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Exactly what types of names are we expecting this script to generate? Each type will likely require different parameters.
Notably, naming a Unit depends on whether it's an "Outsider" or if it belongs to a Civilization - the former will pick from the word selectors in df.global.world.raws.language, while the latter will pick from the ones in entity_raw.symbols.
needs to choose word selectors based on environment
we possibly need more UI components to allow the player to choose preferences for the generated name..
ref: #5175 (comment)
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