#pragma mark - Audio
- (double)audioSampleRate
{
return Emulator::audio.frequency();
}
- (NSUInteger)channelCount
{
return Emulator::audio.channels();
}
@end