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Currently, street lights don't render shadow maps, meaning that the light reaches through buildings. It is not a big problem (you have to look well to see it), but enabling shadow maps does definitely look better (also because the lamp post itself draws a shadow), see screenshot below.
It is easy to enable in the prefab (update shadowmaps on demand, with a relatively low resolution - e.g. 128 - looks very good already), but before enabling I have to better study the performance cost.
The text was updated successfully, but these errors were encountered:
Currently, street lights don't render shadow maps, meaning that the light reaches through buildings. It is not a big problem (you have to look well to see it), but enabling shadow maps does definitely look better (also because the lamp post itself draws a shadow), see screenshot below.
It is easy to enable in the prefab (update shadowmaps on demand, with a relatively low resolution - e.g. 128 - looks very good already), but before enabling I have to better study the performance cost.
The text was updated successfully, but these errors were encountered: