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It's not possible to use odd numbers of width and height for textures. Don't know the exact reason for that, but it is fixable and it depends on the texture loader you use.
Maybe google will help!
Search terms:
OpenGL textur verzerrt
The text was updated successfully, but these errors were encountered:
It's not possible to use odd numbers of width and height for textures. Don't know the exact reason for that, but it is fixable and it depends on the texture loader you use.
Maybe google will help!
Search terms:
OpenGL textur verzerrt
The text was updated successfully, but these errors were encountered: