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I think it would be a good to have feature to allow players to select their skin, i.e., select the appearance of their character, rather than using pre-set skins for each player.
However, suppose we have online multiplayer, we need to consider the situation where 2 players have the same skin. This should not be an issue if players have player numbers and arrows on top of their heads as per issue #119
There are multiple cases to consider
Player with AI skin selection
Local multiplayer skin selection
Online multiplayer skin selection (UI and flow should be about the same as Case 1)
What do you guys think?
The text was updated successfully, but these errors were encountered:
The game should be able to remember player skin selection if possible, so whenever they login to play, they won't have to re-select the skin they have chosen the previous time, etc.
What do you think about allowing the player to select the colour of the player as well?
If they can choose a unique colour, then the 1P, 2P might not be necessary. (e.g. in Overcooked there is a different coloured outfit and circle around the player to differentiate the characters)
What do you think about allowing the player to select the colour of the player as well?
If they can choose a unique colour, then the 1P, 2P might not be necessary. (e.g. in Overcooked there is a different coloured outfit and circle around the player to differentiate the characters)
This is a good idea. Right now, we have 3 possible character skeletons, boy, girl and skull boy, we can have different set colour configurations for each player number then just let them chooose what skeleton they want.
I think it would be a good to have feature to allow players to select their skin, i.e., select the appearance of their character, rather than using pre-set skins for each player.
However, suppose we have online multiplayer, we need to consider the situation where 2 players have the same skin. This should not be an issue if players have player numbers and arrows on top of their heads as per issue #119
There are multiple cases to consider
What do you guys think?
The text was updated successfully, but these errors were encountered: