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Problem: Barrels caught in the blast radius of other barrels explode immediately, potentially causing an instantaneous explosion of a large number of barrels. This is visually unimpressive and causes the explosion sound to be played n times for n barrels.
Proposed Idea: Introduce slight delay to explosion.
For Discussion: Should we add a slight randomness to the explosion delay? This will prevent the first group of affected barrels from all exploding at the same time.
The text was updated successfully, but these errors were encountered:
Problem: Barrels caught in the blast radius of other barrels explode immediately, potentially causing an instantaneous explosion of a large number of barrels. This is visually unimpressive and causes the explosion sound to be played n times for n barrels.
Proposed Idea: Introduce slight delay to explosion.
For Discussion: Should we add a slight randomness to the explosion delay? This will prevent the first group of affected barrels from all exploding at the same time.
The text was updated successfully, but these errors were encountered: