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Feature Request - "Quick Edit" on Event Editor #179
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These Inline Event editing makes perfect sense. I also consider editing events in the original editor awkward and slow. This mockup for the event editor is e.g. quite nice |
There are still some road blocks but I'm close to get a first draft for inline editing of event commands working. At least the simple ones. And yes it will be qml based because doing this with QWidgets is really hard The idea is a bit inspired by scratch: https://projects.raspberrypi.org/en/projects/getting-started-scratch |
Here a very basic POC: And I must say: Wow. The QtQuick controls are beyond terrible. You cannot: Select text in a text field with the mouse and there is also no context menu. WTF is this shit??? @jetrotal mentioned some binding of QWidgets to QML. Can you link this here? The normal Quick Controls are too embarassing. |
There you go Random question, Like the declarative widgets I wish I could help with these stuff, and something like qmlonline could help me testing on the go |
Give me a week or two. Then will see if I can get any WASM-related stuff working. Besides DeclarativeWidgets I was also able now to get Kirigami working (at least Linux). This is entirely QML based and even works on systems like Android so getting it into a web interface for playing around should also work... |
It's very similar to the one used on RPG Maker Unite, but it was made 5 months prior to it 😬 |
The workflow would work like this:
ENTER
to add an Event, the User hitsCTRL + ENTER
.@>
Icon.tab
to edit command's params....
icon in order to open the dialogs that edits facesets, charasets or variables.enter
one last time.It would look like this incomplete mockup i made in JS: https://codepen.io/jetrotau/pen/oNWaOdj
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