-
Notifications
You must be signed in to change notification settings - Fork 324
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Selectively Hiding Instances During Import #2103
Comments
Hello, |
give me tutorial deleting this notification is very annoying.
Pada Rab, 10 Jan 2024 22.27, Julien Duroure ***@***.***>
menulis:
… Hello,
You case is quite specific, and I can't see any reason to have it for all
users.
This is the purpose of user extension to change the default behavior for
anyone that need it.
I suggest you to upload your extension code somewhere on internet, and
share it with people that need it.
—
Reply to this email directly, view it on GitHub
<#2103 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/A2TAMFO4G7QCSCCCCUCWUKTYN2XMVAVCNFSM6AAAAABBRU3IVWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQOBVGA3DGNZQGI>
.
You are receiving this because you are subscribed to this thread.Message
ID: ***@***.***>
|
@Balzx : I already answer you here 3 weeks ago : #2092 (comment) |
That makes sense to me at least, I'll have to see what I'll do with it. That said, is there any existing/other mechanism for keeping Blender responsive for scenes like this? Even if my use-case is a bit obscure, I imagine this will come back eventually as "normal" scenes grow larger |
I suggest you to ask about it in some Blender forum/chat, as this is a Blender behavior, not linked to this addon. Let's close this ticket |
Is your feature request related to a problem? Please describe.
Importing glTF scenes with a significant number of instances may make Blender
practically unresponsive.
Describe the solution you'd like
Blender should remain responsive after loading a glTF scene, even if it is really large or contain
a large number of instances.
Describe alternatives you've considered
This is a follow-up to issues #2101 and #2102. Essentially, to combat the Blender UI
performance problem I was having in scenes with many instances, I created the
following glTF import extension to selectively hide a percentage of all
instances. This let me import really large scenes into Blender (e.g., "San
Miguel" and "Landscape" from #2101) while still having a fully responsive Blender UI.
(There's a bit more stuff, but this shows the gist of it)
Is this something you think would be useful to a wider group of people? Or is
there an easier way to improve the Blender UI performance when handling such
large scenes?
Admittedly, I think the problem I encountered in issue #2102 needs to be solved
first before this is actually useful.
The text was updated successfully, but these errors were encountered: