Calculating the correct "Desired Height" based off Google maps data #50
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Hello, I'm making a post here regarding the best way to generate 1:1 scale Google Maps terrain portions which I am taking from Render Doc/Blender as obj files, and bringing them into Minecraft via ObjToSchematic. Specifically, my question is how does the "Desired Height" parameter work? Is it assigning the number of blocks to scale the height axis of your voxelized model? If so, is this height measured based off the lowest and highest mesh vertices within the obj file itself? Further info about this would help me better calculate the right scaling to apply to my terrain chunks. |
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Yes and yes. The maximum height is 320 blocks as that's the height of a Minecraft world. If you're know the height of your mesh in metres then that should be your desired height as each Minecraft block is supposed to be 1m. Although I'm assuming your meshes are going to be larger than 320m? |
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Yes and yes. The maximum height is 320 blocks as that's the height of a Minecraft world. If you're know the height of your mesh in metres then that should be your desired height as each Minecraft block is supposed to be 1m. Although I'm assuming your meshes are going to be larger than 320m?