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If you want to move stuff around such as items, skills, variables, etc.. in RPG Maker you have a big problem. If I want to change "Long Sword" from item id 100 to id 120, I have to somehow update all references to the old item id in event code and fix it. Renaming resource files is also a huge pain and can result in crashes in RPG_RT.
The editor should have an easy to use and intuitive way to support reorganizing data. Almost like a refactoring tool in an IDE.
The text was updated successfully, but these errors were encountered:
There's a copy option for characters (i belive doing right click on the character list), but i dont remember if i finished it to be honest. I was working on this several years ago. I was planing to allow this on all database screens.
I think this could be more of like an "insert rows" and "delete rows" you'd see in a spreadsheet application.
If I want to insert 20 rows at row 100. Then all items >= 100 would move down by 20, and the editor would go through all my event code, shops, event page conditions, etc.. and any other things referencing the item and adjust their indices.
There should be a popup warning about this. Because event code referencing items, skills, actors etc.. through variables would still break.
Still for cases like mine where I have an old game I want to refactor and expand the database, this would be a massive productivity win.
If you want to move stuff around such as items, skills, variables, etc.. in RPG Maker you have a big problem. If I want to change "Long Sword" from item id 100 to id 120, I have to somehow update all references to the old item id in event code and fix it. Renaming resource files is also a huge pain and can result in crashes in
RPG_RT
.The editor should have an easy to use and intuitive way to support reorganizing data. Almost like a refactoring tool in an IDE.
The text was updated successfully, but these errors were encountered: