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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="CuteCraft"
run/main_scene="res://scenes/MainScene.tscn"
config/icon="res://icon.png"
[autoload]
LayerManager="*res://scripts/Manager/LayerManager.gd"
Global="*res://scripts/Global.gd"
Util="*res://scripts/Util.gd"
UnitManager="*res://scripts/Manager/UnitManager.gd"
MapManager="*res://scripts/Manager/MapManager.gd"
SignalManager="*res://scripts/Manager/SignalManager.gd"
ActorManager="*res://scripts/Manager/ActorManager.gd"
[display]
window/size/width=1280
window/size/height=720
[editor_plugins]
enabled=PoolStringArray( "ch.fischspiele.tilesethelper", "net.kivano.fsm" )
[input]
ui_attack=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
ui_die=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
]
ui_ability_1=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
ui_ability_2=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
]
ui_ability_3=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
]
ui_ability_0=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
]
click=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
[layer_names]
2d_physics/layer_1="unit_ground"
2d_physics/layer_2="ground"
2d_physics/layer_3="unit_body"
2d_physics/layer_4="missle"
2d_physics/layer_5="weapon"
2d_physics/layer_6="scan"
[rendering]
environment/default_environment="res://default_env.tres"