From 1dd7bc6f2d6e31becb883e863a6de9f4b71cd01b Mon Sep 17 00:00:00 2001 From: Kevin van Rijn Date: Thu, 17 Oct 2024 23:00:44 +0200 Subject: [PATCH] Revert "Play point animation when sending a follower into battle (#5406)" This reverts commit 39a8a77d3d74294b52ca5c81333132398126a952. --- src/battle_controllers.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_controllers.c b/src/battle_controllers.c index 874d122745..4b16c58737 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -2906,7 +2906,7 @@ void BtlController_HandleIntroTrainerBallThrow(u32 battler, u16 tagTrainerPal, c if (side == B_SIDE_PLAYER) { StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[battler]], SpriteCB_FreePlayerSpriteLoadMonSprite); - StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], ShouldDoSlideInAnim() ? 2 : 1); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 1); paletteNum = AllocSpritePalette(tagTrainerPal); LoadCompressedPalette(trainerPal, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);