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lidraughts-bot.py
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import argparse
import draughts
import draughts.engine
import engine_wrapper
import model
import json
import lidraughts
import logging
import logging.handlers
import multiprocessing
import signal
import time
import backoff
import sys
import threading
import os
import copy
from config import load_config
from conversation import Conversation, ChatLine
from requests.exceptions import ChunkedEncodingError, ConnectionError, HTTPError, ReadTimeout
from rich.logging import RichHandler
from collections import defaultdict
from http.client import RemoteDisconnected
logger = logging.getLogger(__name__)
__version__ = "1.2.0"
terminated = False
def signal_handler(signal, frame):
global terminated
logger.debug("Recieved SIGINT. Terminating client.")
terminated = True
signal.signal(signal.SIGINT, signal_handler)
def is_final(exception):
return isinstance(exception, HTTPError) and exception.response.status_code < 500
def upgrade_account(li):
if li.upgrade_to_bot_account() is None:
return False
logger.info("Succesfully upgraded to Bot Account!")
return True
def watch_control_stream(control_queue, li):
while not terminated:
try:
response = li.get_event_stream()
lines = response.iter_lines()
for line in lines:
if line:
event = json.loads(line.decode("utf-8"))
control_queue.put_nowait(event)
else:
control_queue.put_nowait({"type": "ping"})
except Exception:
pass
def do_correspondence_ping(control_queue, period):
while not terminated:
time.sleep(period)
control_queue.put_nowait({"type": "correspondence_ping"})
def logging_configurer(level, filename):
console_handler = RichHandler()
console_formatter = logging.Formatter("%(message)s")
console_handler.setFormatter(console_formatter)
all_handlers = [console_handler]
if filename:
file_handler = logging.FileHandler(filename, delay=True)
FORMAT = "%(asctime)s %(name)s %(levelname)s %(message)s"
file_formatter = logging.Formatter(FORMAT)
file_handler.setFormatter(file_formatter)
all_handlers.append(file_handler)
logging.basicConfig(level=level,
handlers=all_handlers,
force=True)
def logging_listener_proc(queue, configurer, level, log_filename):
configurer(level, log_filename)
logger = logging.getLogger()
while not terminated:
try:
logger.handle(queue.get())
except Exception:
pass
def game_logging_configurer(queue, level):
if sys.platform == "win32":
h = logging.handlers.QueueHandler(queue)
root = logging.getLogger()
root.handlers.clear()
root.addHandler(h)
root.setLevel(level)
def game_error_handler(error):
logger.exception("Game ended due to error:", exc_info=error)
def start(li, user_profile, config, logging_level, log_filename, one_game=False):
challenge_config = config["challenge"]
max_games = challenge_config.get("concurrency", 1)
logger.info(f"You're now connected to {config['url']} and awaiting challenges.")
manager = multiprocessing.Manager()
challenge_queue = manager.list()
control_queue = manager.Queue()
control_stream = multiprocessing.Process(target=watch_control_stream, args=[control_queue, li])
control_stream.start()
correspondence_cfg = config.get("correspondence") or {}
correspondence_checkin_period = correspondence_cfg.get("checkin_period", 600)
correspondence_pinger = multiprocessing.Process(target=do_correspondence_ping,
args=[control_queue, correspondence_checkin_period])
correspondence_pinger.start()
correspondence_queue = manager.Queue()
correspondence_queue.put("")
startup_correspondence_games = [game["gameId"] for game in li.get_ongoing_games() if game["perf"] == "correspondence"]
wait_for_correspondence_ping = False
last_check_online_time = time.time()
busy_processes = 0
queued_processes = 0
logging_queue = manager.Queue()
logging_listener = multiprocessing.Process(target=logging_listener_proc,
args=(logging_queue, logging_configurer, logging_level, log_filename))
logging_listener.start()
def log_proc_count(change, queued, used):
symbol = "+++" if change == "Freed" else "---"
logger.info(f"{symbol} Process {change}. Total Queued: {queued}. Total Used: {used}")
play_game_args = [li,
None, # will hold the game id
control_queue,
user_profile,
config,
challenge_queue,
correspondence_queue,
logging_queue,
game_logging_configurer,
logging_level]
with multiprocessing.pool.Pool(max_games + 1) as pool:
while not terminated:
try:
event = control_queue.get()
if event.get("type") != "ping":
logger.debug(f"Event: {event}")
except InterruptedError:
continue
if event.get("type") is None:
logger.warning("Unable to handle response from lidraughts.org:")
logger.warning(event)
if event.get("error") == "Missing scope":
logger.warning('Please check that the API access token for your bot has the scope "Play games with the bot'
' API".')
continue
if event["type"] == "terminated":
break
elif event["type"] == "local_game_done":
busy_processes -= 1
log_proc_count("Freed", queued_processes, busy_processes)
if one_game:
break
elif event["type"] == "challenge":
chlng = model.Challenge(event["challenge"])
is_supported, decline_reason = chlng.is_supported(challenge_config)
if is_supported:
challenge_queue.append(chlng)
if challenge_config.get("sort_by", "best") == "best":
list_c = list(challenge_queue)
list_c.sort(key=lambda c: -c.score())
challenge_queue = list_c
else:
li.decline_challenge(chlng.id, reason=decline_reason)
elif event["type"] == "gameStart":
game_id = event["game"]["id"]
if game_id in startup_correspondence_games:
logger.info(f'--- Enqueue {config["url"] + game_id}')
correspondence_queue.put(game_id)
startup_correspondence_games.remove(game_id)
else:
if queued_processes > 0:
queued_processes -= 1
busy_processes += 1
log_proc_count("Used", queued_processes, busy_processes)
play_game_args[1] = game_id
pool.apply_async(play_game, play_game_args, error_callback=game_error_handler)
is_correspondence_ping = event["type"] == "correspondence_ping"
is_local_game_done = event["type"] == "local_game_done"
if (is_correspondence_ping or (is_local_game_done and not wait_for_correspondence_ping)) and not challenge_queue:
if is_correspondence_ping and wait_for_correspondence_ping:
correspondence_queue.put("")
wait_for_correspondence_ping = False
while (busy_processes + queued_processes) < max_games:
game_id = correspondence_queue.get()
# stop checking in on games if we have checked in on all games since the last correspondence_ping
if not game_id:
if is_correspondence_ping and not correspondence_queue.empty():
correspondence_queue.put("")
else:
wait_for_correspondence_ping = True
break
else:
busy_processes += 1
log_proc_count("Used", queued_processes, busy_processes)
play_game_args[1] = game_id
pool.apply_async(play_game, play_game_args, error_callback=game_error_handler)
# Keep processing the queue until empty or max_games is reached.
while (queued_processes + busy_processes) < max_games and challenge_queue:
chlng = challenge_queue.pop(0)
try:
logger.info(f"Accept {chlng}")
queued_processes += 1
li.accept_challenge(chlng.id)
log_proc_count("Queued", queued_processes, busy_processes)
except (HTTPError, ReadTimeout) as exception:
if isinstance(exception, HTTPError) and exception.response.status_code == 404:
logger.info(f"Skip missing {chlng}")
queued_processes -= 1
if time.time() > last_check_online_time + 60 * 60: # 1 hour.
if not li.is_online(user_profile["id"]):
logger.info("Will reset connection with lichess")
li.reset_connection()
last_check_online_time = time.time()
control_queue.task_done()
logger.info("Terminated")
control_stream.terminate()
control_stream.join()
correspondence_pinger.terminate()
correspondence_pinger.join()
logging_listener.terminate()
logging_listener.join()
ponder_results = {}
@backoff.on_exception(backoff.expo, BaseException, max_time=600, giveup=is_final)
def play_game(li,
game_id,
control_queue,
user_profile,
config,
challenge_queue,
correspondence_queue,
logging_queue,
game_logging_configurer,
logging_level):
game_logging_configurer(logging_queue, logging_level)
logger = logging.getLogger(__name__)
response = li.get_game_stream(game_id)
lines = response.iter_lines()
# Initial response of stream will be the full game info. Store it
initial_state = json.loads(next(lines).decode("utf-8"))
logger.debug(f"Initial state: {initial_state}")
abort_time = config.get("abort_time", 20)
game = model.Game(initial_state, user_profile["username"], li.baseUrl, abort_time)
initial_time = (game.state["wtime"] if game.my_color == "white" else game.state["btime"]) / 1000
variant = parse_variant(game.variant_name)
engine = engine_wrapper.create_engine(config, variant, initial_time)
conversation = Conversation(game, engine, li, __version__, challenge_queue)
logger.info(f"+++ {game}")
is_correspondence = game.perf_name == "Correspondence"
correspondence_cfg = config.get("correspondence") or {}
correspondence_move_time = correspondence_cfg.get("move_time", 60) * 1000
correspondence_disconnect_time = correspondence_cfg.get("disconnect_time", 300)
engine_cfg = config["engine"]
ponder_cfg = correspondence_cfg if is_correspondence else engine_cfg
can_ponder = ponder_cfg.get("ponder", False)
move_overhead = config.get("move_overhead", 1000)
move_overhead_inc = config.get("move_overhead_inc", 100)
delay_seconds = config.get("rate_limiting_delay", 0)/1000
greeting_cfg = config.get("greeting") or {}
keyword_map = defaultdict(str, me=game.me.name, opponent=game.opponent.name)
def get_greeting(greeting):
return str(greeting_cfg.get(greeting) or "").format_map(keyword_map)
hello = get_greeting("hello")
goodbye = get_greeting("goodbye")
hello_spectators = get_greeting("hello_spectators")
goodbye_spectators = get_greeting("goodbye_spectators")
board = draughts.Game(game.variant_name.lower(), game.initial_fen)
moves, old_moves = [], []
ponder_thread = None
ponder_li_one = None
first_move = True
disconnect_time = 0
prior_game = None
while not terminated:
move_attempted = False
try:
if first_move:
upd = game.state
first_move = False
else:
binary_chunk = next(lines)
upd = json.loads(binary_chunk.decode("utf-8")) if binary_chunk else None
logger.debug(f"Game state: {upd}")
u_type = upd["type"] if upd else "ping"
if u_type == "chatLine":
conversation.react(ChatLine(upd), game)
elif u_type == "gameState":
game.state = upd
start_time = time.perf_counter_ns()
if upd["moves"] and len(upd["moves"].split()[-1]) != 4:
continue
moves = upd["moves"].split()
moves_to_get = len(moves) - len(old_moves)
if moves_to_get > 0:
for move in moves[-moves_to_get:]:
board.push_str_move(move)
old_moves = moves
if len(board.move_stack) == 0:
disconnect_time = correspondence_disconnect_time
if not is_game_over(board) and is_engine_move(game, prior_game, board):
disconnect_time = correspondence_disconnect_time
if len(board.move_stack) < 2:
conversation.send_message("player", hello)
conversation.send_message("spectator", hello_spectators)
fake_thinking(config, board, game)
print_move_number(board)
draw_offered = check_for_draw_offer(game)
if len(board.move_stack) < 2:
best_move = choose_first_move(engine, board, draw_offered)
elif is_correspondence:
best_move = choose_move_time(engine, board, correspondence_move_time, draw_offered)
else:
best_move = get_pondering_results(ponder_thread, ponder_li_one, game, board, engine)
if best_move.move is None:
best_move = choose_move(engine, board, game, draw_offered, start_time, move_overhead,
move_overhead_inc)
move_attempted = True
if best_move.resigned and len(board.move_stack) >= 2:
li.resign(game.id)
else:
li.make_move(game.id, best_move)
ponder_thread, ponder_li_one = start_pondering(engine, board, game, can_ponder, best_move,
start_time, move_overhead, move_overhead_inc)
time.sleep(delay_seconds)
elif is_game_over(board):
engine.report_game_result(game, board)
tell_user_game_result(game, board)
conversation.send_message("player", goodbye)
conversation.send_message("spectator", goodbye_spectators)
wb = "w" if board.whose_turn() == draughts.WHITE else "b"
terminate_time = (upd[f"{wb}time"] + upd[f"{wb}inc"]) / 1000 + 60
game.ping(abort_time, terminate_time, disconnect_time)
prior_game = copy.deepcopy(game)
elif u_type == "ping":
if is_correspondence and not is_engine_move(game, prior_game, board) and game.should_disconnect_now():
break
elif game.should_abort_now():
logger.info(f"Aborting {game.url()} by lack of activity")
li.abort(game.id)
break
elif game.should_terminate_now():
logger.info(f"Terminating {game.url()} by lack of activity")
if game.is_abortable():
li.abort(game.id)
break
except (HTTPError, ReadTimeout, RemoteDisconnected, ChunkedEncodingError, ConnectionError):
if move_attempted:
continue
if game.id not in (ongoing_game["gameId"] for ongoing_game in li.get_ongoing_games()):
break
except StopIteration:
break
engine.stop()
engine.quit()
try:
print_pgn_game_record(li, config, game, board, engine)
except Exception:
logger.exception("Error writing game record:")
if is_correspondence and not is_game_over(board):
logger.info(f"--- Disconnecting from {game.url()}")
correspondence_queue.put(game_id)
else:
logger.info(f"--- {game.url()} Game over")
control_queue.put_nowait({"type": "local_game_done"})
def parse_variant(variant):
variant = variant.lower()
if variant in ["standard", "from position"]:
return "normal"
elif variant == "breakthrough":
return "bt"
elif variant == "antidraughts":
return "losing"
elif variant == "frysk!":
return "frisian"
else:
return variant
def choose_move_time(engine, board, search_time, draw_offered):
logger.info(f"Searching for time {search_time}")
return engine.search_for(board, search_time, draw_offered)
def choose_first_move(engine, board, draw_offered):
# need to hardcode first movetime (10000 ms) since Lidraughts has 30 sec limit.
search_time = 10000
logger.info(f"Searching for time {search_time}")
return engine.first_search(board, search_time, draw_offered)
def choose_move(engine, board, game, draw_offered, start_time, move_overhead, move_overhead_inc):
pre_move_time = int((time.perf_counter_ns() - start_time) / 1e6)
overhead = pre_move_time + move_overhead
wb = "w" if board.whose_turn() == draughts.WHITE else "b"
game.state[f"{wb}time"] = max(0, game.state[f"{wb}time"] - overhead)
game.state[f"{wb}inc"] = max(0, game.state[f"{wb}inc"] - move_overhead_inc)
logger.info("Searching for wtime {wtime} btime {btime}".format_map(game.state))
return engine.search_with_ponder(board, game.state["wtime"], game.state["btime"], game.state["winc"],
game.state["binc"], False, draw_offered)
def start_pondering(engine, board, game, can_ponder, best_move, start_time, move_overhead, move_overhead_inc):
if not can_ponder or best_move.ponder is None:
return None, None
ponder_board = board.copy()
for move in best_move.move.board_move:
ponder_board.move(move)
for move in best_move.ponder.board_move:
ponder_board.move(move)
wtime = game.state["wtime"]
btime = game.state["btime"]
winc = game.state["winc"]
binc = game.state["binc"]
setup_time = int((time.perf_counter_ns() - start_time) / 1000000)
if board.whose_turn() == draughts.WHITE:
wtime = wtime - move_overhead - setup_time + winc
winc = winc - move_overhead_inc
else:
btime = btime - move_overhead - setup_time + binc
binc = binc - move_overhead_inc
def ponder_thread_func(game, engine, board, wtime, btime, winc, binc):
global ponder_results
best_move = engine.search_with_ponder(board, wtime, btime, winc, binc, True, False)
ponder_results[game.id] = best_move
logger.info(f"Pondering for wtime {wtime} btime {btime}")
ponder_thread = threading.Thread(target=ponder_thread_func, args=(game, engine, ponder_board, wtime, btime, winc, binc))
ponder_thread.start()
return ponder_thread, best_move.ponder.li_one_move
def get_pondering_results(ponder_thread, ponder_li_one, game, board, engine):
no_move = draughts.engine.PlayResult(None, None)
if ponder_thread is None:
return no_move
move_li_one = board.move_stack[-1].li_one_move
if ponder_li_one == move_li_one:
engine.ponderhit()
ponder_thread.join()
return ponder_results[game.id]
else:
engine.stop()
ponder_thread.join()
return no_move
def check_for_draw_offer(game):
return game.state.get(f"{game.opponent_color[0]}draw", False)
def fake_thinking(config, board, game):
if config.get("fake_think_time") and len(board.move_stack) > 9:
delay = min(game.clock_initial, game.my_remaining_seconds()) * 0.015
accel = 1 - max(0, min(100, len(board.move_stack) - 20)) / 150
sleep = min(5, delay * accel)
time.sleep(sleep)
def print_move_number(board):
logger.info("")
logger.info(f"move: {len(board.move_stack) // 2 + 1}")
def is_engine_move(game, prior_game, board):
return game_changed(game, prior_game) and game.is_white == (board.whose_turn() == draughts.WHITE)
def is_game_over(board):
return board.is_over()
def game_changed(current_game, prior_game):
if prior_game is None:
return True
return current_game.state["moves"] != prior_game.state["moves"]
def tell_user_game_result(game, board):
winner = game.state.get("winner")
termination = game.state.get("status")
winning_name = game.white.name if winner == "white" else game.black.name
losing_name = game.white.name if winner == "black" else game.black.name
if winner is not None:
logger.info(f"{winning_name} won!")
elif termination == engine_wrapper.Termination.DRAW:
logger.info("Game ended in draw.")
else:
logger.info("Game adjourned.")
if termination == engine_wrapper.Termination.MATE:
logger.info("Game won by checkmate.")
elif termination == engine_wrapper.Termination.TIMEOUT:
logger.info(f"{losing_name} forfeited on time.")
elif termination == engine_wrapper.Termination.RESIGN:
logger.info(f"{losing_name} resigned.")
elif termination == engine_wrapper.Termination.ABORT:
logger.info("Game aborted.")
elif termination == engine_wrapper.Termination.DRAW:
if board.is_fifty_moves():
logger.info("Game drawn by 50-move rule.")
elif board.is_repetition():
logger.info("Game drawn by threefold repetition.")
else:
logger.info("Game drawn by agreement.")
elif termination:
logger.info(f"Game ended by {termination}")
def print_pgn_game_record(li, config, game, board, engine):
game_directory = config.get("pgn_directory")
if not game_directory:
return
try:
os.mkdir(game_directory)
except FileExistsError:
pass
game_file_name = f"{game.white.name} vs {game.black.name} - {game.id}.pgn"
game_file_name = "".join(c for c in game_file_name if c not in '<>:"/\\|?*')
game_path = os.path.join(game_directory, game_file_name)
lidraughts_game_record = li.get_game_pgn(game.id)
with open(game_path, "w") as game_record_destination:
game_record_destination.write(lidraughts_game_record)
def intro():
return fr"""
. _/|
. // o\
. || ._) lidraughts-bot {__version__}
. //__\
. )___( Play on Lidraughts with a bot
"""
def start_lichess_bot():
parser = argparse.ArgumentParser(description="Play on Lidraughts with a bot")
parser.add_argument("-u", action="store_true", help="Upgrade your account to a bot account.")
parser.add_argument("-v", action="store_true", help="Make output more verbose. Include all communication with lichess.")
parser.add_argument("--config", help="Specify a configuration file (defaults to ./config.yml)")
parser.add_argument("-l", "--logfile", help="Record all console output to a log file.", default=None)
args = parser.parse_args()
logging_level = logging.DEBUG if args.v else logging.INFO
logging_configurer(logging_level, args.logfile)
logger.info(intro(), extra={"highlighter": None})
CONFIG = load_config(args.config or "./config.yml")
li = lidraughts.Lidraughts(CONFIG["token"], CONFIG["url"], __version__, logging_level)
user_profile = li.get_profile()
username = user_profile["username"]
is_bot = user_profile.get("title") == "BOT"
logger.info(f"Welcome {username}!")
if args.u and not is_bot:
is_bot = upgrade_account(li)
if is_bot:
start(li, user_profile, CONFIG, logging_level, args.logfile)
else:
logger.error(f"{username} is not a bot account. Please upgrade it to a bot account!")
if __name__ == "__main__":
try:
start_lichess_bot()
except Exception:
logger.exception("Quitting lichess-bot due to an error:")