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Actually making a game with many maps needs organization, the only way to separate maps is using dummy maps.
Create new maps and call them "Towns", "Dungeon", etc
Unused maps...
So for example, a tree map looks like:
001-Towns
----------Town 01
----------Town 02
002-Dungeons
-----------Dungeon 01
003-Sequence maps
-------------Intro
(A big project needs organization more or less)
Supporting sections you don't need empty maps to use many of them as organization.
Tags idea can be used as
"Completed", "Need Revision", "Debug only", etc
Good after check a project if you forget something (without write a lot of documentation on a calc file or something)
Maybe without need to add this to the lmu file, or map tree.
The text was updated successfully, but these errors were encountered:
Actually making a game with many maps needs organization, the only way to separate maps is using dummy maps.
Create new maps and call them "Towns", "Dungeon", etc
Unused maps...
So for example, a tree map looks like:
001-Towns
----------Town 01
----------Town 02
002-Dungeons
-----------Dungeon 01
003-Sequence maps
-------------Intro
(A big project needs organization more or less)
Supporting sections you don't need empty maps to use many of them as organization.
Tags idea can be used as
"Completed", "Need Revision", "Debug only", etc
Good after check a project if you forget something (without write a lot of documentation on a calc file or something)
Maybe without need to add this to the lmu file, or map tree.
The text was updated successfully, but these errors were encountered: