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Client crash on Server when Dungeon Guardian is near #35

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Dehietyi opened this issue Feb 12, 2016 · 3 comments
Open

Client crash on Server when Dungeon Guardian is near #35

Dehietyi opened this issue Feb 12, 2016 · 3 comments

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@Dehietyi
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@MrComputerGhost This is a repeat of #25 that is now closed. I think this is still a problem even in 1.1.6a. http://pastebin.com/ELrrYM5w As soon as I removed Runic it stopped crashing in the affected areas. When I put it back into the Server and Client pack it happened again. I'm getting the same Entity Guardian (Dungeon Guardian). I know it was supposed to be fixed in 1.1.6a but it isn't. I also tried backing down to 1.1.5c http://pastebin.com/0kzCLVAM and 1.1.4 http://pastebin.com/7x8qnZ4X with the same results.
Personally I don't think this is your mod causing the issue; I think this is an interaction between your mod another that has been updated recently. I didn't have these issues with 1.1.5c or 1.1.4 when I had them in the older client and server packs.

@Shahelion
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Do you know which other mod is possibly causing this?

@DNx5
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DNx5 commented Mar 12, 2016

Bump 😄

@Dehietyi
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No idea. My modpack is over 170 mods at this point. I eventually am going to build another from fresh and I'll start with Runic. The problem is to get these ghosted (best name I can come up with you don't see them but java thinks they are there) Dungeon Guardians is kind of random on a map. Once you find one of these corrupted areas then it's repeatable. Basically I'd have to work backwards removing mod by mod. Considering it takes about 3-5 minutes to fully load my modpack both client and server side that is a long long long time to test every mod individually. It might be of interest to note that when updating my pack a week ago I tried to reinstall Runic Dungeons. I am happy to announce that it no longer hard crashes the client like it used to. It now hard crashes the server instead.

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