diff --git a/PROGRESS.md b/PROGRESS.md index 3adb2ca5e..db20262ff 100644 --- a/PROGRESS.md +++ b/PROGRESS.md @@ -1,27 +1,27 @@ # Overview | Language | basemodui | closecaption | gameui | reactivedrop | items | statsweb | Strings | Files | | --- | --- | --- | --- | --- | --- | --- | --- | --- | -| [Simplified Chinese](#schinese-简体中文) | ✔️ | ✔️ | ✔️ | 2 | ✔️ | ✔️ | ✔️ | ✔️ | +| [Simplified Chinese](#schinese-简体中文) | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | | [Traditional Chinese](#tchinese-繁體中文) | 13 | 141 | 33 | 3023 | 253 | 209 | 236 | 146 | | [Czech](#czech-čeština) | 75 | 1810 | 42 | 4163 | 259 | 209 | 980 | 146 | | [Danish](#non-curated-languages) | 56 | 231 | 42 | 3691 | 259 | 209 | 710 | 147 | | [Dutch](#non-curated-languages) | 55 | 2004 | 42 | 3159 | 259 | 209 | 710 | 146 | -| [Finnish](#non-curated-languages) | ✔️ | 2004 | 41 | 3073 | 260 | 209 | 701 | 146 | +| [Finnish](#non-curated-languages) | ✔️ | 2004 | 41 | 3021 | 260 | 209 | 701 | 146 | | [French](#french-français) | 31 | 138 | 42 | 2524 | 258 | 209 | 650 | 125 | -| [German](#german-deutsch) | ✔️ | ✔️ | ✔️ | 2 | ✔️ | ✔️ | ✔️ | ✔️ | +| [German](#german-deutsch) | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | | [Hungarian](#non-curated-languages) | 55 | 138 | 42 | 3159 | 259 | 209 | 975 | 147 | -| [Italian](#italian-italiano) | ✔️ | ✔️ | ✔️ | 2 | ✔️ | ✔️ | ✔️ | ✔️ | -| [Japanese](#japanese-日本語) | ✔️ | ✔️ | ✔️ | 2 | ✔️ | ✔️ | 102 | ✔️ | +| [Italian](#italian-italiano) | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | +| [Japanese](#japanese-日本語) | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | 35 | ✔️ | | [Korean](#koreana-한국어) | 11 | 10 | 38 | 1655 | 259 | 31 | 446 | 48 | | [Norwegian Bokmål](#non-curated-languages) | 73 | 708 | 47 | 3865 | 259 | 209 | 710 | 147 | | [Polish](#polish-polski) | 32 | 2004 | 42 | 3159 | 259 | 209 | 706 | 143 | | [European Portuguese](#portuguese-português-europeu) | 4 | 180 | 32 | 2248 | 239 | 30 | 630 | 141 | | [Brazilian Portuguese](#brazilian-português) | 6 | 2004 | 32 | 1418 | 189 | 18 | 276 | 8 | | [Romanian](#non-curated-languages) | 55 | 1996 | 48 | 3871 | 259 | 209 | 975 | 147 | -| [Russian](#russian-русский) | ✔️ | ✔️ | ✔️ | 2 | ✔️ | ✔️ | ✔️ | ✔️ | +| [Russian](#russian-русский) | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | ✔️ | | [European Spanish](#spanish-español-de-españa) | 32 | 2004 | 40 | 2574 | 259 | 209 | 714 | 146 | | [Latin American Spanish](#latam-español-latinoamericano) | ✔️ | 2004 | ✔️ | 4216 | ✔️ | ✔️ | 203 | 141 | -| [Swedish](#swedish-svenska) | ✔️ | ✔️ | ✔️ | 1443 | ✔️ | ✔️ | ✔️ | 107 | +| [Swedish](#swedish-svenska) | ✔️ | ✔️ | ✔️ | 1330 | ✔️ | ✔️ | ✔️ | 107 | | [Thai](#non-curated-languages) | 970 | 1993 | 50 | 4406 | 259 | 209 | 739 | 147 | | [Turkish](#non-curated-languages) | 55 | 137 | 42 | 3159 | 259 | 209 | 975 | 147 | | [Ukrainian](#ukrainian-українська) | 31 | 131 | 32 | 2702 | 259 | 209 | 933 | 146 | @@ -40,9 +40,7 @@ -### Strings - -- [reactivedrop_schinese.txt](resource/reactivedrop_schinese.txt) has 2 untranslated strings. +✓ Up to date! @@ -581,9 +579,7 @@ -### Strings - -- [reactivedrop_german.txt](resource/reactivedrop_german.txt) has 2 untranslated strings. +✓ Up to date! @@ -593,9 +589,7 @@ -### Strings - -- [reactivedrop_italian.txt](resource/reactivedrop_italian.txt) has 2 untranslated strings. +✓ Up to date! @@ -607,9 +601,7 @@ ### Strings -- [misc/signage/signage_japanese.vdf](misc/signage/signage_japanese.vdf) has 67 untranslated strings. - [platform/vgui_japanese.txt](platform/vgui_japanese.txt) has 35 untranslated strings. -- [reactivedrop_japanese.txt](resource/reactivedrop_japanese.txt) has 2 untranslated strings. @@ -1104,9 +1096,7 @@ -### Strings - -- [reactivedrop_russian.txt](resource/reactivedrop_russian.txt) has 2 untranslated strings. +✓ Up to date! @@ -1465,7 +1455,7 @@ ### Strings -- [reactivedrop_swedish.txt](resource/reactivedrop_swedish.txt) has 1443 untranslated strings. +- [reactivedrop_swedish.txt](resource/reactivedrop_swedish.txt) has 1330 untranslated strings. ### Upcoming Release Notes diff --git a/credits/asw_credits_schinese.txt b/credits/asw_credits_schinese.txt index da724001e..4e194adf3 100644 --- a/credits/asw_credits_schinese.txt +++ b/credits/asw_credits_schinese.txt @@ -2,29 +2,6 @@ { "show_credits_logo" "1" "asw_credits_" "" -"asw_credits_" "特别贡献" -"asw_credits_" "" -"asw_credits_" "Rhys Lane - 设计" -"asw_credits_" "Lorenzo Wang - 3D模型" -"asw_credits_" "Christine Liu - 3D模型" -"asw_credits_" "Patrick Phelan - 音效" -"asw_credits_" "Niek Beernink - 质量审查" -"asw_credits_" "Teemu Salmela - 质量审查" -"asw_credits_" "http://www.digitalgraphiclabs.com/" -"asw_credits_" "" -"asw_credits_" "" -"asw_credits_" "配音表" -"asw_credits_" "" -"asw_credits_" "Hidden Wolfe - 军士长" -"asw_credits_" "Black Cat Games - 贼鸥" -"asw_credits_" "Lizanneh - 野猫" -"asw_credits_" "Teemu Salmela - 恶狼" -"asw_credits_" "Alex Wentz - 白莲" -"asw_credits_" "Wilhelm Queyras - 底狱" -"asw_credits_" "Black Cat Games - 溃客" -"asw_credits_" "Luis Guillermo Álvarez Félix - 赌徒" -"asw_credits_" "Kristin Sutton - 新特计算机" -"asw_credits_" "" "asw_credits_" "Aaron Barber" "asw_credits_" "Aaron Halifax" "asw_credits_" "Aaron Kearly" @@ -265,4 +242,27 @@ "asw_credits_" "Zachary Franks" "asw_credits_" "Zoid Kirsch" "asw_credits_" "" +"asw_credits_" "特别贡献" +"asw_credits_" "" +"asw_credits_" "Rhys Lane - 设计" +"asw_credits_" "Lorenzo Wang - 3D模型" +"asw_credits_" "Christine Liu - 3D模型" +"asw_credits_" "Patrick Phelan - 音效" +"asw_credits_" "Niek Beernink - 质量审查" +"asw_credits_" "Teemu Salmela - 质量审查" +"asw_credits_" "http://www.digitalgraphiclabs.com/" +"asw_credits_" "" +"asw_credits_" "" +"asw_credits_" "配音表" +"asw_credits_" "" +"asw_credits_" "Hidden Wolfe - 上尉" +"asw_credits_" "Black Cat Games - 杰格" +"asw_credits_" "Lizanneh - 野猫" +"asw_credits_" "Teemu Salmela - 乌尔夫" +"asw_credits_" "Alex Wentz - 白莲" +"asw_credits_" "Wilhelm Queyras - 巴斯迪" +"asw_credits_" "Black Cat Games - 溃客" +"asw_credits_" "Luis Guillermo Álvarez Félix - 赌徒" +"asw_credits_" "Kristin Sutton - 新特计算机" +"asw_credits_" "" } diff --git a/misc/signage/signage_japanese.vdf b/misc/signage/signage_japanese.vdf index 4b1dc4582..57511db86 100644 --- a/misc/signage/signage_japanese.vdf +++ b/misc/signage/signage_japanese.vdf @@ -3,153 +3,153 @@ "Language" "japanese" "Tokens" { - // find preview images to the textures here https://github.com/ReactiveDrop/reactivedrop_translations/wiki/Signage-Texture-Previews - "[english]materials/decals/decalsigncaution001b.vmt" "CAUTION\nWEAR YOUR\nRESPIRATOR" - "materials/decals/decalsigncaution001b.vmt" "CAUTION\nWEAR YOUR\nRESPIRATOR" - "[english]materials/decals/decalsigndanger001c.vmt" "DANGER\nHIGH\nVOLTAGE" - "materials/decals/decalsigndanger001c.vmt" "DANGER\nHIGH\nVOLTAGE" - "[english]materials/decals/decalsigndanger001e.vmt" "DANGER\nADMITTANCE\nTO AUTHORIZED\nPERSONNEL ONLY" - "materials/decals/decalsigndanger001e.vmt" "DANGER\nADMITTANCE\nTO AUTHORIZED\nPERSONNEL ONLY" - "[english]materials/ht/ht_halloffame.vmt" "HALL OF\nFAME" - "materials/ht/ht_halloffame.vmt" "HALL OF\nFAME" - "[english]materials/ht/ht_logo.vmt" "ADVANCED TRAINING PROVISION\nFOR COMMISSIONED PERSONNEL" - "materials/ht/ht_logo.vmt" "ADVANCED TRAINING PROVISION\nFOR COMMISSIONED PERSONNEL" - "[english]materials/ht/ht_shop.vmt" "SHOP" - "materials/ht/ht_shop.vmt" "SHOP" - "[english]materials/newcamp/sign/acc_door_power.vmt" "DOOR\nPOWER" - "materials/newcamp/sign/acc_door_power.vmt" "DOOR\nPOWER" - "[english]materials/newcamp/sign/acc_shower_ctrl.vmt" "SHOWER\nCONTROL" - "materials/newcamp/sign/acc_shower_ctrl.vmt" "SHOWER\nCONTROL" - // power: 800 megawatts - "[english]materials/newcamp/sign/sign_800mw.vmt" "800MW" - "materials/newcamp/sign/sign_800mw.vmt" "800MW" - // status: normal - "[english]materials/newcamp/sign/sign_normal.vmt" "NORMAL" - "materials/newcamp/sign/sign_normal.vmt" "NORMAL" - "[english]materials/newcamp/sign/sign_power.vmt" "POWER:" - "materials/newcamp/sign/sign_power.vmt" "POWER:" - // the English version of this texture has a smiley face :) in the middle of the O. - // leave a comment on the translated version for any markings that should be added. - "[english]materials/newcamp/sign/sign_reactorcontrol.vmt" "REACTOR CONTROL" - "materials/newcamp/sign/sign_reactorcontrol.vmt" "REACTOR CONTROL" - "[english]materials/newcamp/sign/sign_status.vmt" "STATUS:" - "materials/newcamp/sign/sign_status.vmt" "STATUS:" - "[english]materials/ocs/medusa_logo.vmt" "USC MEDUSA\nIAF XR12-7" - "materials/ocs/medusa_logo.vmt" "USC MEDUSA\nIAF XR12-7" - "[english]materials/ocs/medusa_sign02_alpha.vmt" "USC MEDUSA\nXR12-7" - "materials/ocs/medusa_sign02_alpha.vmt" "USC MEDUSA\nXR12-7" - "[english]materials/ocs/medusa_signs.vmt" "REACTOR\nELEVATOR\nBRIDGE\nRECREATION\nMEDICAL" - "materials/ocs/medusa_signs.vmt" "REACTOR\nELEVATOR\nBRIDGE\nRECREATION\nMEDICAL" - // this texture is displayed rotated 90 degrees so the text is going vertically up and the part in brackets is in a box at the top laid out normally. - // if your language requires a different layout, be sure to leave a translator comment. - "[english]materials/ocs/ocs_landingbay.vmt" "LANDING BAY [5]\nLANDING BAY [6]\nLANDING BAY [7]" - "materials/ocs/ocs_landingbay.vmt" "LANDING BAY [5]\nLANDING BAY [6]\nLANDING BAY [7]" - "[english]materials/ocs/ocs_stasispods.vmt" "STASIS PODS\n1 2\n3 4" - "materials/ocs/ocs_stasispods.vmt" "STASIS PODS\n1 2\n3 4" - "[english]materials/ocs/ocs_stasispods02.vmt" "STASIS PODS\n1 2 3 4\n5 6 7 8\n9 10 11 12" - "materials/ocs/ocs_stasispods02.vmt" "STASIS PODS\n1 2 3 4\n5 6 7 8\n9 10 11 12" - "[english]materials/overlays/cautiondoor.vmt" "CAUTION DOOR" - "materials/overlays/cautiondoor.vmt" "CAUTION DOOR" +// find preview images to the textures here https://github.com/ReactiveDrop/reactivedrop_translations/wiki/Signage-Texture-Previews +"[english]materials/decals/decalsigncaution001b.vmt" "CAUTION\nWEAR YOUR\nRESPIRATOR" +"materials/decals/decalsigncaution001b.vmt" "CAUTION\nWEAR YOUR\nRESPIRATOR" +"[english]materials/decals/decalsigndanger001c.vmt" "DANGER\nHIGH\nVOLTAGE" +"materials/decals/decalsigndanger001c.vmt" "DANGER\nHIGH\nVOLTAGE" +"[english]materials/decals/decalsigndanger001e.vmt" "DANGER\nADMITTANCE\nTO AUTHORIZED\nPERSONNEL ONLY" +"materials/decals/decalsigndanger001e.vmt" "DANGER\nADMITTANCE\nTO AUTHORIZED\nPERSONNEL ONLY" +"[english]materials/ht/ht_halloffame.vmt" "HALL OF\nFAME" +"materials/ht/ht_halloffame.vmt" "HALL OF\nFAME" +"[english]materials/ht/ht_logo.vmt" "ADVANCED TRAINING PROVISION\nFOR COMMISSIONED PERSONNEL" +"materials/ht/ht_logo.vmt" "ADVANCED TRAINING PROVISION\nFOR COMMISSIONED PERSONNEL" +"[english]materials/ht/ht_shop.vmt" "SHOP" +"materials/ht/ht_shop.vmt" "SHOP" +"[english]materials/newcamp/sign/acc_door_power.vmt" "DOOR\nPOWER" +"materials/newcamp/sign/acc_door_power.vmt" "DOOR\nPOWER" +"[english]materials/newcamp/sign/acc_shower_ctrl.vmt" "SHOWER\nCONTROL" +"materials/newcamp/sign/acc_shower_ctrl.vmt" "SHOWER\nCONTROL" +// power: 800 megawatts +"[english]materials/newcamp/sign/sign_800mw.vmt" "800MW" +"materials/newcamp/sign/sign_800mw.vmt" "800MW" +// status: normal +"[english]materials/newcamp/sign/sign_normal.vmt" "NORMAL" +"materials/newcamp/sign/sign_normal.vmt" "NORMAL" +"[english]materials/newcamp/sign/sign_power.vmt" "POWER:" +"materials/newcamp/sign/sign_power.vmt" "POWER:" +// the English version of this texture has a smiley face :) in the middle of the O. +// leave a comment on the translated version for any markings that should be added. +"[english]materials/newcamp/sign/sign_reactorcontrol.vmt" "REACTOR CONTROL" +"materials/newcamp/sign/sign_reactorcontrol.vmt" "REACTOR CONTROL" +"[english]materials/newcamp/sign/sign_status.vmt" "STATUS:" +"materials/newcamp/sign/sign_status.vmt" "STATUS:" +"[english]materials/ocs/medusa_logo.vmt" "USC MEDUSA\nIAF XR12-7" +"materials/ocs/medusa_logo.vmt" "USC MEDUSA\nIAF XR12-7" +"[english]materials/ocs/medusa_sign02_alpha.vmt" "USC MEDUSA\nXR12-7" +"materials/ocs/medusa_sign02_alpha.vmt" "USC MEDUSA\nXR12-7" +"[english]materials/ocs/medusa_signs.vmt" "REACTOR\nELEVATOR\nBRIDGE\nRECREATION\nMEDICAL" +"materials/ocs/medusa_signs.vmt" "REACTOR\nELEVATOR\nBRIDGE\nRECREATION\nMEDICAL" +// this texture is displayed rotated 90 degrees so the text is going vertically up and the part in brackets is in a box at the top laid out normally. +// if your language requires a different layout, be sure to leave a translator comment. +"[english]materials/ocs/ocs_landingbay.vmt" "LANDING BAY [5]\nLANDING BAY [6]\nLANDING BAY [7]" +"materials/ocs/ocs_landingbay.vmt" "LANDING BAY [5]\nLANDING BAY [6]\nLANDING BAY [7]" +"[english]materials/ocs/ocs_stasispods.vmt" "STASIS PODS\n1 2\n3 4" +"materials/ocs/ocs_stasispods.vmt" "STASIS PODS\n1 2\n3 4" +"[english]materials/ocs/ocs_stasispods02.vmt" "STASIS PODS\n1 2 3 4\n5 6 7 8\n9 10 11 12" +"materials/ocs/ocs_stasispods02.vmt" "STASIS PODS\n1 2 3 4\n5 6 7 8\n9 10 11 12" +"[english]materials/overlays/cautiondoor.vmt" "CAUTION DOOR" +"materials/overlays/cautiondoor.vmt" "CAUTION DOOR" // this should be what you'd expect to find on a helicopter landing pad "[english]materials/overlays/landing_area1.vmt" "H" "materials/overlays/landing_area1.vmt" "H" - "[english]materials/overlays/watchyourstep.vmt" "WATCH YOUR STEP" - "materials/overlays/watchyourstep.vmt" "WATCH YOUR STEP" - "[english]materials/signage/bts_sign_authorizedonly_01.vmt" "AUTHORIZED\nPERSONNEL ONLY" - "materials/signage/bts_sign_authorizedonly_01.vmt" "AUTHORIZED\nPERSONNEL ONLY" - "[english]materials/signage/bts_sign_caution_01.vmt" "CAUTION" - "materials/signage/bts_sign_caution_01.vmt" "CAUTION" - "[english]materials/signage/bts_sign_danger_01.vmt" "DANGER" - "materials/signage/bts_sign_danger_01.vmt" "DANGER" - "[english]materials/signage/bts_sign_factory_01.vmt" "FACTORY" - "materials/signage/bts_sign_factory_01.vmt" "FACTORY" - "[english]materials/signage/bts_sign_laser_01.vmt" "LASER" - "materials/signage/bts_sign_laser_01.vmt" "LASER" - "[english]materials/signage/bts_sign_liveturrets_01.vmt" "LIVE TURRETS" - "materials/signage/bts_sign_liveturrets_01.vmt" "LIVE TURRETS" - "[english]materials/signage/bts_sign_manufacturing_01.vmt" "MANUFACTURING" - "materials/signage/bts_sign_manufacturing_01.vmt" "MANUFACTURING" - "[english]materials/signage/bts_sign_observation_01.vmt" "OBSERVATION\nROOM" - "materials/signage/bts_sign_observation_01.vmt" "OBSERVATION\nROOM" - "[english]materials/signage/bts_sign_override_01.vmt" "OVERRIDE" - "materials/signage/bts_sign_override_01.vmt" "OVERRIDE" - "[english]materials/signage/bts_sign_shutdown_01.vmt" "SHUTDOWN" - "materials/signage/bts_sign_shutdown_01.vmt" "SHUTDOWN" - "[english]materials/signage/factory_sign_bridge_01.vmt" "BRIDGE\nQUALITY CONTROL" - "materials/signage/factory_sign_bridge_01.vmt" "BRIDGE\nQUALITY CONTROL" - "[english]materials/signage/factory_sign_parts_01.vmt" "PARTS | STORAGE" - "materials/signage/factory_sign_parts_01.vmt" "PARTS | STORAGE" - // the part in brackets is rotated 90 degrees and facing down. if your language requires something different, leave a translator comment. - "[english]materials/signage/factory_sign_section_b.vmt" "[SECTION] B\nFRAMES" - "materials/signage/factory_sign_section_b.vmt" "[SECTION] B\nFRAMES" - "[english]materials/signage/factory_sign_section_e1.vmt" "[SECTION] E1\nBULLETS" - "materials/signage/factory_sign_section_e1.vmt" "[SECTION] E1\nBULLETS" - "[english]materials/signage/factory_sign_section_f.vmt" "[SECTION] F\nAPPENDAGES" - "materials/signage/factory_sign_section_f.vmt" "[SECTION] F\nAPPENDAGES" - "[english]materials/signage/factory_sign_section_g.vmt" "[SECTION] G\nFRAMES" - "materials/signage/factory_sign_section_g.vmt" "[SECTION] G\nFRAMES" - "[english]materials/signage/factory_sign_section_l.vmt" "[SECTION] L\nCYLINDERS" - "materials/signage/factory_sign_section_l.vmt" "[SECTION] L\nCYLINDERS" - "[english]materials/signage/factory_sign_section_m.vmt" "[SECTION] M\nHYDRAULICS" - "materials/signage/factory_sign_section_m.vmt" "[SECTION] M\nHYDRAULICS" - "[english]materials/signage/keep_out.vmt" "DANGER\nKEEP\nOUT" - "materials/signage/keep_out.vmt" "DANGER\nKEEP\nOUT" - "[english]materials/signage/underground_caution_railing.vmt" "CAUTION\nDO NOT LEAN ON RAILING" - "materials/signage/underground_caution_railing.vmt" "CAUTION\nDO NOT LEAN ON RAILING" - "[english]materials/signage/underground_danger01.vmt" "DANGER" - "materials/signage/underground_danger01.vmt" "DANGER" +"[english]materials/overlays/watchyourstep.vmt" "WATCH YOUR STEP" +"materials/overlays/watchyourstep.vmt" "WATCH YOUR STEP" +"[english]materials/signage/bts_sign_authorizedonly_01.vmt" "AUTHORIZED\nPERSONNEL ONLY" +"materials/signage/bts_sign_authorizedonly_01.vmt" "AUTHORIZED\nPERSONNEL ONLY" +"[english]materials/signage/bts_sign_caution_01.vmt" "CAUTION" +"materials/signage/bts_sign_caution_01.vmt" "CAUTION" +"[english]materials/signage/bts_sign_danger_01.vmt" "DANGER" +"materials/signage/bts_sign_danger_01.vmt" "DANGER" +"[english]materials/signage/bts_sign_factory_01.vmt" "FACTORY" +"materials/signage/bts_sign_factory_01.vmt" "FACTORY" +"[english]materials/signage/bts_sign_laser_01.vmt" "LASER" +"materials/signage/bts_sign_laser_01.vmt" "LASER" +"[english]materials/signage/bts_sign_liveturrets_01.vmt" "LIVE TURRETS" +"materials/signage/bts_sign_liveturrets_01.vmt" "LIVE TURRETS" +"[english]materials/signage/bts_sign_manufacturing_01.vmt" "MANUFACTURING" +"materials/signage/bts_sign_manufacturing_01.vmt" "MANUFACTURING" +"[english]materials/signage/bts_sign_observation_01.vmt" "OBSERVATION\nROOM" +"materials/signage/bts_sign_observation_01.vmt" "OBSERVATION\nROOM" +"[english]materials/signage/bts_sign_override_01.vmt" "OVERRIDE" +"materials/signage/bts_sign_override_01.vmt" "OVERRIDE" +"[english]materials/signage/bts_sign_shutdown_01.vmt" "SHUTDOWN" +"materials/signage/bts_sign_shutdown_01.vmt" "SHUTDOWN" +"[english]materials/signage/factory_sign_bridge_01.vmt" "BRIDGE\nQUALITY CONTROL" +"materials/signage/factory_sign_bridge_01.vmt" "BRIDGE\nQUALITY CONTROL" +"[english]materials/signage/factory_sign_parts_01.vmt" "PARTS | STORAGE" +"materials/signage/factory_sign_parts_01.vmt" "PARTS | STORAGE" +// the part in brackets is rotated 90 degrees and facing down. if your language requires something different, leave a translator comment. +"[english]materials/signage/factory_sign_section_b.vmt" "[SECTION] B\nFRAMES" +"materials/signage/factory_sign_section_b.vmt" "[SECTION] B\nFRAMES" +"[english]materials/signage/factory_sign_section_e1.vmt" "[SECTION] E1\nBULLETS" +"materials/signage/factory_sign_section_e1.vmt" "[SECTION] E1\nBULLETS" +"[english]materials/signage/factory_sign_section_f.vmt" "[SECTION] F\nAPPENDAGES" +"materials/signage/factory_sign_section_f.vmt" "[SECTION] F\nAPPENDAGES" +"[english]materials/signage/factory_sign_section_g.vmt" "[SECTION] G\nFRAMES" +"materials/signage/factory_sign_section_g.vmt" "[SECTION] G\nFRAMES" +"[english]materials/signage/factory_sign_section_l.vmt" "[SECTION] L\nCYLINDERS" +"materials/signage/factory_sign_section_l.vmt" "[SECTION] L\nCYLINDERS" +"[english]materials/signage/factory_sign_section_m.vmt" "[SECTION] M\nHYDRAULICS" +"materials/signage/factory_sign_section_m.vmt" "[SECTION] M\nHYDRAULICS" +"[english]materials/signage/keep_out.vmt" "DANGER\nKEEP\nOUT" +"materials/signage/keep_out.vmt" "DANGER\nKEEP\nOUT" +"[english]materials/signage/underground_caution_railing.vmt" "CAUTION\nDO NOT LEAN ON RAILING" +"materials/signage/underground_caution_railing.vmt" "CAUTION\nDO NOT LEAN ON RAILING" +"[english]materials/signage/underground_danger01.vmt" "DANGER" +"materials/signage/underground_danger01.vmt" "DANGER" // 2500 meters "[english]materials/signage/underground_depth.vmt" "2500m" "materials/signage/underground_depth.vmt" "2500m" - "[english]materials/signage/underground_fan_shutdown.vmt" "FAN\nSHUTDOWN" - "materials/signage/underground_fan_shutdown.vmt" "FAN\nSHUTDOWN" - "[english]materials/signage/underground_keepout.vmt" "KEEP\nOUT" - "materials/signage/underground_keepout.vmt" "KEEP\nOUT" - "[english]materials/signage/underground_keepout01.vmt" "KEEP OUT" - "materials/signage/underground_keepout01.vmt" "KEEP OUT" - "[english]materials/signs/dutyfree.vmt" "DUTY FREE" - "materials/signs/dutyfree.vmt" "DUTY FREE" - "[english]materials/signs/spaceportdecal1.vmt" "SPACEPORT" - "materials/signs/spaceportdecal1.vmt" "SPACEPORT" - "[english]materials/signs/spaceportsign1.vmt" "SPACEPORT\nACCESS" - "materials/signs/spaceportsign1.vmt" "SPACEPORT\nACCESS" - "[english]materials/signs/unclaimed_cargo2.vmt" "UNCLAIMED\nCARGO" - "materials/signs/unclaimed_cargo2.vmt" "UNCLAIMED\nCARGO" - "[english]materials/specur/sign_data.vmt" "DATA STORAGE" - "materials/specur/sign_data.vmt" "DATA STORAGE" - "[english]materials/specur/sign_generator.vmt" "GENERATOR ROOM" - "materials/specur/sign_generator.vmt" "GENERATOR ROOM" - "[english]materials/specur/sign_quarters.vmt" "CREW QUARTERS" - "materials/specur/sign_quarters.vmt" "CREW QUARTERS" - "[english]materials/specur/sign_security.vmt" "SECURITY OFFICE" - "materials/specur/sign_security.vmt" "SECURITY OFFICE" - "[english]materials/specur/sign_welcome.vmt" "WELCOME" - "materials/specur/sign_welcome.vmt" "WELCOME" - "[english]materials/swarm/bsp/centralmallsignbsp.vmt" "CENTRAL MALL" - "materials/swarm/bsp/centralmallsignbsp.vmt" "CENTRAL MALL" - "[english]materials/swarm/bsp/maintainancesign.vmt" "MAINTENANCE\nNO UNAUTHORIZED PERSONS\nALLOWED BEYOND THIS POINT" - "materials/swarm/bsp/maintainancesign.vmt" "MAINTENANCE\nNO UNAUTHORIZED PERSONS\nALLOWED BEYOND THIS POINT" - "[english]materials/swarm/bsp/reactorcontrolsign.vmt" "REACTOR CONTROL" - "materials/swarm/bsp/reactorcontrolsign.vmt" "REACTOR CONTROL" - "[english]materials/swarm/bsp/reactorcontrolwitharrow.vmt" "REACTOR\nCONTROL" - "materials/swarm/bsp/reactorcontrolwitharrow.vmt" "REACTOR\nCONTROL" - "[english]materials/swarm/bsp/sublevel1.vmt" "sublevel\n1" - "materials/swarm/bsp/sublevel1.vmt" "sublevel\n1" - "[english]materials/swarm/bsp/timorstationsign.vmt" "TIMOR STATION\nSAFETY FIRST" - "materials/swarm/bsp/timorstationsign.vmt" "TIMOR STATION\nSAFETY FIRST" - "[english]materials/swarm/decals/cautiondecal.vmt" "CAUTION" - "materials/swarm/decals/cautiondecal.vmt" "CAUTION" - "[english]materials/swarm/decals/emergencyexit.vmt" "EMERGENCY\nEXIT" - "materials/swarm/decals/emergencyexit.vmt" "EMERGENCY\nEXIT" - "[english]materials/swarm/decals/exitdecal.vmt" "EXIT" - "materials/swarm/decals/exitdecal.vmt" "EXIT" - "[english]materials/swarm/decals/helpblood.vmt" "HELP" - "materials/swarm/decals/helpblood.vmt" "HELP" - "[english]materials/swarm/decals/landingbay7decal.vmt" "LANDING BAY\n7" - "materials/swarm/decals/landingbay7decal.vmt" "LANDING BAY\n7" - "[english]materials/swarm/decals/securitycheckdecal.vmt" "SECURITY" - "materials/swarm/decals/securitycheckdecal.vmt" "SECURITY" - "[english]materials/swarm/decals/supplyroomdecal.vmt" "SUPPLY ROOM" - "materials/swarm/decals/supplyroomdecal.vmt" "SUPPLY ROOM" +"[english]materials/signage/underground_fan_shutdown.vmt" "FAN\nSHUTDOWN" +"materials/signage/underground_fan_shutdown.vmt" "FAN\nSHUTDOWN" +"[english]materials/signage/underground_keepout.vmt" "KEEP\nOUT" +"materials/signage/underground_keepout.vmt" "KEEP\nOUT" +"[english]materials/signage/underground_keepout01.vmt" "KEEP OUT" +"materials/signage/underground_keepout01.vmt" "KEEP OUT" +"[english]materials/signs/dutyfree.vmt" "DUTY FREE" +"materials/signs/dutyfree.vmt" "DUTY FREE" +"[english]materials/signs/spaceportdecal1.vmt" "SPACEPORT" +"materials/signs/spaceportdecal1.vmt" "SPACEPORT" +"[english]materials/signs/spaceportsign1.vmt" "SPACEPORT\nACCESS" +"materials/signs/spaceportsign1.vmt" "SPACEPORT\nACCESS" +"[english]materials/signs/unclaimed_cargo2.vmt" "UNCLAIMED\nCARGO" +"materials/signs/unclaimed_cargo2.vmt" "UNCLAIMED\nCARGO" +"[english]materials/specur/sign_data.vmt" "DATA STORAGE" +"materials/specur/sign_data.vmt" "DATA STORAGE" +"[english]materials/specur/sign_generator.vmt" "GENERATOR ROOM" +"materials/specur/sign_generator.vmt" "GENERATOR ROOM" +"[english]materials/specur/sign_quarters.vmt" "CREW QUARTERS" +"materials/specur/sign_quarters.vmt" "CREW QUARTERS" +"[english]materials/specur/sign_security.vmt" "SECURITY OFFICE" +"materials/specur/sign_security.vmt" "SECURITY OFFICE" +"[english]materials/specur/sign_welcome.vmt" "WELCOME" +"materials/specur/sign_welcome.vmt" "WELCOME" +"[english]materials/swarm/bsp/centralmallsignbsp.vmt" "CENTRAL MALL" +"materials/swarm/bsp/centralmallsignbsp.vmt" "CENTRAL MALL" +"[english]materials/swarm/bsp/maintainancesign.vmt" "MAINTENANCE\nNO UNAUTHORIZED PERSONS\nALLOWED BEYOND THIS POINT" +"materials/swarm/bsp/maintainancesign.vmt" "MAINTENANCE\nNO UNAUTHORIZED PERSONS\nALLOWED BEYOND THIS POINT" +"[english]materials/swarm/bsp/reactorcontrolsign.vmt" "REACTOR CONTROL" +"materials/swarm/bsp/reactorcontrolsign.vmt" "REACTOR CONTROL" +"[english]materials/swarm/bsp/reactorcontrolwitharrow.vmt" "REACTOR\nCONTROL" +"materials/swarm/bsp/reactorcontrolwitharrow.vmt" "REACTOR\nCONTROL" +"[english]materials/swarm/bsp/sublevel1.vmt" "sublevel\n1" +"materials/swarm/bsp/sublevel1.vmt" "sublevel\n1" +"[english]materials/swarm/bsp/timorstationsign.vmt" "TIMOR STATION\nSAFETY FIRST" +"materials/swarm/bsp/timorstationsign.vmt" "TIMOR STATION\nSAFETY FIRST" +"[english]materials/swarm/decals/cautiondecal.vmt" "CAUTION" +"materials/swarm/decals/cautiondecal.vmt" "CAUTION" +"[english]materials/swarm/decals/emergencyexit.vmt" "EMERGENCY\nEXIT" +"materials/swarm/decals/emergencyexit.vmt" "EMERGENCY\nEXIT" +"[english]materials/swarm/decals/exitdecal.vmt" "EXIT" +"materials/swarm/decals/exitdecal.vmt" "EXIT" +"[english]materials/swarm/decals/helpblood.vmt" "HELP" +"materials/swarm/decals/helpblood.vmt" "HELP" +"[english]materials/swarm/decals/landingbay7decal.vmt" "LANDING BAY\n7" +"materials/swarm/decals/landingbay7decal.vmt" "LANDING BAY\n7" +"[english]materials/swarm/decals/securitycheckdecal.vmt" "SECURITY" +"materials/swarm/decals/securitycheckdecal.vmt" "SECURITY" +"[english]materials/swarm/decals/supplyroomdecal.vmt" "SUPPLY ROOM" +"materials/swarm/decals/supplyroomdecal.vmt" "SUPPLY ROOM" } } diff --git a/resource/gameui_schinese.txt b/resource/gameui_schinese.txt index 94d1a6aac..0c26426ac 100644 --- a/resource/gameui_schinese.txt +++ b/resource/gameui_schinese.txt @@ -408,11 +408,11 @@ "[english]GameUI_ForceGameRestart" "Changing games will cause the engine to restart." "GameUI_ForceGameRestart" "切换游戏将重新启动游戏。" "[english]GameUI_Miles_Voice" "Uses Miles Sound System. Copyright © 1991-2001 by RAD Game Tools, Inc." -"GameUI_Miles_Voice" "使用迈尔斯音响系统。 Copyright © 1991-2001 by RAD Game Tools, Inc." +"GameUI_Miles_Voice" "使用迈尔斯音响系统。 Copyright (c) 1991-2001 by RAD Game Tools, Inc." "[english]GameUI_Miles_Audio" "MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc. MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and THOMSON multimedia." -"GameUI_Miles_Audio" "MPEG Layer-3 播放功能采用了 RAD Game Tools, Inc. 的迈尔斯音响系统技术。MPEG Layer-3 音频压缩技术是由 Fraunhofer IIS 和 THOMSON Multimedia 授权。" +"GameUI_Miles_Audio" "MPEG Layer-3 播放功能采用了 RAD Game Tools, Inc. 的迈尔斯音响系统技术。MPEG Layer-3 音频压缩技术由 Fraunhofer IIS 和 THOMSON Multimedia 授权。" "[english]GameUI_Bink" "Uses Bink Video. Copyright © 1997-2010 by RAD Game Tools, Inc." -"GameUI_Bink" "使用 Bink Video。 Copyright © 1997-2007 by RAD Game Tools, Inc." +"GameUI_Bink" "使用 Bink Video。 Copyright (c) 1997-2007 by RAD Game Tools, Inc." "[english]GameUI_MuteIngameVoice" "Mute in-game voice" "GameUI_MuteIngameVoice" "关闭游戏语音" "[english]GameUI_UnmuteIngameVoice" "Unmute in-game voice" diff --git a/resource/mail/acc32_mail_investigations_schinese.txt b/resource/mail/acc32_mail_investigations_schinese.txt index 2c67a95c5..27c448147 100644 --- a/resource/mail/acc32_mail_investigations_schinese.txt +++ b/resource/mail/acc32_mail_investigations_schinese.txt @@ -4,11 +4,11 @@ GAME "MailDate1" "日期:2232年11月20日" "MailSubject1" "主题:科学研究" "MailBody1A" "我们从下水道进来的,满身是你们这些蛆虫扔进去的尸体的血。温度是50度,辐射强度是现在的三倍。" -"MailBody1B" "军士长" +"MailBody1B" "上尉" "MailFrom1" "发件人:约瑟夫·康拉德" "MailDate1" "日期:2232年11月20日" "MailSubject1" "主题:回复:当你在那里的时候" "MailBody1A" "不。我们是被派来调查的,不是来做愚蠢的实验的。我们是士兵。我不管你说什么,我们要离开那里。" -"MailBody1B" "军士长" +"MailBody1B" "上尉" } \ No newline at end of file diff --git a/resource/reactivedrop_finnish.txt b/resource/reactivedrop_finnish.txt index e56da8d59..3550a8116 100644 --- a/resource/reactivedrop_finnish.txt +++ b/resource/reactivedrop_finnish.txt @@ -1299,26 +1299,26 @@ "asw_drone_jumper" "Hyppykuhnuri" "[english]asw_drone_jumpers" "Drone Jumpers" "asw_drone_jumpers" "Hyppykuhnuria" - "[english]asw_parasite_defanged" "Xenomite" - "asw_parasite_defanged" "Xenomite" - "[english]asw_parasite_defangeds" "Xenomites" - "asw_parasite_defangeds" "Xenomites" +"[english]asw_parasite_defanged" "Xenomite" +"asw_parasite_defanged" "Xenomite" +"[english]asw_parasite_defangeds" "Xenomites" +"asw_parasite_defangeds" "Xenomites" "[english]asw_queen" "Alien Queen" "asw_queen" "Alien Queen" "[english]asw_queens" "Alien Queens" "asw_queens" "Alien Queens" - "[english]asw_ranger" "Ranger" - "asw_ranger" "Ranger" - "[english]asw_rangers" "Rangers" - "asw_rangers" "Rangers" - "[english]asw_mortarbug" "Mortarbug" - "asw_mortarbug" "Mortarbug" - "[english]asw_mortarbugs" "Mortarbugs" - "asw_mortarbugs" "Mortarbugs" - "[english]asw_shaman" "Mender" - "asw_shaman" "Mender" - "[english]asw_shamans" "Menders" - "asw_shamans" "Menders" +"[english]asw_ranger" "Ranger" +"asw_ranger" "Ranger" +"[english]asw_rangers" "Rangers" +"asw_rangers" "Rangers" +"[english]asw_mortarbug" "Mortarbug" +"asw_mortarbug" "Mortarbug" +"[english]asw_mortarbugs" "Mortarbugs" +"asw_mortarbugs" "Mortarbugs" +"[english]asw_shaman" "Mender" +"asw_shaman" "Mender" +"[english]asw_shamans" "Menders" +"asw_shamans" "Menders" "[english]asw_drone_uber" "Uber Drone" "asw_drone_uber" "Uber Drone" "[english]asw_drone_ubers" "Uber Drones" @@ -1331,18 +1331,18 @@ "npc_antlionguard_cavern" "Antlion Guardian" "[english]npc_antlionguard_caverns" "Antlion Guardians" "npc_antlionguard_caverns" "Antlion Guardians" - "[english]npc_antlion" "Antlion" - "npc_antlion" "Antlion" - "[english]npc_antlions" "Antlions" - "npc_antlions" "Antlions" +"[english]npc_antlion" "Antlion" +"npc_antlion" "Antlion" +"[english]npc_antlions" "Antlions" +"npc_antlions" "Antlions" "[english]npc_antlion_worker" "Antlion Worker" "npc_antlion_worker" "Antlion Worker" "[english]npc_antlion_workers" "Antlion Workers" "npc_antlion_workers" "Antlion Workers" - "[english]npc_zombie" "Zombie" - "npc_zombie" "Zombie" - "[english]npc_zombies" "Zombies" - "npc_zombies" "Zombies" +"[english]npc_zombie" "Zombie" +"npc_zombie" "Zombie" +"[english]npc_zombies" "Zombies" +"npc_zombies" "Zombies" "[english]npc_zombie_torso" "Zombie Torso" "npc_zombie_torso" "Zombie Torso" "[english]npc_zombie_torsos" "Zombie Torsos" @@ -1359,10 +1359,10 @@ "npc_fastzombie_torso" "Fast Zombie Torso" "[english]npc_fastzombie_torsos" "Fast Zombie Torsos" "npc_fastzombie_torsos" "Fast Zombie Torsos" - "[english]npc_headcrab" "Headcrab" - "npc_headcrab" "Headcrab" - "[english]npc_headcrabs" "Headcrabs" - "npc_headcrabs" "Headcrabs" +"[english]npc_headcrab" "Headcrab" +"npc_headcrab" "Headcrab" +"[english]npc_headcrabs" "Headcrabs" +"npc_headcrabs" "Headcrabs" "[english]npc_headcrab_fast" "Fast Headcrab" "npc_headcrab_fast" "Fast Headcrab" "[english]npc_headcrab_fasts" "Fast Headcrabs" @@ -1371,15 +1371,15 @@ "npc_headcrab_poison" "Poison Headcrab" "[english]npc_headcrab_poisons" "Poison Headcrabs" "npc_headcrab_poisons" "Poison Headcrabs" - // headcrab zombie of a combine soldier https://www.youtube.com/watch?v=MpoKQDREKDA - "[english]npc_zombine" "Zombine" - "npc_zombine" "Zombine" - "[english]npc_zombines" "Zombine" - "npc_zombines" "Zombine" - "[english]npc_combine_s" "Combine Soldier" - "npc_combine_s" "Combine Soldier" - "[english]npc_combine_ss" "Combine Soldiers" - "npc_combine_ss" "Combine Soldiers" +// headcrab zombie of a combine soldier https://www.youtube.com/watch?v=MpoKQDREKDA +"[english]npc_zombine" "Zombine" +"npc_zombine" "Zombine" +"[english]npc_zombines" "Zombine" +"npc_zombines" "Zombine" +"[english]npc_combine_s" "Combine Soldier" +"npc_combine_s" "Combine Sotilas" +"[english]npc_combine_ss" "Combine Soldiers" +"npc_combine_ss" "Combine Sotilaita" "[english]npc_combine_shotgun" "Combine Shotgunner" "npc_combine_shotgun" "Combine Shotgunner" "[english]npc_combine_shotguns" "Combine Shotgunners" @@ -1388,10 +1388,10 @@ "npc_combine_elite" "Combine Elite" "[english]npc_combine_elites" "Combine Elites" "npc_combine_elites" "Combine Elites" - "[english]npc_strider" "Strider" - "npc_strider" "Strider" - "[english]npc_striders" "Striders" - "npc_striders" "Striders" +"[english]npc_strider" "Strider" +"npc_strider" "Strider" +"[english]npc_striders" "Striders" +"npc_striders" "Striders" "[english]npc_hunter" "Hunter" "npc_hunter" "Hunter" "[english]npc_hunters" "Hunters" @@ -1707,8 +1707,8 @@ "asw_player_list_mute_check" "Mykistä" "[english]asw_player_list_name_leader" "%s1 (leader)" "asw_player_list_name_leader" "%s1 (leader)" - "[english]asw_player_list_ping_bot" "BOT" - "asw_player_list_ping_bot" "BOT" +"[english]asw_player_list_ping_bot" "BOT" +"asw_player_list_ping_bot" "BOT" "[english]asw_kicked_by_vote" "Kicked by player vote." "asw_kicked_by_vote" "Potkittu äänestystuloksen mukaan." "[english]asw_mission_complete" "MISSION COMPLETE" @@ -2841,12 +2841,12 @@ "asw_pda_owner_name_random_news_reader" "Random News Reader" "[english]asw_pda_owner_name_puzzle_solving_community" "Puzzle Solving Community" "asw_pda_owner_name_puzzle_solving_community" "Puzzle Solving Community" - "[english]asw_pda_owner_name_ed_savage" "Ed Savage" - "asw_pda_owner_name_ed_savage" "Ed Savage" - "[english]asw_pda_owner_name_maxwell_fierze" "Maxwell Fierze" - "asw_pda_owner_name_maxwell_fierze" "Maxwell Fierze" - "[english]asw_pda_owner_name_isaac_lezeas" "Isaac Lezeas" - "asw_pda_owner_name_isaac_lezeas" "Isaac Lezeas" +"[english]asw_pda_owner_name_ed_savage" "Ed Savage" +"asw_pda_owner_name_ed_savage" "Ed Savage" +"[english]asw_pda_owner_name_maxwell_fierze" "Maxwell Fierze" +"asw_pda_owner_name_maxwell_fierze" "Maxwell Fierze" +"[english]asw_pda_owner_name_isaac_lezeas" "Isaac Lezeas" +"asw_pda_owner_name_isaac_lezeas" "Isaac Lezeas" "[english]asw_galactic_map_core_systems" "CORE SYSTEMS" "asw_galactic_map_core_systems" "KESKUSJÄRJESTELMÄT" @@ -3038,8 +3038,8 @@ "asw_so_solar" "Omistusyhtiö Aurinkoinen" "[english]asw_so_stellar" "Stellar Imaging Inc." "asw_so_stellar" "Tähtikuvastin Oy." - "[english]asw_so_telic" "Telic Corporation" - "asw_so_telic" "Telic Corporation" +"[english]asw_so_telic" "Telic Corporation" +"asw_so_telic" "Telic Corporation" "[english]asw_so_teltech" "Tel-tech Corporation" "asw_so_teltech" "Teltek Korporaatio" "[english]asw_so_trust" "Trust Media" @@ -4335,8 +4335,8 @@ "rd_challenge_name_0" "Disabled" "[english]rd_challenge_desc_0" "No special challenge" "rd_challenge_desc_0" "No special challenge" - "[english]rd_challenge_name_asbi" "ASBI" - "rd_challenge_name_asbi" "ASBI" +"[english]rd_challenge_name_asbi" "ASBI" +"rd_challenge_name_asbi" "ASBI" "[english]rd_challenge_desc_asbi" "Significantly increases difficulty by increasing aliens' speed and number, adding more frequent hordes, and forcing hardcore friendly fire." "rd_challenge_desc_asbi" "Significantly increases difficulty by increasing aliens' speed and number, adding more frequent hordes, and forcing hardcore friendly fire." "[english]rd_challenge_name_difficulty_tier1" "Difficulty Tier 1" @@ -4584,10 +4584,10 @@ "[english]asw_wdesc_healamp_gun" "This experimental version of the IAF regenerative healing gun can convert the healing charge into electromagnetic field which optimizes weapon of a single marine to fire rounds with increased impact force. Primary fire performs healing while alternate fire does amplification." "asw_wdesc_healamp_gun" "This experimental version of the IAF regenerative healing gun can convert the healing charge into electromagnetic field which optimizes weapon of a single marine to fire rounds with increased impact force. Primary fire performs healing while alternate fire does amplification." - "[english]asw_weapon_50calmg" "50CMG4-1" - "asw_weapon_50calmg" "50CMG4-1" - "[english]asw_weaponl_50calmg" "50CMG4-1" - "asw_weaponl_50calmg" "50CMG4-1" +"[english]asw_weapon_50calmg" "50CMG4-1" +"asw_weapon_50calmg" "50CMG4-1" +"[english]asw_weaponl_50calmg" "50CMG4-1" +"asw_weaponl_50calmg" "50CMG4-1" "[english]asw_wdesc_50calmg" "This .50 caliber heavy machine gun is based on a design used as early as 1933. With the use of an IAF marine exosuit, this weapon can be used as a powerful, if inaccurate, mobile turret." "asw_wdesc_50calmg" "This .50 caliber heavy machine gun is based on a design used as early as 1933. With the use of an IAF marine exosuit, this weapon can be used as a powerful, if inaccurate, mobile turret." "[english]asw_weapon_50calmg_attributes" "Heavy Machine Gun" @@ -5116,10 +5116,10 @@ "rd_so_appears_title" "Appears in" "[english]rd_so_appears_no_challenge" "No challenge" "rd_so_appears_no_challenge" "No challenge" - "[english]rd_so_appears_campaign_map" "%s1: %s2" - "rd_so_appears_campaign_map" "%s1: %s2" - "[english]rd_so_appears_mission_challenge" "%s1 (%s2)" - "rd_so_appears_mission_challenge" "%s1 (%s2)" +"[english]rd_so_appears_campaign_map" "%s1: %s2" +"rd_so_appears_campaign_map" "%s1: %s2" +"[english]rd_so_appears_mission_challenge" "%s1 (%s2)" +"rd_so_appears_mission_challenge" "%s1 (%s2)" "[english]rd_so_appears_everywhere" "Nearly every mission" "rd_so_appears_everywhere" "Nearly every mission" "[english]rd_so_appears_difficulty_single" "%s1 (%s2 only)" @@ -5139,20 +5139,20 @@ "rd_so_alien_ranger" "Ranger" "[english]rd_so_alien_shieldbug" "Shieldbug" "rd_so_alien_shieldbug" "Shieldbug" - "[english]rd_so_alien_boomer" "Boomer" - "rd_so_alien_boomer" "Boomer" +"[english]rd_so_alien_boomer" "Boomer" +"rd_so_alien_boomer" "Boomer" "[english]rd_so_alien_buzzer" "Buzzer" "rd_so_alien_buzzer" "Buzzer" "[english]rd_so_alien_parasite" "Parasite" "rd_so_alien_parasite" "Parasite" - "[english]rd_so_alien_mortarbug" "Mortarbug" - "rd_so_alien_mortarbug" "Mortarbug" +"[english]rd_so_alien_mortarbug" "Mortarbug" +"rd_so_alien_mortarbug" "Mortarbug" "[english]rd_so_alien_harvester" "Harvester" "rd_so_alien_harvester" "Harvester" - "[english]rd_so_alien_xenomite" "Xenomite" - "rd_so_alien_xenomite" "Xenomite" - "[english]rd_so_alien_mender" "Mender" - "rd_so_alien_mender" "Mender" +"[english]rd_so_alien_xenomite" "Xenomite" +"rd_so_alien_xenomite" "Xenomite" +"[english]rd_so_alien_mender" "Mender" +"rd_so_alien_mender" "Mender" "[english]rd_so_alien_biomass" "Biomass" "rd_so_alien_biomass" "Biomass" "[english]rd_so_alien_grub" "Grub" @@ -5840,18 +5840,18 @@ "rd_weapon_fact_large_alien_damage_scale" "Large Alien Damage Scale" "[english]rd_weapon_fact_large_alien_damage_scale_before" "" "rd_weapon_fact_large_alien_damage_scale_before" "" - "[english]rd_weapon_fact_large_alien_damage_scale_after" "×" - "rd_weapon_fact_large_alien_damage_scale_after" "×" +"[english]rd_weapon_fact_large_alien_damage_scale_after" "×" +"rd_weapon_fact_large_alien_damage_scale_after" "×" "[english]rd_weapon_fact_direct_hit_damage_scale" "Direct Hit Damage Scale" "rd_weapon_fact_direct_hit_damage_scale" "Direct Hit Damage Scale" - "[english]rd_weapon_fact_direct_hit_damage_scale_before" "×" - "rd_weapon_fact_direct_hit_damage_scale_before" "×" +"[english]rd_weapon_fact_direct_hit_damage_scale_before" "×" +"rd_weapon_fact_direct_hit_damage_scale_before" "×" "[english]rd_weapon_fact_direct_hit_damage_scale_after" "" "rd_weapon_fact_direct_hit_damage_scale_after" "" "[english]rd_weapon_fact_melee_damage_scale_passive" "Melee Damage Scale" "rd_weapon_fact_melee_damage_scale_passive" "Melee Damage Scale" - "[english]rd_weapon_fact_melee_damage_scale_passive_before" "×" - "rd_weapon_fact_melee_damage_scale_passive_before" "×" +"[english]rd_weapon_fact_melee_damage_scale_passive_before" "×" +"rd_weapon_fact_melee_damage_scale_passive_before" "×" "[english]rd_weapon_fact_melee_damage_scale_passive_after" "" "rd_weapon_fact_melee_damage_scale_passive_after" "" "[english]rd_weapon_fact_melee_damage_finisher" "Melee Finisher Damage" @@ -5888,8 +5888,8 @@ "rd_weapon_fact_piercing" "Piercing Chance" "[english]rd_weapon_fact_piercing_before" "" "rd_weapon_fact_piercing_before" "" - "[english]rd_weapon_fact_piercing_after" "×" - "rd_weapon_fact_piercing_after" "×" +"[english]rd_weapon_fact_piercing_after" "×" +"rd_weapon_fact_piercing_after" "×" "[english]rd_weapon_fact_arm_time" "Arm Time" "rd_weapon_fact_arm_time" "Arm Time" "[english]rd_weapon_fact_arm_time_before" "" @@ -5940,8 +5940,8 @@ "rd_weapon_fact_damage_over_time_after" " damage per second" "[english]rd_weapon_fact_damage_bonus_additive" "Damage Bonus" "rd_weapon_fact_damage_bonus_additive" "Damage Bonus" - "[english]rd_weapon_fact_damage_bonus_additive_before" "+" - "rd_weapon_fact_damage_bonus_additive_before" "+" +"[english]rd_weapon_fact_damage_bonus_additive_before" "+" +"rd_weapon_fact_damage_bonus_additive_before" "+" "[english]rd_weapon_fact_damage_bonus_additive_after" "" "rd_weapon_fact_damage_bonus_additive_after" "" "[english]rd_weapon_fact_grenade_cluster" "Grenade Cluster" @@ -5954,8 +5954,8 @@ "rd_weapon_fact_stim_slowdown" "Effective Rate of Time" "[english]rd_weapon_fact_stim_slowdown_before" "" "rd_weapon_fact_stim_slowdown_before" "" - "[english]rd_weapon_fact_stim_slowdown_after" "%" - "rd_weapon_fact_stim_slowdown_after" "%" +"[english]rd_weapon_fact_stim_slowdown_after" "%" +"rd_weapon_fact_stim_slowdown_after" "%" "[english]rd_weapon_fact_secondary" "Secondary Fire" "rd_weapon_fact_secondary" "Secondary Fire" "[english]rd_weapon_fact_secondary_before" "" @@ -5972,14 +5972,14 @@ "rd_weapon_fact_damage_reduction_base" "Base Damage Reduction" "[english]rd_weapon_fact_damage_reduction_base_before" "" "rd_weapon_fact_damage_reduction_base_before" "" - "[english]rd_weapon_fact_damage_reduction_base_after" "%" - "rd_weapon_fact_damage_reduction_base_after" "%" +"[english]rd_weapon_fact_damage_reduction_base_after" "%" +"rd_weapon_fact_damage_reduction_base_after" "%" "[english]rd_weapon_fact_damage_reduction_per_layer" "Damage Reduction per Layer" "rd_weapon_fact_damage_reduction_per_layer" "Damage Reduction per Layer" "[english]rd_weapon_fact_damage_reduction_per_layer_before" "" "rd_weapon_fact_damage_reduction_per_layer_before" "" - "[english]rd_weapon_fact_damage_reduction_per_layer_after" "%" - "rd_weapon_fact_damage_reduction_per_layer_after" "%" +"[english]rd_weapon_fact_damage_reduction_per_layer_after" "%" +"rd_weapon_fact_damage_reduction_per_layer_after" "%" "[english]rd_weapon_fact_armor_max_layers" "Maximum Layers" "rd_weapon_fact_armor_max_layers" "Maximum Layers" "[english]rd_weapon_fact_armor_max_layers_before" "" @@ -6008,8 +6008,8 @@ "rd_weapon_fact_time_scale_recharge" "Recharge Speed" "[english]rd_weapon_fact_time_scale_recharge_before" "" "rd_weapon_fact_time_scale_recharge_before" "" - "[english]rd_weapon_fact_time_scale_recharge_after" "%" - "rd_weapon_fact_time_scale_recharge_after" "%" +"[english]rd_weapon_fact_time_scale_recharge_after" "%" +"rd_weapon_fact_time_scale_recharge_after" "%" "[english]rd_weapon_fact_special_weapons_carry" "Special Weapons can carry this equipment while deployed." "rd_weapon_fact_special_weapons_carry" "Special Weapons can carry this equipment while deployed." "[english]rd_weapon_fact_ignites" "Ignites" @@ -7422,8 +7422,8 @@ "[english]bon1_spaceport_3_title" "Escape" "bon1_spaceport_3_title" "Escape" - "[english]asw_bon1_error" "Err 0000087x048B" - "asw_bon1_error" "Err 0000087x048B" +"[english]asw_bon1_error" "Err 0000087x048B" +"asw_bon1_error" "Err 0000087x048B" "[english]asw_bon1_error2" "Exception 00x1C No Power." "asw_bon1_error2" "Exception 00x1C No Power." @@ -7552,25 +7552,25 @@ "rd_campaign_name_rd_accident32" "Accident 32" "[english]rd_campaign_desc_rd_accident32" "Your crew is set out to investigate the accident and defuse the chemical bomb which is the Muon Gem before its too late." "rd_campaign_desc_rd_accident32" "Your crew is set out to investigate the accident and defuse the chemical bomb which is the Muon Gem before its too late." - "[english]rd_campaign_name_rd_adanaxis" "Adanaxis" - "rd_campaign_name_rd_adanaxis" "Adanaxis" +"[english]rd_campaign_name_rd_adanaxis" "Adanaxis" +"rd_campaign_name_rd_adanaxis" "Adanaxis" // TODO "[english]rd_campaign_desc_rd_adanxis" "" "rd_campaign_desc_rd_adanxis" "" - "[english]rd_campaign_name_rd_biogen_corporation" "BioGen Corporation" - "rd_campaign_name_rd_biogen_corporation" "BioGen Corporation" +"[english]rd_campaign_name_rd_biogen_corporation" "BioGen Corporation" +"rd_campaign_name_rd_biogen_corporation" "BioGen Corporation" "[english]rd_campaign_desc_rd_biogen_corporation" "Stop the swarm infestation on the New Earth." "rd_campaign_desc_rd_biogen_corporation" "Stop the swarm infestation on the New Earth." - "[english]rd_campaign_name_tilarus5" "Tilarus-5" - "rd_campaign_name_tilarus5" "Tilarus-5" +"[english]rd_campaign_name_tilarus5" "Tilarus-5" +"rd_campaign_name_tilarus5" "Tilarus-5" "[english]rd_campaign_desc_tilarus5" "Multiple colonies on Tilarus-5 have sent a distress signal. IAF Command is sending your squad to aid in personnel evacuation and to minimize casualties." "rd_campaign_desc_tilarus5" "Multiple colonies on Tilarus-5 have sent a distress signal. IAF Command is sending your squad to aid in personnel evacuation and to minimize casualties." "[english]rd_campaign_name_rd_lanasescape_campaign" "Lana's Escape" "rd_campaign_name_rd_lanasescape_campaign" "Lana's Escape" "[english]rd_campaign_desc_rd_lanasescape_campaign" "A weapon facility on Planet 137 has activated its maximum security defense system. IAF Special Forces have been requested to investigate." "rd_campaign_desc_rd_lanasescape_campaign" "A weapon facility on Planet 137 has activated its maximum security defense system. IAF Special Forces have been requested to investigate." - "[english]rd_campaign_name_rd_nh_campaigns" "Nam Humanum" - "rd_campaign_name_rd_nh_campaigns" "Nam Humanum" +"[english]rd_campaign_name_rd_nh_campaigns" "Nam Humanum" +"rd_campaign_name_rd_nh_campaigns" "Nam Humanum" "[english]rd_campaign_desc_rd_nh_campaigns" "2243. In the wake of mankind's first contact with the alien Swarm, a distress signal was sent by the Lugdunum colony on Cassius-III following an extensive non-communication period. For all reasonable suspicion, Lugdunum now looms as one of this new threat's first casualties. The mission: to man-probe the facility for intel, then decide on further action based on the information gathered within." "rd_campaign_desc_rd_nh_campaigns" "2243. In the wake of mankind's first contact with the alien Swarm, a distress signal was sent by the Lugdunum colony on Cassius-III following an extensive non-communication period. For all reasonable suspicion, Lugdunum now looms as one of this new threat's first casualties. The mission: to man-probe the facility for intel, then decide on further action based on the information gathered within." "[english]rd_campaign_name_rd-operationcleansweep" "Operation Cleansweep" @@ -7594,8 +7594,8 @@ "[english]rd_campaign_desc_rd-tarnorcampaign1" "The colony on Tarnor has mysteriously gone silent. A group of IAF marines has been ordered to the planet to investigate." "rd_campaign_desc_rd-tarnorcampaign1" "The colony on Tarnor has mysteriously gone silent. A group of IAF marines has been ordered to the planet to investigate." - "[english]rd_entrymission_title_deathmatch_campaign" "IAF HQ" - "rd_entrymission_title_deathmatch_campaign" "IAF HQ" +"[english]rd_entrymission_title_deathmatch_campaign" "IAF HQ" +"rd_entrymission_title_deathmatch_campaign" "IAF HQ" "[english]rd_entrymission_brief_deathmatch_campaign" "" "rd_entrymission_brief_deathmatch_campaign" "" "[english]rd_mission_title_dm_deima" "DM Deima Surface Bridge" @@ -7694,8 +7694,8 @@ "[english]rd_mission_brief_asi-jac7-timorstation" "The economic heart of the colony, this mining operation was fueled by cheap labour from back home. Geological reports show instability in the rock structure and signs of Swarm infestation." "rd_mission_brief_asi-jac7-timorstation" "The economic heart of the colony, this mining operation was fueled by cheap labour from back home. Geological reports show instability in the rock structure and signs of Swarm infestation." - "[english]rd_entrymission_title_rd_bonus_missions" "IAF HQ" - "rd_entrymission_title_rd_bonus_missions" "IAF HQ" +"[english]rd_entrymission_title_rd_bonus_missions" "IAF HQ" +"rd_entrymission_title_rd_bonus_missions" "IAF HQ" "[english]rd_entrymission_brief_rd_bonus_missions" "" "rd_entrymission_brief_rd_bonus_missions" "" "[english]rd_mission_title_rd-bonus_mission1" "Space Port Catastrophe" @@ -8203,10 +8203,10 @@ "rd_mission_desc_rd-ocs2landingbay7" "Locate the quarantined shuttle somewhere in the landing bay and use it to infiltrate the infested starcruiser." "[english]rd_mission_brief_rd-ocs2landingbay7" "Locate the quarantined shuttle and use it to get to the infected starcruiser." "rd_mission_brief_rd-ocs2landingbay7" "Locate the quarantined shuttle and use it to get to the infected starcruiser." - "[english]rd_mission_title_rd-ocs3uscmedusa" "U.S.C. Medusa" - "rd_mission_title_rd-ocs3uscmedusa" "U.S.C. Medusa" - "[english]rd_mission_loc_rd-ocs3uscmedusa" "U.S.C. Medusa" - "rd_mission_loc_rd-ocs3uscmedusa" "U.S.C. Medusa" +"[english]rd_mission_title_rd-ocs3uscmedusa" "U.S.C. Medusa" +"rd_mission_title_rd-ocs3uscmedusa" "U.S.C. Medusa" +"[english]rd_mission_loc_rd-ocs3uscmedusa" "U.S.C. Medusa" +"rd_mission_loc_rd-ocs3uscmedusa" "U.S.C. Medusa" "[english]rd_mission_desc_rd-ocs3uscmedusa" "Board the U.S.C. Medusa and clear out all infestation. Once the ship is clean, set course to the alien home planet." "rd_mission_desc_rd-ocs3uscmedusa" "Board the U.S.C. Medusa and clear out all infestation. Once the ship is clean, set course to the alien home planet." "[english]rd_mission_brief_rd-ocs3uscmedusa" "Clear all infestation onboard the U.S.C. Medusa and set course to the alien homeplanet." diff --git a/resource/reactivedrop_italian.txt b/resource/reactivedrop_italian.txt index bf93ebc34..47d04faa0 100644 --- a/resource/reactivedrop_italian.txt +++ b/resource/reactivedrop_italian.txt @@ -10240,18 +10240,18 @@ "[english]rd_notification_action_back" "Cancel" "rd_notification_action_back" "Annulla" - // %s1 is the player name. %s2 is something like Jacob's Rest Veteran (it will be a different color than the rest of the text). - "[english]rd_player_found_promo_item" "%s1 has been awarded %s2." - "rd_player_found_promo_item" "%s1 has been awarded %s2." +// %s1 is the player name. %s2 is something like Jacob's Rest Veteran (it will be a different color than the rest of the text). +"[english]rd_player_found_promo_item" "%s1 has been awarded %s2." +"rd_player_found_promo_item" "%s1 è stato premiato con: %s2." // %s1 is the player name. %s2 is something like Scrap Metal (it will be a different color than the rest of the text). "[english]rd_player_found_crafting_material" "%s1 has found %s2." "rd_player_found_crafting_material" "%s1 ha trovato %s2." // %s1 is the player name. %s2 is something like Scrap Metal (it will be a different color than the rest of the text). %s3 is a number (might be 1). "[english]rd_player_found_crafting_materials" "%s1 has found %s3× %s2." "rd_player_found_crafting_materials" "%s1 ha trovato %s3× %s2." - // Only shown to the player who tried to pick up the item. %s1 is the name of the crafting material. %s2 is a number like 37. %s3 is a non-translated string like k_EResultIOFailure. - "[english]rd_crafting_pickup_error" "Encountered a problem while trying to pick up '%s1'. The material has moved to somewhere else. (Error %s2: %s3)" - "rd_crafting_pickup_error" "Encountered a problem while trying to pick up '%s1'. The material has moved to somewhere else. (Error %s2: %s3)" +// Only shown to the player who tried to pick up the item. %s1 is the name of the crafting material. %s2 is a number like 37. %s3 is a non-translated string like k_EResultIOFailure. +"[english]rd_crafting_pickup_error" "Encountered a problem while trying to pick up '%s1'. The material has moved to somewhere else. (Error %s2: %s3)" +"rd_crafting_pickup_error" "Si è verificato un problema mentre si cercava di raccogliere '%s1'. Il materiale è stato spostato altrove. (Errore %s2: %s3)" "[english]rd_mission_modifier_workshop" "This mission was downloaded from the Steam Workshop." "rd_mission_modifier_workshop" "Questa missione è stata scaricata dal Workshop di Steam." diff --git a/resource/reactivedrop_japanese.txt b/resource/reactivedrop_japanese.txt index 5367dab78..1e55a88b6 100644 --- a/resource/reactivedrop_japanese.txt +++ b/resource/reactivedrop_japanese.txt @@ -5275,7 +5275,7 @@ "rd_so_stat_extinguish_marines" "海兵隊の消火回数" "[english]rd_so_damage_resistance_drone" "Drones are the damage resistance baseline used in these articles.\nDamage Resistance (Uber): 12.5×" -"rd_so_damage_resistance_drone" "ドローンにはこの項目に書かれているダメージ耐性基準値があります。\nダメージ耐性(ウーバーの場合): 12.5×" +"rd_so_damage_resistance_drone" "図鑑に書かれているダメージ耐性は通常のドローンを基準としています。\nダメージ耐性(ウーバーの場合): 12.5×" "[english]rd_so_damage_resistance_biomass" "Damage Resistance: N/A" "rd_so_damage_resistance_biomass" "ダメージ耐性: 該当データ無し" "[english]rd_so_damage_resistance_1hp" "Damage Resistance: None" @@ -8885,7 +8885,7 @@ "[english]rd_collection_swarmopedia" "Swarmopedia" "rd_collection_swarmopedia" "エイリアン図鑑" "[english]rd_swarmopedia_article_unlocked" "New Swarmopedia article unlocked: \"%s1\"" -"rd_swarmopedia_article_unlocked" "エイリアン図鑑の項目がアンロックされました: \"%s1\"" +"rd_swarmopedia_article_unlocked" "エイリアン図鑑の項目がアンロックされました: 『%s1』" "[english]rd_inventory_verb_equip" "Equip" "rd_inventory_verb_equip" "装備する" "[english]rd_inventory_verb_equip_0" "Equip in Slot 1" @@ -10240,18 +10240,18 @@ "[english]rd_notification_action_back" "Cancel" "rd_notification_action_back" "キャンセル" - // %s1 is the player name. %s2 is something like Jacob's Rest Veteran (it will be a different color than the rest of the text). - "[english]rd_player_found_promo_item" "%s1 has been awarded %s2." - "rd_player_found_promo_item" "%s1 has been awarded %s2." +// %s1 is the player name. %s2 is something like Jacob's Rest Veteran (it will be a different color than the rest of the text). +"[english]rd_player_found_promo_item" "%s1 has been awarded %s2." +"rd_player_found_promo_item" "%s1に%s2が授与された。" // %s1 is the player name. %s2 is something like Scrap Metal (it will be a different color than the rest of the text). "[english]rd_player_found_crafting_material" "%s1 has found %s2." "rd_player_found_crafting_material" "%s1は%s2を見つけた。" // %s1 is the player name. %s2 is something like Scrap Metal (it will be a different color than the rest of the text). %s3 is a number (might be 1). "[english]rd_player_found_crafting_materials" "%s1 has found %s3× %s2." "rd_player_found_crafting_materials" "%s1は%s2を%s3個見つけた。" - // Only shown to the player who tried to pick up the item. %s1 is the name of the crafting material. %s2 is a number like 37. %s3 is a non-translated string like k_EResultIOFailure. - "[english]rd_crafting_pickup_error" "Encountered a problem while trying to pick up '%s1'. The material has moved to somewhere else. (Error %s2: %s3)" - "rd_crafting_pickup_error" "Encountered a problem while trying to pick up '%s1'. The material has moved to somewhere else. (Error %s2: %s3)" +// Only shown to the player who tried to pick up the item. %s1 is the name of the crafting material. %s2 is a number like 37. %s3 is a non-translated string like k_EResultIOFailure. +"[english]rd_crafting_pickup_error" "Encountered a problem while trying to pick up '%s1'. The material has moved to somewhere else. (Error %s2: %s3)" +"rd_crafting_pickup_error" "'%s1'を拾う際に問題が発生しました。素材はどこかに行ってしまいました。(エラー %s2: %s3)" "[english]rd_mission_modifier_workshop" "This mission was downloaded from the Steam Workshop." "rd_mission_modifier_workshop" "Steamワークショップからダウンロードされたミッションです。" diff --git a/resource/reactivedrop_russian.txt b/resource/reactivedrop_russian.txt index c410fb7fe..60e26e67d 100644 --- a/resource/reactivedrop_russian.txt +++ b/resource/reactivedrop_russian.txt @@ -10240,18 +10240,18 @@ "[english]rd_notification_action_back" "Cancel" "rd_notification_action_back" "Отмена" - // %s1 is the player name. %s2 is something like Jacob's Rest Veteran (it will be a different color than the rest of the text). - "[english]rd_player_found_promo_item" "%s1 has been awarded %s2." - "rd_player_found_promo_item" "%s1 has been awarded %s2." +// %s1 is the player name. %s2 is something like Jacob's Rest Veteran (it will be a different color than the rest of the text). +"[english]rd_player_found_promo_item" "%s1 has been awarded %s2." +"rd_player_found_promo_item" "%s1 получает награду: %s2." // %s1 is the player name. %s2 is something like Scrap Metal (it will be a different color than the rest of the text). "[english]rd_player_found_crafting_material" "%s1 has found %s2." "rd_player_found_crafting_material" "%s1 находит: %s2." // %s1 is the player name. %s2 is something like Scrap Metal (it will be a different color than the rest of the text). %s3 is a number (might be 1). "[english]rd_player_found_crafting_materials" "%s1 has found %s3× %s2." -"rd_player_found_crafting_materials" "%s1 находит: %s2 (%s3×)." - // Only shown to the player who tried to pick up the item. %s1 is the name of the crafting material. %s2 is a number like 37. %s3 is a non-translated string like k_EResultIOFailure. - "[english]rd_crafting_pickup_error" "Encountered a problem while trying to pick up '%s1'. The material has moved to somewhere else. (Error %s2: %s3)" - "rd_crafting_pickup_error" "Encountered a problem while trying to pick up '%s1'. The material has moved to somewhere else. (Error %s2: %s3)" +"rd_player_found_crafting_materials" "%s1 находит: %s2 (%s3 шт.)." +// Only shown to the player who tried to pick up the item. %s1 is the name of the crafting material. %s2 is a number like 37. %s3 is a non-translated string like k_EResultIOFailure. +"[english]rd_crafting_pickup_error" "Encountered a problem while trying to pick up '%s1'. The material has moved to somewhere else. (Error %s2: %s3)" +"rd_crafting_pickup_error" "При попытке забрать [%s1] возникла проблема. Материал переместился в другое место. (Ошибка %s2: %s3)" "[english]rd_mission_modifier_workshop" "This mission was downloaded from the Steam Workshop." "rd_mission_modifier_workshop" "Эта миссия была загружена из мастерской Steam." diff --git a/resource/reactivedrop_schinese.txt b/resource/reactivedrop_schinese.txt index fcc15ae7f..17d28eb6b 100644 --- a/resource/reactivedrop_schinese.txt +++ b/resource/reactivedrop_schinese.txt @@ -9513,11 +9513,11 @@ "[english]rd_option_hints_fail_advice" "Mission Fail Advice" "rd_option_hints_fail_advice" "任务建议" "[english]rd_option_hints_fail_advice_hint" "Show tips on the mission failed screen." -"rd_option_hints_fail_advice_hint" "在任务失败界面显示建议。" +"rd_option_hints_fail_advice_hint" "在任务失败界面显示游戏建议。" "[english]rd_option_hints_game_instructor" "Game Instructor" "rd_option_hints_game_instructor" "新手指引" "[english]rd_option_hints_game_instructor_hint" "Show buttons to press at the start of some missions or when encountering specific mechanics." -"rd_option_hints_game_instructor_hint" "在某些任务中或触发特定是件时显示按键或操作提示。" +"rd_option_hints_game_instructor_hint" "在特定任务中或触发特定事件时显示按键或操作提示。" "[english]rd_reset_game_instructor_progress" "Reset Game Instructor" "rd_reset_game_instructor_progress" "重置新手指引" // confirmation dialog box @@ -9556,7 +9556,7 @@ // RD_AdvancedSettings_Misc_WireHackClick_RightRev // RD_AdvancedSettings_Misc_WireHackClick_LeftRev "[english]rd_option_controls_right_click_wire_hack_hint" "Determines which direction wire hack tiles rotate when left or right clicked." -"rd_option_controls_right_click_wire_hack_hint" "左右键单击时线路破解的旋转方向。" +"rd_option_controls_right_click_wire_hack_hint" "左右键单击时,线路的旋转方向。" "[english]rd_option_controls_sniper_swap_weapons" "Remember Scoped State" "rd_option_controls_sniper_swap_weapons" "保持开镜状态" "[english]rd_option_controls_sniper_swap_weapons_hint" "When switching back to a weapon that has a scope ability, such as the AVK-36 Marksman Rifle, automatically enter scoped mode if it was active before switching away." @@ -9579,18 +9579,18 @@ "rd_option_crosshair_type_cross_hint" "带有方向箭头的简单十字准星。" // RD_AdvancedSettings_HUD_CrosshairStyle_Crescent "[english]rd_option_crosshair_type_crescent_hint" "A crescent-shaped crosshair that indicates current ammo and whether you are aiming at an ally." -"rd_option_crosshair_type_crescent_hint" "新月形十字准星,带有当前弹药量以及是否瞄准队友的提示。" +"rd_option_crosshair_type_crescent_hint" "月牙形十字准星,带有当前弹药量以及是否瞄准队友的提示。" "[english]rd_option_crosshair_size" "Crosshair Size" "rd_option_crosshair_size" "准星大小" "[english]rd_option_crosshair_size_hint" "Determines the on-screen size of the Crescent crosshair." -"rd_option_crosshair_size_hint" "新月形十字准星在屏幕上的显示大小。" +"rd_option_crosshair_size_hint" "月牙形十字准星在屏幕上的显示大小。" // RD_AdvancedSettings_HUD_LaserSight "[english]rd_option_crosshair_laser_sight_hint" "Shows where you and other marines are aiming with a red line." "rd_option_crosshair_laser_sight_hint" "用红色激光指示你和其他士兵的瞄准线。" "[english]rd_option_reload_auto" "Reload When Empty" "rd_option_reload_auto" "自动装填" "[english]rd_option_reload_auto_hint" "Automatically reload weapons when they are empty. Weapons can be reloaded at any time by pressing the reload button." -"rd_option_reload_auto_hint" "弹夹打空后是否自动装填。此外手动按下装填键可随时重装弹夹。" +"rd_option_reload_auto_hint" "弹夹打空后是否自动装填。此外,手动按下装填键可随时重装弹夹。" // RD_AdvancedSettings_Ammo_FastReloadUnderMarine "[english]rd_option_reload_fast_under_marine_hint" "Shows the reload progress bar and fast reload indicator under the current marine in addition to near the portrait on the HUD." "rd_option_reload_fast_under_marine_hint" "除了在人物头像附近显示快速换弹条外,是否还在士兵脚下显示快速换弹条。" @@ -9705,7 +9705,7 @@ "[english]rd_option_accessibility_minimap_clicks" "Interactive Minimap" "rd_option_accessibility_minimap_clicks" "小地图交互" "[english]rd_option_accessibility_minimap_clicks_hint" "Allows you to draw on the minimap. Disabling this setting will allow you to fire your weapon when the mouse cursor is over the minimap." -"rd_option_accessibility_minimap_clicks_hint" "允许在小地图上绘画。禁用此设置将允许您在鼠标指针位于小地图区域时开火。" +"rd_option_accessibility_minimap_clicks_hint" "允许在小地图上绘画。禁用此设置将允许鼠标指针位于小地图区域时开火。" "[english]rd_option_accessibility_move_relative_to_aim" "Tank Controls" "rd_option_accessibility_move_relative_to_aim" "相对运动模式" "[english]rd_option_accessibility_move_relative_to_aim_hint" "Makes your marine move relative to their position in the world rather than to the camera angle. Useful if you want to bind the \"move forward\" command to a mouse button." @@ -9717,13 +9717,13 @@ "[english]rd_option_network_rate" "Maximum Game Bandwidth" "rd_option_network_rate" "最大游戏带宽" "[english]rd_option_network_rate_hint" "Controls the maximum amount of data the game is allowed to send and receive, in kilobits per second." -"rd_option_network_rate_hint" "控制游戏允许的最大通信带宽,单位是千字节每秒(kB/s)。" +"rd_option_network_rate_hint" "控制游戏允许的最大通信带宽,单位是千比特位每秒(kb/s)。" "[english]rd_option_network_allow_relay" "Steam Connection Relay" "rd_option_network_allow_relay" "Steam中继网络" "[english]rd_option_network_allow_relay_disabled" "Disabled" "rd_option_network_allow_relay_disabled" "禁用" "[english]rd_option_network_allow_relay_disabled_hint" "Only allows direct connections to lobbies. May cause you to be unable to connect to some lobbies depending on network configuration." -"rd_option_network_allow_relay_disabled_hint" "仅允许直接连接到房间。可能会导致您无法连接到某些房间,具体取决于网络配置。" +"rd_option_network_allow_relay_disabled_hint" "仅允许直接连接到房间。可能会导致无法连接到某些房间,具体取决于网络配置。" "[english]rd_option_network_allow_relay_enabled" "Enabled" "rd_option_network_allow_relay_enabled" "启用" "[english]rd_option_network_allow_relay_enabled_hint" "Connect to lobbies using the Steam Networking API, which can avoid the need to forward ports. Dedicated servers may still use direct UDP connections." @@ -10240,18 +10240,18 @@ "[english]rd_notification_action_back" "Cancel" "rd_notification_action_back" "取消" - // %s1 is the player name. %s2 is something like Jacob's Rest Veteran (it will be a different color than the rest of the text). - "[english]rd_player_found_promo_item" "%s1 has been awarded %s2." - "rd_player_found_promo_item" "%s1 has been awarded %s2." +// %s1 is the player name. %s2 is something like Jacob's Rest Veteran (it will be a different color than the rest of the text). +"[english]rd_player_found_promo_item" "%s1 has been awarded %s2." +"rd_player_found_promo_item" "%s1 has 被授予 %s" // %s1 is the player name. %s2 is something like Scrap Metal (it will be a different color than the rest of the text). "[english]rd_player_found_crafting_material" "%s1 has found %s2." "rd_player_found_crafting_material" "%s1 找到了 %s2!" // %s1 is the player name. %s2 is something like Scrap Metal (it will be a different color than the rest of the text). %s3 is a number (might be 1). "[english]rd_player_found_crafting_materials" "%s1 has found %s3× %s2." "rd_player_found_crafting_materials" "%s1 找到了 %s3× %s2!" - // Only shown to the player who tried to pick up the item. %s1 is the name of the crafting material. %s2 is a number like 37. %s3 is a non-translated string like k_EResultIOFailure. - "[english]rd_crafting_pickup_error" "Encountered a problem while trying to pick up '%s1'. The material has moved to somewhere else. (Error %s2: %s3)" - "rd_crafting_pickup_error" "Encountered a problem while trying to pick up '%s1'. The material has moved to somewhere else. (Error %s2: %s3)" +// Only shown to the player who tried to pick up the item. %s1 is the name of the crafting material. %s2 is a number like 37. %s3 is a non-translated string like k_EResultIOFailure. +"[english]rd_crafting_pickup_error" "Encountered a problem while trying to pick up '%s1'. The material has moved to somewhere else. (Error %s2: %s3)" +"rd_crafting_pickup_error" "拾取‘%s1’时遇到问题。材料已不在此处。(错误 %s2: %s3)" "[english]rd_mission_modifier_workshop" "This mission was downloaded from the Steam Workshop." "rd_mission_modifier_workshop" "本任务来自Steam创意工坊。" diff --git a/resource/reactivedrop_swedish.txt b/resource/reactivedrop_swedish.txt index 5936a135f..c5f115b28 100644 --- a/resource/reactivedrop_swedish.txt +++ b/resource/reactivedrop_swedish.txt @@ -4973,24 +4973,24 @@ "[english]rd_ada2_ob_eggs1" "Clear the area" "rd_ada2_ob_eggs1" "Rensa området" - "[english]rd_ada2_ob_dead_end1a" "Scanner shows that the path ahead is most likely blocked" - "rd_ada2_ob_dead_end1a" "Scanner shows that the path ahead is most likely blocked" - "[english]rd_ada2_ob_dead_end1b" "Investigate the blockage and continue the route through industrial complex" - "rd_ada2_ob_dead_end1b" "Investigate the blockage and continue the route through industrial complex" - "[english]rd_ada2_ob_dead_end1_t" "Access the industrial complex" - "rd_ada2_ob_dead_end1_t" "Access the industrial complex" +"[english]rd_ada2_ob_dead_end1a" "Scanner shows that the path ahead is most likely blocked" +"rd_ada2_ob_dead_end1a" "Scannern visar att vägen framåt troligen är blockerad" +"[english]rd_ada2_ob_dead_end1b" "Investigate the blockage and continue the route through industrial complex" +"rd_ada2_ob_dead_end1b" "Undersök blockeringen och fortsätt rutten genom industrikomplexet" +"[english]rd_ada2_ob_dead_end1_t" "Access the industrial complex" +"rd_ada2_ob_dead_end1_t" "Ta dig in industrikomplexet" "[english]rd_ada2_ob_eggs2" "Deal with even more Swarm Eggs on the way" "rd_ada2_ob_eggs2" "Hantera flera svärmägg på vägen" "[english]rd_ada2_ob_eggs2_t" "More Eggs To Destroy" "rd_ada2_ob_eggs2_t" "Flera ägg att förstöra" - "[english]rd_ada2_ob_airlockcodeA" "Download data to access Airlocks." - "rd_ada2_ob_airlockcodeA" "Download data to access Airlocks." - "[english]rd_ada2_ob_airlockcodeB" "Then Pass Deeper inside." - "rd_ada2_ob_airlockcodeB" "Then Pass Deeper inside." - "[english]rd_ada2_ob_airlockcode_t" "Download data and pass Airlocks" - "rd_ada2_ob_airlockcode_t" "Download data and pass Airlocks" - "[english]rd_ada2_ob_dead_end2A" "Scanner shows strange anomaly on the way" - "rd_ada2_ob_dead_end2A" "Scanner shows strange anomaly on the way" +"[english]rd_ada2_ob_airlockcodeA" "Download data to access Airlocks." +"rd_ada2_ob_airlockcodeA" "Ladda ner data för att komma åt Luftslussar." +"[english]rd_ada2_ob_airlockcodeB" "Then Pass Deeper inside." +"rd_ada2_ob_airlockcodeB" "Passera sedan djupare." +"[english]rd_ada2_ob_airlockcode_t" "Download data and pass Airlocks" +"rd_ada2_ob_airlockcode_t" "Ladda ner data och passera luftslussarna" +"[english]rd_ada2_ob_dead_end2A" "Scanner shows strange anomaly on the way" +"rd_ada2_ob_dead_end2A" "Skannern visar konstiga anomalier på vägen" "[english]rd_ada2_ob_dead_end2B" "Investigate it." "rd_ada2_ob_dead_end2B" "Investigare det." "[english]rd_ada2_ob_dead_end2_t" "Anomaly" @@ -5004,30 +5004,30 @@ "[english]rd_ada2_debrief" "Well done team!" "rd_ada2_debrief" "Bra jobbat laget!" - "[english]rd_ada3_ob_antenn1" "Try to send a signal for evacuation" - "rd_ada3_ob_antenn1" "Try to send a signal for evacuation" - "[english]rd_ada3_ob_antenn1_t" "Investigate nearest satellite" - "rd_ada3_ob_antenn1_t" "Investigate nearest satellite" - "[english]rd_ada3_ob_ships1" "Check for the ships that may help you" - "rd_ada3_ob_ships1" "Check for the ships that may help you" - "[english]rd_ada3_ob_ships1_t" "Supporting ships" - "rd_ada3_ob_ships1_t" "Supporting ships" - "[english]rd_ada3_ob_ships2" "Control ship to clear the way" - "rd_ada3_ob_ships2" "Control ship to clear the way" - "[english]rd_ada3_ob_ships2_t" "Get crates out" - "rd_ada3_ob_ships2_t" "Get crates out" - "[english]rd_ada3_ob_spaceport" "Reach the space port satellites area" - "rd_ada3_ob_spaceport" "Reach the space port satellites area" +"[english]rd_ada3_ob_antenn1" "Try to send a signal for evacuation" +"rd_ada3_ob_antenn1" "Försök att skicka en signal om evakuering" +"[english]rd_ada3_ob_antenn1_t" "Investigate nearest satellite" +"rd_ada3_ob_antenn1_t" "Undersök närmaste satellit" +"[english]rd_ada3_ob_ships1" "Check for the ships that may help you" +"rd_ada3_ob_ships1" "Kolla efter de fartyg som kan hjälpa dig" +"[english]rd_ada3_ob_ships1_t" "Supporting ships" +"rd_ada3_ob_ships1_t" "Stödjande fartyg" +"[english]rd_ada3_ob_ships2" "Control ship to clear the way" +"rd_ada3_ob_ships2" "Kontrollera skeppet för att bana väg" +"[english]rd_ada3_ob_ships2_t" "Get crates out" +"rd_ada3_ob_ships2_t" "Få ut lådorna" +"[english]rd_ada3_ob_spaceport" "Reach the space port satellites area" +"rd_ada3_ob_spaceport" "Nå området för rymdhamnssatelliter" "[english]rd_ada3_ob_spaceport_t" "Last Hope" "rd_ada3_ob_spaceport_t" "Sista hoppet" - "[english]rd_ada3_ob_last_antenn" "Try to reactivate satellite" - "rd_ada3_ob_last_antenn" "Try to reactivate satellite" - "[english]rd_ada3_ob_last_antenn_t" "Hope never dies" - "rd_ada3_ob_last_antenn_t" "Hope never dies" - "[english]rd_ada3_ob_escape" "Wait for the supporting ships to come" - "rd_ada3_ob_escape" "Wait for the supporting ships to come" - "[english]rd_ada3_ob_escape2" "and Escape to the Forbidden Outpost" - "rd_ada3_ob_escape2" "and Escape to the Forbidden Outpost" +"[english]rd_ada3_ob_last_antenn" "Try to reactivate satellite" +"rd_ada3_ob_last_antenn" "Försöka att aktivera satelliten" +"[english]rd_ada3_ob_last_antenn_t" "Hope never dies" +"rd_ada3_ob_last_antenn_t" "Hoppet dör aldrig" +"[english]rd_ada3_ob_escape" "Wait for the supporting ships to come" +"rd_ada3_ob_escape" "Vänta på att de stödjande fartygen kommer" +"[english]rd_ada3_ob_escape2" "and Escape to the Forbidden Outpost" +"rd_ada3_ob_escape2" "och fly från den Förbjudna Utposten" "[english]rd_ada3_ob_escape_t" "Escape" "rd_ada3_ob_escape_t" "Fly" "[english]rd_ada3_debrief" "Well done team!" @@ -5177,16 +5177,16 @@ "rd_so_ability_alerts_swarm" "Varna Svärmen" "[english]rd_so_ability_attacks_doors" "Attacks Doors" "rd_so_ability_attacks_doors" "Attackerar Dörrar" - "[english]rd_so_ability_charging_attack" "Charging Attack" - "rd_so_ability_charging_attack" "Charging Attack" - "[english]rd_so_ability_corrosive_skin" "Corrosive Skin" - "rd_so_ability_corrosive_skin" "Corrosive Skin" - "[english]rd_so_ability_corrosive_spit" "Corrosive Spit" - "rd_so_ability_corrosive_spit" "Corrosive Spit" - "[english]rd_so_ability_explosive_projectiles" "Explosive Projectiles" - "rd_so_ability_explosive_projectiles" "Explosive Projectiles" - "[english]rd_so_ability_explosive_spawn" "Explosive Spawn" - "rd_so_ability_explosive_spawn" "Explosive Spawn" +"[english]rd_so_ability_charging_attack" "Charging Attack" +"rd_so_ability_charging_attack" "Spring attack" +"[english]rd_so_ability_corrosive_skin" "Corrosive Skin" +"rd_so_ability_corrosive_skin" "Frätande hud" +"[english]rd_so_ability_corrosive_spit" "Corrosive Spit" +"rd_so_ability_corrosive_spit" "Frätande spott" +"[english]rd_so_ability_explosive_projectiles" "Explosive Projectiles" +"rd_so_ability_explosive_projectiles" "Explosiva projektiler" +"[english]rd_so_ability_explosive_spawn" "Explosive Spawn" +"rd_so_ability_explosive_spawn" "Explosiv Spawn" "[english]rd_so_ability_flight" "Flight" "rd_so_ability_flight" "Flyger" "[english]rd_so_ability_harmless" "Harmless" @@ -5197,8 +5197,8 @@ "rd_so_ability_hatches_from_sacs" "Kläcks från säckar" "[english]rd_so_ability_heals_other_aliens" "Heals Other Aliens" "rd_so_ability_heals_other_aliens" "Helar andra aliens" - "[english]rd_so_ability_immune_to_frontal_attacks" "Immune to Frontal Attacks" - "rd_so_ability_immune_to_frontal_attacks" "Immune to Frontal Attacks" +"[english]rd_so_ability_immune_to_frontal_attacks" "Immune to Frontal Attacks" +"rd_so_ability_immune_to_frontal_attacks" "Immun mot frontala attacker" "[english]rd_so_ability_infested_by_parasite" "Infested by Parasite" "rd_so_ability_infested_by_parasite" "Infesterad av parasit" "[english]rd_so_ability_infests_marines" "Infests Marines" @@ -5213,29 +5213,29 @@ "rd_so_ability_long_range" "Lång räckvidd" "[english]rd_so_ability_only_vulnerable_to_fire" "Only Vulnerable to Fire" "rd_so_ability_only_vulnerable_to_fire" "Endast skadlig mot eld" - "[english]rd_so_ability_overwhelming_numbers" "Overwhelming Numbers" - "rd_so_ability_overwhelming_numbers" "Overwhelming Numbers" - "[english]rd_so_ability_poison_blurs_vision" "Poison Blurs Vision" - "rd_so_ability_poison_blurs_vision" "Poison Blurs Vision" - "[english]rd_so_ability_razor_sharp_claws" "Razor-Sharp Claws" - "rd_so_ability_razor_sharp_claws" "Razor-Sharp Claws" - "[english]rd_so_ability_resistant_to_damage" "Resistant to Damage" - "rd_so_ability_resistant_to_damage" "Resistant to Damage" +"[english]rd_so_ability_overwhelming_numbers" "Overwhelming Numbers" +"rd_so_ability_overwhelming_numbers" "Överväldigande mängder" +"[english]rd_so_ability_poison_blurs_vision" "Poison Blurs Vision" +"rd_so_ability_poison_blurs_vision" "Gift blockerar synen" +"[english]rd_so_ability_razor_sharp_claws" "Razor-Sharp Claws" +"rd_so_ability_razor_sharp_claws" "Knivskarpa klor" +"[english]rd_so_ability_resistant_to_damage" "Resistant to Damage" +"rd_so_ability_resistant_to_damage" "Motståndskraftig mot skador" "[english]rd_so_ability_suicide_bomber" "Suicide Bomber" "rd_so_ability_suicide_bomber" "Självmordsbombare" - "[english]rd_so_global_stat_loading" "Requesting statistics from IAF Command..." - "rd_so_global_stat_loading" "Requesting statistics from IAF Command..." - "[english]rd_so_global_stat_failed" "Connection to IAF Command failed. Statistics are unavailable." - "rd_so_global_stat_failed" "Connection to IAF Command failed. Statistics are unavailable." +"[english]rd_so_global_stat_loading" "Requesting statistics from IAF Command..." +"rd_so_global_stat_loading" "Begär statistik från IAF Command..." +"[english]rd_so_global_stat_failed" "Connection to IAF Command failed. Statistics are unavailable." +"rd_so_global_stat_failed" "Anslutning till IAF Command misslyckades. Statistik är inte tillgänglig." "[english]rd_so_global_stat_total" "(total)" "rd_so_global_stat_total" "(total)" "[english]rd_so_global_stat_days" "(last %s1 days)" "rd_so_global_stat_days" "(senaste %s1 dagar)" "[english]rd_so_requirements_not_met" "Data Missing" "rd_so_requirements_not_met" "Data Saknas" - "[english]rd_so_requirement_kill_this_alien" "Not enough alien biometric data. Find and eliminate members of this species to reveal more information. (%s1%)" - "rd_so_requirement_kill_this_alien" "Not enough alien biometric data. Find and eliminate members of this species to reveal more information. (%s1%)" +"[english]rd_so_requirement_kill_this_alien" "Not enough alien biometric data. Find and eliminate members of this species to reveal more information. (%s1%)" +"rd_so_requirement_kill_this_alien" "Inte tillräckligt med biometrisk data från utomjordingar. Hitta och eliminera medlemmar av denna art för att avslöja mer information. (%s1%)" "[english]rd_so_stat_killed" "Killed" "rd_so_stat_killed" "Dödade" @@ -5395,8 +5395,8 @@ "rd_so_paragraph_boomer_2" "Whoever you are, I'm sorry you've been dragged into this. If it were up to me, all the data would have been burned ages ago. We'd have shot these damn things into the sun and forgotten about it. But it's too late for that now. Blood has already been spent trying to beat these horrible things back, and it's going to take a lot more before the galaxy can rest easy. The real monsters at AMBER are the executives and managers that let it get this far. The real boomers we should have killed are the wretched old men who think the galaxy belongs to them. The aliens can really only kill a roomful of people at a time and they're nice enough to make it quick. The humans in charge have been slowly squeezing the life out of everyone they can get their hands on. They've been grinding thousands of people, soul-first, into dust for years. I can't believe it took an outbreak of living bombs for me to notice." "[english]rd_so_paragraph_boomer_3" "If there were any justice in this universe beyond what we make ourselves, their own murderous mutants would have killed them already. The first alien creature they weaponized should have nestled right into their laps and ended it all in a shower of golden, pulsating comeuppance. If someone had the foresight to shove one in the right board room at the right time, we wouldn't be here. I wouldn't have to sit here begging the unfeeling universe to do what's right. Captain Bark. Head Doc. Wanman. Schmitz. I know you're out there. I know you saw my name on this message and you've already signed the order to have me killed. I know I can't stop you, so I'm going to keep doing this until the universe is safe or you put the bullet in my head yourselves." "rd_so_paragraph_boomer_3" "If there were any justice in this universe beyond what we make ourselves, their own murderous mutants would have killed them already. The first alien creature they weaponized should have nestled right into their laps and ended it all in a shower of golden, pulsating comeuppance. If someone had the foresight to shove one in the right board room at the right time, we wouldn't be here. I wouldn't have to sit here begging the unfeeling universe to do what's right. Captain Bark. Head Doc. Wanman. Schmitz. I know you're out there. I know you saw my name on this message and you've already signed the order to have me killed. I know I can't stop you, so I'm going to keep doing this until the universe is safe or you put the bullet in my head yourselves." - "[english]rd_so_paragraph_boomer_4" "I'll be waiting." - "rd_so_paragraph_boomer_4" "I'll be waiting." +"[english]rd_so_paragraph_boomer_4" "I'll be waiting." +"rd_so_paragraph_boomer_4" "Jag väntar." "[english]rd_so_paragraph_buzzer_0" "02/13/53, 02:20\nOne of the reasons I moved to space is that there's no bugs here. You never have to worry about a mosquito bite or walking into a spiderweb unless you're an astroentomologist or something. One of the reasons I think about moving back home is that the thing about bugs is a lie. Space invented giant, angry fireflies that make your eyes go all blurry and unleashed them on the space station. Let me tell you, you would not believe your eyes if ten million fireflies lit up the world as you fell asleep. For one thing, it's really hard to believe your eyes when it's dark in the barracks and the bugs keep messing with your vision. The only thing you can believe is that you're not getting any rest tonight." "rd_so_paragraph_buzzer_0" "02/13/53, 02:20\nOne of the reasons I moved to space is that there's no bugs here. You never have to worry about a mosquito bite or walking into a spiderweb unless you're an astroentomologist or something. One of the reasons I think about moving back home is that the thing about bugs is a lie. Space invented giant, angry fireflies that make your eyes go all blurry and unleashed them on the space station. Let me tell you, you would not believe your eyes if ten million fireflies lit up the world as you fell asleep. For one thing, it's really hard to believe your eyes when it's dark in the barracks and the bugs keep messing with your vision. The only thing you can believe is that you're not getting any rest tonight." // "bar" as in "place that serves alcoholic drinks" @@ -5830,14 +5830,14 @@ "rd_weapon_fact_throwable" "Kastbar" "[english]rd_weapon_fact_deployable" "Deployable" "rd_weapon_fact_deployable" "Utplacerbar" - "[english]rd_weapon_fact_deployable_sentry" "Sentry. Nearby Engineering skill improves deployment speed. Can be rotated and retrieved once placed." - "rd_weapon_fact_deployable_sentry" "Sentry. Nearby Engineering skill improves deployment speed. Can be rotated and retrieved once placed." - "[english]rd_weapon_fact_rockets_auto_aim" "Rockets automatically seek targets." - "rd_weapon_fact_rockets_auto_aim" "Rockets automatically seek targets." - "[english]rd_weapon_fact_heals_low_health_faster" "Heals low-health or infested marines up to 3× faster." - "rd_weapon_fact_heals_low_health_faster" "Heals low-health or infested marines up to 3× faster." - "[english]rd_weapon_fact_large_alien_damage_scale" "Large Alien Damage Scale" - "rd_weapon_fact_large_alien_damage_scale" "Large Alien Damage Scale" +"[english]rd_weapon_fact_deployable_sentry" "Sentry. Nearby Engineering skill improves deployment speed. Can be rotated and retrieved once placed." +"rd_weapon_fact_deployable_sentry" "Vaktgevär. Närliggande Engineering-färdigheter förbättrar monteringstid. Kan roteras och hämtas när placerad." +"[english]rd_weapon_fact_rockets_auto_aim" "Rockets automatically seek targets." +"rd_weapon_fact_rockets_auto_aim" "Raketer söker automatiskt efter mål." +"[english]rd_weapon_fact_heals_low_health_faster" "Heals low-health or infested marines up to 3× faster." +"rd_weapon_fact_heals_low_health_faster" "Läker sjuka eller angripna marinsoldater upp till 3 gånger snabbare." +"[english]rd_weapon_fact_large_alien_damage_scale" "Large Alien Damage Scale" +"rd_weapon_fact_large_alien_damage_scale" "Stor utomjordisk skadeskala" "[english]rd_weapon_fact_large_alien_damage_scale_before" "" "rd_weapon_fact_large_alien_damage_scale_before" "" "[english]rd_weapon_fact_large_alien_damage_scale_after" "×" @@ -6014,18 +6014,18 @@ "rd_weapon_fact_special_weapons_carry" "Special Vapen kan bära denna utrustning medans utlagd." "[english]rd_weapon_fact_ignites" "Ignites" "rd_weapon_fact_ignites" "Tänder På" - "[english]rd_weapon_fact_burning_dps" "Burning deals 2.5 damage per second to aliens and 10 damage per second to humans." - "rd_weapon_fact_burning_dps" "Burning deals 2.5 damage per second to aliens and 10 damage per second to humans." +"[english]rd_weapon_fact_burning_dps" "Burning deals 2.5 damage per second to aliens and 10 damage per second to humans." +"rd_weapon_fact_burning_dps" "Eld utdelar 2.5 skada per sekund till aliens och 10 skada per sekund till människor." "[english]rd_weapon_fact_flashlight_toggle" "Can be turned off and on." "rd_weapon_fact_flashlight_toggle" "Kan slås på och av." - "[english]rd_weapon_fact_can_be_fired_faster" "Can be manually fired faster than default fire rate." - "rd_weapon_fact_can_be_fired_faster" "Can be manually fired faster than default fire rate." +"[english]rd_weapon_fact_can_be_fired_faster" "Can be manually fired faster than default fire rate." +"rd_weapon_fact_can_be_fired_faster" "Kan manuellt avfyras snabbare än standard skjuthastighet." "[english]rd_weapon_fact_no_friendly_fire" "Cannot cause friendly fire." "rd_weapon_fact_no_friendly_fire" "Kan inte orsaka vänskaplig eld." "[english]rd_weapon_fact_unlimited_ammo" "Does not require ammunition." "rd_weapon_fact_unlimited_ammo" "Kräver ingen ammunition." - "[english]rd_weapon_fact_minigun_sustained_fire_piercing" "Additional 20% chance to pierce after 3 seconds of sustained fire." - "rd_weapon_fact_minigun_sustained_fire_piercing" "Additional 20% chance to pierce after 3 seconds of sustained fire." +"[english]rd_weapon_fact_minigun_sustained_fire_piercing" "Additional 20% chance to pierce after 3 seconds of sustained fire." +"rd_weapon_fact_minigun_sustained_fire_piercing" "Ytterligare 20% chans att tränga igenom efter 3 sekunder av ihållande avfyring." "[english]rd_weapon_fact_ammo_stash" "Deployed ammo stashes can be used to refill most weapons. See individual weapons for the amount of the stash they require." "rd_weapon_fact_ammo_stash" "Deployed ammo stashes can be used to refill most weapons. See individual weapons for the amount of the stash they require." "[english]rd_weapon_fact_ammo_bag" "Contains ammo packs for specific weapons.\nRifle: 5 ammo packs\nAutogun: 1 ammo pack\nShotgun: 10 ammo packs\nVindicator: 5 ammo packs\nFlamer: 5 ammo packs\nPDW: 5 ammo packs\nPistol: 5 ammo packs" @@ -6057,8 +6057,8 @@ "[english]rd_weapon_fact_generic_ammo_refill_clips_after" " reloads" "rd_weapon_fact_generic_ammo_refill_clips_after" " omladdningar" - "[english]rd_no_steam_service" "Game cannot connect to the Steam client service" - "rd_no_steam_service" "Game cannot connect to the Steam client service" +"[english]rd_no_steam_service" "Game cannot connect to the Steam client service" +"rd_no_steam_service" "Spel kan inte koppla sig till Steam klient service" "[english]rd_no_steam_solutions" "This can happen if your version of the Steam client is outdated or an antivirus program is interfering with the game's attempt to communicate. Check for updates in Steam, and try restarting Steam or your computer." "rd_no_steam_solutions" "This can happen if your version of the Steam client is outdated or an antivirus program is interfering with the game's attempt to communicate. Check for updates in Steam, and try restarting Steam or your computer." "[english]rd_no_steam_solutions_api" "The NO STEAM main menu is active, but the Steam API is available. This should never happen. Please contact https://reactivedrop.com/feedback" @@ -6070,8 +6070,8 @@ "[english]rd_no_steam_solutions_wine" "You are running the game in Wine or Proton version %s1. A recent update may have caused the game to require a newer version. Try setting the game to run in Proton Experimental in the Compatibility tab of the game's properties in Steam." "rd_no_steam_solutions_wine" "You are running the game in Wine or Proton version %s1. A recent update may have caused the game to require a newer version. Try setting the game to run in Proton Experimental in the Compatibility tab of the game's properties in Steam." - "[english]rd_no_bots_allowed" "Current game mode does not allow adding bot marines" - "rd_no_bots_allowed" "Current game mode does not allow adding bot marines" +"[english]rd_no_bots_allowed" "Current game mode does not allow adding bot marines" +"rd_no_bots_allowed" "Nuvarande spelläge tillåter inte att tillägga bot marinsoldater" "[english]rd_revive_marine" "Hold to Revive Marine" "rd_revive_marine" "Håll för att återuppliva Marin" "[english]rd_reviving_marine" "Reviving..." @@ -6091,10 +6091,10 @@ "rd_team_killed_revivable" "%s1 dödades av %s2." "[english]rd_killed_revivable" "%s1 is incapacitated." "rd_killed_revivable" "%s1 är död." - "[english]rd_chat_marine_cap_reached_challenge" "Current challenge does not allow more than %s1 marines" - "rd_chat_marine_cap_reached_challenge" "Current challenge does not allow more than %s1 marines" - "[english]rd_chat_marine_cap_reached_server" "This server does not allow more than %s1 marines" - "rd_chat_marine_cap_reached_server" "This server does not allow more than %s1 marines" +"[english]rd_chat_marine_cap_reached_challenge" "Current challenge does not allow more than %s1 marines" +"rd_chat_marine_cap_reached_challenge" "Nuvarande utmaning tillåter inte fler än %s1 mariner" +"[english]rd_chat_marine_cap_reached_server" "This server does not allow more than %s1 marines" +"rd_chat_marine_cap_reached_server" "Den här servern tillåter inte fler än %s1 mariner" "[english]asw_weapon_gas_grenades" "Gas Grenades" "asw_weapon_gas_grenades" "Gasgranater" // TG = toxic gas; there are 5 grenades in the box @@ -6228,19 +6228,19 @@ // TODO "[english]asw_weapon_speed_burst_attributes" "" "asw_weapon_speed_burst_attributes" "" - "[english]asw_weapon_shield_bubble" "Force Dome" - "asw_weapon_shield_bubble" "Force Dome" - // MA = mobile arena, an ability that the Trapper class in EVOLVE could use to create a giant dome; 9128 is the skill ID of "Sanctuary" in Guild Wars 2, an ability that works similarly to this item. - "[english]asw_weaponl_shield_bubble" "MA9128 Force Dome Generator" - "asw_weaponl_shield_bubble" "MA9128 Force Dome Generator" +"[english]asw_weapon_shield_bubble" "Force Dome" +"asw_weapon_shield_bubble" "Kraftkupol" +// MA = mobile arena, an ability that the Trapper class in EVOLVE could use to create a giant dome; 9128 is the skill ID of "Sanctuary" in Guild Wars 2, an ability that works similarly to this item. +"[english]asw_weaponl_shield_bubble" "MA9128 Force Dome Generator" +"asw_weaponl_shield_bubble" "MA9128 Kraftkupol Generator" // TODO "[english]asw_wdesc_shield_bubble" "" "asw_wdesc_shield_bubble" "" // TODO "[english]asw_weapon_shield_bubble_attributes" "" "asw_weapon_shield_bubble_attributes" "" - "[english]rd_afk_not_allowed" "This server or game mode doesn't allow taking a break" - "rd_afk_not_allowed" "This server or game mode doesn't allow taking a break" +"[english]rd_afk_not_allowed" "This server or game mode doesn't allow taking a break" +"rd_afk_not_allowed" "Denna server eller spelläge tillåter inte att man tar en paus" "[english]rd_flashlight_not_allowed" "This server or game mode doesn't allow to toggle flashlight for marines." "rd_flashlight_not_allowed" "This server or game mode doesn't allow to toggle flashlight for marines." "[english]rd_flashlight_toggle" "Flashlight" @@ -6257,11 +6257,11 @@ "rd_branch_disclaimer_bugtest" "The \"bugtest\" version is for reproducing bugs that have already been mitigated.\nIf you are here to play the game or to test new features, please change versions.\nThis version does not receive regular updates." "[english]rd_branch_disclaimer_releasecandidate" "This is the release candidate version of Alien Swarm: Reactive Drop.\nWhen a release is scheduled, this version is equivalent to the beta version,\nbut with some features that are currently in development turned off." "rd_branch_disclaimer_releasecandidate" "This is the release candidate version of Alien Swarm: Reactive Drop.\nWhen a release is scheduled, this version is equivalent to the beta version,\nbut with some features that are currently in development turned off." - // displayed when accessing a menu that is not yet ready for testing in beta - "[english]rd_beta_coming_soon" "Coming Soon!" - "rd_beta_coming_soon" "Coming Soon!" - "[english]rd_beta_coming_soon_desc" "This feature will be added in a future update." - "rd_beta_coming_soon_desc" "This feature will be added in a future update." +// displayed when accessing a menu that is not yet ready for testing in beta +"[english]rd_beta_coming_soon" "Coming Soon!" +"rd_beta_coming_soon" "Kommer snart!" +"[english]rd_beta_coming_soon_desc" "This feature will be added in a future update." +"rd_beta_coming_soon_desc" "Denna funktion kommer i en framtida uppdatering." "[english]rd_commander_profile" "COMMANDER PROFILE" "rd_commander_profile" "BEFÄLHAVAR PROFIL" @@ -6280,8 +6280,8 @@ "nh_logisticsarea_3_title" "Power up door control" "[english]nh_logisticsarea_3" "Though the facility appears mostly intact, we're expecting extra steps to get these parts running again." "nh_logisticsarea_3" "Though the facility appears mostly intact, we're expecting extra steps to get these parts running again." - "[english]nh_logisticsarea_4_title" "Leave the sector" - "nh_logisticsarea_4_title" "Leave the sector" +"[english]nh_logisticsarea_4_title" "Leave the sector" +"nh_logisticsarea_4_title" "Lämna sektorn" "[english]nh_logisticsarea_4" "This reinforced door mechanism will lead you out, assuming you've kept your tech mostly in one piece." "nh_logisticsarea_4" "This reinforced door mechanism will lead you out, assuming you've kept your tech mostly in one piece." @@ -6321,8 +6321,8 @@ "[english]nh_platformXVII_6" "The elevator at the end of the sector will lead you to the research complex." "nh_platformXVII_6" "The elevator at the end of the sector will lead you to the research complex." - "[english]nh_platformXVII_hint" "All marines must be on the platform." - "nh_platformXVII_hint" "All marines must be on the platform." +"[english]nh_platformXVII_hint" "All marines must be on the platform." +"nh_platformXVII_hint" "Alla mariner måste vara på plattformen." "[english]nh_platformXVII_hint2" "Press to launch the platform." "nh_platformXVII_hint2" "Press to launch the platform." @@ -6431,8 +6431,8 @@ "[english]t5_arcticinfiltration_hint" "Hack this panel to open the door." "t5_arcticinfiltration_hint" "Hack this panel to open the door." - "[english]t5_arcticinfiltration_hint2" "Map made by Specur" - "t5_arcticinfiltration_hint2" "Map made by Specur" +"[english]t5_arcticinfiltration_hint2" "Map made by Specur" +"t5_arcticinfiltration_hint2" "Karta av Specur" "[english]asw_burn_all_biomass_on_generators" "Burn all of the biomass attached to the generators." "asw_burn_all_biomass_on_generators" "Burn all of the biomass attached to the generators." @@ -6443,22 +6443,22 @@ "[english]asw_out_of_order" "Out of soda. You happy now?" "asw_out_of_order" "Out of soda. You happy now?" - "[english]t5_area9800_1_title" "Clear the Hangar" - "t5_area9800_1_title" "Clear the Hangar" +"[english]t5_area9800_1_title" "Clear the Hangar" +"t5_area9800_1_title" "Rensa hangaren" "[english]t5_area9800_1a" "Kill everything that ain't human" "t5_area9800_1a" "Kill everything that ain't human" - "[english]t5_area9800_2_title" "Activate Bridge" - "t5_area9800_2_title" "Activate Bridge" +"[english]t5_area9800_2_title" "Activate Bridge" +"t5_area9800_2_title" "Aktivera bron" "[english]t5_area9800_2a" "Find the bridge and activate it." "t5_area9800_2a" "Find the bridge and activate it." "[english]t5_area9800_3_title" "Go to the Extraction Point" "t5_area9800_3_title" "Go to the Extraction Point" - "[english]t5_area9800_debrief" "Well done team!" - "t5_area9800_debrief" "Well done team!" +"[english]t5_area9800_debrief" "Well done team!" +"t5_area9800_debrief" "Bra jobbat laget!" - "[english]t5_coldcatwalks_1_title" "Disable the alarm" - "t5_coldcatwalks_1_title" "Disable the alarm" +"[english]t5_coldcatwalks_1_title" "Disable the alarm" +"t5_coldcatwalks_1_title" "Avaktivera alarmet" "[english]t5_coldcatwalks_1a" "The emergency systems have closed the bridge between the rooftops. You need to disable the alarm and reopen the bridge." "t5_coldcatwalks_1a" "The emergency systems have closed the bridge between the rooftops. You need to disable the alarm and reopen the bridge." "[english]t5_coldcatwalks_2_title" "Secure the antidote receipt" @@ -8511,17 +8511,17 @@ "RD_AdvancedSettings_HUD_ControllerIcons" "Controller Icon Set" "[english]RD_AdvancedSettings_HUD_ControllerIcons_Default" "Auto-Detect" "RD_AdvancedSettings_HUD_ControllerIcons_Default" "Auto-Detect" - "[english]RD_AdvancedSettings_HUD_ControllerIcons_XboxOne" "Microsoft" - "RD_AdvancedSettings_HUD_ControllerIcons_XboxOne" "Microsoft" - "[english]RD_AdvancedSettings_HUD_ControllerIcons_Switch" "Nintendo" - "RD_AdvancedSettings_HUD_ControllerIcons_Switch" "Nintendo" - "[english]RD_AdvancedSettings_HUD_ControllerIcons_PS5" "Sony" - "RD_AdvancedSettings_HUD_ControllerIcons_PS5" "Sony" - "[english]RD_AdvancedSettings_HUD_ControllerIcons_SteamDeck" "Valve" - "RD_AdvancedSettings_HUD_ControllerIcons_SteamDeck" "Valve" - - "[english]RD_AdvancedSettings_SpeedRunning" "Speedrunning" - "RD_AdvancedSettings_SpeedRunning" "Speedrunning" +"[english]RD_AdvancedSettings_HUD_ControllerIcons_XboxOne" "Microsoft" +"RD_AdvancedSettings_HUD_ControllerIcons_XboxOne" "Microsoft" +"[english]RD_AdvancedSettings_HUD_ControllerIcons_Switch" "Nintendo" +"RD_AdvancedSettings_HUD_ControllerIcons_Switch" "Nintendo" +"[english]RD_AdvancedSettings_HUD_ControllerIcons_PS5" "Sony" +"RD_AdvancedSettings_HUD_ControllerIcons_PS5" "Sony" +"[english]RD_AdvancedSettings_HUD_ControllerIcons_SteamDeck" "Valve" +"RD_AdvancedSettings_HUD_ControllerIcons_SteamDeck" "Valve" + +"[english]RD_AdvancedSettings_SpeedRunning" "Speedrunning" +"RD_AdvancedSettings_SpeedRunning" "Speedrunning" "[english]RD_AdvancedSettings_SpeedRunning_ObjectiveTimeChat" "Write Objective Timing in Chat" "RD_AdvancedSettings_SpeedRunning_ObjectiveTimeChat" "Write Objective Timing in Chat" "[english]RD_AdvancedSettings_SpeedRunning_LeaderboardUpload" "Global Leaderboards" @@ -8634,16 +8634,16 @@ "RD_AdvancedSettings_Misc_Interpolation" "Network Interpolation" "[english]RD_AdvancedSettings_Misc_Interpolation_Lowest" "Lowest Possible" "RD_AdvancedSettings_Misc_Interpolation_Lowest" "Lowest Possible" - "[english]RD_AdvancedSettings_Misc_Interpolation_25ms" "25ms" - "RD_AdvancedSettings_Misc_Interpolation_25ms" "25ms" - "[english]RD_AdvancedSettings_Misc_Interpolation_50ms" "50ms" - "RD_AdvancedSettings_Misc_Interpolation_50ms" "50ms" - "[english]RD_AdvancedSettings_Misc_Interpolation_100ms" "100ms" - "RD_AdvancedSettings_Misc_Interpolation_100ms" "100ms" - "[english]RD_AdvancedSettings_Misc_Interpolation_250ms" "250ms" - "RD_AdvancedSettings_Misc_Interpolation_250ms" "250ms" - "[english]RD_AdvancedSettings_Misc_Interpolation_500ms" "500ms" - "RD_AdvancedSettings_Misc_Interpolation_500ms" "500ms" +"[english]RD_AdvancedSettings_Misc_Interpolation_25ms" "25ms" +"RD_AdvancedSettings_Misc_Interpolation_25ms" "25ms" +"[english]RD_AdvancedSettings_Misc_Interpolation_50ms" "50ms" +"RD_AdvancedSettings_Misc_Interpolation_50ms" "50ms" +"[english]RD_AdvancedSettings_Misc_Interpolation_100ms" "100ms" +"RD_AdvancedSettings_Misc_Interpolation_100ms" "100ms" +"[english]RD_AdvancedSettings_Misc_Interpolation_250ms" "250ms" +"RD_AdvancedSettings_Misc_Interpolation_250ms" "250ms" +"[english]RD_AdvancedSettings_Misc_Interpolation_500ms" "500ms" +"RD_AdvancedSettings_Misc_Interpolation_500ms" "500ms" "[english]RD_AdvancedSettings_Misc_DeathCamSlowdown" "Death Cam Slowdown (When Hosting)" "RD_AdvancedSettings_Misc_DeathCamSlowdown" "Death Cam Slowdown (When Hosting)" "[english]RD_AdvancedSettings_Misc_CameraRotation" "Camera Rotation (When Hosting)" @@ -8687,20 +8687,20 @@ "rd_audio_mixer_voice_dialogue_label" "Story Dialogue" "[english]rd_audio_mixer_voice_dialogue_tooltip" "Voices of IAF command and marines." "rd_audio_mixer_voice_dialogue_tooltip" "Voices of IAF command and marines." - "[english]rd_audio_mixer_voice_players_label" "Voice Chat" - "rd_audio_mixer_voice_players_label" "Voice Chat" +"[english]rd_audio_mixer_voice_players_label" "Voice Chat" +"rd_audio_mixer_voice_players_label" "Röstchatt" "[english]rd_audio_mixer_voice_players_tooltip" "Voice chat volume (incoming)." "rd_audio_mixer_voice_players_tooltip" "Voice chat volume (incoming)." - "[english]rd_audio_mixer_voice_aliens_label" "Alien Voices" - "rd_audio_mixer_voice_aliens_label" "Alien Voices" +"[english]rd_audio_mixer_voice_aliens_label" "Alien Voices" +"rd_audio_mixer_voice_aliens_label" "Alien röster" "[english]rd_audio_mixer_voice_aliens_tooltip" "Roars, grunts, screams." "rd_audio_mixer_voice_aliens_tooltip" "Roars, grunts, screams." - "[english]rd_audio_mixer_interface_label" "Menus" - "rd_audio_mixer_interface_label" "Menus" +"[english]rd_audio_mixer_interface_label" "Menus" +"rd_audio_mixer_interface_label" "Menyer" "[english]rd_audio_mixer_interface_tooltip" "Buttons in the UI." "rd_audio_mixer_interface_tooltip" "Buttons in the UI." - "[english]rd_audio_mixer_environment_ambient_label" "Environment" - "rd_audio_mixer_environment_ambient_label" "Environment" +"[english]rd_audio_mixer_environment_ambient_label" "Environment" +"rd_audio_mixer_environment_ambient_label" "Omgivning" "[english]rd_audio_mixer_environment_ambient_tooltip" "Ambient sounds from environmental objects." "rd_audio_mixer_environment_ambient_tooltip" "Ambient sounds from environmental objects." "[english]rd_audio_mixer_environment_physics_label" "Impacts" @@ -8753,97 +8753,97 @@ "rd_audio_skip_all_story_dialogue" "Skip Voiceover Dialogue" "[english]rd_audio_skip_all_story_dialogue_hint" "Mutes all voiceover dialogue. Removes audio ducking and captions, unlike setting the mixer to 0%." "rd_audio_skip_all_story_dialogue_hint" "Mutes all voiceover dialogue. Removes audio ducking and captions, unlike setting the mixer to 0%." - "[english]rd_audio_low_health_sound" "Low Health Heartbeat" - "rd_audio_low_health_sound" "Low Health Heartbeat" - "[english]rd_audio_low_health_sound_hint" "Play a heartbeat sound when at low health." - "rd_audio_low_health_sound_hint" "Play a heartbeat sound when at low health." - "[english]rd_audio_disable_voice_chat" "Disable Voice Chat" - "rd_audio_disable_voice_chat" "Disable Voice Chat" - - "[english]rd_workshop_find_new_campaign" "More Campaigns" - "rd_workshop_find_new_campaign" "More Campaigns" - "[english]rd_workshop_find_new_bonus_mission" "More Bonus Missions" - "rd_workshop_find_new_bonus_mission" "More Bonus Missions" - "[english]rd_workshop_find_new_deathmatch" "More Deathmatch Maps" - "rd_workshop_find_new_deathmatch" "More Deathmatch Maps" - "[english]rd_workshop_find_new_endless" "More Endless Missions" - "rd_workshop_find_new_endless" "More Endless Missions" - - "[english]rd_radial_spectate_Sarge" "Spectate Sarge" - "rd_radial_spectate_Sarge" "Spectate Sarge" - "[english]rd_radial_spectate_Wildcat" "Spectate Wildcat" - "rd_radial_spectate_Wildcat" "Spectate Wildcat" - "[english]rd_radial_spectate_Faith" "Spectate Faith" - "rd_radial_spectate_Faith" "Spectate Faith" - "[english]rd_radial_spectate_Crash" "Spectate Crash" - "rd_radial_spectate_Crash" "Spectate Crash" - "[english]rd_radial_spectate_Jaeger" "Spectate Jaeger" - "rd_radial_spectate_Jaeger" "Spectate Jaeger" - "[english]rd_radial_spectate_Wolfe" "Spectate Wolfe" - "rd_radial_spectate_Wolfe" "Spectate Wolfe" - "[english]rd_radial_spectate_Bastille" "Spectate Bastille" - "rd_radial_spectate_Bastille" "Spectate Bastille" - "[english]rd_radial_spectate_Vegas" "Spectate Vegas" - "rd_radial_spectate_Vegas" "Spectate Vegas" - "[english]rd_radial_switch_to_Sarge" "Switch to Sarge" - "rd_radial_switch_to_Sarge" "Switch to Sarge" - "[english]rd_radial_switch_to_Wildcat" "Switch to Wildcat" - "rd_radial_switch_to_Wildcat" "Switch to Wildcat" - "[english]rd_radial_switch_to_Faith" "Switch to Faith" - "rd_radial_switch_to_Faith" "Switch to Faith" - "[english]rd_radial_switch_to_Crash" "Switch to Crash" - "rd_radial_switch_to_Crash" "Switch to Crash" - "[english]rd_radial_switch_to_Jaeger" "Switch to Jaeger" - "rd_radial_switch_to_Jaeger" "Switch to Jaeger" - "[english]rd_radial_switch_to_Wolfe" "Switch to Wolfe" - "rd_radial_switch_to_Wolfe" "Switch to Wolfe" - "[english]rd_radial_switch_to_Bastille" "Switch to Bastille" - "rd_radial_switch_to_Bastille" "Switch to Bastille" - "[english]rd_radial_switch_to_Vegas" "Switch to Vegas" - "rd_radial_switch_to_Vegas" "Switch to Vegas" - "[english]rd_radial_call_for_Sarge" "Call for Sarge" - "rd_radial_call_for_Sarge" "Call for Sarge" - "[english]rd_radial_call_for_Wildcat" "Call for Wildcat" - "rd_radial_call_for_Wildcat" "Call for Wildcat" - "[english]rd_radial_call_for_Faith" "Call for Faith" - "rd_radial_call_for_Faith" "Call for Faith" - "[english]rd_radial_call_for_Crash" "Call for Crash" - "rd_radial_call_for_Crash" "Call for Crash" - "[english]rd_radial_call_for_Jaeger" "Call for Jaeger" - "rd_radial_call_for_Jaeger" "Call for Jaeger" - "[english]rd_radial_call_for_Wolfe" "Call for Wolfe" - "rd_radial_call_for_Wolfe" "Call for Wolfe" - "[english]rd_radial_call_for_Bastille" "Call for Bastille" - "rd_radial_call_for_Bastille" "Call for Bastille" - "[english]rd_radial_call_for_Vegas" "Call for Vegas" - "rd_radial_call_for_Vegas" "Call for Vegas" - "[english]rd_radial_use_extra_Sarge" "Sarge: Use %s1" - "rd_radial_use_extra_Sarge" "Sarge: Use %s1" - "[english]rd_radial_use_extra_Wildcat" "Wildcat: Use %s1" - "rd_radial_use_extra_Wildcat" "Wildcat: Use %s1" - "[english]rd_radial_use_extra_Faith" "Faith: Use %s1" - "rd_radial_use_extra_Faith" "Faith: Use %s1" - "[english]rd_radial_use_extra_Crash" "Crash: Use %s1" - "rd_radial_use_extra_Crash" "Crash: Use %s1" - "[english]rd_radial_use_extra_Jaeger" "Jaeger: Use %s1" - "rd_radial_use_extra_Jaeger" "Jaeger: Use %s1" - "[english]rd_radial_use_extra_Wolfe" "Wolfe: Use %s1" - "rd_radial_use_extra_Wolfe" "Wolfe: Use %s1" - "[english]rd_radial_use_extra_Bastille" "Bastille: Use %s1" - "rd_radial_use_extra_Bastille" "Bastille: Use %s1" - "[english]rd_radial_use_extra_Vegas" "Vegas: Use %s1" - "rd_radial_use_extra_Vegas" "Vegas: Use %s1" - - "[english]rd_wheel_default" "Wheel: Shout" - "rd_wheel_default" "Wheel: Shout" - "[english]rd_wheel_marine" "Wheel: Command Marine" - "rd_wheel_marine" "Wheel: Command Marine" - "[english]rd_wheel_equipment" "Wheel: Equipment" - "rd_wheel_equipment" "Wheel: Equipment" - "[english]rd_wheel_equipment1" "Wheel: Equipment 1" - "rd_wheel_equipment1" "Wheel: Equipment 1" - "[english]rd_wheel_equipment2" "Wheel: Equipment 2" - "rd_wheel_equipment2" "Wheel: Equipment 2" +"[english]rd_audio_low_health_sound" "Low Health Heartbeat" +"rd_audio_low_health_sound" "Låg hälsa hjärtslag" +"[english]rd_audio_low_health_sound_hint" "Play a heartbeat sound when at low health." +"rd_audio_low_health_sound_hint" "Spela ett hjärtslagsljud när du har låg hälsa." +"[english]rd_audio_disable_voice_chat" "Disable Voice Chat" +"rd_audio_disable_voice_chat" "Inaktivera röstchatt" + +"[english]rd_workshop_find_new_campaign" "More Campaigns" +"rd_workshop_find_new_campaign" "Flera kampanjer" +"[english]rd_workshop_find_new_bonus_mission" "More Bonus Missions" +"rd_workshop_find_new_bonus_mission" "Flera bonus uppdrag" +"[english]rd_workshop_find_new_deathmatch" "More Deathmatch Maps" +"rd_workshop_find_new_deathmatch" "Flera Deathmatch kartor" +"[english]rd_workshop_find_new_endless" "More Endless Missions" +"rd_workshop_find_new_endless" "Flera oändliga uppdrag" + +"[english]rd_radial_spectate_Sarge" "Spectate Sarge" +"rd_radial_spectate_Sarge" "Titta på Sarge" +"[english]rd_radial_spectate_Wildcat" "Spectate Wildcat" +"rd_radial_spectate_Wildcat" "Titta på Wildcat" +"[english]rd_radial_spectate_Faith" "Spectate Faith" +"rd_radial_spectate_Faith" "Titta på Faith" +"[english]rd_radial_spectate_Crash" "Spectate Crash" +"rd_radial_spectate_Crash" "Titta på Crash" +"[english]rd_radial_spectate_Jaeger" "Spectate Jaeger" +"rd_radial_spectate_Jaeger" "Titta på Jaeger" +"[english]rd_radial_spectate_Wolfe" "Spectate Wolfe" +"rd_radial_spectate_Wolfe" "Titta på Wolfe" +"[english]rd_radial_spectate_Bastille" "Spectate Bastille" +"rd_radial_spectate_Bastille" "Titta på Bastille" +"[english]rd_radial_spectate_Vegas" "Spectate Vegas" +"rd_radial_spectate_Vegas" "Titta på Vegas" +"[english]rd_radial_switch_to_Sarge" "Switch to Sarge" +"rd_radial_switch_to_Sarge" "Byt till Sarge" +"[english]rd_radial_switch_to_Wildcat" "Switch to Wildcat" +"rd_radial_switch_to_Wildcat" "Byt till Wildcat" +"[english]rd_radial_switch_to_Faith" "Switch to Faith" +"rd_radial_switch_to_Faith" "Byt till Faith" +"[english]rd_radial_switch_to_Crash" "Switch to Crash" +"rd_radial_switch_to_Crash" "Byt till Crash" +"[english]rd_radial_switch_to_Jaeger" "Switch to Jaeger" +"rd_radial_switch_to_Jaeger" "Byt till Jaeger" +"[english]rd_radial_switch_to_Wolfe" "Switch to Wolfe" +"rd_radial_switch_to_Wolfe" "Byt till Wolfe" +"[english]rd_radial_switch_to_Bastille" "Switch to Bastille" +"rd_radial_switch_to_Bastille" "Byt till Bastille" +"[english]rd_radial_switch_to_Vegas" "Switch to Vegas" +"rd_radial_switch_to_Vegas" "Byt till Vegas" +"[english]rd_radial_call_for_Sarge" "Call for Sarge" +"rd_radial_call_for_Sarge" "Ropa på Sarge" +"[english]rd_radial_call_for_Wildcat" "Call for Wildcat" +"rd_radial_call_for_Wildcat" "Ropa på Wildcat" +"[english]rd_radial_call_for_Faith" "Call for Faith" +"rd_radial_call_for_Faith" "Ropa på Faith" +"[english]rd_radial_call_for_Crash" "Call for Crash" +"rd_radial_call_for_Crash" "Ropa på Crash" +"[english]rd_radial_call_for_Jaeger" "Call for Jaeger" +"rd_radial_call_for_Jaeger" "Ropa på Jaeger" +"[english]rd_radial_call_for_Wolfe" "Call for Wolfe" +"rd_radial_call_for_Wolfe" "Ropa på Wolfe" +"[english]rd_radial_call_for_Bastille" "Call for Bastille" +"rd_radial_call_for_Bastille" "Ropa på Bastille" +"[english]rd_radial_call_for_Vegas" "Call for Vegas" +"rd_radial_call_for_Vegas" "Ropa på Vegas" +"[english]rd_radial_use_extra_Sarge" "Sarge: Use %s1" +"rd_radial_use_extra_Sarge" "Sarge: Använd %s1" +"[english]rd_radial_use_extra_Wildcat" "Wildcat: Use %s1" +"rd_radial_use_extra_Wildcat" "Wildcat: Använd %s1" +"[english]rd_radial_use_extra_Faith" "Faith: Use %s1" +"rd_radial_use_extra_Faith" "Faith: Använd %s1" +"[english]rd_radial_use_extra_Crash" "Crash: Use %s1" +"rd_radial_use_extra_Crash" "Crash: Använd %s1" +"[english]rd_radial_use_extra_Jaeger" "Jaeger: Use %s1" +"rd_radial_use_extra_Jaeger" "Jaeger: Använd %s1" +"[english]rd_radial_use_extra_Wolfe" "Wolfe: Use %s1" +"rd_radial_use_extra_Wolfe" "Wolfe: Använd %s1" +"[english]rd_radial_use_extra_Bastille" "Bastille: Use %s1" +"rd_radial_use_extra_Bastille" "Bastille: Använd %s1" +"[english]rd_radial_use_extra_Vegas" "Vegas: Use %s1" +"rd_radial_use_extra_Vegas" "Vegas: Använd %s1" + +"[english]rd_wheel_default" "Wheel: Shout" +"rd_wheel_default" "Hjul: Ropa" +"[english]rd_wheel_marine" "Wheel: Command Marine" +"rd_wheel_marine" "Hjul: Beordra marin" +"[english]rd_wheel_equipment" "Wheel: Equipment" +"rd_wheel_equipment" "Hjul: Utrustning" +"[english]rd_wheel_equipment1" "Wheel: Equipment 1" +"rd_wheel_equipment1" "Hjul: Utrustning 1" +"[english]rd_wheel_equipment2" "Wheel: Equipment 2" +"rd_wheel_equipment2" "Hjul: Utrustning 2" "[english]rd_xp_bonus_anniversary" "Anniversary Week Bonus" "rd_xp_bonus_anniversary" "Anniversary Week Bonus"