diff --git a/src/main/java/net/frozenblock/wilderwild/registry/WWSoundTypes.java b/src/main/java/net/frozenblock/wilderwild/registry/WWSoundTypes.java index 498f1158f..bd3664634 100644 --- a/src/main/java/net/frozenblock/wilderwild/registry/WWSoundTypes.java +++ b/src/main/java/net/frozenblock/wilderwild/registry/WWSoundTypes.java @@ -23,70 +23,70 @@ public final class WWSoundTypes { //WILDER WILD SOUNDS - public static final SoundType ALGAE = new SoundType(0.8F, 1.0F, + public static final SoundType ALGAE = new SoundType(0.8F, 1F, WWSounds.BLOCK_ALGAE_BREAK, WWSounds.BLOCK_ALGAE_STEP, WWSounds.BLOCK_ALGAE_PLACE, WWSounds.BLOCK_ALGAE_HIT, WWSounds.BLOCK_ALGAE_FALL ); - public static final SoundType BAOBAB_NUT = new SoundType(1.0F, 1.0F, + public static final SoundType BAOBAB_NUT = new SoundType(1F, 1F, WWSounds.BLOCK_BAOBAB_NUT_BREAK, WWSounds.BLOCK_BAOBAB_NUT_STEP, WWSounds.BLOCK_BAOBAB_NUT_PLACE, WWSounds.BLOCK_BAOBAB_NUT_HIT, WWSounds.BLOCK_BAOBAB_NUT_FALL ); - public static final SoundType COCONUT = new SoundType(1.0F, 1.0F, + public static final SoundType COCONUT = new SoundType(1F, 1F, WWSounds.BLOCK_COCONUT_BREAK, WWSounds.BLOCK_COCONUT_STEP, WWSounds.BLOCK_COCONUT_PLACE, WWSounds.BLOCK_COCONUT_HIT, WWSounds.BLOCK_COCONUT_FALL ); - public static final SoundType OSSEOUS_SCULK = new SoundType(1.0F, 1.0F, + public static final SoundType OSSEOUS_SCULK = new SoundType(1F, 1F, WWSounds.BLOCK_OSSEOUS_SCULK_BREAK, WWSounds.BLOCK_OSSEOUS_SCULK_STEP, WWSounds.BLOCK_OSSEOUS_SCULK_PLACE, WWSounds.BLOCK_OSSEOUS_SCULK_HIT, WWSounds.BLOCK_OSSEOUS_SCULK_FALL ); - public static final SoundType NEMATOCYST = new SoundType(1.0F, 1.0F, + public static final SoundType NEMATOCYST = new SoundType(1F, 1F, WWSounds.BLOCK_NEMATOCYST_BREAK, WWSounds.BLOCK_NEMATOCYST_STEP, WWSounds.BLOCK_NEMATOCYST_PLACE, WWSounds.BLOCK_NEMATOCYST_HIT, WWSounds.BLOCK_NEMATOCYST_FALL ); - public static final SoundType NULL_BLOCK = new SoundType(1.0F, 1.0F, + public static final SoundType NULL_BLOCK = new SoundType(1F, 1F, WWSounds.BLOCK_NULL_BLOCK_BREAK, WWSounds.BLOCK_NULL_BLOCK_STEP, WWSounds.BLOCK_NULL_BLOCK_PLACE, WWSounds.BLOCK_NULL_BLOCK_HIT, WWSounds.BLOCK_NULL_BLOCK_FALL ); - public static final SoundType HANGING_TENDRIL = new SoundType(1.0F, 1.25F, + public static final SoundType HANGING_TENDRIL = new SoundType(1F, 1.25F, WWSounds.BLOCK_HANGING_TENDRIL_BREAK, WWSounds.BLOCK_HANGING_TENDRIL_STEP, WWSounds.BLOCK_HANGING_TENDRIL_PLACE, WWSounds.BLOCK_HANGING_TENDRIL_HIT, WWSounds.BLOCK_HANGING_TENDRIL_FALL ); - public static final SoundType HOLLOWED_LOG = new SoundType(1.0F, 1.0F, + public static final SoundType HOLLOWED_LOG = new SoundType(1F, 1F, WWSounds.BLOCK_HOLLOWED_LOG_BREAK, WWSounds.BLOCK_HOLLOWED_LOG_STEP, WWSounds.BLOCK_HOLLOWED_LOG_PLACE, WWSounds.BLOCK_HOLLOWED_LOG_HIT, WWSounds.BLOCK_HOLLOWED_LOG_FALL ); - public static final SoundType HOLLOWED_CHERRY_LOG = new SoundType(1.0F, 1.0F, + public static final SoundType HOLLOWED_CHERRY_LOG = new SoundType(1F, 1F, WWSounds.BLOCK_HOLLOWED_CHERRY_LOG_BREAK, WWSounds.BLOCK_HOLLOWED_CHERRY_LOG_STEP, WWSounds.BLOCK_HOLLOWED_CHERRY_LOG_PLACE, WWSounds.BLOCK_HOLLOWED_CHERRY_LOG_HIT, WWSounds.BLOCK_HOLLOWED_CHERRY_LOG_FALL ); - public static final SoundType HOLLOWED_STEM = new SoundType(1.0F, 1.0F, + public static final SoundType HOLLOWED_STEM = new SoundType(1F, 1F, WWSounds.BLOCK_HOLLOWED_STEM_BREAK, WWSounds.BLOCK_HOLLOWED_STEM_STEP, WWSounds.BLOCK_HOLLOWED_STEM_PLACE, @@ -100,63 +100,63 @@ public final class WWSoundTypes { WWSounds.BLOCK_ECHO_GLASS_CRACK, WWSounds.BLOCK_ECHO_GLASS_FALL ); - public static final SoundType GEYSER = new SoundType(1.0F, 1.0F, + public static final SoundType GEYSER = new SoundType(1F, 1F, WWSounds.BLOCK_GEYSER_BREAK, WWSounds.BLOCK_GEYSER_STEP, WWSounds.BLOCK_GEYSER_PLACE, WWSounds.BLOCK_GEYSER_HIT, WWSounds.BLOCK_GEYSER_FALL ); - public static final SoundType MAGMA = new SoundType(1.0F, 1.0F, + public static final SoundType MAGMA = new SoundType(1F, 1F, WWSounds.BLOCK_MAGMA_BREAK, WWSounds.BLOCK_MAGMA_STEP, WWSounds.BLOCK_MAGMA_PLACE, WWSounds.BLOCK_MAGMA_HIT, WWSounds.BLOCK_MAGMA_FALL ); - public static final SoundType MELON = new SoundType(1.0F, 1.0F, + public static final SoundType MELON = new SoundType(1F, 1F, WWSounds.BLOCK_MELON_BREAK, WWSounds.BLOCK_MELON_STEP, WWSounds.BLOCK_MELON_PLACE, WWSounds.BLOCK_MELON_HIT, WWSounds.BLOCK_MELON_FALL ); - public static final SoundType MESOGLEA = new SoundType(0.8F, 1.0F, + public static final SoundType MESOGLEA = new SoundType(0.8F, 1F, WWSounds.BLOCK_MESOGLEA_BREAK, WWSounds.BLOCK_MESOGLEA_STEP, WWSounds.BLOCK_MESOGLEA_PLACE, WWSounds.BLOCK_MESOGLEA_HIT, WWSounds.BLOCK_MESOGLEA_FALL ); - public static final SoundType POLLEN = new SoundType(0.5F, 1.2F, + public static final SoundType POLLEN = new SoundType(0.8F, 1.2F, WWSounds.BLOCK_POLLEN_BREAK, WWSounds.BLOCK_POLLEN_STEP, WWSounds.BLOCK_POLLEN_PLACE, WWSounds.BLOCK_POLLEN_HIT, WWSounds.BLOCK_POLLEN_FALL ); - public static final SoundType TERMITE_MOUND = new SoundType(0.8F, 1.0F, + public static final SoundType TERMITE_MOUND = new SoundType(0.8F, 1F, WWSounds.BLOCK_TERMITE_MOUND_BREAK, WWSounds.BLOCK_TERMITE_MOUND_STEP, WWSounds.BLOCK_TERMITE_MOUND_PLACE, WWSounds.BLOCK_TERMITE_MOUND_HIT, WWSounds.BLOCK_TERMITE_MOUND_FALL ); - public static final SoundType TUMBLEWEED_PLANT = new SoundType(1.0F, 1.0F, + public static final SoundType TUMBLEWEED_PLANT = new SoundType(1F, 1F, WWSounds.BLOCK_TUMBLEWEED_PLANT_BREAK, WWSounds.BLOCK_TUMBLEWEED_PLANT_STEP, WWSounds.BLOCK_TUMBLEWEED_PLANT_PLACE, WWSounds.BLOCK_TUMBLEWEED_PLANT_HIT, WWSounds.BLOCK_TUMBLEWEED_PLANT_FALL ); - public static final SoundType PALM_CROWN = new SoundType(1.0F, 1.0F, + public static final SoundType PALM_CROWN = new SoundType(1F, 1F, WWSounds.BLOCK_PALM_CROWN_BREAK, WWSounds.BLOCK_PALM_CROWN_STEP, WWSounds.BLOCK_PALM_CROWN_PLACE, WWSounds.BLOCK_PALM_CROWN_HIT, WWSounds.BLOCK_PALM_CROWN_FALL ); - public static final SoundType CLAY = new SoundType(0.9F, 1.0F, + public static final SoundType CLAY = new SoundType(0.9F, 1F, WWSounds.BLOCK_CLAY_BREAK, WWSounds.BLOCK_CLAY_STEP, WWSounds.BLOCK_CLAY_PLACE, @@ -165,84 +165,84 @@ public final class WWSoundTypes { ); //VANILLA SOUNDS - public static final SoundType CACTUS = new SoundType(0.8F, 1.0F, + public static final SoundType CACTUS = new SoundType(0.8F, 1F, WWSounds.BLOCK_CACTUS_BREAK, WWSounds.BLOCK_CACTUS_STEP, WWSounds.BLOCK_CACTUS_PLACE, WWSounds.BLOCK_CACTUS_HIT, WWSounds.BLOCK_CACTUS_FALL ); - public static final SoundType GRAVEL = new SoundType(0.8F, 1.0F, + public static final SoundType GRAVEL = new SoundType(0.8F, 1F, WWSounds.BLOCK_GRAVEL_BREAK, WWSounds.BLOCK_GRAVEL_STEP, WWSounds.BLOCK_GRAVEL_PLACE, WWSounds.BLOCK_GRAVEL_HIT, WWSounds.BLOCK_GRAVEL_FALL ); - public static final SoundType MUSHROOM = new SoundType(1.0F, 1.0F, + public static final SoundType MUSHROOM = new SoundType(1F, 1F, WWSounds.BLOCK_MUSHROOM_BREAK, WWSounds.BLOCK_MUSHROOM_STEP, WWSounds.BLOCK_MUSHROOM_PLACE, WWSounds.BLOCK_MUSHROOM_HIT, WWSounds.BLOCK_MUSHROOM_FALL ); - public static final SoundType MUSHROOM_BLOCK = new SoundType(1.0F, 1.0F, + public static final SoundType MUSHROOM_BLOCK = new SoundType(1F, 1F, WWSounds.BLOCK_MUSHROOM_BLOCK_BREAK, WWSounds.BLOCK_MUSHROOM_BLOCK_STEP, WWSounds.BLOCK_MUSHROOM_BLOCK_PLACE, WWSounds.BLOCK_MUSHROOM_BLOCK_HIT, WWSounds.BLOCK_MUSHROOM_BLOCK_FALL ); - public static final SoundType ICE = new SoundType(1.0F, 1.0F, + public static final SoundType ICE = new SoundType(1F, 1F, WWSounds.BLOCK_ICE_BREAK, WWSounds.BLOCK_ICE_STEP, WWSounds.BLOCK_ICE_PLACE, WWSounds.BLOCK_ICE_HIT, WWSounds.BLOCK_ICE_FALL ); - public static final SoundType FROSTED_ICE = new SoundType(1.0F, 1.0F, + public static final SoundType FROSTED_ICE = new SoundType(1F, 1F, WWSounds.BLOCK_FROSTED_ICE_BREAK, WWSounds.BLOCK_FROSTED_ICE_STEP, WWSounds.BLOCK_FROSTED_ICE_PLACE, WWSounds.BLOCK_FROSTED_ICE_HIT, WWSounds.BLOCK_FROSTED_ICE_FALL ); - public static final SoundType LEAVES = new SoundType(1.0F, 1.0F, + public static final SoundType LEAVES = new SoundType(1F, 1F, WWSounds.BLOCK_LEAVES_BREAK, WWSounds.BLOCK_LEAVES_STEP, WWSounds.BLOCK_LEAVES_PLACE, WWSounds.BLOCK_LEAVES_HIT, WWSounds.BLOCK_LEAVES_FALL ); - public static final SoundType FLOWER = new SoundType(0.8F, 1.0F, + public static final SoundType FLOWER = new SoundType(0.8F, 1F, WWSounds.BLOCK_FLOWER_BREAK, WWSounds.BLOCK_FLOWER_STEP, WWSounds.BLOCK_FLOWER_PLACE, WWSounds.BLOCK_FLOWER_HIT, WWSounds.BLOCK_FLOWER_FALL ); - public static final SoundType LILY_PAD = new SoundType(1.0F, 1.0F, + public static final SoundType LILY_PAD = new SoundType(1F, 1F, SoundEvents.BIG_DRIPLEAF_BREAK, SoundEvents.BIG_DRIPLEAF_STEP, SoundEvents.LILY_PAD_PLACE, SoundEvents.BIG_DRIPLEAF_HIT, SoundEvents.BIG_DRIPLEAF_FALL ); - public static final SoundType SAPLING = new SoundType(1.0F, 1.0F, + public static final SoundType SAPLING = new SoundType(1F, 1F, WWSounds.BLOCK_SAPLING_BREAK, WWSounds.BLOCK_SAPLING_STEP, WWSounds.BLOCK_SAPLING_PLACE, WWSounds.BLOCK_SAPLING_HIT, WWSounds.BLOCK_SAPLING_FALL ); - public static final SoundType SUGARCANE = new SoundType(1.0F, 1.0F, + public static final SoundType SUGARCANE = new SoundType(1F, 1F, WWSounds.BLOCK_SUGAR_CANE_BREAK, WWSounds.BLOCK_SUGAR_CANE_STEP, WWSounds.BLOCK_SUGAR_CANE_PLACE, WWSounds.BLOCK_SUGAR_CANE_HIT, WWSounds.BLOCK_SUGAR_CANE_FALL ); - public static final SoundType COARSE_DIRT = new SoundType(0.8F, 1.0F, + public static final SoundType COARSE_DIRT = new SoundType(0.8F, 1F, WWSounds.BLOCK_COARSE_DIRT_BREAK, WWSounds.BLOCK_COARSE_DIRT_STEP, WWSounds.BLOCK_COARSE_DIRT_PLACE, @@ -256,14 +256,14 @@ public final class WWSoundTypes { WWSounds.BLOCK_SANDSTONE_HIT, WWSounds.BLOCK_SANDSTONE_FALL ); - public static final SoundType SCORCHED_SAND = new SoundType(0.8F, 1.0F, + public static final SoundType SCORCHED_SAND = new SoundType(0.8F, 1F, WWSounds.BLOCK_SCORCHED_SAND_BREAK, WWSounds.BLOCK_SCORCHED_SAND_STEP, WWSounds.BLOCK_SCORCHED_SAND_PLACE, WWSounds.BLOCK_SCORCHED_SAND_HIT, WWSounds.BLOCK_SCORCHED_SAND_FALL ); - public static final SoundType REINFORCED_DEEPSLATE = new SoundType(1.0F, 1.0F, + public static final SoundType REINFORCED_DEEPSLATE = new SoundType(1F, 1F, WWSounds.BLOCK_REINFORCED_DEEPSLATE_BREAK, WWSounds.BLOCK_REINFORCED_DEEPSLATE_STEP, WWSounds.BLOCK_REINFORCED_DEEPSLATE_PLACE,