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exports.def
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EXPORTS
SDL_AddEventWatch=__S__0__ @1
SDL_AddHintCallback=__S__1__ @2
SDL_AddTimer=__S__2__ @3
SDL_AllocFormat=__S__3__ @4
SDL_AllocPalette=__S__4__ @5
SDL_AllocRW=__S__5__ @6
SDL_AtomicAdd=__S__6__ @7
SDL_AtomicCAS=__S__7__ @8
SDL_AtomicCASPtr=__S__8__ @9
SDL_AtomicGet=__S__9__ @10
SDL_AtomicGetPtr=__S__10__ @11
SDL_AtomicLock=__S__11__ @12
SDL_AtomicSet=__S__12__ @13
SDL_AtomicSetPtr=__S__13__ @14
SDL_AtomicTryLock=__S__14__ @15
SDL_AtomicUnlock=__S__15__ @16
SDL_AudioInit=__S__16__ @17
SDL_AudioQuit=__S__17__ @18
SDL_BuildAudioCVT=__S__18__ @19
SDL_CalculateGammaRamp=__S__19__ @20
SDL_CaptureMouse=__S__20__ @21
SDL_ClearError=__S__21__ @22
SDL_ClearHints=__S__22__ @23
SDL_ClearQueuedAudio=__S__23__ @24
SDL_CloseAudio=__S__24__ @25
SDL_CloseAudioDevice=__S__25__ @26
SDL_CondBroadcast=__S__26__ @27
SDL_CondSignal=__S__27__ @28
SDL_CondWait=__S__28__ @29
SDL_CondWaitTimeout=__S__29__ @30
SDL_ConvertAudio=__S__30__ @31
SDL_ConvertPixels=__S__31__ @32
SDL_ConvertSurface=__S__32__ @33
SDL_ConvertSurfaceFormat=__S__33__ @34
SDL_CreateColorCursor=__S__34__ @35
SDL_CreateCond=__S__35__ @36
SDL_CreateCursor=__S__36__ @37
SDL_CreateMutex=__S__37__ @38
SDL_CreateRGBSurface=__S__38__ @39
SDL_CreateRGBSurfaceFrom=__S__39__ @40
SDL_CreateRGBSurfaceWithFormat=__S__40__ @41
SDL_CreateRGBSurfaceWithFormatFrom=__S__41__ @42
SDL_CreateRenderer=__S__42__ @43
SDL_CreateSemaphore=__S__43__ @44
SDL_CreateShapedWindow=__S__44__ @45
SDL_CreateSoftwareRenderer=__S__45__ @46
SDL_CreateSystemCursor=__S__46__ @47
SDL_CreateTexture=__S__47__ @48
SDL_CreateTextureFromSurface=__S__48__ @49
SDL_CreateThread=__S__49__ @50
SDL_CreateWindow=__S__50__ @51
SDL_CreateWindowAndRenderer=__S__51__ @52
SDL_CreateWindowFrom=__S__52__ @53
SDL_DXGIGetOutputInfo=__S__53__ @54
SDL_DYNAPI_entry=__S__54__ @55
SDL_DelEventWatch=__S__55__ @56
SDL_DelHintCallback=__S__56__ @57
SDL_Delay=__S__57__ @58
SDL_DequeueAudio=__S__58__ @59
SDL_DestroyCond=__S__59__ @60
SDL_DestroyMutex=__S__60__ @61
SDL_DestroyRenderer=__S__61__ @62
SDL_DestroySemaphore=__S__62__ @63
SDL_DestroyTexture=__S__63__ @64
SDL_DestroyWindow=__S__64__ @65
SDL_DetachThread=__S__65__ @66
SDL_Direct3D9GetAdapterIndex=__S__66__ @67
SDL_DisableScreenSaver=__S__67__ @68
SDL_EnableScreenSaver=__S__68__ @69
SDL_EnclosePoints=__S__69__ @70
SDL_Error=__S__70__ @71
SDL_EventState=__S__71__ @72
SDL_FillRect=__S__72__ @73
SDL_FillRects=__S__73__ @74
SDL_FilterEvents=__S__74__ @75
SDL_FlushEvent=__S__75__ @76
SDL_FlushEvents=__S__76__ @77
SDL_FreeCursor=__S__77__ @78
SDL_FreeFormat=__S__78__ @79
SDL_FreePalette=__S__79__ @80
SDL_FreeRW=__S__80__ @81
SDL_FreeSurface=__S__81__ @82
SDL_FreeWAV=__S__82__ @83
SDL_GL_BindTexture=__S__83__ @84
SDL_GL_CreateContext=__S__84__ @85
SDL_GL_DeleteContext=__S__85__ @86
SDL_GL_ExtensionSupported=__S__86__ @87
SDL_GL_GetAttribute=__S__87__ @88
SDL_GL_GetCurrentContext=__S__88__ @89
SDL_GL_GetCurrentWindow=__S__89__ @90
SDL_GL_GetDrawableSize=__S__90__ @91
SDL_GL_GetProcAddress=__S__91__ @92
SDL_GL_GetSwapInterval=__S__92__ @93
SDL_GL_LoadLibrary=__S__93__ @94
SDL_GL_MakeCurrent=__S__94__ @95
SDL_GL_ResetAttributes=__S__95__ @96
SDL_GL_SetAttribute=__S__96__ @97
SDL_GL_SetSwapInterval=__S__97__ @98
SDL_GL_SwapWindow=hook_SDL_GL_SwapWindow @99
SDL_GL_UnbindTexture=__S__99__ @100
SDL_GL_UnloadLibrary=__S__100__ @101
SDL_GameControllerAddMapping=__S__101__ @102
SDL_GameControllerAddMappingsFromRW=__S__102__ @103
SDL_GameControllerClose=__S__103__ @104
SDL_GameControllerEventState=__S__104__ @105
SDL_GameControllerFromInstanceID=__S__105__ @106
SDL_GameControllerGetAttached=__S__106__ @107
SDL_GameControllerGetAxis=__S__107__ @108
SDL_GameControllerGetAxisFromString=__S__108__ @109
SDL_GameControllerGetBindForAxis=__S__109__ @110
SDL_GameControllerGetBindForButton=__S__110__ @111
SDL_GameControllerGetButton=__S__111__ @112
SDL_GameControllerGetButtonFromString=__S__112__ @113
SDL_GameControllerGetJoystick=__S__113__ @114
SDL_GameControllerGetStringForAxis=__S__114__ @115
SDL_GameControllerGetStringForButton=__S__115__ @116
SDL_GameControllerMapping=__S__116__ @117
SDL_GameControllerMappingForGUID=__S__117__ @118
SDL_GameControllerName=__S__118__ @119
SDL_GameControllerNameForIndex=__S__119__ @120
SDL_GameControllerOpen=__S__120__ @121
SDL_GameControllerUpdate=__S__121__ @122
SDL_GetAssertionHandler=__S__122__ @123
SDL_GetAssertionReport=__S__123__ @124
SDL_GetAudioDeviceName=__S__124__ @125
SDL_GetAudioDeviceStatus=__S__125__ @126
SDL_GetAudioDriver=__S__126__ @127
SDL_GetAudioStatus=__S__127__ @128
SDL_GetBasePath=__S__128__ @129
SDL_GetCPUCacheLineSize=__S__129__ @130
SDL_GetCPUCount=__S__130__ @131
SDL_GetClipRect=__S__131__ @132
SDL_GetClipboardText=__S__132__ @133
SDL_GetClosestDisplayMode=__S__133__ @134
SDL_GetColorKey=__S__134__ @135
SDL_GetCurrentAudioDriver=__S__135__ @136
SDL_GetCurrentDisplayMode=__S__136__ @137
SDL_GetCurrentVideoDriver=__S__137__ @138
SDL_GetCursor=__S__138__ @139
SDL_GetDefaultAssertionHandler=__S__139__ @140
SDL_GetDefaultCursor=__S__140__ @141
SDL_GetDesktopDisplayMode=__S__141__ @142
SDL_GetDisplayBounds=__S__142__ @143
SDL_GetDisplayDPI=__S__143__ @144
SDL_GetDisplayMode=__S__144__ @145
SDL_GetDisplayName=__S__145__ @146
SDL_GetDisplayUsableBounds=__S__146__ @147
SDL_GetError=__S__147__ @148
SDL_GetEventFilter=__S__148__ @149
SDL_GetGlobalMouseState=__S__149__ @150
SDL_GetGrabbedWindow=__S__150__ @151
SDL_GetHint=__S__151__ @152
SDL_GetHintBoolean=__S__152__ @153
SDL_GetKeyFromName=__S__153__ @154
SDL_GetKeyFromScancode=__S__154__ @155
SDL_GetKeyName=__S__155__ @156
SDL_GetKeyboardFocus=__S__156__ @157
SDL_GetKeyboardState=__S__157__ @158
SDL_GetModState=__S__158__ @159
SDL_GetMouseFocus=__S__159__ @160
SDL_GetMouseState=__S__160__ @161
SDL_GetNumAudioDevices=__S__161__ @162
SDL_GetNumAudioDrivers=__S__162__ @163
SDL_GetNumDisplayModes=__S__163__ @164
SDL_GetNumRenderDrivers=__S__164__ @165
SDL_GetNumTouchDevices=__S__165__ @166
SDL_GetNumTouchFingers=__S__166__ @167
SDL_GetNumVideoDisplays=__S__167__ @168
SDL_GetNumVideoDrivers=__S__168__ @169
SDL_GetPerformanceCounter=__S__169__ @170
SDL_GetPerformanceFrequency=__S__170__ @171
SDL_GetPixelFormatName=__S__171__ @172
SDL_GetPlatform=__S__172__ @173
SDL_GetPowerInfo=__S__173__ @174
SDL_GetPrefPath=__S__174__ @175
SDL_GetQueuedAudioSize=__S__175__ @176
SDL_GetRGB=__S__176__ @177
SDL_GetRGBA=__S__177__ @178
SDL_GetRelativeMouseMode=__S__178__ @179
SDL_GetRelativeMouseState=__S__179__ @180
SDL_GetRenderDrawBlendMode=__S__180__ @181
SDL_GetRenderDrawColor=__S__181__ @182
SDL_GetRenderDriverInfo=__S__182__ @183
SDL_GetRenderTarget=__S__183__ @184
SDL_GetRenderer=__S__184__ @185
SDL_GetRendererInfo=__S__185__ @186
SDL_GetRendererOutputSize=__S__186__ @187
SDL_GetRevision=__S__187__ @188
SDL_GetRevisionNumber=__S__188__ @189
SDL_GetScancodeFromKey=__S__189__ @190
SDL_GetScancodeFromName=__S__190__ @191
SDL_GetScancodeName=__S__191__ @192
SDL_GetShapedWindowMode=__S__192__ @193
SDL_GetSurfaceAlphaMod=__S__193__ @194
SDL_GetSurfaceBlendMode=__S__194__ @195
SDL_GetSurfaceColorMod=__S__195__ @196
SDL_GetSystemRAM=__S__196__ @197
SDL_GetTextureAlphaMod=__S__197__ @198
SDL_GetTextureBlendMode=__S__198__ @199
SDL_GetTextureColorMod=__S__199__ @200
SDL_GetThreadID=__S__200__ @201
SDL_GetThreadName=__S__201__ @202
SDL_GetTicks=__S__202__ @203
SDL_GetTouchDevice=__S__203__ @204
SDL_GetTouchFinger=__S__204__ @205
SDL_GetVersion=__S__205__ @206
SDL_GetVideoDriver=__S__206__ @207
SDL_GetWindowBordersSize=__S__207__ @208
SDL_GetWindowBrightness=__S__208__ @209
SDL_GetWindowData=__S__209__ @210
SDL_GetWindowDisplayIndex=__S__210__ @211
SDL_GetWindowDisplayMode=__S__211__ @212
SDL_GetWindowFlags=__S__212__ @213
SDL_GetWindowFromID=__S__213__ @214
SDL_GetWindowGammaRamp=__S__214__ @215
SDL_GetWindowGrab=__S__215__ @216
SDL_GetWindowID=__S__216__ @217
SDL_GetWindowMaximumSize=__S__217__ @218
SDL_GetWindowMinimumSize=__S__218__ @219
SDL_GetWindowOpacity=__S__219__ @220
SDL_GetWindowPixelFormat=__S__220__ @221
SDL_GetWindowPosition=__S__221__ @222
SDL_GetWindowSize=__S__222__ @223
SDL_GetWindowSurface=__S__223__ @224
SDL_GetWindowTitle=__S__224__ @225
SDL_GetWindowWMInfo=__S__225__ @226
SDL_HapticClose=__S__226__ @227
SDL_HapticDestroyEffect=__S__227__ @228
SDL_HapticEffectSupported=__S__228__ @229
SDL_HapticGetEffectStatus=__S__229__ @230
SDL_HapticIndex=__S__230__ @231
SDL_HapticName=__S__231__ @232
SDL_HapticNewEffect=__S__232__ @233
SDL_HapticNumAxes=__S__233__ @234
SDL_HapticNumEffects=__S__234__ @235
SDL_HapticNumEffectsPlaying=__S__235__ @236
SDL_HapticOpen=__S__236__ @237
SDL_HapticOpenFromJoystick=__S__237__ @238
SDL_HapticOpenFromMouse=__S__238__ @239
SDL_HapticOpened=__S__239__ @240
SDL_HapticPause=__S__240__ @241
SDL_HapticQuery=__S__241__ @242
SDL_HapticRumbleInit=__S__242__ @243
SDL_HapticRumblePlay=__S__243__ @244
SDL_HapticRumbleStop=__S__244__ @245
SDL_HapticRumbleSupported=__S__245__ @246
SDL_HapticRunEffect=__S__246__ @247
SDL_HapticSetAutocenter=__S__247__ @248
SDL_HapticSetGain=__S__248__ @249
SDL_HapticStopAll=__S__249__ @250
SDL_HapticStopEffect=__S__250__ @251
SDL_HapticUnpause=__S__251__ @252
SDL_HapticUpdateEffect=__S__252__ @253
SDL_Has3DNow=__S__253__ @254
SDL_HasAVX=__S__254__ @255
SDL_HasAVX2=__S__255__ @256
SDL_HasAltiVec=__S__256__ @257
SDL_HasClipboardText=__S__257__ @258
SDL_HasEvent=__S__258__ @259
SDL_HasEvents=__S__259__ @260
SDL_HasIntersection=__S__260__ @261
SDL_HasMMX=__S__261__ @262
SDL_HasRDTSC=__S__262__ @263
SDL_HasSSE=__S__263__ @264
SDL_HasSSE2=__S__264__ @265
SDL_HasSSE3=__S__265__ @266
SDL_HasSSE41=__S__266__ @267
SDL_HasSSE42=__S__267__ @268
SDL_HasScreenKeyboardSupport=__S__268__ @269
SDL_HideWindow=__S__269__ @270
SDL_Init=__S__270__ @271
SDL_InitSubSystem=__S__271__ @272
SDL_IntersectRect=__S__272__ @273
SDL_IntersectRectAndLine=__S__273__ @274
SDL_IsGameController=__S__274__ @275
SDL_IsScreenKeyboardShown=__S__275__ @276
SDL_IsScreenSaverEnabled=__S__276__ @277
SDL_IsShapedWindow=__S__277__ @278
SDL_IsTextInputActive=__S__278__ @279
SDL_JoystickClose=__S__279__ @280
SDL_JoystickCurrentPowerLevel=__S__280__ @281
SDL_JoystickEventState=__S__281__ @282
SDL_JoystickFromInstanceID=__S__282__ @283
SDL_JoystickGetAttached=__S__283__ @284
SDL_JoystickGetAxis=__S__284__ @285
SDL_JoystickGetBall=__S__285__ @286
SDL_JoystickGetButton=__S__286__ @287
SDL_JoystickGetDeviceGUID=__S__287__ @288
SDL_JoystickGetGUID=__S__288__ @289
SDL_JoystickGetGUIDFromString=__S__289__ @290
SDL_JoystickGetGUIDString=__S__290__ @291
SDL_JoystickGetHat=__S__291__ @292
SDL_JoystickInstanceID=__S__292__ @293
SDL_JoystickIsHaptic=__S__293__ @294
SDL_JoystickName=__S__294__ @295
SDL_JoystickNameForIndex=__S__295__ @296
SDL_JoystickNumAxes=__S__296__ @297
SDL_JoystickNumBalls=__S__297__ @298
SDL_JoystickNumButtons=__S__298__ @299
SDL_JoystickNumHats=__S__299__ @300
SDL_JoystickOpen=__S__300__ @301
SDL_JoystickUpdate=__S__301__ @302
SDL_LoadBMP_RW=__S__302__ @303
SDL_LoadDollarTemplates=__S__303__ @304
SDL_LoadFunction=__S__304__ @305
SDL_LoadObject=__S__305__ @306
SDL_LoadWAV_RW=__S__306__ @307
SDL_LockAudio=__S__307__ @308
SDL_LockAudioDevice=__S__308__ @309
SDL_LockMutex=__S__309__ @310
SDL_LockSurface=__S__310__ @311
SDL_LockTexture=__S__311__ @312
SDL_Log=__S__312__ @313
SDL_LogCritical=__S__313__ @314
SDL_LogDebug=__S__314__ @315
SDL_LogError=__S__315__ @316
SDL_LogGetOutputFunction=__S__316__ @317
SDL_LogGetPriority=__S__317__ @318
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SDL_utf8strlcpy=__S__561__ @562
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SDL_wcslcat=__S__564__ @565
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lua_newstate=__E__66__ @1067
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lua_pushboolean=__E__72__ @1073
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lua_tointeger=__E__105__ @1106
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lua_touserdata=__E__110__ @1111
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GlmfBeginGlsBlock=__G__0__ @2001
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GlmfEndPlayback=__G__3__ @2004
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glAlphaFunc=__G__7__ @2008
glAreTexturesResident=__G__8__ @2009
glArrayElement=__G__9__ @2010
glBegin=__G__10__ @2011
glBindTexture=hook_glBindTexture @2012
glBitmap=__G__12__ @2013
glBlendFunc=__G__13__ @2014
glCallList=__G__14__ @2015
glCallLists=__G__15__ @2016
glClear=__G__16__ @2017
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glColor3bv=__G__24__ @2025
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glColor3i=__G__29__ @2030
glColor3iv=__G__30__ @2031
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glColor3sv=__G__32__ @2033
glColor3ub=__G__33__ @2034
glColor3ubv=__G__34__ @2035
glColor3ui=__G__35__ @2036
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glColor3us=__G__37__ @2038
glColor3usv=__G__38__ @2039
glColor4b=__G__39__ @2040
glColor4bv=__G__40__ @2041
glColor4d=__G__41__ @2042
glColor4dv=__G__42__ @2043
glColor4f=__G__43__ @2044
glColor4fv=__G__44__ @2045
glColor4i=__G__45__ @2046
glColor4iv=__G__46__ @2047
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glColor4sv=__G__48__ @2049
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glColor4ubv=__G__50__ @2051
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glColor4uiv=__G__52__ @2053
glColor4us=__G__53__ @2054
glColor4usv=__G__54__ @2055
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glColorMaterial=__G__56__ @2057
glColorPointer=__G__57__ @2058
glCopyPixels=__G__58__ @2059
glCopyTexImage1D=__G__59__ @2060
glCopyTexImage2D=__G__60__ @2061
glCopyTexSubImage1D=__G__61__ @2062
glCopyTexSubImage2D=__G__62__ @2063
glCullFace=__G__63__ @2064
glDebugEntry=__G__64__ @2065
glDeleteLists=__G__65__ @2066
glDeleteTextures=__G__66__ @2067
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glDisable=__G__70__ @2071
glDisableClientState=__G__71__ @2072
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glDrawElements=__G__74__ @2075
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glEdgeFlagv=__G__78__ @2079
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glEnableClientState=__G__80__ @2081
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glEvalCoord1dv=__G__84__ @2085
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glEvalCoord2f=__G__89__ @2090
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glEvalMesh1=__G__91__ @2092
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glFeedbackBuffer=__G__95__ @2096
glFinish=__G__96__ @2097
glFlush=__G__97__ @2098
glFogf=__G__98__ @2099
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glFogiv=__G__101__ @2102
glFrontFace=__G__102__ @2103
glFrustum=__G__103__ @2104
glGenLists=__G__104__ @2105
glGenTextures=__G__105__ @2106
glGetBooleanv=__G__106__ @2107
glGetClipPlane=__G__107__ @2108
glGetDoublev=__G__108__ @2109
glGetError=__G__109__ @2110
glGetFloatv=__G__110__ @2111
glGetIntegerv=__G__111__ @2112
glGetLightfv=__G__112__ @2113
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glGetMapdv=__G__114__ @2115
glGetMapfv=__G__115__ @2116
glGetMapiv=__G__116__ @2117
glGetMaterialfv=__G__117__ @2118
glGetMaterialiv=__G__118__ @2119
glGetPixelMapfv=__G__119__ @2120
glGetPixelMapuiv=__G__120__ @2121
glGetPixelMapusv=__G__121__ @2122
glGetPointerv=__G__122__ @2123
glGetPolygonStipple=__G__123__ @2124
glGetString=__G__124__ @2125
glGetTexEnvfv=__G__125__ @2126
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glGetTexGendv=__G__127__ @2128
glGetTexGenfv=__G__128__ @2129
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glGetTexImage=__G__130__ @2131
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glHint=__G__135__ @2136
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glMaterialf=__G__177__ @2178
glMaterialfv=__G__178__ @2179
glMateriali=__G__179__ @2180
glMaterialiv=__G__180__ @2181
glMatrixMode=hook_glMatrixMode @2182
glMultMatrixd=__G__182__ @2183
glMultMatrixf=__G__183__ @2184
glNewList=__G__184__ @2185
glNormal3b=__G__185__ @2186
glNormal3bv=__G__186__ @2187
glNormal3d=__G__187__ @2188
glNormal3dv=__G__188__ @2189
glNormal3f=__G__189__ @2190
glNormal3fv=__G__190__ @2191
glNormal3i=__G__191__ @2192
glNormal3iv=__G__192__ @2193
glNormal3s=__G__193__ @2194
glNormal3sv=__G__194__ @2195
glNormalPointer=__G__195__ @2196
glOrtho=__G__196__ @2197
glPassThrough=__G__197__ @2198
glPixelMapfv=__G__198__ @2199
glPixelMapuiv=__G__199__ @2200
glPixelMapusv=__G__200__ @2201
glPixelStoref=__G__201__ @2202
glPixelStorei=__G__202__ @2203
glPixelTransferf=__G__203__ @2204
glPixelTransferi=__G__204__ @2205
glPixelZoom=__G__205__ @2206
glPointSize=__G__206__ @2207
glPolygonMode=__G__207__ @2208
glPolygonOffset=__G__208__ @2209
glPolygonStipple=__G__209__ @2210
glPopAttrib=__G__210__ @2211
glPopClientAttrib=__G__211__ @2212
glPopMatrix=hook_glPopMatrix @2213
glPopName=__G__213__ @2214
glPrioritizeTextures=__G__214__ @2215
glPushAttrib=__G__215__ @2216
glPushClientAttrib=__G__216__ @2217
glPushMatrix=hook_glPushMatrix @2218
glPushName=__G__218__ @2219
glRasterPos2d=__G__219__ @2220
glRasterPos2dv=__G__220__ @2221
glRasterPos2f=__G__221__ @2222
glRasterPos2fv=__G__222__ @2223
glRasterPos2i=__G__223__ @2224
glRasterPos2iv=__G__224__ @2225
glRasterPos2s=__G__225__ @2226
glRasterPos2sv=__G__226__ @2227
glRasterPos3d=__G__227__ @2228
glRasterPos3dv=__G__228__ @2229
glRasterPos3f=__G__229__ @2230
glRasterPos3fv=__G__230__ @2231
glRasterPos3i=__G__231__ @2232
glRasterPos3iv=__G__232__ @2233
glRasterPos3s=__G__233__ @2234
glRasterPos3sv=__G__234__ @2235
glRasterPos4d=__G__235__ @2236
glRasterPos4dv=__G__236__ @2237
glRasterPos4f=__G__237__ @2238
glRasterPos4fv=__G__238__ @2239
glRasterPos4i=__G__239__ @2240
glRasterPos4iv=__G__240__ @2241
glRasterPos4s=__G__241__ @2242
glRasterPos4sv=__G__242__ @2243
glReadBuffer=__G__243__ @2244
glReadPixels=__G__244__ @2245
glRectd=__G__245__ @2246
glRectdv=__G__246__ @2247
glRectf=__G__247__ @2248
glRectfv=__G__248__ @2249
glRecti=__G__249__ @2250
glRectiv=__G__250__ @2251
glRects=__G__251__ @2252
glRectsv=__G__252__ @2253
glRenderMode=__G__253__ @2254
glRotated=__G__254__ @2255
glRotatef=__G__255__ @2256
glScaled=__G__256__ @2257
glScalef=hook_glScalef @2258
glScissor=__G__258__ @2259
glSelectBuffer=__G__259__ @2260
glShadeModel=__G__260__ @2261
glStencilFunc=__G__261__ @2262
glStencilMask=__G__262__ @2263
glStencilOp=__G__263__ @2264
glTexCoord1d=__G__264__ @2265
glTexCoord1dv=__G__265__ @2266
glTexCoord1f=__G__266__ @2267
glTexCoord1fv=__G__267__ @2268
glTexCoord1i=__G__268__ @2269
glTexCoord1iv=__G__269__ @2270
glTexCoord1s=__G__270__ @2271
glTexCoord1sv=__G__271__ @2272
glTexCoord2d=__G__272__ @2273
glTexCoord2dv=__G__273__ @2274
glTexCoord2f=__G__274__ @2275
glTexCoord2fv=__G__275__ @2276
glTexCoord2i=__G__276__ @2277
glTexCoord2iv=__G__277__ @2278
glTexCoord2s=__G__278__ @2279
glTexCoord2sv=__G__279__ @2280
glTexCoord3d=__G__280__ @2281
glTexCoord3dv=__G__281__ @2282
glTexCoord3f=__G__282__ @2283
glTexCoord3fv=__G__283__ @2284
glTexCoord3i=__G__284__ @2285
glTexCoord3iv=__G__285__ @2286
glTexCoord3s=__G__286__ @2287
glTexCoord3sv=__G__287__ @2288
glTexCoord4d=__G__288__ @2289
glTexCoord4dv=__G__289__ @2290
glTexCoord4f=__G__290__ @2291
glTexCoord4fv=__G__291__ @2292
glTexCoord4i=__G__292__ @2293
glTexCoord4iv=__G__293__ @2294
glTexCoord4s=__G__294__ @2295
glTexCoord4sv=__G__295__ @2296
glTexCoordPointer=__G__296__ @2297
glTexEnvf=__G__297__ @2298
glTexEnvfv=__G__298__ @2299
glTexEnvi=__G__299__ @2300
glTexEnviv=__G__300__ @2301
glTexGend=__G__301__ @2302
glTexGendv=__G__302__ @2303
glTexGenf=__G__303__ @2304
glTexGenfv=__G__304__ @2305
glTexGeni=__G__305__ @2306
glTexGeniv=__G__306__ @2307
glTexImage1D=__G__307__ @2308
glTexImage2D=hook_glTexImage2D @2309
glTexParameterf=__G__309__ @2310
glTexParameterfv=__G__310__ @2311
glTexParameteri=__G__311__ @2312
glTexParameteriv=__G__312__ @2313
glTexSubImage1D=__G__313__ @2314
glTexSubImage2D=__G__314__ @2315