Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Q-Boid Crashing Server #19

Open
Lmmb74 opened this issue Oct 13, 2016 · 8 comments
Open

Q-Boid Crashing Server #19

Lmmb74 opened this issue Oct 13, 2016 · 8 comments

Comments

@Lmmb74
Copy link
Contributor

Lmmb74 commented Oct 13, 2016

Welp, Q-Boid actually crashes my server, being this the crash log:

java.lang.Error

at in.twizmwaz.cardinal.module.modules.regions.type.CuboidRegion.getBlocks(CuboidRegion.java:81)
at in.twizmwaz.cardinal.module.modules.regions.type.combinations.UnionRegion.getBlocks(UnionRegion.java:63)
at in.twizmwaz.cardinal.module.modules.hill.HillObjective.renderBlocks(HillObjective.java:295)
at in.twizmwaz.cardinal.module.modules.hill.HillObjective.(HillObjective.java:95)
at in.twizmwaz.cardinal.module.modules.hill.HillObjectiveBuilder.parseHill(HillObjectiveBuilder.java:99)
at in.twizmwaz.cardinal.module.modules.hill.HillObjectiveBuilder.load(HillObjectiveBuilder.java:33)
at in.twizmwaz.cardinal.module.ModuleFactory.build(ModuleFactory.java:228)
at in.twizmwaz.cardinal.match.Match.registerModules(Match.java:55)
at in.twizmwaz.cardinal.GameHandler.cycleAndMakeMatch(GameHandler.java:57)
at in.twizmwaz.cardinal.GameHandler$1.run(GameHandler.java:40)
at org.bukkit.craftbukkit.scheduler.CraftTask.run(CraftTask.java:53)
at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:349)
at net.minecraft.server.MinecraftServer.D(MinecraftServer.java:705)
at net.minecraft.server.DedicatedServer.D(DedicatedServer.java:365)
at net.minecraft.server.MinecraftServer.C(MinecraftServer.java:666)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:570)
at java.lang.Thread.run(Unknown Source)

@Lmmb74 Lmmb74 changed the title Various bugs Q-Boid Crashing Server Oct 13, 2016
@Prodigy4532
Copy link
Contributor

Send the full log with 'hastebin.com'

@Lmmb74
Copy link
Contributor Author

Lmmb74 commented Oct 13, 2016

Ok

@Lmmb74
Copy link
Contributor Author

Lmmb74 commented Oct 14, 2016

Welp, here it is:
http://pastebin.com/qucWJ1GB

@Lmmb74
Copy link
Contributor Author

Lmmb74 commented Oct 14, 2016

I will close this myself because I know it is caused by the high amount of hills trying to be loaded. So, this map (at least from KotH) should (indeed, MUST) be removed from this repo. Or maybe modify it (I will do it actually) to have less hills. Also, the hills and the default spawn aren't configurated well.

@Lmmb74 Lmmb74 closed this as completed Oct 14, 2016
@CoWinkKeyDinkInc
Copy link
Owner

I had tried to load my map, and it has crashed too, it never came to me that it could be from too many hills strangely! I will make a smaller version of the map or try to figure out how to reduce the hills. Since this issue is still ongoing, the issue will be reopened.

@CoWinkKeyDinkInc
Copy link
Owner

CoWinkKeyDinkInc commented Oct 14, 2016

Map renamed and hills 4-28 disabled in 3daa706

@Lmmb74
Copy link
Contributor Author

Lmmb74 commented Oct 14, 2016

See? XD
Actually, I am making a working Q-Boid, but I am updating many of the maps in my fork, as well as fixing bugs and implementing features. Go check it: https://github.com/Lmmb74/CardinalPGM-Maps
But I will not make a pull request until I'm sure I solved the most possible. Also, I am organizing the xml files in order to make them easier to edit ;).

@Lmmb74
Copy link
Contributor Author

Lmmb74 commented Oct 14, 2016

Btw, many of the hills are not actually correctly set up so I will work on them, but my fork has a working version :D

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants