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ParseUserInterface.elm
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module EveOnline.ParseUserInterface exposing (..)
{-| A library of building blocks to build programs that read from the EVE Online game client.
The EVE Online client's UI tree can contain thousands of nodes and tens of thousands of individual properties. Because of this large amount of data, navigating in there can be time-consuming.
This library helps us navigate the UI tree with functions to filter out redundant data and extract the interesting bits.
The types in this module provide names more closely related to players' experience, such as the overview window or ship modules.
To learn about the user interface structures in the EVE Online game client, see the guide at <https://to.botlab.org/guide/parsed-user-interface-of-the-eve-online-game-client>
-}
import Common.EffectOnWindow
import Dict
import EveOnline.MemoryReading
import Json.Decode
import Json.Encode
import List.Extra
import Maybe.Extra
import Regex
import Result.Extra
import Set
type alias ParsedUserInterface =
{ uiTree : UITreeNodeWithDisplayRegion
, contextMenus : List ContextMenu
, shipUI : Maybe ShipUI
, targets : List Target
, infoPanelContainer : Maybe InfoPanelContainer
, overviewWindows : List OverviewWindow
, selectedItemWindow : Maybe SelectedItemWindow
, dronesWindow : Maybe DronesWindow
, fittingWindow : Maybe FittingWindow
, probeScannerWindow : Maybe ProbeScannerWindow
, directionalScannerWindow : Maybe DirectionalScannerWindow
, stationWindow : Maybe StationWindow
, inventoryWindows : List InventoryWindow
, chatWindowStacks : List ChatWindowStack
, agentConversationWindows : List AgentConversationWindow
, marketOrdersWindow : Maybe MarketOrdersWindow
, surveyScanWindow : Maybe SurveyScanWindow
, bookmarkLocationWindow : Maybe BookmarkLocationWindow
, repairShopWindow : Maybe RepairShopWindow
, characterSheetWindow : Maybe CharacterSheetWindow
, fleetWindow : Maybe FleetWindow
, locationsWindow : Maybe LocationsWindow
, watchListPanel : Maybe WatchListPanel
, standaloneBookmarkWindow : Maybe StandaloneBookmarkWindow
, moduleButtonTooltip : Maybe ModuleButtonTooltip
, heatStatusTooltip : Maybe HeatStatusTooltip
, neocom : Maybe Neocom
, messageBoxes : List MessageBox
, layerAbovemain : Maybe LayerAbovemain
, keyActivationWindow : Maybe KeyActivationWindow
, compressionWindow : Maybe CompressionWindow
}
type alias UITreeNodeWithDisplayRegion =
{ uiNode : EveOnline.MemoryReading.UITreeNode
, children : Maybe (List ChildOfNodeWithDisplayRegion)
, selfDisplayRegion : DisplayRegion
, totalDisplayRegion : DisplayRegion
, totalDisplayRegionVisible : DisplayRegion
}
type ChildOfNodeWithDisplayRegion
= ChildWithRegion UITreeNodeWithDisplayRegion
| ChildWithoutRegion EveOnline.MemoryReading.UITreeNode
type alias DisplayRegion =
{ x : Int
, y : Int
, width : Int
, height : Int
}
type alias Location2d =
{ x : Int
, y : Int
}
type alias ContextMenu =
{ uiNode : UITreeNodeWithDisplayRegion
, entries : List ContextMenuEntry
}
type alias ContextMenuEntry =
{ uiNode : UITreeNodeWithDisplayRegion
, text : String
}
type alias ShipUI =
{ uiNode : UITreeNodeWithDisplayRegion
, capacitor : ShipUICapacitor
, hitpointsPercent : Hitpoints
, indication : Maybe ShipUIIndication
, moduleButtons : List ShipUIModuleButton
, moduleButtonsRows :
{ top : List ShipUIModuleButton
, middle : List ShipUIModuleButton
, bottom : List ShipUIModuleButton
}
, offensiveBuffButtons : List { uiNode : UITreeNodeWithDisplayRegion, name : String }
, squadronsUI : Maybe SquadronsUI
, stopButton : Maybe UITreeNodeWithDisplayRegion
, maxSpeedButton : Maybe UITreeNodeWithDisplayRegion
, heatGauges : Maybe ShipUIHeatGauges
}
type alias ShipUIIndication =
{ uiNode : UITreeNodeWithDisplayRegion
, maneuverType : Maybe ShipManeuverType
}
type alias ShipUIModuleButton =
{ uiNode : UITreeNodeWithDisplayRegion
, slotUINode : UITreeNodeWithDisplayRegion
, isActive : Maybe Bool
, isHiliteVisible : Bool
, isBusy : Bool
, rampRotationMilli : Maybe Int
}
type alias ShipUICapacitor =
{ uiNode : UITreeNodeWithDisplayRegion
, pmarks : List ShipUICapacitorPmark
, levelFromPmarksPercent : Maybe Int
}
type alias ShipUICapacitorPmark =
{ uiNode : UITreeNodeWithDisplayRegion
, colorPercent : Maybe ColorComponents
}
type alias ShipUIHeatGauges =
{ uiNode : UITreeNodeWithDisplayRegion
, gauges : List ShipUIHeatGauge
}
type alias ShipUIHeatGauge =
{ uiNode : UITreeNodeWithDisplayRegion
, rotationPercent : Maybe Int
, heatPercent : Maybe Int
}
type alias Hitpoints =
{ structure : Int
, armor : Int
, shield : Int
}
type ShipManeuverType
= ManeuverWarp
| ManeuverJump
| ManeuverOrbit
| ManeuverApproach
type alias SquadronsUI =
{ uiNode : UITreeNodeWithDisplayRegion
, squadrons : List SquadronUI
}
type alias SquadronUI =
{ uiNode : UITreeNodeWithDisplayRegion
, abilities : List SquadronAbilityIcon
, actionLabel : Maybe UITreeNodeWithDisplayRegion
}
type alias SquadronAbilityIcon =
{ uiNode : UITreeNodeWithDisplayRegion
, quantity : Maybe Int
, ramp_active : Maybe Bool
}
type alias InfoPanelContainer =
{ uiNode : UITreeNodeWithDisplayRegion
, icons : Maybe InfoPanelIcons
, infoPanelLocationInfo : Maybe InfoPanelLocationInfo
, infoPanelRoute : Maybe InfoPanelRoute
, infoPanelAgentMissions : Maybe InfoPanelAgentMissions
}
type alias InfoPanelIcons =
{ uiNode : UITreeNodeWithDisplayRegion
, search : Maybe UITreeNodeWithDisplayRegion
, locationInfo : Maybe UITreeNodeWithDisplayRegion
, route : Maybe UITreeNodeWithDisplayRegion
, agentMissions : Maybe UITreeNodeWithDisplayRegion
, dailyChallenge : Maybe UITreeNodeWithDisplayRegion
}
type alias InfoPanelRoute =
{ uiNode : UITreeNodeWithDisplayRegion
, routeElementMarker : List InfoPanelRouteRouteElementMarker
}
type alias InfoPanelRouteRouteElementMarker =
{ uiNode : UITreeNodeWithDisplayRegion
}
type alias InfoPanelLocationInfo =
{ uiNode : UITreeNodeWithDisplayRegion
, listSurroundingsButton : UITreeNodeWithDisplayRegion
, currentSolarSystemName : Maybe String
, securityStatusPercent : Maybe Int
, expandedContent : Maybe InfoPanelLocationInfoExpandedContent
}
type alias InfoPanelLocationInfoExpandedContent =
{ currentStationName : Maybe String
}
type alias InfoPanelAgentMissions =
{ uiNode : UITreeNodeWithDisplayRegion
, entries : List InfoPanelAgentMissionsEntry
}
type alias InfoPanelAgentMissionsEntry =
{ uiNode : UITreeNodeWithDisplayRegion
}
type alias Target =
{ uiNode : UITreeNodeWithDisplayRegion
, barAndImageCont : Maybe UITreeNodeWithDisplayRegion
, textsTopToBottom : List String
, isActiveTarget : Bool
, assignedContainerNode : Maybe UITreeNodeWithDisplayRegion
, assignedIcons : List UITreeNodeWithDisplayRegion
}
type alias OverviewWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, entriesHeaders : List ( String, UITreeNodeWithDisplayRegion )
, entries : List OverviewWindowEntry
, scrollControls : Maybe ScrollControls
}
type alias OverviewWindowEntry =
{ uiNode : UITreeNodeWithDisplayRegion
, textsLeftToRight : List String
, cellsTexts : Dict.Dict String String
, objectDistance : Maybe String
, objectDistanceInMeters : Result String Int
, objectName : Maybe String
, objectType : Maybe String
, objectAlliance : Maybe String
, iconSpriteColorPercent : Maybe ColorComponents
, namesUnderSpaceObjectIcon : Set.Set String
, bgColorFillsPercent : List ColorComponents
, rightAlignedIconsHints : List String
, commonIndications : OverviewWindowEntryCommonIndications
, opacityPercent : Maybe Int
}
type alias OverviewWindowEntryCommonIndications =
{ targeting : Bool
, targetedByMe : Bool
, isJammingMe : Bool
, isWarpDisruptingMe : Bool
}
type alias SelectedItemWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, orbitButton : Maybe UITreeNodeWithDisplayRegion
}
type alias FittingWindow =
{ uiNode : UITreeNodeWithDisplayRegion
}
type alias MarketOrdersWindow =
{ uiNode : UITreeNodeWithDisplayRegion
}
type alias SurveyScanWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, scanEntries : List UITreeNodeWithDisplayRegion
}
type alias RepairShopWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, items : List UITreeNodeWithDisplayRegion
, buttonGroup : Maybe UITreeNodeWithDisplayRegion
, buttons : List { uiNode : UITreeNodeWithDisplayRegion, mainText : Maybe String }
}
type alias CharacterSheetWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, skillGroups : List UITreeNodeWithDisplayRegion
}
type alias ColorComponents =
{ a : Int, r : Int, g : Int, b : Int }
type alias DronesWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, droneGroups : List DronesWindowEntryGroupStructure
, droneGroupInBay : Maybe DronesWindowEntryGroupStructure
, droneGroupInSpace : Maybe DronesWindowEntryGroupStructure
}
type alias DronesWindowEntryGroupStructure =
{ header : DronesWindowDroneGroupHeader
, children : List DronesWindowEntry
}
type DronesWindowEntry
= DronesWindowEntryGroup DronesWindowEntryGroupStructure
| DronesWindowEntryDrone DronesWindowEntryDroneStructure
type alias DronesWindowDroneGroupHeader =
{ uiNode : UITreeNodeWithDisplayRegion
, mainText : Maybe String
, quantityFromTitle : Maybe DronesWindowDroneGroupHeaderQuantity
}
type alias DronesWindowDroneGroupHeaderQuantity =
{ current : Int
, maximum : Maybe Int
}
type alias DronesWindowEntryDroneStructure =
{ uiNode : UITreeNodeWithDisplayRegion
, mainText : Maybe String
, hitpointsPercent : Maybe Hitpoints
}
type alias ProbeScannerWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, scanResults : List ProbeScanResult
}
type alias ProbeScanResult =
{ uiNode : UITreeNodeWithDisplayRegion
, textsLeftToRight : List String
, cellsTexts : Dict.Dict String String
, warpButton : Maybe UITreeNodeWithDisplayRegion
}
type alias DirectionalScannerWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, scrollNode : Maybe UITreeNodeWithDisplayRegion
, scanResults : List UITreeNodeWithDisplayRegion
}
type alias StationWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, undockButton : Maybe UITreeNodeWithDisplayRegion
, abortUndockButton : Maybe UITreeNodeWithDisplayRegion
}
type alias InventoryWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, leftTreeEntries : List InventoryWindowLeftTreeEntry
, subCaptionLabelText : Maybe String
, selectedContainerCapacityGauge : Maybe (Result String InventoryWindowCapacityGauge)
, selectedContainerInventory : Maybe Inventory
, buttonToSwitchToListView : Maybe UITreeNodeWithDisplayRegion
, buttonToStackAll : Maybe UITreeNodeWithDisplayRegion
}
type alias Inventory =
{ uiNode : UITreeNodeWithDisplayRegion
, itemsView : Maybe InventoryItemsView
, scrollControls : Maybe ScrollControls
}
type InventoryItemsView
= InventoryItemsListView { items : List InventoryItemsListViewEntry }
| InventoryItemsNotListView { items : List UITreeNodeWithDisplayRegion }
type alias InventoryWindowLeftTreeEntry =
{ uiNode : UITreeNodeWithDisplayRegion
, toggleBtn : Maybe UITreeNodeWithDisplayRegion
, selectRegion : Maybe UITreeNodeWithDisplayRegion
, text : String
, children : List InventoryWindowLeftTreeEntryChild
}
type InventoryWindowLeftTreeEntryChild
= InventoryWindowLeftTreeEntryChild InventoryWindowLeftTreeEntry
type alias InventoryWindowCapacityGauge =
{ used : Int
, maximum : Maybe Int
, selected : Maybe Int
}
type alias InventoryItemsListViewEntry =
{ uiNode : UITreeNodeWithDisplayRegion
, cellsTexts : Dict.Dict String String
}
type alias ChatWindowStack =
{ uiNode : UITreeNodeWithDisplayRegion
, chatWindow : Maybe ChatWindow
}
type alias ChatWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, name : Maybe String
, userlist : Maybe ChatWindowUserlist
}
type alias ChatWindowUserlist =
{ uiNode : UITreeNodeWithDisplayRegion
, visibleUsers : List ChatUserEntry
, scrollControls : Maybe ScrollControls
}
type alias ChatUserEntry =
{ uiNode : UITreeNodeWithDisplayRegion
, name : Maybe String
, standingIconHint : Maybe String
}
type alias ModuleButtonTooltip =
{ uiNode : UITreeNodeWithDisplayRegion
, shortcut : Maybe { text : String, parseResult : Result String (List Common.EffectOnWindow.VirtualKeyCode) }
, optimalRange : Maybe { asString : String, inMeters : Result String Int }
}
type alias HeatStatusTooltip =
{ uiNode : UITreeNodeWithDisplayRegion
, lowPercent : Maybe Int
, mediumPercent : Maybe Int
, highPercent : Maybe Int
}
type alias Neocom =
{ uiNode : UITreeNodeWithDisplayRegion
, inventoryButton : Maybe UITreeNodeWithDisplayRegion
, clock : Maybe NeocomClock
}
type alias NeocomClock =
{ uiNode : UITreeNodeWithDisplayRegion
, text : String
, parsedText : Result String { hour : Int, minute : Int }
}
type alias AgentConversationWindow =
{ uiNode : UITreeNodeWithDisplayRegion
}
type alias BookmarkLocationWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, submitButton : Maybe UITreeNodeWithDisplayRegion
, cancelButton : Maybe UITreeNodeWithDisplayRegion
}
type alias MessageBox =
{ uiNode : UITreeNodeWithDisplayRegion
, buttonGroup : Maybe UITreeNodeWithDisplayRegion
, buttons : List { uiNode : UITreeNodeWithDisplayRegion, mainText : Maybe String }
}
type alias ScrollControls =
{ uiNode : UITreeNodeWithDisplayRegion
, scrollHandle : Maybe UITreeNodeWithDisplayRegion
}
type alias FleetWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, fleetMembers : List UITreeNodeWithDisplayRegion
}
type alias WatchListPanel =
{ uiNode : UITreeNodeWithDisplayRegion
, entries : List UITreeNodeWithDisplayRegion
}
type alias StandaloneBookmarkWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, entries : List UITreeNodeWithDisplayRegion
}
type alias LayerAbovemain =
{ uiNode : UITreeNodeWithDisplayRegion
, quickMessage : Maybe QuickMessage
}
type alias QuickMessage =
{ uiNode : UITreeNodeWithDisplayRegion
, text : String
}
type alias KeyActivationWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, activateButton : Maybe UITreeNodeWithDisplayRegion
}
type alias CompressionWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, compressButton : Maybe UITreeNodeWithDisplayRegion
, windowControls : Maybe WindowControls
}
type alias LocationsWindow =
{ uiNode : UITreeNodeWithDisplayRegion
, placeEntries : List LocationsWindowPlaceEntry
}
type alias LocationsWindowPlaceEntry =
{ uiNode : UITreeNodeWithDisplayRegion
, mainText : String
}
type alias WindowControls =
{ uiNode : UITreeNodeWithDisplayRegion
, minimizeButton : Maybe UITreeNodeWithDisplayRegion
, closeButton : Maybe UITreeNodeWithDisplayRegion
}
parseUITreeWithDisplayRegionFromUITree : EveOnline.MemoryReading.UITreeNode -> UITreeNodeWithDisplayRegion
parseUITreeWithDisplayRegionFromUITree uiTree =
let
selfDisplayRegion =
uiTree |> getDisplayRegionFromDictEntries |> Maybe.withDefault { x = 0, y = 0, width = 0, height = 0 }
in
uiTree
|> asUITreeNodeWithDisplayRegion
{ selfDisplayRegion = selfDisplayRegion
, totalDisplayRegion = selfDisplayRegion
, occludedRegions = []
}
parseUserInterfaceFromUITree : UITreeNodeWithDisplayRegion -> ParsedUserInterface
parseUserInterfaceFromUITree uiTree =
{ uiTree = uiTree
, contextMenus = parseContextMenusFromUITreeRoot uiTree
, shipUI = parseShipUIFromUITreeRoot uiTree
, targets = parseTargetsFromUITreeRoot uiTree
, infoPanelContainer = parseInfoPanelContainerFromUIRoot uiTree
, overviewWindows = parseOverviewWindowsFromUITreeRoot uiTree
, selectedItemWindow = parseSelectedItemWindowFromUITreeRoot uiTree
, dronesWindow = parseDronesWindowFromUITreeRoot uiTree
, fittingWindow = parseFittingWindowFromUITreeRoot uiTree
, probeScannerWindow = parseProbeScannerWindowFromUITreeRoot uiTree
, directionalScannerWindow = parseDirectionalScannerWindowFromUITreeRoot uiTree
, stationWindow = parseStationWindowFromUITreeRoot uiTree
, inventoryWindows = parseInventoryWindowsFromUITreeRoot uiTree
, moduleButtonTooltip = parseModuleButtonTooltipFromUITreeRoot uiTree
, heatStatusTooltip = parseHeatStatusTooltipFromUITreeRoot uiTree
, chatWindowStacks = parseChatWindowStacksFromUITreeRoot uiTree
, agentConversationWindows = parseAgentConversationWindowsFromUITreeRoot uiTree
, marketOrdersWindow = parseMarketOrdersWindowFromUITreeRoot uiTree
, surveyScanWindow = parseSurveyScanWindowFromUITreeRoot uiTree
, bookmarkLocationWindow = parseBookmarkLocationWindowFromUITreeRoot uiTree
, repairShopWindow = parseRepairShopWindowFromUITreeRoot uiTree
, characterSheetWindow = parseCharacterSheetWindowFromUITreeRoot uiTree
, fleetWindow = parseFleetWindowFromUITreeRoot uiTree
, locationsWindow = parseLocationsWindowFromUITreeRoot uiTree
, watchListPanel = parseWatchListPanelFromUITreeRoot uiTree
, standaloneBookmarkWindow = parseStandaloneBookmarkWindowFromUITreeRoot uiTree
, neocom = parseNeocomFromUITreeRoot uiTree
, messageBoxes = parseMessageBoxesFromUITreeRoot uiTree
, layerAbovemain = parseLayerAbovemainFromUITreeRoot uiTree
, keyActivationWindow = parseKeyActivationWindowFromUITreeRoot uiTree
, compressionWindow = parseCompressionWindowFromUITreeRoot uiTree
}
asUITreeNodeWithDisplayRegion :
{ selfDisplayRegion : DisplayRegion, totalDisplayRegion : DisplayRegion, occludedRegions : List DisplayRegion }
-> EveOnline.MemoryReading.UITreeNode
-> UITreeNodeWithDisplayRegion
asUITreeNodeWithDisplayRegion { selfDisplayRegion, totalDisplayRegion, occludedRegions } uiNode =
{ uiNode = uiNode
, children =
uiNode.children
|> Maybe.map
(List.foldl
(\currentChild ( mappedSiblings, occludedRegionsFromSiblings ) ->
let
currentChildResult =
currentChild
|> EveOnline.MemoryReading.unwrapUITreeNodeChild
|> asUITreeNodeWithInheritedOffset
{ x = totalDisplayRegion.x, y = totalDisplayRegion.y }
{ occludedRegions = occludedRegionsFromSiblings ++ occludedRegions }
newOccludedRegionsFromSiblings =
currentChildResult
|> justCaseWithDisplayRegion
|> Maybe.map listDescendantsWithDisplayRegion
|> Maybe.withDefault []
|> List.filter (.uiNode >> nodeOccludesFollowingNodes)
|> List.map .totalDisplayRegion
in
( currentChildResult :: mappedSiblings
, newOccludedRegionsFromSiblings ++ occludedRegionsFromSiblings
)
)
( [], [] )
>> Tuple.first
>> List.reverse
)
, selfDisplayRegion = selfDisplayRegion
, totalDisplayRegion = totalDisplayRegion
, totalDisplayRegionVisible =
subtractRegionsFromRegion { minuend = totalDisplayRegion, subtrahend = occludedRegions }
|> List.sortBy (areaFromDisplayRegion >> Maybe.withDefault -1 >> negate)
|> List.head
|> Maybe.withDefault { x = -1, y = -1, width = 0, height = 0 }
}
asUITreeNodeWithInheritedOffset :
{ x : Int, y : Int }
-> { occludedRegions : List DisplayRegion }
-> EveOnline.MemoryReading.UITreeNode
-> ChildOfNodeWithDisplayRegion
asUITreeNodeWithInheritedOffset inheritedOffset { occludedRegions } rawNode =
case getDisplayRegionFromDictEntries rawNode of
Nothing ->
ChildWithoutRegion rawNode
Just selfRegion ->
ChildWithRegion
(asUITreeNodeWithDisplayRegion
{ selfDisplayRegion = selfRegion
, totalDisplayRegion =
{ x = inheritedOffset.x + selfRegion.x
, y = inheritedOffset.y + selfRegion.y
, width = selfRegion.width
, height = selfRegion.height
}
, occludedRegions = occludedRegions
}
rawNode
)
getDisplayRegionFromDictEntries : EveOnline.MemoryReading.UITreeNode -> Maybe DisplayRegion
getDisplayRegionFromDictEntries uiNode =
let
fixedNumberFromJsonValue =
Json.Decode.decodeValue
(Json.Decode.oneOf
[ jsonDecodeIntFromIntOrString
, Json.Decode.field "int_low32" jsonDecodeIntFromIntOrString
]
)
fixedNumberFromPropertyName : String -> Maybe Int
fixedNumberFromPropertyName propertyName =
case Dict.get propertyName uiNode.dictEntriesOfInterest of
Just jsonValue ->
case fixedNumberFromJsonValue jsonValue of
Ok number ->
Just number
Err _ ->
Nothing
Nothing ->
Nothing
in
case
( ( fixedNumberFromPropertyName "_displayX", fixedNumberFromPropertyName "_displayY" )
, ( fixedNumberFromPropertyName "_displayWidth", fixedNumberFromPropertyName "_displayHeight" )
)
of
( ( Just displayX, Just displayY ), ( Just displayWidth, Just displayHeight ) ) ->
Just { x = displayX, y = displayY, width = displayWidth, height = displayHeight }
_ ->
Nothing
parseContextMenusFromUITreeRoot : UITreeNodeWithDisplayRegion -> List ContextMenu
parseContextMenusFromUITreeRoot uiTreeRoot =
case
uiTreeRoot
|> listChildrenWithDisplayRegion
|> List.filter (.uiNode >> getNameFromDictEntries >> Maybe.map String.toLower >> (==) (Just "l_menu"))
|> List.head
of
Nothing ->
[]
Just layerMenu ->
layerMenu
|> listChildrenWithDisplayRegion
|> List.filter (.uiNode >> .pythonObjectTypeName >> String.toLower >> String.contains "menu")
|> List.map parseContextMenu
parseInfoPanelContainerFromUIRoot : UITreeNodeWithDisplayRegion -> Maybe InfoPanelContainer
parseInfoPanelContainerFromUIRoot uiTreeRoot =
case
uiTreeRoot
|> listDescendantsWithDisplayRegion
|> List.filter (.uiNode >> .pythonObjectTypeName >> (==) "InfoPanelContainer")
|> List.sortBy (.uiNode >> EveOnline.MemoryReading.countDescendantsInUITreeNode >> negate)
|> List.head
of
Nothing ->
Nothing
Just containerNode ->
Just
{ uiNode = containerNode
, icons = parseInfoPanelIconsFromInfoPanelContainer containerNode
, infoPanelLocationInfo = parseInfoPanelLocationInfoFromInfoPanelContainer containerNode
, infoPanelRoute = parseInfoPanelRouteFromInfoPanelContainer containerNode
, infoPanelAgentMissions = parseInfoPanelAgentMissionsFromInfoPanelContainer containerNode
}
parseInfoPanelIconsFromInfoPanelContainer : UITreeNodeWithDisplayRegion -> Maybe InfoPanelIcons
parseInfoPanelIconsFromInfoPanelContainer infoPanelContainerNode =
case
infoPanelContainerNode
|> listDescendantsWithDisplayRegion
|> List.filter (.uiNode >> getNameFromDictEntries >> Maybe.map ((==) "iconCont") >> Maybe.withDefault False)
|> List.sortBy (.totalDisplayRegion >> .y)
|> List.head
of
Nothing ->
Nothing
Just iconContainerNode ->
let
iconNodeFromTexturePathEnd texturePathEnd =
iconContainerNode
|> listDescendantsWithDisplayRegion
|> List.filter
(.uiNode
>> getTexturePathFromDictEntries
>> Maybe.map (String.endsWith texturePathEnd)
>> Maybe.withDefault False
)
|> List.head
in
Just
{ uiNode = iconContainerNode
, search = iconNodeFromTexturePathEnd "search.png"
, locationInfo = iconNodeFromTexturePathEnd "LocationInfo.png"
, route = iconNodeFromTexturePathEnd "Route.png"
, agentMissions = iconNodeFromTexturePathEnd "Missions.png"
, dailyChallenge = iconNodeFromTexturePathEnd "dailyChallenge.png"
}
parseInfoPanelLocationInfoFromInfoPanelContainer : UITreeNodeWithDisplayRegion -> Maybe InfoPanelLocationInfo
parseInfoPanelLocationInfoFromInfoPanelContainer infoPanelContainerNode =
case
infoPanelContainerNode
|> listDescendantsWithDisplayRegion
|> List.filter (.uiNode >> .pythonObjectTypeName >> (==) "InfoPanelLocationInfo")
|> List.head
of
Nothing ->
Nothing
Just infoPanelNode ->
let
securityStatusPercent =
infoPanelNode.uiNode
|> getAllContainedDisplayTexts
|> List.filterMap parseSecurityStatusPercentFromUINodeText
|> List.head
currentSolarSystemName =
case
infoPanelNode.uiNode
|> getAllContainedDisplayTexts
|> List.filterMap parseCurrentSolarSystemFromUINodeText
|> List.head
of
Just currentSolarSystemNameOld ->
{-
Might be obsolete since the new branch introduced 2024-05-26.
Prevalence of this variant is unknown.
-}
Just (String.trim currentSolarSystemNameOld)
Nothing ->
infoPanelNode
|> listDescendantsWithDisplayRegion
{-
2024-05-26: Observed property '_name': "headerLabelSystemName"
-}
|> List.filter
(.uiNode
>> getNameFromDictEntries
>> Maybe.map (String.toLower >> String.contains "labelsystemname")
>> Maybe.withDefault False
)
|> List.concatMap (.uiNode >> getAllContainedDisplayTexts)
|> List.head
maybeListSurroundingsButton =
infoPanelNode
|> listDescendantsWithDisplayRegion
|> List.filter (.uiNode >> .pythonObjectTypeName >> (==) "ListSurroundingsBtn")
|> List.head
expandedContent =
infoPanelNode
|> listDescendantsWithDisplayRegion
|> List.filter
(\uiNode ->
(uiNode.uiNode.pythonObjectTypeName |> String.contains "Container")
&& (uiNode.uiNode |> getNameFromDictEntries |> Maybe.withDefault "" |> String.contains "mainCont")
)
|> List.head
|> Maybe.map
(\expandedContainer ->
{ currentStationName =
expandedContainer.uiNode
|> getAllContainedDisplayTexts
|> List.filterMap parseCurrentStationNameFromInfoPanelLocationInfoLabelText
|> List.head
}
)
in
maybeListSurroundingsButton
|> Maybe.map
(\listSurroundingsButton ->
{ uiNode = infoPanelNode
, listSurroundingsButton = listSurroundingsButton
, currentSolarSystemName = currentSolarSystemName
, securityStatusPercent = securityStatusPercent
, expandedContent = expandedContent
}
)
parseSecurityStatusPercentFromUINodeText : String -> Maybe Int
parseSecurityStatusPercentFromUINodeText =
Maybe.Extra.oneOf
[ getSubstringBetweenXmlTagsAfterMarker "hint='Security status'"
, getSubstringBetweenXmlTagsAfterMarker "hint=\"Security status\"><color="
]
>> Maybe.andThen (String.trim >> String.toFloat)
>> Maybe.map ((*) 100 >> round)
parseCurrentSolarSystemFromUINodeText : String -> Maybe String
parseCurrentSolarSystemFromUINodeText =
Maybe.Extra.oneOf
[ getSubstringBetweenXmlTagsAfterMarker "alt='Current Solar System'"
, getSubstringBetweenXmlTagsAfterMarker "alt=\"Current Solar System\""
]
parseCurrentStationNameFromInfoPanelLocationInfoLabelText : String -> Maybe String
parseCurrentStationNameFromInfoPanelLocationInfoLabelText =
getSubstringBetweenXmlTagsAfterMarker "alt='Current Station'"
>> Maybe.map String.trim
parseInfoPanelRouteFromInfoPanelContainer : UITreeNodeWithDisplayRegion -> Maybe InfoPanelRoute
parseInfoPanelRouteFromInfoPanelContainer infoPanelContainerNode =
case
infoPanelContainerNode
|> listDescendantsWithDisplayRegion
|> List.filter (.uiNode >> .pythonObjectTypeName >> (==) "InfoPanelRoute")
|> List.head
of
Nothing ->
Nothing
Just infoPanelRouteNode ->
let
routeElementMarker =
infoPanelRouteNode
|> listDescendantsWithDisplayRegion
|> List.filter (.uiNode >> .pythonObjectTypeName >> (==) "AutopilotDestinationIcon")
|> List.map (\uiNode -> { uiNode = uiNode })
in
Just { uiNode = infoPanelRouteNode, routeElementMarker = routeElementMarker }
parseInfoPanelAgentMissionsFromInfoPanelContainer : UITreeNodeWithDisplayRegion -> Maybe InfoPanelAgentMissions
parseInfoPanelAgentMissionsFromInfoPanelContainer infoPanelContainerNode =
case
infoPanelContainerNode
|> listDescendantsWithDisplayRegion
|> List.filter (.uiNode >> .pythonObjectTypeName >> (==) "InfoPanelAgentMissions")
|> List.head
of
Nothing ->
Nothing
Just infoPanelNode ->
let
entries =
infoPanelNode
|> listDescendantsWithDisplayRegion
|> List.filter (.uiNode >> .pythonObjectTypeName >> (==) "MissionEntry")
|> List.map (\uiNode -> { uiNode = uiNode })
in
Just
{ uiNode = infoPanelNode
, entries = entries
}
parseContextMenu : UITreeNodeWithDisplayRegion -> ContextMenu
parseContextMenu contextMenuUINode =
let
entriesUINodes =
contextMenuUINode
|> listDescendantsWithDisplayRegion
|> List.filter (.uiNode >> .pythonObjectTypeName >> String.toLower >> String.contains "menuentry")
entries =
entriesUINodes
|> List.map
(\entryUINode ->
let
text =
entryUINode
|> listDescendantsWithDisplayRegion
|> List.filterMap (.uiNode >> getDisplayText)