diff --git a/README.md b/README.md
index b55cd58a..ce7c600c 100644
--- a/README.md
+++ b/README.md
@@ -42,6 +42,8 @@ pnpm install
To start a local development server, run:
```shell
+git checkout dev
+# This switches to the `dev` branch of the wiki with all the new changes
pnpm dev
```
@@ -70,4 +72,4 @@ git submodule init
git submodule update
pnpm install
pnpm dev
-```
\ No newline at end of file
+```
diff --git a/app/(wiki)/(prose)/meta/writingarticles/page.mdx b/app/(wiki)/(prose)/meta/writingarticles/page.mdx
index fb06fdc3..a549bcd7 100644
--- a/app/(wiki)/(prose)/meta/writingarticles/page.mdx
+++ b/app/(wiki)/(prose)/meta/writingarticles/page.mdx
@@ -3,6 +3,7 @@ import TimeLink from "@/components/links/TimeLink";
import Removed from "@/components/articles/notices/Removed";
import CommitLink from "@/components/links/CommitLink";
import DevWeapon from "@/components/articles/notices/DevWeapon";
+import Mode from "@/components/articles/notices/Mode.tsx";
import Gallery from "@/components/articles/gallery/Gallery.tsx";
import SuroiItemImage from "@/components/articles/SuroiItemImage.tsx";
@@ -40,10 +41,16 @@ There are a couple [MDX](https://mdxjs.com/docs/what-is-mdx/) / [JSX](https://le
### ``
Shows a small banner at the top of the page like the one on the [USAS-12 Article](/weapons/guns/usas12) notifying readers
-that this item is only available in a specific event. See below:
+that this it is only found in a specific event. See below:
+### ``
+
+Shows a small banner at the top of the article that is only found in a specific mode. See below:
+
+
+
### ``
Shows a link to a commit on the GitHub repo. Useful for linking to the commit that introduced a feature.
diff --git a/app/(wiki)/buildings/articles/house.md b/app/(wiki)/(prose)/removed_content/house/page.mdx
similarity index 89%
rename from app/(wiki)/buildings/articles/house.md
rename to app/(wiki)/(prose)/removed_content/house/page.mdx
index d3d2ab2d..a259b02f 100644
--- a/app/(wiki)/buildings/articles/house.md
+++ b/app/(wiki)/(prose)/removed_content/house/page.mdx
@@ -1,4 +1,5 @@
-
+# House
+
The **House** was a building added in the [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0) "Behind Closed Doors" update on July 30th, 2023. It was later removed from spawning on the map in the v0.11.0 "Making Waves" update on October 22nd, 2023 and completely removed in the v0.17.0 "Just the Two of Us" update on April 1st, 2024. It had a decent amount of loot for early games.
# Areas
@@ -35,6 +36,7 @@ The Garage contains a Bookshelf, [Regular Crate](/obstacles/regular_crate), [Bar
# Trivia
- The Garage has an oil stain on the floor, possibly suggesting a car or other vehicle had been there before.
+- The House was removed because the developers decided that the layout of it made it hard to navigate and was generally a badly designed structure in terms of gameplay. It was replaced with the Green House in [v0.17.0](https://github.com/HasangerGames/suroi/releases/tag/v0.17.0).
# History
diff --git a/app/(wiki)/(prose)/removed_content/page.mdx b/app/(wiki)/(prose)/removed_content/page.mdx
index f1bd895f..74ea2ddb 100644
--- a/app/(wiki)/(prose)/removed_content/page.mdx
+++ b/app/(wiki)/(prose)/removed_content/page.mdx
@@ -4,4 +4,7 @@ This special page contains a list of all content no longer existing in the curre
## Weapons
- [940 Pro](/removed_content/940_pro)
-- [Barrett M95](/removed_content/barrett_m95)
\ No newline at end of file
+- [Barrett M95](/removed_content/barrett_m95)
+
+## Buildings
+- [House](/removed_content/house)
\ No newline at end of file
diff --git a/app/(wiki)/buildings/[item]/page.tsx b/app/(wiki)/buildings/[item]/page.tsx
index 2d736fbc..4c107a4d 100644
--- a/app/(wiki)/buildings/[item]/page.tsx
+++ b/app/(wiki)/buildings/[item]/page.tsx
@@ -28,7 +28,6 @@ export const BuildingMetaArticles = [
"port_warehouse_blue"
],
fileName: "port_meta" // For some reason using `port` crashes my browser
- // 109 says: LLLLLLLLLLLLLLLL
},
{
title: "Armory",
@@ -37,7 +36,8 @@ export const BuildingMetaArticles = [
"armory_center",
"armory_vault",
"armory_inner_vault",
- "armory"
+ "armory",
+ "bombed_armory"
],
fileName: "armory_meta" // Same as port
},
diff --git a/app/(wiki)/buildings/articles/barn.md b/app/(wiki)/buildings/articles/barn.md
index 6f08c5cc..445281f5 100644
--- a/app/(wiki)/buildings/articles/barn.md
+++ b/app/(wiki)/buildings/articles/barn.md
@@ -1,3 +1,5 @@
+
+
The **Barn** is a medium-sized building added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. It contains a good amount of loot, but is a dangerous structure due to the lack of solid cover.
# Location & Spawning
diff --git a/app/(wiki)/buildings/articles/blue_house.md b/app/(wiki)/buildings/articles/blue_house.md
index ae3aced9..df850707 100644
--- a/app/(wiki)/buildings/articles/blue_house.md
+++ b/app/(wiki)/buildings/articles/blue_house.md
@@ -1,5 +1,3 @@
-# Blue House
-
The Blue House is a variant of the classic [Red House](/buildings/red_house) and is the newest house to be added in the game, being added in the [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0) "High Caliber Negotiations" update on September 22nd, 2024.
# Location & Spawning
diff --git a/app/(wiki)/buildings/articles/cargo_ship.md b/app/(wiki)/buildings/articles/cargo_ship.md
index 843fb0be..c717ac4c 100644
--- a/app/(wiki)/buildings/articles/cargo_ship.md
+++ b/app/(wiki)/buildings/articles/cargo_ship.md
@@ -35,7 +35,7 @@ The Vault, located in the bow of the Cargo Ship, is the most valuable area of th
# Trivia
- Despite clearly having stairs into the Control Room, the stairs don't lead to another layer.
- - The Control Room is treated as an indoor area on the map, similar to [Small Houses](/buildings/small_house).
+ - The Control Room is treated as an indoor area on the map, similar to buildings such as the [Red House](/buildings/red_houses).
# History
- [v0.15.0](https://github.com/HasangerGames/suroi/releases/tag/v0.15.0)
diff --git a/app/(wiki)/buildings/articles/construction_site.md b/app/(wiki)/buildings/articles/construction_site.md
index 5717f877..9b739feb 100644
--- a/app/(wiki)/buildings/articles/construction_site.md
+++ b/app/(wiki)/buildings/articles/construction_site.md
@@ -1,5 +1,5 @@
-The **Construction Site** is a building added in [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0) "Back in the Saddle" update alongside the Birthday Event. The site is a relatively small structure with moderately good loot.
+The **Construction Site** is a building added in [v0.18.0](https://github.com/HasangerGames/suroi/releases/tag/v0.18.0) "Back in the Saddle" update alongside the Birthday Event. The site is a relatively small structure with moderately good loot.
# Location and Spawning
diff --git a/app/(wiki)/buildings/articles/containers.md b/app/(wiki)/buildings/articles/containers.md
index 614a7b31..9db955cc 100644
--- a/app/(wiki)/buildings/articles/containers.md
+++ b/app/(wiki)/buildings/articles/containers.md
@@ -2,7 +2,7 @@ The **Container** is a building added in the [v0.11.0](https://github.com/Hasang
# Location & Spawning
-Up to twelve Containers spawn in random positions on the map. Many Containers can also spawn as part of the [Port](/buildings/port) structure.
+Up to twelve Containers spawn in random positions on the map. Many Containers can also spawn as part of the [Port](/buildings/port) structure. Containers can be blue, green, yellow, red, or silver. Silver and red containers can only be found at the Port and don't have an entrance, which means you can't enter them.
# Loot & More
@@ -17,7 +17,7 @@ Containers always contain one ground loot item on its floor.
- If you see a player inside a Container with one exit, you can fire bullets into the Container with a high-DPS weapon. Your opponent won't be able to see you because they have their scopes disabled when inside a Container.
- This usually kills your opponent because the interior of a Container also reflects bullets, making them harder to dodge.
- However, don't get too close, as your opponent could rush you.
- - You can also be hit by your own bullets.
+ - You can also be hit by your own bullets if you aren't careful.
# History
diff --git a/app/(wiki)/buildings/articles/crane.md b/app/(wiki)/buildings/articles/crane.md
deleted file mode 100644
index aca2c5b1..00000000
--- a/app/(wiki)/buildings/articles/crane.md
+++ /dev/null
@@ -1,25 +0,0 @@
-The **Crane** is a sub-building of the [Port](/buildings/port). It was added in the [v0.11.0](https://github.com/HasangerGames/suroi/releases/tag/v0.11.0) "Making Waves" update on October 22nd, 2023. The crane is a good source of cover and can also be used to surprise players.
-
-# Location & Spawning
-
-The Crane always spawns parallel to the ship, and only one spawns per map.
-
-# Loot & More
-
-The Crane itself does not have any loot, but it does have a large number of [AEGIS](/obstacles/aegis_crate) and [Flint Crates](/obstacles/flint_crate) underneath it, which are great sources of loot.
-
-# Tips
-
-- The parts of the base of the crane are indestructible and can be used to take cover from opponents.
- - If you get caught fighting around the crane, it is best to use a shotgun or SMG.
-- The ends of the parts of the base of the crane have a gap that is just wide enough for players.
- - Use this gap to your advantage when fighting opponents at close range.
-
-# Trivia
-
-- The Crane is used to load and unload cargo off of the Ship.
-
-# History
-
-- [v0.11.0](https://github.com/HasangerGames/suroi/releases/tag/v0.11.0)
- - Added
diff --git a/app/(wiki)/buildings/articles/green_house.md b/app/(wiki)/buildings/articles/green_house.md
index bd7afb21..23ef7c97 100644
--- a/app/(wiki)/buildings/articles/green_house.md
+++ b/app/(wiki)/buildings/articles/green_house.md
@@ -1,5 +1,3 @@
-# Green House
-
The Green House is a building added in the [v0.17.0](https://github.com/HasangerGames/suroi/releases/tag/v0.17.0) "Just the Two of Us" update on March 31st, 2024. It drops decent loot, especially with the recent buff of the [HP-18](/weapons/guns/hp18).
# Location & Spawning
diff --git a/app/(wiki)/buildings/articles/hay_sheds.md b/app/(wiki)/buildings/articles/hay_sheds.md
index f50a2b5f..ffa555a1 100644
--- a/app/(wiki)/buildings/articles/hay_sheds.md
+++ b/app/(wiki)/buildings/articles/hay_sheds.md
@@ -1,3 +1,5 @@
+
+
The **Hay Shed** is a small building added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) “Open Season” update on October 27, 2024. It only spawns on the Harvest and Halloween maps.
# Location & Spawning
diff --git a/app/(wiki)/buildings/articles/headquarters.md b/app/(wiki)/buildings/articles/headquarters.md
index 561f191d..9f340a98 100644
--- a/app/(wiki)/buildings/articles/headquarters.md
+++ b/app/(wiki)/buildings/articles/headquarters.md
@@ -43,6 +43,7 @@ In the black space between the Lounge and the Executive Office, there is a hidde
[View Loot Chances](/loot/tier_aegis_golden_crate)
# Tips
+- Papas24, the developer who added the Headquarters into the game, didn't know about the object placer tool for buildings and calculated the positions of all of the obstacles, hitboxes, and stair colliders from scratch.
- As the game's currently largest single building in normal mode, the Headquarters usually had a lot of players converging on it.
- The Headquarters includes a lot of areas suitable for CQC weapons like SMGs and shotguns.
- LMGs can be useful in certain areas such as the cubicles for destroying cover.
diff --git a/app/(wiki)/buildings/articles/lodge.md b/app/(wiki)/buildings/articles/lodge.md
index 5c83d90b..c4406319 100644
--- a/app/(wiki)/buildings/articles/lodge.md
+++ b/app/(wiki)/buildings/articles/lodge.md
@@ -1,4 +1,5 @@
-
+
+
The **Lodge** was a building added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 28th, 2024. The lodge spawns once per map and only on the Harvest and Halloween maps. It contains a Gun Mount containing the [M590M](/weapons/guns/m590m), a rare and powerful shotgun that fires FRAG-12 rounds.
# Areas
diff --git a/app/(wiki)/buildings/articles/outhouse.md b/app/(wiki)/buildings/articles/outhouse.md
index 85d76a15..a4879e9e 100644
--- a/app/(wiki)/buildings/articles/outhouse.md
+++ b/app/(wiki)/buildings/articles/outhouse.md
@@ -1,3 +1,5 @@
+
+
The **Outhouse** is a small building added alongside the Harvest Map in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024.
# Location & Spawning
diff --git a/app/(wiki)/buildings/articles/plumpkin_bunker_meta.md b/app/(wiki)/buildings/articles/plumpkin_bunker_meta.md
index e8a9461a..f41326cb 100644
--- a/app/(wiki)/buildings/articles/plumpkin_bunker_meta.md
+++ b/app/(wiki)/buildings/articles/plumpkin_bunker_meta.md
@@ -1,3 +1,5 @@
+
+
The **Plumpkin Bunker** is a large bunker added alongside the Harvest Map in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. It has a multitude of different rooms, two puzzles, and is the only place where the [Plumpkin](/obstacles/plumpkin) can be found.
# Location & Spawning
diff --git a/app/(wiki)/buildings/articles/port.md b/app/(wiki)/buildings/articles/port.md
deleted file mode 100644
index 04d4ef1a..00000000
--- a/app/(wiki)/buildings/articles/port.md
+++ /dev/null
@@ -1,44 +0,0 @@
-The **Port** is a very large structure added in the [v0.11.0](https://github.com/HasangerGames/suroi/releases/tag/v0.11.0) "Making Waves" update on October 22nd, 2023. It has a number of buildings and containers and is also the home of the [Cargo Ship](/buildings/cargo_ship) and the [Oil Tanker](/buildings/oil_tanker).
-
-# Location & Spawning
-
-One Port attempts to spawn per map, always at the edge of the map. - Very rarely, a Port can fail to spawn on a map.
-
-# Areas
-
-## Ships
-
-Main article: [Cargo Ship](/buildings/cargo_ship), [Oil Tanker](/buildings/oil_tanker).
-On the outer edge of the Port, the Ships spawn in the water.
-
-## Port Warehouses
-
-Main article: [Port Warehouse](/buildings/port_warehouse).
-
-## Port Shed
-
-Main article: [Port Shed](/buildings/port_shed).
-A Port Shed spawns towards the center of the Port, alongside a lowered [Barrier](/obstacles/barrier).
-
-## Crane
-
-Main article: [Crane](/buildings/crane).
-A crane always spawns parallel to the Cargo Ship and contains a large amount of loot underneath it.
-
-## Other
-
-- The Port contains a large number of Containers in various locations. They are useful for getting some basic weapons, armor, and healing items to engage other players.
-- In one of the corners opposite the Port Warehouses, there are multiple [Trucks](/obstacles/truck) and [Trailers](/obstacles/trailer), which make for effective cover.
-- [Bollards](/obstacles/bollard) spawn along the border with the ocean.
-- A line of [Porta Potties](/buildings/porta_potty) spawns near the trucks.
- - These are great for getting tons of healing items early in a game.
-
-# Tips
-
-- Be careful as there are often many players at the port looking for loot.
- - Unless you spawn close to the Port early-game, don't bother heading for the Port as it will likely already be looted by the time you arrive.
-
-# History
-
-- [v0.11.0](https://github.com/HasangerGames/suroi/releases/tag/v0.11.0)
- - Added
diff --git a/app/(wiki)/buildings/articles/port_meta.md b/app/(wiki)/buildings/articles/port_meta.md
index 04d4ef1a..5dc2b17c 100644
--- a/app/(wiki)/buildings/articles/port_meta.md
+++ b/app/(wiki)/buildings/articles/port_meta.md
@@ -2,43 +2,81 @@ The **Port** is a very large structure added in the [v0.11.0](https://github.com
# Location & Spawning
-One Port attempts to spawn per map, always at the edge of the map. - Very rarely, a Port can fail to spawn on a map.
+One Port attempts to spawn per map, always at the edge of the map. However, a Port can fail to spawn on a map in very rare circumstances.
# Areas
+## Entrance
+The Entrance to the Port contains a [Barrier](/obstacles/barrier) with a [Shed](/buildings/shed) next to it. Adjacent to the Shed is a [Porta Potty](/buildings/porta_potty).
-## Ships
+## Port Warehouses
+Two Port Warehouses spawn at opposite sides of the Port. They are special variants of the [Warehouse](/buildings/warehouse) that have a different layout and roof design. All Port Warehouses contain the following:
-Main article: [Cargo Ship](/buildings/cargo_ship), [Oil Tanker](/buildings/oil_tanker).
-On the outer edge of the Port, the Ships spawn in the water.
+- A [Flint Crate](/obstacles/crates) near a [Regular Crate](/obstacles/crates), a [Super Barrel](/obstacles/super_barrel), and two [Barrels](/obstacles/barrel) at one end of the building. The Flint Crate is sometimes replaced by a regular crate.
+- A [Forklift](/obstacles/forklift) with three Regular Crates behind it and two Barrels with two [Boxes](/obstacles/box) near them at the center of the building.
+- A Forklift, a Super Barrel, and a Regular Crate at the other end of the building.
-## Port Warehouses
+One of the Port Warehouses is colored blue while the other is colored red. Two [Dumpsters](/obstacles/dumpster), a Flint Crate that is sometimes replaced with a Regular Crate, and a Forklift with a Flint Crate can be found on the outside of the Blue Port Warehouse.
-Main article: [Port Warehouse](/buildings/port_warehouse).
+## Containers
+Four groups of six [Containers](/buildings/containers) can be found scattered throughout the Port. These Containers are usually the blue, green, and yellow Containers found scattered around the map but can also be silver or red, which are container colors exclusive to the Port. Silver and red Containers are inaccessible and never have any openings.
-## Port Shed
+One group of Containers spawns inland of the Blue Port Warehouse, two groups can be found in the center of the Port, and one group can be found underneath the Crane at the far end of the Port. The group of Containers found near the Blue Port Warehouse also has a Barrel and a Super Barrel near it as well as several crates which can be [AEGIS Crates](/obstacles/crates), Flint Crates, Normal Crates, or Grenade Crates.
-Main article: [Port Shed](/buildings/port_shed).
-A Port Shed spawns towards the center of the Port, alongside a lowered [Barrier](/obstacles/barrier).
+## Parking Lot
+The Parking Lot can be found at the far end of the Port near the Crane. It contains two [Trucks](/obstacles/trucks) that both have [Trailers](/obstacles/trailer) attached to them, two Forklifts with one having a Barrel and the other having a Regular Crate, three Boxes, and three Regular Crates. One of the Regular Crates is sometimes replaced with a [Grenade Crate](/obstacles/grenade_crate).
## Crane
+The Crane can be found at the far end of the Port next to the Parking Lot. A group of Containers and two Barrels that are sometimes replaced by Super Barrels can be found right underneath the Crane. A Porta Potty, two Regular Crates, two AEGIS Crates, a Forklift with a Regular Crate and Box, and a Grenade Crate can also be found nearby.
-Main article: [Crane](/buildings/crane).
-A crane always spawns parallel to the Cargo Ship and contains a large amount of loot underneath it.
-
-## Other
+## Secret Area
+Next to the Porta Potty near the Shed and inland of the Red Port Warehouse is the the Secret Area. It contains three [Sandbags](/obstacles/sandbags), three Barrels, two Super Barrels, and two crates which can either be Flint Crates or AEGIS Crates.
-- The Port contains a large number of Containers in various locations. They are useful for getting some basic weapons, armor, and healing items to engage other players.
-- In one of the corners opposite the Port Warehouses, there are multiple [Trucks](/obstacles/truck) and [Trailers](/obstacles/trailer), which make for effective cover.
-- [Bollards](/obstacles/bollard) spawn along the border with the ocean.
-- A line of [Porta Potties](/buildings/porta_potty) spawns near the trucks.
- - These are great for getting tons of healing items early in a game.
+## Ship
+The Ship can be found offshore of the Port and is connected to the Port through two walkways near the Crane. There are two types of ships that both have an equal chance of spawning: the [Cargo Ship](/buildings/cargo_ship) and the [Oil Tanker](/buildings/oil_tanker).
# Tips
-- Be careful as there are often many players at the port looking for loot.
- - Unless you spawn close to the Port early-game, don't bother heading for the Port as it will likely already be looted by the time you arrive.
+## Looting the Port
+- The first thing you should go for when entering the Port should be the Flint and Aegis Crates that spawn in the structure as these crate will provide you with basic equipment such as [armor](/equipment/armor) and common [weapons](/weapons). Don't immediately rush for the loot on the Ship as you could easily be ambushed who have more gear than you.
+ - One of the best places to start is to break a hole in the [Fence](/obstacles/fence) near the Secret Area as this will instantly give you access to two crates that are either Flint or AEGIS Crates. Just make sure no other players spot you so nobody blows up the Barrels and Super Barrels nearby.
+ - If you enter in from the side with the Blue Port Warehouse, you can also start by looting the two AEGIS Crates near the Crane.
+
+
+
+ - Depending on your loadout after looting these crates you can either go for the two Flint Crates near the Blue Port Warehouse (one of them is on a Forklift) or head directly for the Ship.
+
+
+
+- On the way to the Ship, briefly look inside the Containers and grab anything that might be useful such as a spare weapon or healing items.
+- Since the Ships are generally very dangerous since both variants will attact many players due to their high amounts of valuable loot, try to loot them efficiently and not attract too much attention unless you are looking to get more kills.
+ - You can do this by only looting the most important area of the Ship which is the [Tango Crate](/obstacles/tango_crate) for the Cargo Ship and the [Briefcase](/obstacles/briefcase) for the Oil Tanker. Note that both crates are locked in vaults and require different puzzles to solve in order to unlock the vault in question. See the individual pages for each Ship variant for more information.
+ - If there is time you can loot the rest of the Ship which often has more loot to offer such as AEGIS Crates and a [Fire Hatchet Case](/obstacles/fire_hatchet_case) on the Oil Tanker.
+- After looting the Ship, you can either exit the Port or loot the rest of the Port if there's enough time.
# History
+- [v0.15.0](https://github.com/HasangerGames/suroi/releases/tag/v0.15.0)
+ - Revamped
- [v0.11.0](https://github.com/HasangerGames/suroi/releases/tag/v0.11.0)
- Added
diff --git a/app/(wiki)/buildings/articles/port_shed.md b/app/(wiki)/buildings/articles/port_shed.md
deleted file mode 100644
index c4c7b77e..00000000
--- a/app/(wiki)/buildings/articles/port_shed.md
+++ /dev/null
@@ -1,22 +0,0 @@
-The **Port Shed** is a sub-building of the [Port](/buildings/port). It was added in the [v0.11.0](https://github.com/HasangerGames/suroi/releases/tag/v0.11.0) "Making Waves" update on October 22nd, 2023. It features indestructible walls, a bookshelf, and a desk.
-
-# Location & Spawning
-
-One Port Shed spawns towards the center of every Port. It is near the [Barrier](/obstacles/barrier). A Port Shed also spawns in the lower right of the [Armory](/buildings/armory).
-
-# Loot & More
-
-The Port Shed has barely any loot (only a [Bookshelf](/obstacles/bookshelf) and a [Table](/obstacles/table)/[Chair](/obstacles/chair)) and is generally not worth checking out.
-
-# Tips
-
-- While it doesn't have the best loot, the Port Shed's indestructible nature makes it a good refuge if you need to heal during a fight.
-- You can hide under the desk to ambush other players.
- - This is generally not as effective as hiding under the desk in the [Refinery](/buildings/refinery), because few players bother to enter it.
-
-# History
-
-- [v0.13.0](https://github.com/HasangerGames/suroi/releases/tag/v0.13.0)
- - Fixed an issue where the window on the Port Shed was nonfunctional
-- [v0.11.0](https://github.com/HasangerGames/suroi/releases/tag/v0.11.0)
- - Added
diff --git a/app/(wiki)/buildings/articles/port_warehouse.md b/app/(wiki)/buildings/articles/port_warehouse.md
deleted file mode 100644
index b8b46717..00000000
--- a/app/(wiki)/buildings/articles/port_warehouse.md
+++ /dev/null
@@ -1,25 +0,0 @@
-The **Port Warehouse** is a medium-sized sub-building of the [Port](/buildings/port). It was added in the [v0.11.0](https://github.com/HasangerGames/suroi/releases/tag/v0.11.0) "Making Waves" update on October 22nd, 2023. Crane Warehouses contain a decent amount of loot for the early game from crates and boxes.
-
-# Location & Spawning
-
-Two Port Warehouses spawn parallel to each other in one corner of the port, farthest from the ocean.
-
-# Loot & More
-
-The Port Warehouse contains a bunch of [Regular Crates](/obstacles/regular_crate), [Barrels](/obstacles/barrel), and [Boxes](/obstacles/box), some [Forklifts](/obstacles/forklift), and a [Flint Crate](/obstacles/flint_crate) in one corner.
-
-# Tips
-
-- Be careful of the Barrels inside the Port Warehouse, as an opponent could destroy them when you are distracted and kill you.
-- The most valuable loot in the Port Warehouse is arguably the [Flint Crate](/obstacles/flint_crate) in one of the corners, so aim for that first.
-- Use the Forklifts as cover against opponents.
-- If you spawn late in a game and are certain you won't be first to the ship, it may be wise to get geared up in a Port Warehouse and then confront the player(s) on the Ship.
-
-# Trivia
-
-- As of the latest version, there is a small hole in the hitbox of the Port Warehouse that allows you to see inside from the outside wall.
-
-# History
-
-- [v0.11.0](https://github.com/HasangerGames/suroi/releases/tag/v0.11.0)
- - Added
diff --git a/app/(wiki)/buildings/articles/shed.md b/app/(wiki)/buildings/articles/shed.md
new file mode 100644
index 00000000..cb5b1495
--- /dev/null
+++ b/app/(wiki)/buildings/articles/shed.md
@@ -0,0 +1,21 @@
+The **Shed** is a building that generates as part of other buildings. It was added in the [v0.11.0](https://github.com/HasangerGames/suroi/releases/tag/v0.11.0) "Making Waves" update on October 22nd, 2023.
+
+# Location & Spawning
+
+One Shed spawns towards the center of every Port near the [Barrier](/obstacles/barrier), in the lower right of the [Armory](/buildings/armory), on both sides of the [Large Bridge](/buildings/large_bridge), and in the [Christmas Camp](/buildings/christmas_camp).
+
+# Loot & More
+
+The Shed contains a [Bookshelf](/obstacles/bookshelf), a [Trash Can](/obstacles/trash_can), and a [Table](/obstacles/table) with a [Chair](/obstacles/chair). The Shed near the Christmas Camp also contains an [Ice Pick Case](/obstacles/ice_pick_case) underneath the Table.
+# Tips
+
+- While it doesn't have the best loot, the Shed's indestructible nature makes it a good refuge if you need to heal during a fight.
+- You can hide under the desk to ambush other players.
+ - This is generally not as effective as hiding under the desk in the [Refinery](/buildings/refinery), because few players bother to enter it.
+
+# History
+
+- [v0.13.0](https://github.com/HasangerGames/suroi/releases/tag/v0.13.0)
+ - Fixed an issue where the window on the Shed was nonfunctional
+- [v0.11.0](https://github.com/HasangerGames/suroi/releases/tag/v0.11.0)
+ - Added
diff --git a/app/(wiki)/buildings/articles/tents.md b/app/(wiki)/buildings/articles/tents.md
index e2eab105..aca0a137 100644
--- a/app/(wiki)/buildings/articles/tents.md
+++ b/app/(wiki)/buildings/articles/tents.md
@@ -1,3 +1,5 @@
+
+
**Tents** are small buildings that were added alongside the Harvest Map in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. They come in two sizes and contain mediocre loot.
# Location & Spawning
diff --git a/app/(wiki)/buildings/articles/tugboats.md b/app/(wiki)/buildings/articles/tugboats.md
index f03b31f2..96527f92 100644
--- a/app/(wiki)/buildings/articles/tugboats.md
+++ b/app/(wiki)/buildings/articles/tugboats.md
@@ -14,7 +14,7 @@ All tugboats contain one [Grenade Crate](/obstacles/grenade_crate), one [Barrel]
The Cabin can be accessed through a [Door](/obstacles/doors) in the center of the boat.
-All tugboat cabins contain one [Tugboat Control Panel](/obstacles/tugboat_control_panel), one [Office Chair](/obstacles/office_chair), one [Large Drawer](/obstacles/drawers) and one [Life Preserver](/obstacles/life_preserver). Additionally, White Tugboats contain a [Gun Case](/obstacles/gun_case) and Red Tugboats contain a [Lux Crate](/obstacles/lux_crate) inside the cabin. The Lux Crate drops a guaranteed [CZ-600](/weapons/guns/cz600) and a scope.
+All tugboat cabins contain one [Tugboat Control Panel](/obstacles/tugboat_control_panel), one [Office Chair](/obstacles/office_chair), one [Large Drawer](/obstacles/drawers) and one [Life Preserver](/obstacles/life_preserver). Additionally, White Tugboats contain a [Gun Case](/obstacles/gun_case) and Red Tugboats contain a [Lux Crate](/obstacles/lux_crate) inside the cabin. The Lux Crate drops a guaranteed [RGS](/weapons/guns/rgs) and a scope.
# Tips
diff --git a/app/(wiki)/kitchen-sink/page.tsx b/app/(wiki)/kitchen-sink/page.tsx
index 317d471a..a3c241e8 100644
--- a/app/(wiki)/kitchen-sink/page.tsx
+++ b/app/(wiki)/kitchen-sink/page.tsx
@@ -4,6 +4,7 @@
import Gallery from "@/components/articles/gallery/Gallery";
import DevWeapon from "@/components/articles/notices/DevWeapon";
import Empty from "@/components/articles/notices/Empty";
+import Mode from "@/components/articles/notices/Mode";
import Event from "@/components/articles/notices/Event";
import Removed from "@/components/articles/notices/Removed";
import Stub from "@/components/articles/notices/Stub";
@@ -12,6 +13,7 @@ import PlayerWearingEquipment from "@/components/svg/special/PlayerWearingEquipm
import MatrixTable from "@/components/tables/MatrixTable";
import TableWithHeader from "@/components/tables/TableWithHeader";
import LootTable from "@/components/tables/LootTable";
+import WeaponComparer from "@/components/interactive/WeaponComparer";
import { getSuroiImageLink } from "@/lib/util/suroi";
import { Guns } from "@/vendor/suroi/common/src/definitions/guns";
@@ -60,10 +62,12 @@ export default function Kitchen() {
]
}}
/>
+
+
+
The **Baby Plumpkin** is an [Obstacle](/obstacles) that only spawns on the Harvest and Halloween Maps and was added alongside the Harvest Map in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. Visually, it resembles a smaller sized [Plumpkin](/obstacles/plumpkin).
# Location & Spawning
diff --git a/app/(wiki)/obstacles/articles/bathtub.md b/app/(wiki)/obstacles/articles/bathtub.md
new file mode 100644
index 00000000..f1fcc1ce
--- /dev/null
+++ b/app/(wiki)/obstacles/articles/bathtub.md
@@ -0,0 +1,9 @@
+The **Bathtub** is an [Obstacle](/obstacles) added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024.
+
+# Location & Spawning
+
+The Bathtub is only found in the upstairs bathroom of the Lodge.
+
+# History
+- [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0)
+ - Added
diff --git a/app/(wiki)/obstacles/articles/bed.md b/app/(wiki)/obstacles/articles/bed.md
deleted file mode 100644
index 3afab054..00000000
--- a/app/(wiki)/obstacles/articles/bed.md
+++ /dev/null
@@ -1,18 +0,0 @@
-The **Bed** is an [Obstacle](/obstacles) added in the [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0) "Behind Closed Doors" update on July 30th, 2023.
-
-# Location & Spawning
-
-Beds spawn in the Bedrooms of both the [House](/buildings/house) and the [Small House](/buildings/small_house).
-
-# Loot & More
-
-The Bed drops no loot upon being broken.
-
-# Tips
-
-- Due to its positioning and low health, the Bed is not a very effective piece of cover.
-
-# History
-
-- [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0)
- - Added
diff --git a/app/(wiki)/obstacles/articles/beds.md b/app/(wiki)/obstacles/articles/beds.md
new file mode 100644
index 00000000..e6e0280e
--- /dev/null
+++ b/app/(wiki)/obstacles/articles/beds.md
@@ -0,0 +1,18 @@
+**Beds** are a type of [Obstacle](/obstacles) in Suroi. The Normal Bed was added in the [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0) "Behind Closed Doors" update on July 30th, 2023 and the Small Bed was added in the [v0.15.0](https://github.com/HasangerGames/suroi/releases/tag/v0.15.0) "Pulling the Pin" update on January 14th, 2024 along with the [Mobile Home](/buildings/mobile_home).
+
+# Location & Spawning
+
+A Normal Bed can be found in one of the bedrooms of the [Lodge](/buildings/lodge), the bedroom in the first variant of the [Red House](/buildings/red_houses), and the bedroom of the [Green House](/buildings/green_house).
+
+A Small Bed can be found next to the [Small Stove](/obstacles/stove) inside the Mobile Home, the bedroom of the second variant of the [Red House](/buildings/red_houses), the bedroom of the [Blue House](/buildings/blue_house), the [Small Bunker](/buildings/small_bunker), the other bedroom in the [Lodge](/buildings/lodge), and inside of [Large Tents](/buildings/tents).
+
+# Trivia
+
+- The Small Bed was once known as the "Mobile Home Bed", but this was changed as the Small Bed was added to more structures besides the Mobile Home.
+
+# History
+
+- [v0.15.0](https://github.com/HasangerGames/suroi/releases/tag/v0.15.0)
+ - Added Small Bed
+- [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0)
+ - Added Normal Bed
diff --git a/app/(wiki)/obstacles/articles/birthday_cake.md b/app/(wiki)/obstacles/articles/birthday_cake.md
index af25be0e..8acd9b65 100644
--- a/app/(wiki)/obstacles/articles/birthday_cake.md
+++ b/app/(wiki)/obstacles/articles/birthday_cake.md
@@ -1,6 +1,6 @@
-The **Birthday Cake** is an [Obstacle](/obstacles) that only spawns on the Birthday Map, and was added in the [v0.18.0](https://github.com/HasangerGames/suroi/releases/tag/v0.18.0) "Back in the Saddle" update on June 8th, 2024.
+The **Birthday Cake** is an [Obstacle](/obstacles) that only spawns on the Birthday Map, and was added in the [v0.18.0](https://github.com/HasangerGames/suroi/releases/tag/v0.18.0) "Back in the Saddle" update on June 9th, 2024.
# Location & Spawning
diff --git a/app/(wiki)/obstacles/articles/bookshelf.md b/app/(wiki)/obstacles/articles/bookshelf.md
index 5237dc26..6700afbc 100644
--- a/app/(wiki)/obstacles/articles/bookshelf.md
+++ b/app/(wiki)/obstacles/articles/bookshelf.md
@@ -2,16 +2,12 @@ The **Bookshelf** is an [Obstacle](/obstacles) added in the [v0.9.0](https://git
# Location & Spawning
-One Bookshelf spawns each in the Bedroom, Bathroom, and Garage areas of the [House](/buildings/house) and the Bedroom and Living Room areas of the [Small House](/buildings/small_house). One bookshelf also spawns each in the [Shed](/buildings/port_shed) and on the ship in the [Port](/buildings/port).
+Bookshelves are common obstacles that can be found inside of most medium or large sized buildings such as the [Blue House](/buildings/blue_house) and the [AEGIS Headquarters](/buildings/headquarters).
# Loot & More
Bookshelves can drop equipment, scopes, guns, and healing items when broken.
-# Tips
-
-- Bookshelves can be used as cover in some situations, but it is better to break them for loot.
-
# History
- [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0)
diff --git a/app/(wiki)/obstacles/articles/bunk_bed.md b/app/(wiki)/obstacles/articles/bunk_bed.md
index 9b1ca486..9f26c2ad 100644
--- a/app/(wiki)/obstacles/articles/bunk_bed.md
+++ b/app/(wiki)/obstacles/articles/bunk_bed.md
@@ -2,7 +2,7 @@ The **Bunk Bed** is an indestructible [Obstacle](/obstacles) added in the [v0.15
# Location & Spawning
-Five Bunk Beds spawn in the Barracks of the [Armory](/buildings/armory).
+Five Bunk Beds spawn in the Barracks of the [Armory](/buildings/armory) and in the Residential Quarters of the [Plumpkin Bunker](/buildings/plumpkin_bunker_meta).
# Loot & More
@@ -10,7 +10,7 @@ Bunk Beds cannot be destroyed and reflect bullets.
# Tips
-- Due to its positioning, the Bunk Bed is not a very effective piece of cover.
+- Bunk Beds reflect bullets, so they can be dangerous to stick around as sometimes an enemy bullet can hit you without a direct line of sight. You can also use this to your advantage to hit enemies behind walls.
# History
diff --git a/app/(wiki)/obstacles/articles/cabinet.md b/app/(wiki)/obstacles/articles/cabinet.md
index bc808527..e68ea066 100644
--- a/app/(wiki)/obstacles/articles/cabinet.md
+++ b/app/(wiki)/obstacles/articles/cabinet.md
@@ -2,15 +2,15 @@ The **Cabinet** is an [Obstacle](/obstacles) added in the [v0.15.0](https://gith
# Location & Spawning
-Three Cabinets spawn in the [Armory](/buildings/armory). Two spawn in the Barracks and one spawns in the center.
+- Three Cabinets spawn in the [Armory](/buildings/armory). Two spawn in the Barracks and one spawns in the center.
-# Loot & More
+- Two Cabinets spawn on the first floor of the [AEGIS Headquarters](/buildings/headquarters).
-Cabinets drop medium-tier guns, healing, scopes, or equipment and reflect bullets.
+- Four Cabinets spawn in various areas of the [Plumpkin Bunker](/buildings/plumpkin_bunker_meta).
-# Tips
+# Loot & More
-- Due to their positioning, Cabinets can't be used as cover.
+Cabinets drop medium-tier guns, healing, scopes, or equipment and reflect bullets.
# History
diff --git a/app/(wiki)/obstacles/articles/chair.md b/app/(wiki)/obstacles/articles/chair.md
deleted file mode 100644
index e1c5bf51..00000000
--- a/app/(wiki)/obstacles/articles/chair.md
+++ /dev/null
@@ -1,18 +0,0 @@
-The **Chair** is an [Obstacle](/obstacles) added in the [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0) "Behind Closed Doors" update on July 30th, 2023.
-
-# Location & Spawning
-
-Two Chairs spawn across a [Table](/obstacles/table) in the Foyer of the [House](/buildings/house) and the Kitchen & Dining area of the [Small House](/buildings/small_house). One chair also spawns in the office in the [Refinery](/buildings/refinery) and inside the [Sheds](/buildings/port_shed) in the [Port](/buildings/port) and [Armory](/buildings/armory).
-
-# Loot & More
-
-Chairs drop no loot when broken.
-
-# Tips
-
-- Due to its low health and positioning, the Chair can only be used as temporary cover from enemies in specific situations.
-
-# History
-
-- [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0)
- - Added
diff --git a/app/(wiki)/obstacles/articles/chairs.md b/app/(wiki)/obstacles/articles/chairs.md
new file mode 100644
index 00000000..584413b8
--- /dev/null
+++ b/app/(wiki)/obstacles/articles/chairs.md
@@ -0,0 +1,20 @@
+**Chairs** are a type of [Obstacle](/obstacles) in Suroi. The Normal Chair was added in the [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0) "Behind Closed Doors" update on July 30th, 2023 and the Office Chairs were added in the [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0) “High-Caliber Negotiations” update on September 22nd, 2024.
+
+# Location & Spawning
+
+Normal Chairs can be found in many structures and often facing a [Table](/obstacles/tables). Red Office Chairs are slightly less prelevant but can still be found in many structures such as the [Tugboats](/buildings/tugboats) and [Large Tents](/buildings/tents). Grey Office Chairs are the rarest type of Chair and are only found in certain areas of the [Plumpkin Bunker](/buildings/plumpkin_bunker_meta) and [AEGIS Headquarters](/buildings/headquarters).
+
+# Loot & More
+
+Chairs drop no loot when broken.
+
+# Tips
+
+- Since Chairs are often found near Tables, you can use them as cover if you are hiding under a Table. However, Chairs have low health, so they can't be used for very long as they will be broken quickly by most weapons.
+
+# History
+
+- [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0)
+ - Added Red and Grey Office Chairs
+- [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0)
+ - Added
diff --git a/app/(wiki)/obstacles/articles/clearing_boulder.md b/app/(wiki)/obstacles/articles/clearing_boulder.md
index 9e01db1a..6ad1c709 100644
--- a/app/(wiki)/obstacles/articles/clearing_boulder.md
+++ b/app/(wiki)/obstacles/articles/clearing_boulder.md
@@ -1,3 +1,5 @@
+
+
The **Clearing Boulder** is an [Obstacle](/obstacles) that spawns across the map on the Harvest and Halloween Maps. It was added alongside the Harvest Map in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024.
# Location & Spawning
diff --git a/app/(wiki)/obstacles/articles/confetti_grenade_box.md b/app/(wiki)/obstacles/articles/confetti_grenade_box.md
index 4d9ef0be..50537da6 100644
--- a/app/(wiki)/obstacles/articles/confetti_grenade_box.md
+++ b/app/(wiki)/obstacles/articles/confetti_grenade_box.md
@@ -1,4 +1,4 @@
-The **Confetti Grenade Box** is an [Obstacle](/obstacles) added in the [v0.18.0](https://github.com/HasangerGames/suroi/releases/tag/v0.18.0) "Back in the Saddle" update on February 26th, 2024.
+The **Confetti Grenade Box** is an [Obstacle](/obstacles) added in the [v0.18.0](https://github.com/HasangerGames/suroi/releases/tag/v0.18.0) "Back in the Saddle" update on June 9th, 2024.
# Location & Spawning
diff --git a/app/(wiki)/obstacles/articles/cooler.md b/app/(wiki)/obstacles/articles/cooler.md
new file mode 100644
index 00000000..da0cc83c
--- /dev/null
+++ b/app/(wiki)/obstacles/articles/cooler.md
@@ -0,0 +1,18 @@
+The **Cooler** is an [Obstacle](/obstacles) added alongside the [Construction Site](/buildings/construction_site) in the [v0.18.0](https://github.com/HasangerGames/suroi/releases/tag/v0.18.0) "Back in the Saddle" update on June 9th, 2024.
+
+# Location & Spawning
+
+The Cooler can be found at the Construction Site next to some [Sandbags](/obstacles/sandbags).
+
+# Loot & More
+
+The Cooler drops 2-3 [Cola](/healing/cola), similar to [Fridges](/obstacles/fridges).
+
+# Tips
+
+- The Cooler the [Flint Crate](/obstacles/flint_crate) that spawn at the Construction Site are the main attractions of the building.
+
+# History
+
+- [v0.18.0](https://github.com/HasangerGames/suroi/releases/tag/v0.18.0)
+ - Added
\ No newline at end of file
diff --git a/app/(wiki)/obstacles/articles/diseased_plumpkin.md b/app/(wiki)/obstacles/articles/diseased_plumpkin.md
index 9ecff940..ebf52c33 100644
--- a/app/(wiki)/obstacles/articles/diseased_plumpkin.md
+++ b/app/(wiki)/obstacles/articles/diseased_plumpkin.md
@@ -1,3 +1,6 @@
+
+
+
The **Diseased Plumpkin** is an [Obstacle](/obstacles) that only spawns on the Harvest and Halloween Maps and was added alongside the Harvest Map in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024.
# Location & Spawning
diff --git a/app/(wiki)/obstacles/articles/drawers.md b/app/(wiki)/obstacles/articles/drawers.md
index a6a1468c..ef85dc84 100644
--- a/app/(wiki)/obstacles/articles/drawers.md
+++ b/app/(wiki)/obstacles/articles/drawers.md
@@ -2,16 +2,12 @@
# Location & Spawning
-Drawers of both sizes spawn throughout the [House](/buildings/house) and the [Small House](/buildings/small_house) as well as in some areas of the [Armory](/buildings/armory). A Small Drawer can be found in the [Mobile Home](/buildings/mobile_home) and a Large Drawer spawns in the Control Room of the [Oil Tanker](/buildings/oil_tanker). Two Small Drawers can also be found in the [Small Bunker](/buildings/small_bunker).
+Drawers of both sizes spawn in many residential buildings such as the [Green House](/buildings/green_house).
# Loot & More
Small Drawers drop either healing items or ammo while Large Drawers drop guns, scopes, and equipment.
-# Tips
-
-- Drawers can be used as cover in some situations, but it is better to break them for loot.
-
# History
- [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0)
diff --git a/app/(wiki)/obstacles/articles/filing_cabinet.md b/app/(wiki)/obstacles/articles/filing_cabinet.md
new file mode 100644
index 00000000..a5c8e275
--- /dev/null
+++ b/app/(wiki)/obstacles/articles/filing_cabinet.md
@@ -0,0 +1,14 @@
+The **Filing Cabinets** is an [Obstacle](/obstacles) added in the [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0) "High-Caliber Negotiations" update on September 22nd, 2024.
+
+# Location and Spawning
+
+Several Filing Cabinets can be found spawning in various locations in the [AEGIS Headquarters](/buildings/headquarters) on both floors and inside of the [Plumpkin Bunker](/buildings/plumpkin_bunker_meta). Notably, a Filing Cabinet blocks one of the ways inside of the secret room on the second floor of the Headquarters.
+
+# Loot & More
+
+Filing Cabinets drop common loot such as [Armor](/armor) and [Healing Items](/healing). See the [loot table](/loot#filing_cabinet_normal) for more information. Filing Cabinets can also reflect bullets which can be used to your advantage in some cases but can also be a hazard.
+
+# History
+
+- [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0)
+ - Added
diff --git a/app/(wiki)/obstacles/articles/fireplace.md b/app/(wiki)/obstacles/articles/fireplace.md
new file mode 100644
index 00000000..df8fbe23
--- /dev/null
+++ b/app/(wiki)/obstacles/articles/fireplace.md
@@ -0,0 +1,20 @@
+
+
+The **Fireplace is an [Obstacle](/obstacles) added with the Harvest Map in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024.
+
+# Location & Spawning
+
+A single Fireplace spawns on the second floor of the [Lodge](/buidings/lodge) and blocks the way to the secret room that contains the [M590M Gun Mount](/obstacles/gun_mounts).
+
+# Loot & More
+
+The Fireplace doesn't drop loot and it explodes on impact, dealing minor damage to nearby obstacles and players.
+
+# Trivia
+
+- The Fireplace is supposed to deal much higher damage in-game but it doesn't as there is a bug currently in the game that makes explosions ignore layer checks when applying damage.
+
+# History
+
+- [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0)
+ - Added
diff --git a/app/(wiki)/obstacles/articles/forklift.md b/app/(wiki)/obstacles/articles/forklift.md
index 3f3fa0dc..d41aae19 100644
--- a/app/(wiki)/obstacles/articles/forklift.md
+++ b/app/(wiki)/obstacles/articles/forklift.md
@@ -2,13 +2,11 @@ The **Forklift** is an [Obstacle](/obstacles) added in the [v0.11.0](https://git
# Location & Spawning
-The Forklift always spawns inside [Port Warehouses](/buildings/port_warehouse) as well as around the rest of the [Port](/buildings/port).
+The Forklift always spawns inside [Port Warehouses](/buildings/port_warehouse) as well as around the rest of the [Port](/buildings/port). A single Forklift can also be found in the warehouse of the [Plumpkin Bunker](/buildings/plumpkin_bunker_meta).
# Loot & More
-The Forklift is indestructible and drops no loot.
-
-Some Forklifts spawn with a pallet with [Boxes](/obstacles/box), a [Barrel](/obstacles/barrel), or a [Grenade Crate](/obstacles/grenade_crate) on top of it.
+The Forklift itself is indestructible and drops no loot. However, it often has a [Pallet](/obstacles/pallet) on the forks of it, which can often have lootable obstacles such as [Boxes](/obstacles/boxes).
# Tips
diff --git a/app/(wiki)/obstacles/articles/fridge.md b/app/(wiki)/obstacles/articles/fridge.md
index bdd8e493..a38f69ff 100644
--- a/app/(wiki)/obstacles/articles/fridge.md
+++ b/app/(wiki)/obstacles/articles/fridge.md
@@ -2,7 +2,7 @@ The **Fridge** is an [Obstacle](/obstacles) added in the [v0.9.0](https://github
# Location & Spawning
-Fridges spawn in the Kitchens of both [Houses](/buildings/house) and [Small Houses](/buildings/small_house). It also spawns in the Barracks of the [Armory](/buildings/armory).
+Fridges spawn in many residential structures such as [Red Houses](/buildings/red_houses) and the [AEGIS Headquarters](/buildings/headquarters).
# Loot & More
@@ -10,8 +10,9 @@ The Fridge reflects bullets and always drops 2-3 [Colas](/healing/colas) upon be
# Tips
-- Many players don't know that you can break Fridges, so you can often find them late-game in Houses/Small Houses that are otherwise completely looted.
+- Some players don't know that you can break Fridges, so you can sometimes stumble upon houses that still have Fridges but are otherwise completely looted.
- Be careful if you're using a gun to destroy the Fridge, as you could damage yourself with the reflected bullets.
+ - Some people also choose to first destroy the [Stove](/obstacles/stove) that spawns close to most Fridges, which usually heavily damages the Fridge.
# History
diff --git a/app/(wiki)/obstacles/articles/gun_locker.md b/app/(wiki)/obstacles/articles/gun_locker.md
index 38749a97..27f32cda 100644
--- a/app/(wiki)/obstacles/articles/gun_locker.md
+++ b/app/(wiki)/obstacles/articles/gun_locker.md
@@ -1,4 +1,4 @@
-The **Gun Locker** is an obstacle and was added in the added in the [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0) "High-Caliber Negotiations" update on September 22nd, 2024. It has a high chance to drop high quality guns but can only be broken using certain melee weapons.
+The **Gun Locker** is an obstacle and was added in the [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0) "High-Caliber Negotiations" update on September 22nd, 2024. It has a high chance to drop high quality guns but can only be broken using certain melee weapons.
# Location and Spawning
diff --git a/app/(wiki)/obstacles/articles/hatchet_stump.md b/app/(wiki)/obstacles/articles/hatchet_stump.md
index cba04969..2bcd5207 100644
--- a/app/(wiki)/obstacles/articles/hatchet_stump.md
+++ b/app/(wiki)/obstacles/articles/hatchet_stump.md
@@ -1,3 +1,5 @@
+
+
The **Hatchet Stump** is an [Obstacle](/obstacles) that only spawns on the Harvest and Halloween Maps and was added alongside the Harvest Map in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. It is a rare variant of the [Stump](/obstacles/stump).
# Location & Spawning
diff --git a/app/(wiki)/obstacles/articles/hazel_crate.md b/app/(wiki)/obstacles/articles/hazel_crate.md
new file mode 100644
index 00000000..c6799621
--- /dev/null
+++ b/app/(wiki)/obstacles/articles/hazel_crate.md
@@ -0,0 +1,21 @@
+
+
+The **HAZEL Crate** is an [Obstacle](/obstacles) that only spawns on the Birthday Map, and was added in the [v0.18.0](https://github.com/HasangerGames/suroi/releases/tag/v0.18.0) "Back in the Saddle" update on June 8th, 2024.
+
+# Location & Spawning
+
+The HAZEL Crate is in the [Firework Warehouse](/buildings/firework_warehouse).
+- There is 1 HAZEL Crate per map.
+
+# Loot & More
+
+The HAZEL Crate contains an exclusive skin, and the [Firework Launcher](/weapons/guns/firework_launcher), along with Firework Rockets.
+
+# Tips
+
+- Due to its decent size and tanky health, it is great for cover.
+
+# History
+
+- [v0.18.0](https://github.com/HasangerGames/suroi/releases/tag/v0.18.0)
+ - Added
diff --git a/app/(wiki)/obstacles/articles/lux_crate.md b/app/(wiki)/obstacles/articles/lux_crate.md
index ac8171f4..c6d67898 100644
--- a/app/(wiki)/obstacles/articles/lux_crate.md
+++ b/app/(wiki)/obstacles/articles/lux_crate.md
@@ -1,3 +1,5 @@
+
+
The **Lux Crate** is an [Obstacle](/obstacles) added in [v0.16.0](https://github.com/HasangerGames/suroi/releases/tag/v0.16.0) "A Sailor's Dream" update on February 25th, 2024.
# Location & Spawning
diff --git a/app/(wiki)/obstacles/articles/oak_leaf_pile.md b/app/(wiki)/obstacles/articles/oak_leaf_pile.md
index 7c377cfd..3de3fcd1 100644
--- a/app/(wiki)/obstacles/articles/oak_leaf_pile.md
+++ b/app/(wiki)/obstacles/articles/oak_leaf_pile.md
@@ -1,3 +1,5 @@
+
+
The **Oak Leaf Pile** is an [Obstacle](/obstacles) that spawns commonly across the map on the Harvest and Halloween Maps. It was added alongside the Harvest Map in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024.
# Location & Spawning
diff --git a/app/(wiki)/obstacles/articles/planted_bushes.md b/app/(wiki)/obstacles/articles/planted_bushes.md
new file mode 100644
index 00000000..5b50a720
--- /dev/null
+++ b/app/(wiki)/obstacles/articles/planted_bushes.md
@@ -0,0 +1,9 @@
+The **Planted Bushes** is an indestructible obstacle added in the [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0) “High-Caliber Negotiations” update on September 22nd, 2024.
+
+# Location & Spawning
+
+Two Planted Bushes can be found located on the outside of the main entrance of the [AEGIS Headquarters](/buildings/headquarters).
+
+# History
+- [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0)
+ - Added
diff --git a/app/(wiki)/obstacles/articles/plumpkin.md b/app/(wiki)/obstacles/articles/plumpkin.md
index 49554977..230c6cf1 100644
--- a/app/(wiki)/obstacles/articles/plumpkin.md
+++ b/app/(wiki)/obstacles/articles/plumpkin.md
@@ -1,3 +1,6 @@
+
+
+
The **Plumpkin** is an [Obstacle](/obstacles) that only spawns on the Harvest and Halloween Maps and was added alongside the Harvest Map in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024.
# Location & Spawning
diff --git a/app/(wiki)/obstacles/articles/pole.md b/app/(wiki)/obstacles/articles/pole.md
new file mode 100644
index 00000000..df1aaa60
--- /dev/null
+++ b/app/(wiki)/obstacles/articles/pole.md
@@ -0,0 +1,20 @@
+
+
+The **Pole** is a small circular [Obstacle](/obstacles) that spawns on the Harvest and Halloween Maps and was added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024.
+
+# Location & Spawning
+
+Poles spawn in all [Tents](/buildings/tents) and [Hay Sheds](/buildings/hay_sheds). Normally there are 1 or 2 per building.
+
+# Loot & More
+
+Poles do not yield loot, but if destroyed, they will collapse the building and all other poles inside it.
+
+# Trivia
+
+- The number of poles you have to destroy to collapse the building varies between [Tents](/buildings/tents) and [Hay Sheds](/buildings/hay_sheds).
+
+# History
+
+- [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0)
+ - Added
diff --git a/app/(wiki)/obstacles/articles/potted_plant.md b/app/(wiki)/obstacles/articles/potted_plant.md
index c9c9d6f7..13f55e52 100644
--- a/app/(wiki)/obstacles/articles/potted_plant.md
+++ b/app/(wiki)/obstacles/articles/potted_plant.md
@@ -2,7 +2,7 @@ The **Potted Plant** is an [Obstacle](/obstacles) added in the [v0.17.0](https:/
# Location and Spawning
-Potted Plants spawn in [Green Houses](/buildings/green_house), [Red Houses](/buildings/small_house), [Blue Houses](/buildings/blue_house), in the [Aegis Headquarters](/buildings/headquarters), the [Lodge](/buildings/lodge) and the [Plumpkin Bunker](/buildings/plumpkin_bunker_meta).
+Potted Plants spawn in [Green Houses](/buildings/green_house), [Red Houses](/buildings/red_houses), [Blue Houses](/buildings/blue_house), in the [Aegis Headquarters](/buildings/headquarters), the [Lodge](/buildings/lodge) and the [Plumpkin Bunker](/buildings/plumpkin_bunker_meta).
# Loot & More
@@ -10,7 +10,7 @@ Potted Plants can drop ammunition, [Cola](/healing/cola), and occasionally other
# Tips
-Potted Plants are usually left unlooted and can be used as a way to get [Healing items](/healing) and ammunition in the endgame if you are running low on either.
+- Potted Plants are usually left unlooted and can be used as a way to get [Healing items](/healing) and ammunition in the endgame if you are running low on either.
# History
diff --git a/app/(wiki)/obstacles/articles/pumpkins.md b/app/(wiki)/obstacles/articles/pumpkins.md
index b2d6ad2e..af3463c7 100644
--- a/app/(wiki)/obstacles/articles/pumpkins.md
+++ b/app/(wiki)/obstacles/articles/pumpkins.md
@@ -1,3 +1,6 @@
+
+
+
**Pumpkins** are a type of [Obstacle](/obstacles) that come in two sizes and only spawn on the Harvest and Halloween Maps. The Normal Pumpkin was added to the game in the [v0.12.0](https://github.com/HasangerGames/suroi/releases/tag/v0.12.0) "Trick-or-Tweak" update on October 29th, 2023 and the Large Pumpkins were added to the game in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. Normal Pumpkins are a very common obstacle on both the Harvest and Halloween Maps while Large Pumpkins are rarer.
# Location & Spawning
diff --git a/app/(wiki)/obstacles/articles/roadblock.md b/app/(wiki)/obstacles/articles/roadblock.md
new file mode 100644
index 00000000..09a6e986
--- /dev/null
+++ b/app/(wiki)/obstacles/articles/roadblock.md
@@ -0,0 +1,10 @@
+The **Roadblock** is an [Obstacle](/obstacles) added alongside the [Construction Site](/buildings/construction_site) in the [v0.18.0](https://github.com/HasangerGames/suroi/releases/tag/v0.18.0) "Back in the Saddle" update on June 9th, 2024.
+
+# Location & Spawning
+
+Several Roadblocks can be found at the Construction Site and the [Bombed Armory](/buildings/bombed_armory).
+
+# History
+
+- [v0.18.0](https://github.com/HasangerGames/suroi/releases/tag/v0.18.0)
+ - Added
\ No newline at end of file
diff --git a/app/(wiki)/obstacles/articles/sink.md b/app/(wiki)/obstacles/articles/sink.md
deleted file mode 100644
index 76636cdc..00000000
--- a/app/(wiki)/obstacles/articles/sink.md
+++ /dev/null
@@ -1,19 +0,0 @@
-The **Sink** is an [Obstacle](/obstacles) added in the [v0.15.0](https://github.com/HasangerGames/suroi/releases/tag/v0.15.0) "Pulling the Pin" update on January 14th, 2024.
-
-# Location & Spawning
-
-A Sink spawns in every [Mobile Home](/buildings/mobile_home) in its interior next to the [Small Stove](/obstacles/small_stove).
-
-# Loot & More
-
-The Sink drops either healing items or ammo. The former is slightly more common.
-
-# Tips
-
-- Sinks can only be used as cover in certain situations.
-- Sinks are a good way to get healing items when you need them.
-
-# History
-
-- [v0.15.0](https://github.com/HasangerGames/suroi/releases/tag/v0.15.0)
- - Added
\ No newline at end of file
diff --git a/app/(wiki)/obstacles/articles/small_bed.md b/app/(wiki)/obstacles/articles/small_bed.md
deleted file mode 100644
index 596df0f3..00000000
--- a/app/(wiki)/obstacles/articles/small_bed.md
+++ /dev/null
@@ -1,22 +0,0 @@
-The **Small Bed** is an [Obstacle](/obstacles) added in the [v0.15.0](https://github.com/HasangerGames/suroi/releases/tag/v0.15.0) "Pulling the Pin" update on January 14th, 2024.
-
-# Location & Spawning
-
-A Small Bed also be found inside the [Mobile Home](/buildings/mobile_home), the bedroom of the second variant of the [Red House](/buildings/red_houses), the bedroom of the [Blue House](/buildings/blue_house), the [Small Bunker](/buildings/small_bunker), the [Lodge](/buildings/lodge), and inside of [Large Tents](/buildings/tents).
-
-# Loot & More
-
-The Small Bed doesn't drop loot.
-
-# Tips
-
-- The Small Bed can only be used as cover in certain situations.
-
-# Trivia
-
-- The Small Bed is very similar to the normal [Bed](/obstacles/bed) except for its size.
-
-# History
-
-- [v0.15.0](https://github.com/HasangerGames/suroi/releases/tag/v0.15.0)
- - Added
\ No newline at end of file
diff --git a/app/(wiki)/obstacles/articles/small_stove.md b/app/(wiki)/obstacles/articles/small_stove.md
deleted file mode 100644
index 4ff27d2c..00000000
--- a/app/(wiki)/obstacles/articles/small_stove.md
+++ /dev/null
@@ -1,22 +0,0 @@
-The **Small Stove** is an [Obstacle](/obstacles) added in the [v0.15.0](https://github.com/HasangerGames/suroi/releases/tag/v0.15.0) "Pulling the Pin" update on January 14th, 2024.
-
-# Location & Spawning
-
-A single Small Stove spawns in every [Mobile Home](/buildings/mobile_home) in its interior next to the [Sink](/obstacles/sink).
-
-# Loot & More
-
-The Small Stove doesn't drop loot and explodes when broken.
-
-# Tips
-
-- The Small Stove shouldn't be used as cover since it is explosive and has low health.
-
-# Trivia
-
-- THe Small Stove is very similar to the normal [Stove](/obstacles/bed) except for its size.
-
-# History
-
-- [v0.15.0](https://github.com/HasangerGames/suroi/releases/tag/v0.15.0)
- - Added
\ No newline at end of file
diff --git a/app/(wiki)/obstacles/articles/smokestack.md b/app/(wiki)/obstacles/articles/smokestack.md
index ae784290..7b6fe25c 100644
--- a/app/(wiki)/obstacles/articles/smokestack.md
+++ b/app/(wiki)/obstacles/articles/smokestack.md
@@ -8,10 +8,6 @@ One Smokestack spawns in one of the corners of the [Refinery](/buildings/refiner
Smokestacks are indestructible and reflect bullets.
-# Tips
-
-- The Smokestack in the refinery can be used as cover from enemies; however, its usage very situational.
-
# Trivia
- In real life, smokestacks are tall vertical pipes used to discharge gases or vapors safely.
diff --git a/app/(wiki)/obstacles/articles/square_desk.md b/app/(wiki)/obstacles/articles/square_desk.md
new file mode 100644
index 00000000..18b8ef37
--- /dev/null
+++ b/app/(wiki)/obstacles/articles/square_desk.md
@@ -0,0 +1,16 @@
+The **Square Desk** is an [Obstacle](/obstacles) added alongside the [Plumpkin Bunker](/buildings/plumpkin_bunker_meta) in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024.
+
+# Location & Spawning
+
+The Square Desk only appears in the Lobby of the Plumpkin Bunker, where it encloses a [Button](/obstacles/button) that can be used to open the blue sliding doors, letting players access the Security Office.
+
+# Tips
+
+- Try not to be caught inside of the Square Desk as you can easily be killed by someone with a CQC weapon such as the [Flues](/weapons/flues). Make sure you leave the area as soon as possible after activating the button.
+ - In contrast, the whole of the Square Desk is a great piece of cover as it is completely indestructible.
+
+# History
+
+- [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0)
+ - Added
+
\ No newline at end of file
diff --git a/app/(wiki)/obstacles/articles/stove.md b/app/(wiki)/obstacles/articles/stove.md
deleted file mode 100644
index 81aef224..00000000
--- a/app/(wiki)/obstacles/articles/stove.md
+++ /dev/null
@@ -1,23 +0,0 @@
-The **Stove** is an [Obstacle](/obstacles) added in the [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0) "Behind Closed Doors" update on July 30th, 2023. It is explosive and drops no loot.
-
-# Location & Spawning
-
-Stoves spawn in the Kitchens of both [Houses](/buildings/house) and [Small Houses](/buildings/small_house). One also spawns in the Barracks of the [Armory](/buildings/armory).
-
-# Loot & More
-
-The Stove reflects bullets and always explodes upon being broken.
-
-# Tips
-
-- If another player is inside the Small House and is in the Kitchen, you can shoot at the Stove with an assault rifle or LMG to explode it and damage or kill them.
-- Be wary of the Stove when you're inside the Small House.
-
-# Trivia
-
-- The explosion of the Stove has the same stats as a [Barrel](/obstacles/barrel).
-
-# History
-
-- [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0)
- - Added
diff --git a/app/(wiki)/obstacles/articles/stoves.md b/app/(wiki)/obstacles/articles/stoves.md
new file mode 100644
index 00000000..fe6c2811
--- /dev/null
+++ b/app/(wiki)/obstacles/articles/stoves.md
@@ -0,0 +1,27 @@
+**Stoves** are a type of [Obstacle](/obstacles) in suroi. The Normal Stove was added in the [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0) "Behind Closed Doors" update on July 30th, 2023 and the Small Stove was added in the [v0.15.0](https://github.com/HasangerGames/suroi/releases/tag/v0.15.0) "Pulling the Pin" update on January 14th, 2024.
+
+# Location & Spawning
+
+Normal Stoves and Small Stoves, similar to other kinds of furniture-like obstacles, spawn in residential buildings such as the [Green House](/buildings/green_house) and [Mobile Home](/buildings/mobile_home).
+
+# Loot & More
+
+All types of Stoves reflect bullets, drop no loot, and always explode upon being broken, dealing heavy damage to nearby players and obstacles.
+
+# Tips
+
+- If another player is near a Stove inside of a building, you can shoot at the Stove with an assault rifle or LMG to explode it and damage or kill the player.
+- The Small Stove inside of the Mobile Home is particularly dangerous as the Mobile Home is a very cramped building which leaves little room for you to escape the explosion of the Small Stove if an enemy begins shooting it down, especially due to the relatively low health of Stoves.
+
+# Trivia
+
+- The explosion of the Stove has the same stats as a [Barrel](/obstacles/barrel).
+- The Small Stove was once known as the "Mobile Home Stove", but this was changed as the Small Stove was added to more structures besides the Mobile Home.
+- The Stoves in Suroi are most likely gas stoves as they explode upon being broken. This also means that the gas used to power the stove is probably stored directly inside of the Stove. Shooting the stove with a gun would cause the gas to leak out and potentially ignite, causing a large explosion.
+
+# History
+
+- [v0.15.0](https://github.com/HasangerGames/suroi/releases/tag/v0.15.0)
+ - Added Small Stove
+- [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0)
+ - Added Normal Stove
diff --git a/app/(wiki)/obstacles/articles/stump.md b/app/(wiki)/obstacles/articles/stump.md
index c767bf96..4577c62d 100644
--- a/app/(wiki)/obstacles/articles/stump.md
+++ b/app/(wiki)/obstacles/articles/stump.md
@@ -1,3 +1,5 @@
+
+
The **Stump** is an [Obstacle](/obstacles) that only spawns on the Harvest and Halloween Maps and was added alongside the Harvest Map in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. It is a relatively common obstacle on both the Harvest and Halloween Maps.
# Location & Spawning
diff --git a/app/(wiki)/obstacles/articles/toilets.md b/app/(wiki)/obstacles/articles/toilets.md
index 4b423c6b..a1664d7d 100644
--- a/app/(wiki)/obstacles/articles/toilets.md
+++ b/app/(wiki)/obstacles/articles/toilets.md
@@ -2,7 +2,7 @@
# Location & Spawning
-One "Ceramic" Toilet always spawns in the bathrooms of the [House](/buildings/house) and the [Small House](/buildings/small_house). These toilets have a 30% chance to be used. Porta Potty Toilets spawn in [Porta Potties](/buildings/porta_potty) and have a 70% chance to be used.
+Ceramic Toilets are found across many structures and can often spawn multiple times in large structures like the [Lodge](/buildings/lodge). In contrast, the Porta Potty Toilet is only found as part of the [Porta Potty](/buildings/porta_potty).
# Loot & More
@@ -11,7 +11,7 @@ Unused Toilets usually contain 2-3 healing items but can occasionally contain sc
# Tips
- Toilets can be used as cover in certain situations, but it is more worthwhile to break them for loot.
-- Toilets often contain the best loot in houses along with the [Fridge](/obstacles/fridge), so it is recommended to loot them first.
+- Toilets often contain the best loot in houses along with the [Fridge](/obstacles/fridge), so it is recommended to loot them first. Some players go as far as to only loot the Fridge and the Toilet and then immediately leave the house in order to not waste time looting the less valuable obstacles.
# History
diff --git a/app/(wiki)/obstacles/articles/truck.md b/app/(wiki)/obstacles/articles/truck.md
new file mode 100644
index 00000000..e69de29b
diff --git a/app/(wiki)/obstacles/articles/tv.md b/app/(wiki)/obstacles/articles/tv.md
index ed3d09b3..0a18a7eb 100644
--- a/app/(wiki)/obstacles/articles/tv.md
+++ b/app/(wiki)/obstacles/articles/tv.md
@@ -2,19 +2,9 @@ The **TV** is an [Obstacle](/obstacles) added in the [v0.9.0](https://github.com
# Location & Spawning
-A single TV spawned in the Living Room of the removed [House](/buildings/house). A TV also spawns in the Living Room of the Green House.
-
-# Loot & More
-
-TVs drop no loot when broken.
-
-# Tips
-
-- Since the TV has extremely low health, it cannot be normally used as cover.
+TVs can be found in certain residential buildings such as the [Green House](/buildings/green_house) and the [Lodge](/buildings/lodge).
# History
-- [v0.17.0](https://github.com/HasangerGames/suroi/releases/tag/v0.17.0)
- - Added to the Green House
- [v0.9.0](https://github.com/HasangerGames/suroi/releases/tag/v0.9.0)
- Added
diff --git a/app/(wiki)/obstacles/articles/vending_machine.md b/app/(wiki)/obstacles/articles/vending_machine.md
new file mode 100644
index 00000000..1dbe38e7
--- /dev/null
+++ b/app/(wiki)/obstacles/articles/vending_machine.md
@@ -0,0 +1,18 @@
+The **Vending Machine** is an [Obstacle](/obstacles) added in the [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0) "High-Caliber Negotiations" update on September 22nd, 2024.
+
+# Location & Spawning
+
+The Vending Machine can only be found on the first floor of the [AEGIS Headquarters](/buildings/headquarters).
+
+# Loot & More
+
+Vending Machines can drop [Cola](/healing/cola), [Medikits](/healing/medikits), or [Tablets](/healing/tablets). They always drop 2-3 of these items with Cola being the most common drop. See the [loot tables](/loot#vending_machine_normal) for more information.
+
+# Tips
+
+- Vending Machines are a great source of healing items in the Headquarters and should be looted along with the [Fridges](/obstacles/fridges) in the Kitchen after getting a solid weapon.
+
+# History
+
+- [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0)
+ - Added
diff --git a/app/(wiki)/obstacles/articles/viking_chest.md b/app/(wiki)/obstacles/articles/viking_chest.md
index fd67ad08..c181c7f0 100644
--- a/app/(wiki)/obstacles/articles/viking_chest.md
+++ b/app/(wiki)/obstacles/articles/viking_chest.md
@@ -6,11 +6,11 @@ A single Viking Chest typically spawns on the beach near the shore once per game
# Loot & More
-The Viking Chest has decent [loot](/loot#viking_crate). It drops a [Seax](/weapons/melee/seax), 2-3 [Guns](/loot#viking_chest_guns), up to two pieces of [Equipment](/loot#special_equipment), and up to two [Scopes](/loot#special_scopes).
+The Viking Chest has decent [loot](/loot#viking_crate_normal). It drops a [Seax](/weapons/melee/seax), 2-3 [Guns](/loot#viking_chest_guns_normal), up to two pieces of [Equipment](/loot#special_equipment_normal), and up to two [Scopes](/loot#special_scopes_normal).
# Tips
-- The Viking Chest can be used as cover in certain situations, but it is more worthwhile to break them for loot.
+- The Viking Chest can be used as cover in certain situations, but it is more worthwhile to break it for loot.
# History
diff --git a/app/(wiki)/obstacles/articles/water_cooler.md b/app/(wiki)/obstacles/articles/water_cooler.md
index 21ccbc45..4675979f 100644
--- a/app/(wiki)/obstacles/articles/water_cooler.md
+++ b/app/(wiki)/obstacles/articles/water_cooler.md
@@ -11,7 +11,7 @@ Water Coolers drop no loot upon being broken.
# Tips
- You can hide behind Water Coolers for a short period of time for cover.
- - Do not use Water Coolers as prolonged cover, because they have low health. Instead, hide behind walls or corners.
+ - Do not use Water Coolers as prolonged cover because they have low health. Instead, hide behind walls or corners.
# History
diff --git a/app/(wiki)/obstacles/page.tsx b/app/(wiki)/obstacles/page.tsx
index ff0cdcf9..3530273c 100644
--- a/app/(wiki)/obstacles/page.tsx
+++ b/app/(wiki)/obstacles/page.tsx
@@ -22,6 +22,7 @@ export default GenericListingPageFactory(
"headquarters_wood_table_second_floor",
"headquarters_sinks",
"headquarters_security_desk_activated",
+ "bunker_entrance",
// obstacles not significant enough to need a page or have missing textures
"pebble",
diff --git a/app/(wiki)/perks/articles/advanced_athletics.md b/app/(wiki)/perks/articles/advanced_athletics.md
index e451e7b1..226be854 100644
--- a/app/(wiki)/perks/articles/advanced_athletics.md
+++ b/app/(wiki)/perks/articles/advanced_athletics.md
@@ -1,4 +1,5 @@
-
+
+
**Advanced Athletics** is a [Perk](/perks) added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. It grants a speed boost when in water or smoke, and also allows the ability phase through trees and windows.
# Effects:
diff --git a/app/(wiki)/perks/articles/claustrophobic.md b/app/(wiki)/perks/articles/claustrophobic.md
index 10dea880..344f560b 100644
--- a/app/(wiki)/perks/articles/claustrophobic.md
+++ b/app/(wiki)/perks/articles/claustrophobic.md
@@ -1,5 +1,5 @@
-
-
+
+
**Claustrophobic** is a [Perk](/perks) added in the [v0.21.0](https://github.com/HasangerGames/suroi/releases/tag/v0.21.0) "Plumpkin Panic" update on October 31st, 2024. It reduces a player's speed when they are inside buildings or bunkers.
# Effects
diff --git a/app/(wiki)/perks/articles/demo_expert.md b/app/(wiki)/perks/articles/demo_expert.md
index 522b5ce0..b6f473b8 100644
--- a/app/(wiki)/perks/articles/demo_expert.md
+++ b/app/(wiki)/perks/articles/demo_expert.md
@@ -1,4 +1,5 @@
-
+
+
**Demo Expert** is a [Perk](/perks) added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. It allows for a greater range with [Throwables](/throwables), as well as providing a precise aiming point.
# Effects
diff --git a/app/(wiki)/perks/articles/engorged.md b/app/(wiki)/perks/articles/engorged.md
index f33248bf..12c62f5f 100644
--- a/app/(wiki)/perks/articles/engorged.md
+++ b/app/(wiki)/perks/articles/engorged.md
@@ -1,4 +1,5 @@
-
+
+
**Engorged** is a [Perk](/perks) added in the [v0.21.0](https://github.com/HasangerGames/suroi/releases/tag/v0.21.0) "Plumpkin Panic" update on October 31st, 2024. It increases the player's health and size for every kill they have.
# Effects
diff --git a/app/(wiki)/perks/articles/experimental_treatment.md b/app/(wiki)/perks/articles/experimental_treatment.md
index 4d7beee2..ce96353b 100644
--- a/app/(wiki)/perks/articles/experimental_treatment.md
+++ b/app/(wiki)/perks/articles/experimental_treatment.md
@@ -1,5 +1,5 @@
-
-
+
+
**Experimental Treatment** is a [Perk](/perks) added in the [v0.21.0](https://github.com/HasangerGames/suroi/releases/tag/v0.21.0) "Plumpkin Panic" update on October 31st, 2024. It gives the player a permanent full adrenaline bar.
# Effects
diff --git a/app/(wiki)/perks/articles/extended_mags.md b/app/(wiki)/perks/articles/extended_mags.md
index 2d1d9788..87d93a6c 100644
--- a/app/(wiki)/perks/articles/extended_mags.md
+++ b/app/(wiki)/perks/articles/extended_mags.md
@@ -1,4 +1,5 @@
-
+
+
**Extended Mags** is a [Perk](/perks) added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. It increases the magazine capacity of most [Guns](/weapons/guns).
# Effects
diff --git a/app/(wiki)/perks/articles/field_medic.md b/app/(wiki)/perks/articles/field_medic.md
index 54a46482..0408bd8b 100644
--- a/app/(wiki)/perks/articles/field_medic.md
+++ b/app/(wiki)/perks/articles/field_medic.md
@@ -1,4 +1,5 @@
-
+
+
**Field Medic** is a [Perk](/perks) added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. It speeds up the usage of [Healing Items](/healing) as well as the time it takes to revive teammates.
# Effects
diff --git a/app/(wiki)/perks/articles/flechettes.md b/app/(wiki)/perks/articles/flechettes.md
index 68e63bd6..2b3dee7b 100644
--- a/app/(wiki)/perks/articles/flechettes.md
+++ b/app/(wiki)/perks/articles/flechettes.md
@@ -1,4 +1,5 @@
-
+
+
**Flechettes** is a [Perk](/perks) added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. It splits your bullets into 3 smaller and weaker (but collectively stronger) bullets.
# Effects
diff --git a/app/(wiki)/perks/articles/infinite_ammo.md b/app/(wiki)/perks/articles/infinite_ammo.md
index 5ed9a72f..834e6b20 100644
--- a/app/(wiki)/perks/articles/infinite_ammo.md
+++ b/app/(wiki)/perks/articles/infinite_ammo.md
@@ -1,4 +1,5 @@
-
+
+
**Infinite Ammo** is a [Perk](/perks) added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. As the name implies, player have infinite ammo and can empty and reload without affecting the ammo stored in their [Backpack](/equipment/backpacks).
# Effects
diff --git a/app/(wiki)/perks/articles/laced_stimulants.md b/app/(wiki)/perks/articles/laced_stimulants.md
index e63c102d..b92f636f 100644
--- a/app/(wiki)/perks/articles/laced_stimulants.md
+++ b/app/(wiki)/perks/articles/laced_stimulants.md
@@ -1,5 +1,6 @@
-
-
+
+
+
**Laced Stimulants** is a [Perk](/perks) added in the [v0.21.0](https://github.com/HasangerGames/suroi/releases/tag/v0.21.0) "Plumpkin Panic" update on October 31st, 2024. It makes adrenaline deal damage instead of healing the player.
# Effects
diff --git a/app/(wiki)/perks/articles/lets_go_gambling.md b/app/(wiki)/perks/articles/lets_go_gambling.md
index 17624556..ee043620 100644
--- a/app/(wiki)/perks/articles/lets_go_gambling.md
+++ b/app/(wiki)/perks/articles/lets_go_gambling.md
@@ -1,4 +1,5 @@
-
+
+
**Plumpkin Gamble** is a [Perk](/perks) added in the [v0.21.0](https://github.com/HasangerGames/suroi/releases/tag/v0.21.0) "Plumpkin Panic" update on October 31st, 2024. It gives the player a random Halloween perk.
# Effects
diff --git a/app/(wiki)/perks/articles/low_profile.md b/app/(wiki)/perks/articles/low_profile.md
index 1d482993..bfe5718a 100644
--- a/app/(wiki)/perks/articles/low_profile.md
+++ b/app/(wiki)/perks/articles/low_profile.md
@@ -1,4 +1,5 @@
-
+
+
**Low Profile** is a [Perk](/perks) added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. It shrinks the player and provides reduced damage from explosions.
# Effects
diff --git a/app/(wiki)/perks/articles/lycanthropy.md b/app/(wiki)/perks/articles/lycanthropy.md
index ef3bdddf..dbe9854b 100644
--- a/app/(wiki)/perks/articles/lycanthropy.md
+++ b/app/(wiki)/perks/articles/lycanthropy.md
@@ -1,4 +1,4 @@
-
+
**Lycanthropy** is a [Perk](/perks) added in the [v0.21.0](https://github.com/HasangerGames/suroi/releases/tag/v0.21.0) "Plumpkin Panic" update on October 31st, 2024. It turns players into wolf furries along with giving players high damage, speed, and health. However, it removes the ability to use guns, melee weapons, and grenades.
# Effects
diff --git a/app/(wiki)/perks/articles/plumpkin_bomb.md b/app/(wiki)/perks/articles/plumpkin_bomb.md
index 0b3c2821..67ce1d13 100644
--- a/app/(wiki)/perks/articles/plumpkin_bomb.md
+++ b/app/(wiki)/perks/articles/plumpkin_bomb.md
@@ -1,4 +1,4 @@
-
+
**Plumpkin Bomb** is a [Perk](/perks) added in the [v0.21.0](https://github.com/HasangerGames/suroi/releases/tag/v0.21.0) "Plumpkin Panic" update on October 31st, 2024. It makes Plumpkins explosive when they are destroyed by a player with Plumpkin Bomb. It also makes throwables more deadly and gives them a new appearance.
# Effects
diff --git a/app/(wiki)/perks/articles/rotten_plumpkin.md b/app/(wiki)/perks/articles/rotten_plumpkin.md
index 1fb35a9b..d4406fd1 100644
--- a/app/(wiki)/perks/articles/rotten_plumpkin.md
+++ b/app/(wiki)/perks/articles/rotten_plumpkin.md
@@ -1,5 +1,5 @@
-
+
**Rotten Plumpkin** is a [Perk](/perks) added in the [v0.21.0](https://github.com/HasangerGames/suroi/releases/tag/v0.21.0) "Plumpkin Panic" update on October 31st, 2024. It makes players vomit and lose 5% adrenaline and 5 health.
# Effects
diff --git a/app/(wiki)/perks/articles/sabot_rounds.md b/app/(wiki)/perks/articles/sabot_rounds.md
index a321ab06..aeba2fcd 100644
--- a/app/(wiki)/perks/articles/sabot_rounds.md
+++ b/app/(wiki)/perks/articles/sabot_rounds.md
@@ -1,4 +1,4 @@
-
+
**Sabot Rounds** is a [Perk](/perks) added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. It boosts bullet range, bullet velocity, and accuracy, at a slight cost of damage.
# Effects
diff --git a/app/(wiki)/perks/articles/second_wind.md b/app/(wiki)/perks/articles/second_wind.md
index a40240b5..2d70608a 100644
--- a/app/(wiki)/perks/articles/second_wind.md
+++ b/app/(wiki)/perks/articles/second_wind.md
@@ -1,4 +1,4 @@
-
+
**Second Wind** is a [Perk](/perks) added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. It grants a speed boost when below 50% health.
# Effects
diff --git a/app/(wiki)/perks/articles/shrouded.md b/app/(wiki)/perks/articles/shrouded.md
index 8d05e35c..1ca8fd0c 100644
--- a/app/(wiki)/perks/articles/shrouded.md
+++ b/app/(wiki)/perks/articles/shrouded.md
@@ -1,4 +1,4 @@
-
+
**Shrouded** is a [Perk](/perks) added in the [v0.21.0](https://github.com/HasangerGames/suroi/releases/tag/v0.21.0) "Plumpkin Panic" update on October 31st, 2024 that surrounds the player equipped with it in smoke.
# Effects
diff --git a/app/(wiki)/perks/articles/stark_melee_gauntlet.md b/app/(wiki)/perks/articles/stark_melee_gauntlet.md
index f8a922bc..21002e5a 100644
--- a/app/(wiki)/perks/articles/stark_melee_gauntlet.md
+++ b/app/(wiki)/perks/articles/stark_melee_gauntlet.md
@@ -1,4 +1,4 @@
-
+
**Berserker** is a [Perk](/perks) added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. It grants a speed boost when holding a [Melee Weapon](/weapons/melee), as well as increasing any melee damage done.
# Effects
diff --git a/app/(wiki)/perks/articles/toploaded.md b/app/(wiki)/perks/articles/toploaded.md
index 21590572..810607f4 100644
--- a/app/(wiki)/perks/articles/toploaded.md
+++ b/app/(wiki)/perks/articles/toploaded.md
@@ -1,4 +1,4 @@
-
+
**Toploaded** is a [Perk](/perks) added in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024.
# Effects
diff --git a/app/(wiki)/perks/articles/torn_pockets.md b/app/(wiki)/perks/articles/torn_pockets.md
index 6314d9d7..45cfe2f5 100644
--- a/app/(wiki)/perks/articles/torn_pockets.md
+++ b/app/(wiki)/perks/articles/torn_pockets.md
@@ -1,4 +1,4 @@
-
+
**Torn Pockets** is a [Perk](/perks) added in the [v0.21.0](https://github.com/HasangerGames/suroi/releases/tag/v0.21.0) "Plumpkin Panic" update on October 31st, 2024 that causes you to drop two of any ammo every two seconds.
# Effects
diff --git a/app/(wiki)/weapons/guns/articles/blr.md b/app/(wiki)/weapons/guns/articles/blr.md
index 87861d7a..15297d8a 100644
--- a/app/(wiki)/weapons/guns/articles/blr.md
+++ b/app/(wiki)/weapons/guns/articles/blr.md
@@ -1,3 +1,5 @@
+
+
The **BLR Lightweight '81 Stainless Takedown**, known in-game as the **BLR 556**, is a common lever-action DMR chambered in 5.56mm that can only be found on the Harvest Map. It was added to the game in the [v0.22.0](https://github.com/HasangerGames/suroi/releases/tag/v0.16.0) "Cold Steel" update on December 11th, 2024.
# Background
diff --git a/app/(wiki)/weapons/guns/articles/deagle.md b/app/(wiki)/weapons/guns/articles/deagle.md
index c617e5f9..8eecf6d6 100644
--- a/app/(wiki)/weapons/guns/articles/deagle.md
+++ b/app/(wiki)/weapons/guns/articles/deagle.md
@@ -19,7 +19,7 @@ The Desert Eagle was designed by Magnum Research, Inc. and fires the largest cen
## Countering
- Strafe back and forth to make the DEagle user miss. This will waste their ammo, and you can attack while they reload.
- Hide behind indestructible cover such as [Oil Tanks](/obstacles/oil_tank) or [Sandbags](/obstacles/sandbags). The .50 Cal ammo that the DEagle uses is somewhat rare, so you may be able to make your opponent run out of it by wasting it.
-- Stay at long-range with an accurate DMR ([Mini-14](/weapons/guns/mini14), [SR-25](/weapons/guns/sr25)) or Assault Rifle ([M16A4](/weapons/guns/m16a4), [MCX Spear](/weapons/guns/mcx_spear)). This will take advantage of the DEagle's poor long-range accuracy.
+- Stay at long-range with an accurate DMR ([Mini-14](/weapons/guns/mini14), [SR-25](/weapons/guns/sr25)) or Assault Rifle ([M16A2](/weapons/guns/m16a2), [MCX Spear](/weapons/guns/mcx_spear)). This will take advantage of the DEagle's poor long-range accuracy.
- Try using a high-DPS weapon such as a shotgun or SMG at close range against the DEagle user.
- Be careful, however, as there's a good chance they may have a secondary and the DEagle itself has a high-DPS as well. This is more effective with stronger [Armor](/equipment/armor).
- Attack while the opponent is reloading, as the DEagle's long reload leaves them exposed (this mainly applies to opponents with Dual DEagles).
@@ -30,7 +30,6 @@ The Desert Eagle was designed by Magnum Research, Inc. and fires the largest cen
# Trivia
- The DEagle is the only gun in the game that is gold.
- The DEagle is one of 7 guns that were in surviv.io, the others being the [M1 Garand](/weapons/guns/m1_garand), [VSS](/weapons/guns/vss), [USAS-12](/weapons/guns/usas12), [AK-47](/weapons/guns/ak47), [Vector](/weapons/guns/vector), and [Mosin-Nagant](/weapons/guns/mosin_nagant).
-- The DEagle is one of the three weapons which use .50 Cal ammunition. The other weapons which use .50 Cal rounds are the [RSh-12](/weapons/guns/rsh12) and [Model 89](/weapons/guns/model_89).
# History
- [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0)
diff --git a/app/(wiki)/weapons/guns/articles/dt11.md b/app/(wiki)/weapons/guns/articles/dt11.md
index 79a55ebe..5001748f 100644
--- a/app/(wiki)/weapons/guns/articles/dt11.md
+++ b/app/(wiki)/weapons/guns/articles/dt11.md
@@ -1,18 +1,17 @@
-
+
-The **Beretta DT-11**, known in-game as the **DT-11**, is a double-barrel shotgun utilizing the 12-gauge ammunition. It was added to the game in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. The DT-11 features higher range than its contemporary, the [Flues](/weapons/guns/flues), but at the cost of damage and maneuverability.
+The **Beretta DT-11**, known in-game as the **DT-11**, is a double-barrel shotgun utilizing the 12-gauge ammunition. It was added to the game in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. The DT-11 features higher range than its contemporary, the [Flues](/weapons/guns/flues), but at the cost of damage and fire rate.
# Background
The DT-11 is Beretta's continuation of the DT-10 line of over-and-under shotguns. The DT-10 was released in 2000 and the DT-11 succeeded it in 2014. It is a highly regarded, albeit very expensive competition shotgun, with highly tuned ergonomics and special bore profile that make it much easier to handle.
# Strategies
## Using
-- Many players make the mistake of trying to use the DT-11 like a long-range [Flues](/weapons/guns/flues). While both are indeed double-barrel shotguns, the Flues has a recoil multiplier of 0.8 while the DT-11 has one of 0.6. This makes it far less maneuverable than the Flues, and coupled with its lower damage output, make using it like a Flues a terrible idea.
-- Instead, treat the DT-11 more like a [M3K](/weapons/guns/m3k) that only has a capacity of 2.
+- Treat the DT-11 like an [M3K](/weapons/guns/m3k) that only has a capacity of 2.
- You may want to try and quickswitch the DT-11, or maximize DPS by shooting both shots at once. Which one to choose depends on the situation.
- The DT-11 can only hold two rounds, so if you only have 1 loaded, make sure to reload as soon as you can.
- Take cover if reloading in the middle of a fight.
- - Be very careful with your shots, as the long reload time and 2 rounds make the Flues unforgiving.
+ - Be very careful with your shots, as the long reload time and 2 rounds make the DT-11 unforgiving.
- Carry a secondary weapon to weaken/finish off opponents.
- Due to the low damage output, the DT-11 is not very good at camping in [Bushes](/obstacles/bush).
- The DT-11 is overall not a great option past the early game as it struggles against both armor and cover, so replace it with essentially any other shotgun if you find one.
diff --git a/app/(wiki)/weapons/guns/articles/firework_launcher.md b/app/(wiki)/weapons/guns/articles/firework_launcher.md
index 4a36f5a5..7ff28233 100644
--- a/app/(wiki)/weapons/guns/articles/firework_launcher.md
+++ b/app/(wiki)/weapons/guns/articles/firework_launcher.md
@@ -1,6 +1,6 @@
-The **Firework Launcher** is an RPG utilizing firework ammunition. It was added to the game in the [v0.18.0](https://github.com/HasangerGames/suroi/releases/tag/v0.18.0) "Back in the Saddle" update on July 8th, 2024. It shoots very slowly but has a high spread and damage.
+The **Firework Launcher** is an RPG utilizing firework ammunition. It was added to the game in the [v0.18.0](https://github.com/HasangerGames/suroi/releases/tag/v0.18.0) "Back in the Saddle" update on June 9th, 2024. It shoots very slowly but has a high spread and damage.
# Strategies
diff --git a/app/(wiki)/weapons/guns/articles/lewis_gun.md b/app/(wiki)/weapons/guns/articles/lewis_gun.md
index c9b1a95d..319142cc 100644
--- a/app/(wiki)/weapons/guns/articles/lewis_gun.md
+++ b/app/(wiki)/weapons/guns/articles/lewis_gun.md
@@ -33,8 +33,9 @@ The Lewis Gun can be rarely found as world loot, but it is more common in higher
# Trivia
-- Most Lewis Guns in real life were chambered for .303 British or .30-06 Springfield.
- - This means the Lewis Gun in-game is most likely a 7.62x54R variant exported to Russia in 1917.
+- Most Lewis guns in real life were chambered for .303 British or .30-06 Springfield. Lewis guns exported to Russia were chambered in 7.62x54mmR.
+ - The variant in-game is chambered in .30-06 Springfield which in metric is 7.62×63mm.
+ - The [M1 Garand](/weapons/guns/m1_garand) is also chambered in .30-06 Springfield.
- The Lewis Gun is the first LMG added to the game.
# History
diff --git a/app/(wiki)/weapons/guns/articles/m16a4.md b/app/(wiki)/weapons/guns/articles/m16a2.md
similarity index 92%
rename from app/(wiki)/weapons/guns/articles/m16a4.md
rename to app/(wiki)/weapons/guns/articles/m16a2.md
index 4e4bc710..da8aca3d 100644
--- a/app/(wiki)/weapons/guns/articles/m16a4.md
+++ b/app/(wiki)/weapons/guns/articles/m16a2.md
@@ -1,4 +1,4 @@
-The **M16A4** is a burst-fire assault rifle utilizing 5.56mm ammunition. It was added to the game in the [v0.5.0](https://github.com/HasangerGames/suroi/releases/tag/v0.5.0) "Locked & Loaded" update on June 24th, 2023.
+The **M16A2** is a burst-fire assault rifle utilizing 5.56mm ammunition. It was added to the game in the [v0.5.0](https://github.com/HasangerGames/suroi/releases/tag/v0.5.0) "Locked & Loaded" update on June 24th, 2023.
# Background
@@ -9,7 +9,7 @@ The M16 series of rifles is based off of the larger AR-10 series of rifles, both
# Using
- The M16 is a very strong weapon due to its quick fire rate, accuracy, and high damage.
-- The burst feature allows you to output high amounts of damage and recede quickly, which means the M16A4 can stand up to guns like the [MCX Spear](weapons/guns/mcx_spear).
+- The burst feature allows you to output high amounts of damage and recede quickly, which means the M16A2 can stand up to guns like the [MCX Spear](weapons/guns/mcx_spear).
- Make use of prediction and tracking to the best of your ability, especially at longer ranges.
- This weapon pairs well with a shotgun such as the [M3K](/weapons/guns/m3k).
@@ -17,7 +17,7 @@ The M16 series of rifles is based off of the larger AR-10 series of rifles, both
- Hide behind cover and take short opportunities to chip away at the opponent's health.
- If approaching, make sure that you strafe as much as you can to throw off your opponent's shots.
- - Once at close range, use a high-DPS weapon like a shotgun or SMG to kill the M16A4 user.
+ - Once at close range, use a high-DPS weapon like a shotgun or SMG to kill the M16A2 user.
# Obtaining
@@ -27,8 +27,7 @@ The M16 series of rifles is based off of the larger AR-10 series of rifles, both
- There are currently 8 million M16s in the world.
- Eugene Stoner also designed the [SR-25](/weapons/guns/sr25) and the [Stoner 63](/weapons/guns/stoner_63).
-- The M16A4 is the fourth iteration of the M16 series.
- - The M16A4 in-game is a Safe/Semi/Burst international export version produced by Colt, with the code RO905 or R0905.
+- The M16A2 is the second iteration of the M16 series.
# History
- [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0)
diff --git a/app/(wiki)/weapons/guns/articles/m1895.md b/app/(wiki)/weapons/guns/articles/m1895.md
index 093e729c..38b04589 100644
--- a/app/(wiki)/weapons/guns/articles/m1895.md
+++ b/app/(wiki)/weapons/guns/articles/m1895.md
@@ -34,7 +34,6 @@ The M8195 is one of the most common weapons guns in the game and can be found in
- This was fixed in [v0.12.0](https://github.com/HasangerGames/suroi/releases/tag/v0.12.0), and now all 7 casings are ejected after reloading.
- The M1895 is the third pistol in the game, and the first revolver.
- Léon Nagant's brother, Émile Nagant, helped in the design of the [Mosin-Nagant](/weapons/guns/mosin_nagant).
-- The M1895 has the highest damage per bullet of any pistol in Suroi.
# History
diff --git a/app/(wiki)/weapons/guns/articles/m3k.md b/app/(wiki)/weapons/guns/articles/m3k.md
index 1d86fab2..be8e8808 100644
--- a/app/(wiki)/weapons/guns/articles/m3k.md
+++ b/app/(wiki)/weapons/guns/articles/m3k.md
@@ -47,7 +47,7 @@ The M3K is uncommon in general world loot, but fairly common in rarer loot sourc
- Length decreased to 7.7 (from 11)
- Jitter radius set to 0.5
- Left fist x-offset decreased to 105 (from 120)
- - Right fist x-offset decreased to 40 (from 47
+ - Right fist x-offset decreased to 40 (from 47)
- Image moved to (90, 5) (from (110, 1))
- Right fist z-index set to 4
- [v0.10.0](https://github.com/HasangerGames/suroi/releases/tag/v0.10.0)
diff --git a/app/(wiki)/weapons/guns/articles/m590m.md b/app/(wiki)/weapons/guns/articles/m590m.md
index f644d801..fb5b8a34 100644
--- a/app/(wiki)/weapons/guns/articles/m590m.md
+++ b/app/(wiki)/weapons/guns/articles/m590m.md
@@ -1,4 +1,4 @@
-
+
The **Mossberg 590M "Shockwave"**, known in-game as the **M590M**, is a powerful pump-action shotgun firing explosive 12 Gauge ammunition. It was added to the game in the [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0) "Open Season" update on October 27th, 2024. The M590M is similar to the [USAS-12](/weapons/guns/usas12), but has a smaller magazine capacity.
diff --git a/app/(wiki)/weapons/guns/articles/mg36.md b/app/(wiki)/weapons/guns/articles/mg36.md
index dec84462..af90a204 100644
--- a/app/(wiki)/weapons/guns/articles/mg36.md
+++ b/app/(wiki)/weapons/guns/articles/mg36.md
@@ -1,4 +1,4 @@
-The **Heckler & Koch MG36**, known in-game as the **MG36**, is a LMG utilizing the 5.56mm ammunition. It was added to the game in the [v0.17.0](https://github.com/HasangerGames/suroi/releases/tag/v0.17.0) "Just the Two of Us" update on March 31st, 2024. The MG36 features a high fire rate and decent DPS, and has excellent mobility for a LMG.
+The **Heckler & Koch MG36**, known in-game as the **MG36**, is an LMG utilizing the 5.56mm ammunition. It was added to the game in the [v0.17.0](https://github.com/HasangerGames/suroi/releases/tag/v0.17.0) "Just the Two of Us" update on March 31st, 2024. The MG36 features a high fire rate and decent DPS, and has excellent mobility for a LMG.
# Background
- The Heckler & Koch G36 is an assault rifle chambered in 5.56x45mm NATO, developed by Heckler & Koch as a replacement for the aging G3 battle rifle after the cancelation of the astronomically expensive G11 program in 1990. The MG variant differs only slightly from the standard versions, with a heavier barrel for better performance in sustained fire roles, different optics, and a bipod for increased stability while firing prone. Despite some major problems with overheating, the rifle has been very successful and is currently used by many military and law enforcement groups around the world. Most notably, it serves as the standard service rifle of the German and Spanish Armed Forces.
@@ -8,7 +8,7 @@ The **Heckler & Koch MG36**, known in-game as the **MG36**, is a LMG utilizing t
- The MG36 has the slowdown and recoil of an assault rifle, making it a very maneuverable weapon. That and its high obstacle multiplier make it a very effective counter-sniper weapon.
- The MG36 has poor moving accuracy, so try to close range with your opponents before you open up.
- The MG36 will easily trump lower-tier ARs such as the [AUG](/weapons/guns/aug) and [AK-47](/weapons/guns/ak47) with its higher obstacle multiplier and magazine capacity.
-But watch out for high-tier ARs such as the [M16A4](/weapons/guns/m16a4) and [MCX SPEAR](/weapons/guns/mcx_spear) as they have much higher damage and accuracy.
+But watch out for high-tier ARs such as the [M16A2](/weapons/guns/m16a2) and [MCX SPEAR](/weapons/guns/mcx_spear) as they have much higher damage and accuracy.
## Countering
- Hide behind indestructible cover such as shipping containers, to mitigate its counter obstacle power.
diff --git a/app/(wiki)/weapons/guns/articles/model_89.md b/app/(wiki)/weapons/guns/articles/model_89.md
index 5f38d67b..ea3cb80c 100644
--- a/app/(wiki)/weapons/guns/articles/model_89.md
+++ b/app/(wiki)/weapons/guns/articles/model_89.md
@@ -20,7 +20,6 @@ The Model 89 can be found in [Regular Airdrops](/obstacles/airdrops), occasional
# Trivia
- The Model 89 in-game is an 18" carbine with a standard walnut stock and a matte stainless steel finish.
-- The Model 89 is one of the three weapons which use .50 Cal ammunition. The other weapons which use .50 Cal rounds are the [RSh-12](/weapons/guns/rsh12) and [DEagle](/weapons/guns/deagle).
## History
- [v0.21.0](https://github.com/HasangerGames/suroi/releases/tag/v0.21.0)
diff --git a/app/(wiki)/weapons/guns/articles/mosin_nagant.md b/app/(wiki)/weapons/guns/articles/mosin_nagant.md
index e2d86be7..d2208b94 100644
--- a/app/(wiki)/weapons/guns/articles/mosin_nagant.md
+++ b/app/(wiki)/weapons/guns/articles/mosin_nagant.md
@@ -37,7 +37,7 @@ The Mosin-Nagant is an uncommon drop from higher-tier crates such as the [AEGIS
- Émile Nagant's brother, Léon Nagant, designed the [M1895](/weapons/guns/m1895) revolver.
- The Mosin-Nagant is one of 7 guns that were in surviv.io, the others being the [Vector](/weapons/guns/vector), [AK-47](/weapons/guns/ak47), [USAS-12](/weapons/guns/usas12), [M1 Garand](/weapons/guns/m1_garand), [DEagle](/weapons/guns/deagle), and [VSS](/weapons/guns/vss).
- - It also the first sniper rifle added to Suroi
+ - It also the first sniper rifle added to Suroi.
# History
- [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0)
diff --git a/app/(wiki)/weapons/guns/articles/saf200.md b/app/(wiki)/weapons/guns/articles/saf200.md
index 69799aa8..48a5f148 100644
--- a/app/(wiki)/weapons/guns/articles/saf200.md
+++ b/app/(wiki)/weapons/guns/articles/saf200.md
@@ -14,11 +14,11 @@ The original SAF was a modified version of the SIG SG 540 assault rifle, which w
- The SAF-200 has the highest damage per magazine of any SMG, so it can be used to destroy some cover, although not as well as an assault rifle will.
- This is not much of an advantage late-game, as most opponents will have better weapons.
- As with other burst-fire weapons, you can hide behind cover and "peek" out to fire a burst or two at your opponent.
-- This weapon is often considered a weaker version of the [M16A4](/weapons/guns/m16a4).
+- This weapon is often considered a weaker version of the [M16A2](/weapons/guns/m16a2).
## Countering
-- The [M16A4](/weapons/guns/m16a4), also a burst-fire gun, is much more powerful than the SAF-200 and can easily counter it in all the same situations.
+- The [M16A2](/weapons/guns/m16a2), also a burst-fire gun, is much more powerful than the SAF-200 and can easily counter it in all the same situations.
- Use adrenaline to strafe your opponent and make them miss their bursts.
- The SAF-200 has lower DPS than weapons such as other SMGs, assault rifles, and LMGs.
- A higher-DPS weapon such a [Micro Uzi](/weapons/guns/micro_uzi) or a shotgun, can easily dispatch a SAF-200 user at close range.
diff --git a/app/(wiki)/weapons/guns/articles/sr25.md b/app/(wiki)/weapons/guns/articles/sr25.md
index ac003c30..cbb25dc9 100644
--- a/app/(wiki)/weapons/guns/articles/sr25.md
+++ b/app/(wiki)/weapons/guns/articles/sr25.md
@@ -31,7 +31,7 @@ The SR-25 is found in many of the same drops as the [Mini-14](/weapons/guns/mini
- It has a 20" barrel and weighs 10.5 pounds.
- The "25" in "SR-25" comes from adding the numbers for the AR-10 and AR-15 together.
- 60% of the parts of the SR-25 are interchangeable with AR-15 and M16 style rifles.
-- Eugene Stoner also designed the [Stoner 63](/weapons/guns/stoner_63) and the [M16A4](/weapons/guns/m16a4).
+- Eugene Stoner also designed the [Stoner 63](/weapons/guns/stoner_63) and the [M16A2](/weapons/guns/m16a2).
# History
- [v0.20.0](https://github.com/HasangerGames/suroi/releases/tag/v0.20.0)
diff --git a/app/(wiki)/weapons/guns/articles/stoner_63.md b/app/(wiki)/weapons/guns/articles/stoner_63.md
index dbf386af..1111c19d 100644
--- a/app/(wiki)/weapons/guns/articles/stoner_63.md
+++ b/app/(wiki)/weapons/guns/articles/stoner_63.md
@@ -34,7 +34,7 @@ The Stoner 63 is rarely found in [Flint](/obstacles/flint_crate) and [AEGIS Crat
- The Stoner 63 is the second LMG added to the game, after the [Lewis Gun](/weapons/guns/lewis_gun).
- It is also the second gun to show a visible magazine, after the Lewis Gun.
-- Eugene Stoner also designed the [M16A4](/weapons/guns/m16a4) and the [SR-25](/weapons/guns/sr25).
+- Eugene Stoner also designed the [M16A2](/weapons/guns/m16a2) and the [SR-25](/weapons/guns/sr25).
# History
diff --git a/app/(wiki)/weapons/guns/articles/usas12.md b/app/(wiki)/weapons/guns/articles/usas12.md
index eded49e5..500d785d 100644
--- a/app/(wiki)/weapons/guns/articles/usas12.md
+++ b/app/(wiki)/weapons/guns/articles/usas12.md
@@ -1,4 +1,4 @@
-
+
The **Daewoo Precision Industries USAS-12**, known in-game as the **USAS-12**, is a powerful automatic shotgun firing explosive 12 Gauge ammunition. It was added to the game in the [v0.12.0](https://github.com/HasangerGames/suroi/releases/tag/v0.12.0) "Trick-or-Tweak" update on October 29th, 2023.
diff --git a/app/(wiki)/weapons/melee/articles/baseball_bat.md b/app/(wiki)/weapons/melee/articles/baseball_bat.md
index d496512b..b3003078 100644
--- a/app/(wiki)/weapons/melee/articles/baseball_bat.md
+++ b/app/(wiki)/weapons/melee/articles/baseball_bat.md
@@ -14,7 +14,6 @@ The Baseball Bat is a smooth wooden or metal club used in the sport of baseball
- As with other melee weapons, the best way to avoid them is to keep the distance between you and your opponent.
- The [K-Bar](/weapons/melee/kbar) can out-DPS the Baseball Bat, so it is an effective counter to it.
- - [Fists](/weapons/melee/fists) also beat the baseball in terms of DPS and can be used as another counter. However, this requires much skill, as Fists have a much smaller swing range.
# Obtaining
@@ -22,7 +21,6 @@ Baseball Bats have a high chance of spawning from the [Melee Crate](/obstacles/m
# Trivia
-- The Baseball Bat was designed by Radians.
- Baseball bats have been used for murder.
- During the early days of baseball, players would use scrap wood to create their bats.
diff --git a/app/(wiki)/weapons/melee/articles/crowbar.md b/app/(wiki)/weapons/melee/articles/crowbar.md
index 4982f0e4..b21a921b 100644
--- a/app/(wiki)/weapons/melee/articles/crowbar.md
+++ b/app/(wiki)/weapons/melee/articles/crowbar.md
@@ -13,23 +13,21 @@ A Crowbar, also called a wrecking bar, pry bar or prybar, pinch-bar, or occasion
## Using
-- The Crowbar can destroy all common crates in a single hit, making it a viable item to quickly loot items
-- The Crowbar possess a 2.2x obstacle multiplier
+- The Crowbar can destroy all common crates in a single hit due to its 2.2x obstacle damage multiplier, making it a viable item to quickly loot items.
## Countering
-- As with other melee weapons, the best way to avoid them is to keep the distance between you and your opponent and use CQC guns (Close Quarters Combat) or shotguns such as the [Flues](/weapons/guns/flues)
-- The Crowbar is a difficult item to use, as long as you can keep decent distance and as well as move around enough, it will be difficult for the crowbar user to hit you
+- As with other melee weapons, the best way to avoid them is to keep the distance between you and your opponent and use CQC guns (Close Quarters Combat) or shotguns such as the [Flues](/weapons/guns/flues).
+- The Crowbar is a difficult item to use, as long as you can keep decent distance and as well as move around enough, it will be difficult for the crowbar user to hit you.
# Obtaining
-- One Crowbar is dropped from the [Loot_Barrel](/obstacles/loot_barrel)
-- Crowbars have a small chance of dropping from [Airdrops](/obstacles/aidrops)
+- One Crowbar is dropped from the [Loot_Barrel](/obstacles/loot_barrel).
+- Crowbars have a small chance of dropping from [Airdrops](/obstacles/aidrops).
# Trivia
-- The first Crowbar was likely made by a blacksmith who modified a lever for a customer. The lever dates back to the Stone Age
-- The Crowbar was designed by Nefertari
+- The first Crowbar was likely made by a blacksmith who modified a lever for a customer. The lever dates back to the Stone Age.
# History
diff --git a/app/(wiki)/weapons/melee/articles/fire_hatchet.md b/app/(wiki)/weapons/melee/articles/fire_hatchet.md
index 934f857c..c2794119 100644
--- a/app/(wiki)/weapons/melee/articles/fire_hatchet.md
+++ b/app/(wiki)/weapons/melee/articles/fire_hatchet.md
@@ -1,7 +1,7 @@
The **Fire Hatchet** is a melee weapon added in the [v0.19.0](https://github.com/HasangerGames/suroi/releases/tag/v0.19.0) "High Caliber Negotiations" update on September 22nd, 2024.
# Background
-A hatchet is a single-handed striking tool with a sharp blade on one side used to cut and split wood, and a hammerhead on the other side. Fire hatchets have a spike on the back and are used to break down windows and doors.
+A Hatchet is a single-handed striking tool with a sharp blade on one side used to cut and split wood, and a hammerhead on the other side. Fire hatchets have a spike on the back and are used to break down windows and doors.
# Strategies
## Using
@@ -10,10 +10,10 @@ A hatchet is a single-handed striking tool with a sharp blade on one side used t
## Countering
- As with other melee weapons, the best way to avoid them is to keep the distance between you and your opponent.
-- The [Hatchet](/weapons/hatchet) has a higher DPS than the Fire Hatchet, and the [Maul](/weapons/maul) is on par.
+- The [Hatchet](/weapons/melee/hatchet) has a higher DPS than the Fire Hatchet, and the [Maul](/weapons/melee/maul) is on par.
# Obtaining
-The Fire Hatchet can currently only be obtained in the [Fire Hatchet Case](/obstacles/fire_hatchet_case) on the [Oil Tanker](/buildings/oil_tanker).
+The Fire Hatchet can currently only be obtained in the [Fire Hatchet Case](/obstacles/fire_hatchet_case) on the [Oil Tanker](/buildings/oil_tanker) and inside of the [Plumpkin Bunker](/buildings/plumpkin_bunker_meta).
# Trivia
- Currently the Fire Hatchet has worse DPS than the normal [Hatchet](/weapons/melee/hatchet).
diff --git a/app/(wiki)/weapons/melee/articles/gas_can.md b/app/(wiki)/weapons/melee/articles/gas_can.md
index 1475fb35..4862a1b2 100644
--- a/app/(wiki)/weapons/melee/articles/gas_can.md
+++ b/app/(wiki)/weapons/melee/articles/gas_can.md
@@ -21,7 +21,6 @@ The only way to obtain the Gas Can in normal mode is to head to the ship in the
# Trivia
-- The Gas was designed by 1092384.
- The Gas Can is red, which indicates it contains gasoline. The generator, however, has a Diesel engine.
# History
diff --git a/app/(wiki)/weapons/melee/articles/hatchet.md b/app/(wiki)/weapons/melee/articles/hatchet.md
index 6194b7b7..ab5e88c4 100644
--- a/app/(wiki)/weapons/melee/articles/hatchet.md
+++ b/app/(wiki)/weapons/melee/articles/hatchet.md
@@ -1,8 +1,9 @@
+
The **Hatchet** is a melee weapon added in the [v0.18.1](https://github.com/HasangerGames/suroi/releases/tag/v0.18.1) update on June 21, 2024.
# Background
-A hatchet is a single-handed striking tool with a sharp blade on one side used to cut and split wood, and a hammerhead on the other side. Hatchets may also be used for hewing when making flattened surfaces on logs; when the hatchet head is optimized for this purpose it is called a hewing hatchet. Fire hatchets have a spike on the back and are used to break down windows and doors.
+A hatchet is a single-handed striking tool with a sharp blade on one side used to cut and split wood, and a hammerhead on the other side. Hatchets may also be used for hewing when making flattened surfaces on logs; when the hatchet head is optimized for this purpose it is called a hewing hatchet.
# Strategies
@@ -12,8 +13,7 @@ A hatchet is a single-handed striking tool with a sharp blade on one side used t
## Countering
-- Watch out when a player with Hatchet tries to approach you at close range, use shotguns when needed.
-- Switch to melee as soon as they are too close, most melees have more DPS than Hatchet so try to utilize them.
+- As with other melees, try to keep your distance from the Hatchet user. The Hatchet has a higher DPS than most other melee weapons so try not to engage in melee combat unless necessary.
# Obtaining
diff --git a/app/(wiki)/weapons/melee/articles/kbar.md b/app/(wiki)/weapons/melee/articles/kbar.md
index 021bf069..b3a7d934 100644
--- a/app/(wiki)/weapons/melee/articles/kbar.md
+++ b/app/(wiki)/weapons/melee/articles/kbar.md
@@ -23,7 +23,6 @@ The K-Bar can be obtained rarely from crates or other common loot sources. Addit
# Trivia
-- The K-Bar was designed by Radians.
- The K-Bar is also known as the Ka-bar.
- The name comes from a letter in 1923 received from a fur trapper who had used a knife he bought from Union Cutlery Co. to kill a wounded bear that was attacking him and his rifle was jammed. The partially legible letter had the phrase "ka bar" on it, as part of "kill a bear". The KA-BAR name was stamped onto many different knives, and Union Cutlery changed its name to Ka-Bar Cutlery Inc. in 1952.
- The steel used in the K-bar has a hardness of 56-58 on the Hardness Rockwell C Scale.
diff --git a/app/(wiki)/weapons/melee/articles/maul.md b/app/(wiki)/weapons/melee/articles/maul.md
index a8c2cb3c..ca19f10e 100644
--- a/app/(wiki)/weapons/melee/articles/maul.md
+++ b/app/(wiki)/weapons/melee/articles/maul.md
@@ -24,8 +24,7 @@ The Maul can only be obtained from the [Maul Mount](/obstacles/gun_mounts) in th
# Trivia
-- For a while, attacking people through walls with the Maul was a decent strategy due to its long range and high damage.
-- The Maul was designed by Radians.
+- For a while, attacking people through walls with the Maul was a decent strategy due to its long range and high damage. However, you can no longer hit other players through walls.
# History
diff --git a/app/(wiki)/weapons/melee/articles/seax.md b/app/(wiki)/weapons/melee/articles/seax.md
index 51042de3..37c989fb 100644
--- a/app/(wiki)/weapons/melee/articles/seax.md
+++ b/app/(wiki)/weapons/melee/articles/seax.md
@@ -22,10 +22,6 @@ The Seax is a large single-edged blade with a tang in the centerline of the blad
The Seax can only be obtained from the [Viking Chest](/obstacles/viking_chest), which always spawns once per game and is located along the shore in the map.
-# Trivia
-
-- The Seax was designed by cobby and 1092384.
-
# History
- [v0.17.0](https://github.com/HasangerGames/suroi/releases/tag/v0.17.0)
diff --git a/app/(wiki)/weapons/page.tsx b/app/(wiki)/weapons/page.tsx
index 8a4d2866..8d68fa90 100644
--- a/app/(wiki)/weapons/page.tsx
+++ b/app/(wiki)/weapons/page.tsx
@@ -9,6 +9,7 @@ import { Throwables } from "@/vendor/suroi/common/src/definitions/throwables";
import Link from "next/link";
import TableWithHeader from "@/components/tables/TableWithHeader";
import { FireMode } from "@/vendor/suroi/common/src/constants";
+import WeaponComparer from "@/components/interactive/WeaponComparer";
const dpsList: Array<[string, number, number]> = [];
for (const gun of Guns) {
const explosion = Explosions.definitions.find(
@@ -146,6 +147,19 @@ export default function WeaponsPage() {
+
+
Gun Comparer
+
+ )}
+ className="my-4"
+ >
+
+
+
+
+
);
diff --git a/app/(wiki)/weapons/throwables/articles/confetti_grenade.md b/app/(wiki)/weapons/throwables/articles/confetti_grenade.md
index 13d26c8c..bd463d28 100644
--- a/app/(wiki)/weapons/throwables/articles/confetti_grenade.md
+++ b/app/(wiki)/weapons/throwables/articles/confetti_grenade.md
@@ -1,7 +1,7 @@
-The **Confetti Grenade** is an explosive [Throwable](/throwables) added in the [v0.18.0](https://github.com/HasangerGames/suroi/releases/tag/v0.18.0) "Back in the Saddle" update on June 8th, 2024. It has lower damage when compared to the [Frag Grenade](/throwables/frag_grenade) but has more shrapnel and can be carried in larger quantities.
+The **Confetti Grenade** is an explosive [Throwable](/throwables) added in the [v0.18.0](https://github.com/HasangerGames/suroi/releases/tag/v0.18.0) "Back in the Saddle" update on June 9th, 2024. It has lower damage when compared to the [Frag Grenade](/throwables/frag_grenade) but has more shrapnel and can be carried in larger quantities.
# Strategies
## Using
diff --git a/components/articles/notices/Mode.tsx b/components/articles/notices/Mode.tsx
new file mode 100644
index 00000000..fa6b6afe
--- /dev/null
+++ b/components/articles/notices/Mode.tsx
@@ -0,0 +1,10 @@
+import GenericNotice from "./GenericNotice";
+
+export default function ModeItem() {
+ return (
+
+ This article is about gameplay or items only available during certain
+ Modes.
+
+ );
+}
diff --git a/components/client/MDXClient.tsx b/components/client/MDXClient.tsx
index c35c9271..3852c158 100644
--- a/components/client/MDXClient.tsx
+++ b/components/client/MDXClient.tsx
@@ -7,6 +7,7 @@ import Spoiler from "../articles/Spoiler";
import Gallery from "../articles/gallery/Gallery";
import DevWeapon from "../articles/notices/DevWeapon";
import Empty from "../articles/notices/Empty";
+import Mode from "../articles/notices/Mode";
import EventItem from "../articles/notices/Event";
import Removed from "../articles/notices/Removed";
import Stub from "../articles/notices/Stub";
@@ -17,6 +18,7 @@ import TimeLink from "../links/TimeLink";
const components = {
Link,
Event: EventItem,
+ Mode,
TimeLink,
FileLink,
CommitLink,
diff --git a/components/interactive/WeaponComparer.tsx b/components/interactive/WeaponComparer.tsx
new file mode 100644
index 00000000..5cfd52aa
--- /dev/null
+++ b/components/interactive/WeaponComparer.tsx
@@ -0,0 +1,92 @@
+"use client";
+
+import {
+ GunDefinition,
+ Guns
+} from "@/vendor/suroi/common/src/definitions/guns";
+import GunSidebar from "../sidebars/GunSidebar";
+import { useState } from "react";
+import { Explosions } from "@/vendor/suroi/common/src/definitions/explosions";
+
+export default function WeaponComparer() {
+ const [gun1, setGun1] = useState(null);
+ const [gun2, setGun2] = useState(null);
+ const [gun3, setGun3] = useState(null);
+
+ return (
+