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Update Crab.java
Build #695: Commit 40244a0 pushed by AViewFromTheTop
November 9, 2023 03:07 4m 39s crab
November 9, 2023 03:07 4m 39s
Update Crab.java
Build #694: Commit baa6f4c pushed by AViewFromTheTop
November 9, 2023 03:03 4m 42s crab
November 9, 2023 03:03 4m 42s
hopefully fix crab wall nonsense
Build #693: Commit b93a139 pushed by AViewFromTheTop
November 9, 2023 03:00 7m 8s crab
November 9, 2023 03:00 7m 8s
hopefully much better crab descending
Build #692: Commit 339bffd pushed by AViewFromTheTop
November 9, 2023 02:21 5m 56s crab
November 9, 2023 02:21 5m 56s
possibly working descending?? idk
Build #691: Commit ae9c112 pushed by AViewFromTheTop
November 9, 2023 01:44 4m 29s crab
November 9, 2023 01:44 4m 29s
fix
Build #690: Commit 2ab9101 pushed by AViewFromTheTop
November 9, 2023 01:32 6m 46s crab
November 9, 2023 01:32 6m 46s
hopefully make crabs find walls to go to
Build #689: Commit 464059c pushed by AViewFromTheTop
November 9, 2023 01:27 6m 22s crab
November 9, 2023 01:27 6m 22s
WIP Crab fix commit (will need @Treetrain1's help)
Build #688: Commit 7cc535f pushed by AViewFromTheTop
November 8, 2023 23:48 3m 59s crab
November 8, 2023 23:48 3m 59s
make probably super cursed entity data stuff
Build #687: Commit 8da0007 pushed by Treetrain1
November 7, 2023 03:04 4m 29s crab
November 7, 2023 03:04 4m 29s
bruh
Build #686: Commit 3f07cd4 pushed by AViewFromTheTop
November 7, 2023 01:58 6m 5s crab
November 7, 2023 01:58 6m 5s
fix fluid rendering (that was easy)
Build #685: Commit b7de4a1 pushed by AViewFromTheTop
November 7, 2023 01:48 4m 22s crab
November 7, 2023 01:48 4m 22s
even better changelog & refactoring & fix #316
Build #684: Commit 02e9ff6 pushed by AViewFromTheTop
November 7, 2023 01:34 6m 5s crab
November 7, 2023 01:34 6m 5s
F & D
Build #683: Commit 4c045d9 pushed by AViewFromTheTop
November 7, 2023 00:35 7m 29s crab
November 7, 2023 00:35 7m 29s
Update CHANGELOG.md
Build #682: Commit 4b477c9 pushed by Treetrain1
November 6, 2023 14:18 6m 59s crab
November 6, 2023 14:18 6m 59s
add new changelog (and modify a bit)
Build #681: Commit edcc43b pushed by Treetrain1
November 5, 2023 23:13 6m 13s crab
November 5, 2023 23:13 6m 13s
Merge remote-tracking branch 'upstream/master' into crab
Build #680: Commit 4727bf2 pushed by AViewFromTheTop
November 5, 2023 05:12 1m 27s crab
November 5, 2023 05:12 1m 27s
November 1, 2023 02:30 5m 43s
convert kill all mobs
Build #678: Commit bd505cb pushed by Treetrain1
November 1, 2023 01:47 5m 28s crab
November 1, 2023 01:47 5m 28s
use advancement api to add to adventuring time
Build #677: Commit 076185b pushed by Treetrain1
November 1, 2023 01:29 6m 11s crab
November 1, 2023 01:29 6m 11s
add palm crowns to missing tags
Build #676: Commit bf23859 pushed by AViewFromTheTop
October 29, 2023 21:58 5m 24s crab
October 29, 2023 21:58 5m 24s
Fix hunting cooldown
Build #675: Commit f6255d5 pushed by AViewFromTheTop
October 27, 2023 04:02 6m 18s crab
October 27, 2023 04:02 6m 18s
hopefully working crab hunting
Build #674: Commit d5a5a7f pushed by AViewFromTheTop
October 26, 2023 19:17 6m 54s crab
October 26, 2023 19:17 6m 54s
NOTNULL
Build #673: Commit 0d9e705 pushed by AViewFromTheTop
October 26, 2023 04:57 6m 19s crab
October 26, 2023 04:57 6m 19s
remove wilder wild instance
Build #672: Commit ccdb3a7 pushed by Treetrain1
October 26, 2023 00:38 5m 50s crab
October 26, 2023 00:38 5m 50s
fix advancements, fix idle sound
Build #671: Commit 271b150 pushed by Treetrain1
October 25, 2023 22:59 5m 56s crab
October 25, 2023 22:59 5m 56s