diff --git a/release_notes/20250101_english.xml b/release_notes/20250101_english.xml index da3c17641..4d0557213 100644 --- a/release_notes/20250101_english.xml +++ b/release_notes/20250101_english.xml @@ -16,8 +16,8 @@ [*][b]Reduction: Fallen City:[/b] Fixed a potential soft lock when skipping the skyscraper. (Reported by WTF-8) [*][b]Reduction: Stowaway:[/b] Fixed the door opening sequence at the start of the mission being delayed if the door was not damaged. (Reported by WTF-8) [*][b]Reduction: Inevitable Escalation:[/b] Fixed a spot where marines could die while watching the final cutscene. (Reported by WTF-8) -[*][b]Area9800: Landing Zone:[/b] Fixed the exit being accessible via jump jets before the door is open. (Reported by WTF-8) -[*][b]Area9800: Power Plant's Cooling Pump:[/b] Fixed the escape area not being treated as an escape area until all other objectives were completed. +[*][b]Area 9800: Landing Zone:[/b] Fixed the exit being accessible via jump jets before the door is open. (Reported by WTF-8) +[*][b]Area 9800: Power Plant's Cooling Pump:[/b] Fixed the escape area not being treated as an escape area until all other objectives were completed. [*][b]Lana's Escape: Lana's Vents:[/b] Fixed marine bots taking an unexpectedly long path. (Reported by WTF-8) [*][b]Lana's Escape: Lana's Maintenance:[/b] Fixed an invisible wall with grenade collision at the northeast end of the map when the camera is rotated. (Reported by WTF-8) [*][b]Operation Cleansweep: U.S.C. Medusa:[/b] Added protection against the doors of the main elevator getting stuck.