NodeToPython v2.2.0 #58
BrendanParmer
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NodeToPython v2.2 is here! This update is mostly about controlling how and where your Python code is generated.
The new Script mode creates a function to just recreate your node tree in Python code, no extra add-on fluff. It copies the function to your Blender clipboard, where you can paste it inside of the text editor to easily run or insert into your own code.
There's also Add-on mode, which behaves just like previous versions. You can now also set the location where the generated add-on is saved to, no longer forcing an
addons/
directory to where your blend file was saved.This update also includes some minor quality of life improvements and code cleanup.
Full Changelist
Features
addons/
directoryNTPOptions
property group for global options, namely just the save directory right nowNTPOptionsPanel
in the NodeToPython menu for setting global optionsFixes
unregister()
functionsRefactor
Other
bl_info
category "Node"Future
Next I plan on tackling Compositing Nodes, finally adding all of Blender's supported node editors. This'll likely release with support for Blender 4.0's new nodes (including the highly anticipated repeat zone).
This discussion was created from the release NodeToPython v2.2.0.
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