+
+
An abstract machine base tile entity that is able to process recipes by consuming energy.
-
-
-
-
-
A part entity for the mechanical squeezer.
-
-
-
-
-
-
+
+
+
-
A ticking part entity which is made up of different parts.
+
A part entity for the mechanical squeezer.
-
+
-
+
-
+
-
A part entity for the variable proxy.
+
A ticking part entity which is made up of different parts.
-
+
-
+
-
+
-
A part entity for squeezing stuff.
+
A part entity for the variable proxy.
-
+
-
+
-
+
-
A part entity used to store variables.
+
A part entity for squeezing stuff.
-
+
-
+
-
+
-
A block for the Liquid Chorus fluid.
+
A part entity used to store variables.
+
+
+
+
+
-
+
-
+
A block for the Liquid Chorus fluid.
-
+
-
A block for the Menril Resin fluid.
+
-
+
-
+
A block for the Menril Resin fluid.
-
+
-
An invisible light source with variable intensity.
+
-
+
-
+
An invisible light source with variable intensity.
-
+
-
A block that can hold defined variables so that they can be referred to elsewhere in the network.
+
-
+
-
+
A block that can hold defined variables so that they can be referred to elsewhere in the network.
-
+
-
A block that can materialize any variable to its raw value.
+
-
+
-
+
A block that can materialize any variable to its raw value.
-
+
-
A block that can expose variables.
+
-
+
-
+
A block that can expose variables.
-
+
-
A mechanical machine base block
+
-
+
-
A block that can expose variables.
+
A mechanical machine base block
-
+
-
+
A block that can expose variables.
-
+
-
Config for the Menril Door.
+
-
+
-
Config for the Menril Fence.
+
Config for the Menril Door.
-
+
-
Config for the Menril Fence Gate
+
Config for the Menril Fence.
-
+
-
Config for the Menril Leaves.
+
Config for the Menril Fence Gate
-
+
-
Config for the Menril Log.
+
Config for the Menril Leaves.
-
+
-
Menril wood block that is filled.
+
Config for the Menril Log.
-
+
-
Config for the Menril Wood.
+
Menril wood block that is filled.
-
+
-
Config for the Stripped Menril Log.
+
Config for the Menril Wood.
-
+
-
Config for the Menril Wood Planks.
+
Config for the Stripped Menril Log.
-
+
-
Config for the Menril Wood Stairs.
+
Config for the Menril Wood Planks.
-
+
-
Config for the Menril Sapling.
+
Config for the Menril Wood Stairs.
-
+
-
Config for the Menril Slab.
+
Config for the Menril Sapling.
-
+
-
Config for the Menril Torch.
+
Config for the Menril Slab.
-
+
-
Config for the Menril Stone Torch.
+
Config for the Menril Torch.
-
+
-
Config for the Menril Stone Torch (wall).
+
Config for the Menril Stone Torch.
-
+
-
Config for the Menril Torch (wall).
+
Config for the Menril Stone Torch (wall).
-
+
-
Config for the Stripped Menril Wood.
+
Config for the Menril Torch (wall).
-
+
Config for the Stripped Menril Wood.
-
+
-
A block that can expose variables.
+
Config for the Stripped Menril Wood.
-
+
-
+
A block that can expose variables.
-
+
-
+
-
A block for squeezing stuff.
+
-
+
-
+
A block for squeezing stuff.
-
+
-
A value type world renderer for blocks.
+
-
+
-
A block that can hold defined variables so that they can be referred to elsewhere in the network.
+
A value type world renderer for blocks.
-
+
-
+
A block that can hold defined variables so that they can be referred to elsewhere in the network.
-
+
-
A base block with a gui and part entity that can connect to cables.
+
-
+
-
Config for the cable capability.
+
A base block with a gui and part entity that can connect to cables.
-
+
-
Default implementation of
ICable
.
+
Config for the cable capability.
-
+
-
Config for the fakeable cable capability.
+
Default implementation of
ICable
.
-
+
-
+
Config for the fakeable cable capability.
-
+
-
+
-
Helpers related to cables.
+
-
+
-
A dynamic model for cables.
+
Helpers related to cables.
-
+
-
A base dynamic model for cables.
+
A dynamic model for cables.
-
-
-
CableTile<
T extends org.cyclops.cyclopscore.blockentity.CyclopsBlockEntity>
-
-
Default implementation of
ICable
.
+
+
+
A base dynamic model for cables.
-
+
+
+
CableTile<
T extends org.cyclops.cyclopscore.blockentity.CyclopsBlockEntity>
Default implementation of
ICable
.
-
+
-
Used capabilities for this mod.
+
Default implementation of
ICable
.
-
+
-
Base class for cast operators.
+
Used capabilities for this mod.
-
+
-
Client Proxy
+
Base class for cast operators.
-
+
-
A cluster for a collection of path elements.
+
Client Proxy
-
+
-
Network element for coal generators.
+
A cluster for a collection of path elements.
-
+
+
Network element for coal generators.
+
+
+
An operator that somehow combines one or more operators.
-
-
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
+
-
-
+
+
+
+
A command to let the server crash.
-
-
+
+
Command for opening the network diagnostics gui.
-
-
-
-
+
+
+
+
Command for initiating the integration tests.
-
-
+
+
-
-
+
+
An operator composed of a number of other operators.
-
-
-
-
-
A thread-safe proxy for reading ingredients within a world.
-
-
+
+
+
-
This class holds a set of all the configs that need to be registered.
+
A thread-safe proxy for reading ingredients within a world.
-
+
-
Overlay renderer for the omni-directional connector for rendering particle effects.
+
This class holds a set of all the configs that need to be registered.
-
+
-
Base implementation for an energy consuming network element.
+
Overlay renderer for the omni-directional connector for rendering particle effects.
-
+
-
Base container for part entities that can hold variables.
+
Base implementation for an energy consuming network element.
-
+
-
Container for aspect settings.
+
Base container for part entities that can hold variables.
-
+
-
+
Container for aspect settings.
-
+
-
Container for the coal generator.
+
-
+
-
+
Container for the coal generator.
-
+
-
Container for the delay.
+
-
+
-
+
Container for the delay.
-
+
-
Container for the labeller.
+
-
+
-
+
Container for the labeller.
-
+
-
+
-
Base container for the logic programmer.
+
-
+
-
+
Base container for the logic programmer.
-
+
-
+
-
+
-
Container for the materializer.
+
-
+
-
+
Container for the materializer.
-
+
-
Container for the mechanical drying basin.
+
-
+
-
+
Container for the mechanical drying basin.
-
+
-
+
-
Container for the mechanical squeezer.
+
-
+
-
+
Container for the mechanical squeezer.
-
+
-
+
-
+
-
Container for the On the Dynamics of Integration book.
+
Container for parts.
-
+
-
+
Container for the On the Dynamics of Integration book.
-
+
-
+
-
Container for part offsets.
+
-
+
-
+
Container for part offsets.
-
+
-
Container for display parts.
+
-
+
-
Container for reader parts.
+
Container for display parts.
-
+
-
+
Container for reader parts.
-
+
-
Container for part settings.
+
-
+
-
+
Container for part settings.
-
+
-
Container for writer parts.
+
-
+
-
+
Container for writer parts.
-
+
-
Container for the proxy.
+
-
+
-
+
Container for the proxy.
-
+
-
Base gui for part entities that can hold variables.
+
-
+
-
Gui for aspect settings.
+
Base gui for part entities that can hold variables.
-
+
-
Gui for the coal generator.
+
Gui for aspect settings.
-
+
-
Gui for the delay.
+
Gui for the coal generator.
-
+
-
Gui for the labeller.
+
Gui for the delay.
-
+
-
+
-
Base gui for the logic programmer.
+
-
+
-
+
Base gui for the logic programmer.
-
+
-
+
-
Gui for the mechanical squeezer.
+
Gui for the proxy.
-
+
-
Base class for mechanical machine guis.
+
Gui for the mechanical squeezer.
-
+
-
Gui for the mechanical squeezer.
+
Base class for mechanical machine guis.
-
+
-
Gui for parts.
+
Gui for the mechanical squeezer.
-
+
-
+
-
Gui for the On the Dynamics of Integration book.
+
Gui for parts.
-
+
-
Gui for a writer part.
+
Gui for the On the Dynamics of Integration book.
-
+
-
Gui for part offsets.
+
Gui for a writer part.
-
+
-
Gui for a reader part.
+
Gui for part offsets.
-
+
-
Gui for part settings.
+
Gui for a reader part.
-
+
-
Gui for a writer part.
+
Gui for part settings.
-
+
-
Gui for the proxy.
+
Gui for a writer part.
-
+
-
Gui for the variablestore
+
Gui for the proxy.
-
+
-
Container for the variablestore.
+
Gui for the variablestore
-
+
-
+
Container for the variablestore.
-
+
+
+
An operator that is partially being applied.
-
-
-
-
+
+
+
+
Exception that can occur while loading custom models.
-
-
-
+
-
Network element for delays.
+
-
+
-
Variable facade for variables determined by delays.
+
Network element for delays.
-
+
-
Handler for delay variable facades.
+
Variable facade for variables determined by delays.
-
+
-
An HTTP server that holds a single channel.
+
Handler for delay variable facades.
-
+
-
A handler for HTTP requests.
+
An HTTP server that holds a single channel.
-
+
-
Initializes an HTTP server.
+
A handler for HTTP requests.
-
+
-
A component for displaying errors.
+
Initializes an HTTP server.
-
+
-
Overlay renderer for the display part to display values on the part.
+
A component for displaying errors.
-
+
-
Drying basin recipes.
+
Overlay renderer for the display part to display values on the part.
-
+
-
Config for the dynamic light capability.
+
Drying basin recipes.
-
+
-
+
Config for the dynamic light capability.
-
+
-
+
-
Config for the dynamic redstone capability.
+
-
+
-
+
Config for the dynamic redstone capability.
-
-
-
-
-
+
-
+
+
+
+
+
-
Network element for variable stores.
+
-
+
+
Network element for variable stores.
+
+
+
Helpers related to energy.
-
-
-
-
+
+
+
+
A network that can hold energy.
-
-
+
+
Config for the energy network capability.
-
-
+
+
Energy Battery implementation for ItemBlock's.
-
-
+
+
Entity item that can not despawn.
-
-
+
+
-
-
+
+
Exception to indicate a failed evaluation.
-
-
-
A lazy extension for ingredients for a list of instances.
-
-
+
-
A lazy extension for ingredients for a single instance.
+
A lazy extension for ingredients for a list of instances.
-
+
-
Config for the facadeable capability.
+
A lazy extension for ingredients for a single instance.
-
+
-
+
Config for the facadeable capability.
-
+
-
+
-
Dynamic model for facade items.
+
-
+
-
Config for Liquid Chorus.
+
Dynamic model for facade items.
-
+
-
Config for Menril Resin.
+
Config for Liquid Chorus.
-
+
+
Config for Menril Resin.
+
+
+
A value type world renderer for fluids.
-
-
-
-
+
+
+
+
-
-
+
+
-
-
+
+
A FurnaceFuelSlot
that does not put restrictions on the used tile entity.
-
-
+
+
A general choice operator.
-
-
+
+
A config with general options for this mod.
-
-
+
+
A general constant operator.
-
-
+
+
A general identity operator.
-
-
+
+
Base class for general operators.
-
-
+
+
GUI element for boolean value types that can be read from and written to checkboxes.
-
-
-
-
+
+
+
+
GUI element for value type that are displayed using a dropdown list.
-
-
-
-
+
+
+
+
A render pattern for value types that can be read from and written to strings.
-
GuiElementValueTypeString<
G extends net.minecraft.client.gui.GuiComponent,
C extends net.minecraft.world.inventory.AbstractContainerMenu>
-
+
GuiElementValueTypeString<
G extends net.minecraft.client.gui.screens.Screen,
C extends net.minecraft.world.inventory.AbstractContainerMenu>
+
GUI element for value type that can be read from and written to strings.
-
-
-
-
+
+
+
+
A render pattern for value types that can be read from and written to strings.
-
-
+
+
-
-
-
-
+
+
+
+
An element that can be used inside parts to access a specific aspect of something to read/write.
-
-
+
+
Use this comparator for any comparisons with aspects.
-
-
+
+
A property that can be used inside aspects.
-
-
+
+
An instance of a property type with a onLabelPacket.
-
-
+
+
An element that can be used inside parts to access a specific aspect of something to read.
-
-
+
+
-
-
+
+
-
-
+
+
After the update was called.
-
-
+
+
Before the update is called.
-
-
+
+
Used for forwarding values to a next propagator.
-
-
+
+
A separate instance of this exists for each part.
-
-
+
+
Variable facade for variables determined by part aspects.
-
-
+
+
An element that can be used inside parts to access a specific aspect of something to write.
-
-
+
+
-
-
+
+
-
-
+
+
Capability for cables that can form networks.
-
-
+
+
Capability for cables that can become unreal.
-
-
+
+
An event posted in the
INetwork
event bus.
-
-
+
+
Render pattern for elements inside the logic programmer.
-
-
-
-
+
+
+
+
Variable facade for variables that are delayed.
-
-
+
+
-
-
+
+
-
-
+
+
Capability that can have its light level updated and stored.
-
-
+
+
Capability that can have its redstone level updated and stored.
-
-
+
+
An energy consuming network element.
-
-
+
+
An interface for blocks that can hold energy.
-
-
+
+
A network capability that holds energy.
-
-
+
+
An energy storage with a mutable capacity.
-
-
+
+
An energy storage with a mutable energy level.
-
-
+
+
Network elements that can delegate to elements that are automatically subscribed to the
INetworkEventBus
.
-
-
+
+
Generic expression that can evaluate expressions with variables to a value.
-
-
+
+
Capability for targets that can hold facades.
-
-
+
+
This should be implemented on network capabilities that wish to listen to all network events.
-
-
+
+
A block that is not visible to the player.
-
-
+
+
A block that is not visible to the player.
-
-
-
-
-
IGuiInputElement<
S extends
ISubGuiBox,
G extends net.minecraft.client.gui.GuiComponent,C extends net.minecraft.world.inventory.AbstractContainerMenu>
-
+
+
+
+
+
IGuiInputElement<
S extends
ISubGuiBox,
G extends net.minecraft.client.gui.screens.Screen,C extends net.minecraft.world.inventory.AbstractContainerMenu>
+
An element inside the logic programmer.
-
-
+
+
A value type element inside the logic programmer.
-
-
+
+
A network element that is identifiable within a certain group.
-
-
+
+
Handles the translation between
IngredientComponent
instances and
IValue
.
-
-
+
+
Registry for handling the translation between
IngredientComponent
instances and
IValue
.
-
-
+
+
An observable ingredient component storage.
-
-
+
+
-
-
+
+
An observer for listening to storage changes.
-
-
+
+
-
-
+
+
Handles the translation between
IngredientComponent
instances and
IValue
.
-
-
+
+
An index that maps ingredients to positions that contain that instance.
-
-
+
+
Cache object that is responsible for storing values of this expression.
-
-
+
+
An element instantiation inside the logic programmer.
-
-
+
+
Indicates a type of logic programmer element.
-
-
+
+
-
-
+
+
Default images provided by this mod.
-
-
+
+
-
-
+
+
Capability for holding a network.
-
-
+
+
A handler that adds crafting capabilities to networks.
-
-
+
+
-
-
+
+
Objects that can be an element of a
INetwork
.
-
-
+
+
-
-
+
+
An event posted in the
INetwork
event bus.
-
-
+
+
-
-
+
+
Interface to indicate delegates of a network element instance.
-
-
-
-
+
+
+
+
-
-
+
+
-
-
+
+
An ingredient channel that exploits the network's index.
-
-
+
+
An ingredient channel that naively iterates over all positions in the network.
-
-
-
-
+
+
+
+
Value handlers for ingredient components.
-
-
-
-
+
+
+
+
Value handlers for ingredient components.
-
-
+
+
Config for the ingredient component value handler capability.
-
-
-
+
-
+
-
-
+
+
+
+
Instances of this class are able to watch ingredient positions and emit diffs.
-
-
+
+
An index that maps ingredients to positions that contain that instance.
-
-
+
+
An empty ingredients positions index.
-
-
+
+
A value type world renderer for blocks.
-
-
+
+
The main mod class of IntegratedDynamics.
-
-
+
+
Main API class for Integrated Dynamics.
+
+
+
This event is invoked during the FMLCommonSetupEvent of Integrated Dynamics,
+ and allows registrations towards Integrated Dynamics to be made.
+
All mod SoundEvent references.
@@ -1887,7 +1888,7 @@